Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
This commit is contained in:
@@ -39,7 +39,7 @@ namespace AzToolsFramework
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AZ::Transform result;
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result.SetRotation(m_space.GetRotation() * localTransform.GetRotation());
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result.SetTranslation(m_space.TransformPoint(m_nonUniformScale * localTransform.GetTranslation()));
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result.SetScale(m_space.GetScale() * localTransform.GetUniformScale());
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result.SetUniformScale(m_space.GetUniformScale() * localTransform.GetUniformScale());
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return result;
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}
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+1
-1
@@ -28,7 +28,7 @@ namespace AzToolsFramework
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AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
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AZ::TransformBus::EventResult(worldFromLocal, m_entityComponentIdPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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worldFromLocal.ExtractScale();
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worldFromLocal.ExtractUniformScale();
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m_manipulators = AZStd::make_unique<ScaleManipulators>(worldFromLocal);
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m_manipulators->Register(g_mainManipulatorManagerId);
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m_manipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
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+36
-27
@@ -32,7 +32,6 @@
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
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#include <AzToolsFramework/ToolsComponents/TransformComponentBus.h>
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#include <AzToolsFramework/ToolsComponents/TransformScalePropertyHandler.h>
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#include <AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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@@ -50,10 +49,10 @@ namespace AzToolsFramework
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{
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const AZ::u32 ParentEntityCRC = AZ_CRC("Parent Entity", 0x5b1b276c);
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// Decompose a transform into euler angles in degrees, scale (along basis, any shear will be dropped), and translation.
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void DecomposeTransform(const AZ::Transform& transform, AZ::Vector3& translation, AZ::Vector3& rotation, AZ::Vector3& scale)
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// Decompose a transform into euler angles in degrees, uniform scale, and translation.
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void DecomposeTransform(const AZ::Transform& transform, AZ::Vector3& translation, AZ::Vector3& rotation, float& scale)
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{
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scale = transform.GetScale();
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scale = transform.GetUniformScale();
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translation = transform.GetTranslation();
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rotation = transform.GetRotation().GetEulerDegrees();
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}
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@@ -120,7 +119,7 @@ namespace AzToolsFramework
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// Decompose the old slice-relative transform and set it as a our editor transform,
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// since the entity is now our parent.
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EditorTransform editorTransform;
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DecomposeTransform(sliceRelTransform, editorTransform.m_translate, editorTransform.m_rotate, editorTransform.m_scale);
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DecomposeTransform(sliceRelTransform, editorTransform.m_translate, editorTransform.m_rotate, editorTransform.m_uniformScale);
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editorTransformElement.Convert<EditorTransform>(context);
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editorTransformElement.SetData(context, editorTransform);
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}
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@@ -170,6 +169,23 @@ namespace AzToolsFramework
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return true;
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}
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bool EditorTransformDataConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
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{
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if (classElement.GetVersion() < 3)
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{
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// version 3 replaces vector scale with uniform scale but does not yet delete the legacy scale data
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// in order to allow for migration
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AZ::Vector3 vectorScale;
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if (classElement.FindSubElementAndGetData<AZ::Vector3>(AZ_CRC_CE("Scale"), vectorScale))
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{
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const float uniformScale = vectorScale.GetMaxElement();
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classElement.AddElementWithData(context, "UniformScale", uniformScale);
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}
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}
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return true;
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}
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} // namespace Internal
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TransformComponent::TransformComponent()
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@@ -357,7 +373,7 @@ namespace AzToolsFramework
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AZ::Transform TransformComponent::GetLocalScaleTM() const
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{
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return AZ::Transform::CreateUniformScale(m_editorTransform.m_scale.GetMaxElement());
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return AZ::Transform::CreateUniformScale(m_editorTransform.m_uniformScale);
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}
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const AZ::Transform& TransformComponent::GetLocalTM()
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@@ -374,12 +390,13 @@ namespace AzToolsFramework
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// given a local transform, update local transform.
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void TransformComponent::SetLocalTM(const AZ::Transform& finalTx)
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{
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AZ::Vector3 tx, rot, scale;
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Internal::DecomposeTransform(finalTx, tx, rot, scale);
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AZ::Vector3 tx, rot;
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float uniformScale;
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Internal::DecomposeTransform(finalTx, tx, rot, uniformScale);
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m_editorTransform.m_translate = tx;
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m_editorTransform.m_rotate = rot;
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m_editorTransform.m_scale = scale;
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m_editorTransform.m_uniformScale = uniformScale;
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TransformChanged();
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}
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@@ -599,31 +616,21 @@ namespace AzToolsFramework
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return result;
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}
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void TransformComponent::SetLocalScale(const AZ::Vector3& scale)
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{
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m_editorTransform.m_scale = scale;
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TransformChanged();
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}
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AZ::Vector3 TransformComponent::GetLocalScale()
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{
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return m_editorTransform.m_scale;
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}
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AZ::Vector3 TransformComponent::GetWorldScale()
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{
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return GetWorldTM().GetScale();
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AZ_WarningOnce("TransformComponent", false, "GetLocalScale is deprecated, please use GetLocalUniformScale instead");
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return m_editorTransform.m_legacyScale;
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}
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void TransformComponent::SetLocalUniformScale(float scale)
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{
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m_editorTransform.m_scale = AZ::Vector3(scale);
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m_editorTransform.m_uniformScale = scale;
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TransformChanged();
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}
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float TransformComponent::GetLocalUniformScale()
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{
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return m_editorTransform.m_scale.GetMaxElement();
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return m_editorTransform.m_uniformScale;
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}
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float TransformComponent::GetWorldUniformScale()
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@@ -1141,9 +1148,10 @@ namespace AzToolsFramework
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serializeContext->Class<EditorTransform>()->
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Field("Translate", &EditorTransform::m_translate)->
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Field("Rotate", &EditorTransform::m_rotate)->
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Field("Scale", &EditorTransform::m_scale)->
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Field("Scale", &EditorTransform::m_legacyScale)->
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Field("Locked", &EditorTransform::m_locked)->
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Version(2);
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Field("UniformScale", &EditorTransform::m_uniformScale)->
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Version(3, &Internal::EditorTransformDataConverter);
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serializeContext->Class<Components::TransformComponent, EditorComponentBase>()->
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Field("Parent Entity", &TransformComponent::m_parentEntityId)->
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@@ -1202,7 +1210,7 @@ namespace AzToolsFramework
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Attribute(AZ::Edit::Attributes::Suffix, " deg")->
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Attribute(AZ::Edit::Attributes::ReadOnly, &EditorTransform::m_locked)->
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Attribute(AZ::Edit::Attributes::SliceFlags, AZ::Edit::SliceFlags::NotPushableOnSliceRoot)->
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DataElement(TransformScaleHandler, &EditorTransform::m_scale, "Scale", "Local Scale")->
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DataElement(AZ::Edit::UIHandlers::Default, &EditorTransform::m_uniformScale, "Uniform Scale", "Local Uniform Scale")->
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Attribute(AZ::Edit::Attributes::Step, 0.1f)->
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Attribute(AZ::Edit::Attributes::ReadOnly, &EditorTransform::m_locked)
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;
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@@ -1230,7 +1238,8 @@ namespace AzToolsFramework
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{
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AzToolsFramework::ScopedUndoBatch undo("Reset transform values");
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m_editorTransform.m_translate = AZ::Vector3::CreateZero();
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m_editorTransform.m_scale = AZ::Vector3::CreateOne();
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m_editorTransform.m_legacyScale = AZ::Vector3::CreateOne();
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m_editorTransform.m_uniformScale = 1.0f;
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m_editorTransform.m_rotate = AZ::Vector3::CreateZero();
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OnTransformChanged();
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SetDirty();
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@@ -115,9 +115,7 @@ namespace AzToolsFramework
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AZ::Quaternion GetLocalRotationQuaternion() override;
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// Scale Modifiers
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void SetLocalScale(const AZ::Vector3& scale) override;
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AZ::Vector3 GetLocalScale() override;
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AZ::Vector3 GetWorldScale() override;
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void SetLocalUniformScale(float scale) override;
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float GetLocalUniformScale() override;
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+6
-4
@@ -30,7 +30,8 @@ namespace AzToolsFramework
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EditorTransform()
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{
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m_translate = AZ::Vector3::CreateZero();
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m_scale = AZ::Vector3::CreateOne();
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m_legacyScale = AZ::Vector3::CreateOne();
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m_uniformScale = 1.0f;
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m_rotate = AZ::Vector3::CreateZero();
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m_locked = false;
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}
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@@ -40,9 +41,10 @@ namespace AzToolsFramework
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return EditorTransform();
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}
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AZ::Vector3 m_translate; //! Translation in engine units (meters)
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AZ::Vector3 m_scale;
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AZ::Vector3 m_rotate; //! Rotation in degrees
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AZ::Vector3 m_translate; //!< Translation in engine units (meters)
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AZ::Vector3 m_legacyScale; //!< Legacy vector scale value, retained only for migration.
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float m_uniformScale; //!< Single scale value applied uniformly.
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AZ::Vector3 m_rotate; //!< Rotation in degrees
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bool m_locked;
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};
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-82
@@ -1,82 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "AzToolsFramework_precompiled.h"
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#include <ToolsComponents/TransformScalePropertyHandler.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Math/Vector3.h>
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namespace AzToolsFramework
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{
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void RegisterTransformScaleHandler()
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{
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PropertyTypeRegistrationMessages::Bus::Broadcast(&PropertyTypeRegistrationMessages::RegisterPropertyType, aznew Components::TransformScalePropertyHandler());
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}
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namespace Components
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{
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AZ::u32 TransformScalePropertyHandler::GetHandlerName(void) const
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{
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return TransformScaleHandler;
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}
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QWidget* TransformScalePropertyHandler::CreateGUI(QWidget* parent)
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{
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AzQtComponents::DoubleSpinBox* newCtrl = new AzQtComponents::DoubleSpinBox(parent);
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connect(newCtrl, QOverload<double>::of(&AzQtComponents::DoubleSpinBox::valueChanged), newCtrl, [newCtrl]()
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{
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestWrite, newCtrl);
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});
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newCtrl->setMinimum(AZ::MinTransformScale);
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newCtrl->setMaximum(AZ::MaxTransformScale);
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return newCtrl;
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}
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void TransformScalePropertyHandler::ConsumeAttribute(AzQtComponents::DoubleSpinBox* GUI, AZ::u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
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{
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if (attrib == AZ::Edit::Attributes::Suffix)
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{
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AZStd::string label;
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if (attrValue->Read<AZStd::string>(label))
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{
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GUI->setSuffix(label.c_str());
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}
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}
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}
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void TransformScalePropertyHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AzQtComponents::DoubleSpinBox* GUI,
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AZ::Vector3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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const float value = aznumeric_cast<float>(GUI->value());
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const float currentMaxElement = instance.GetMaxElement();
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if (currentMaxElement != 0.0f)
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{
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instance *= value / currentMaxElement;
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}
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else
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{
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instance = AZ::Vector3(value);
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}
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}
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bool TransformScalePropertyHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AzQtComponents::DoubleSpinBox* GUI,
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const AZ::Vector3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
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{
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QSignalBlocker signalBlocker(GUI);
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GUI->setValue(instance.GetMaxElement());
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return true;
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}
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} // namespace Components
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} // namespace AzToolsFramework
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-56
@@ -1,56 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzQtComponents/Components/Widgets/SpinBox.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <AzCore/Math/Vector3.h>
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#endif
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namespace AzToolsFramework
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{
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namespace Components
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{
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static const AZ::Crc32 TransformScaleHandler = AZ_CRC_CE("TransformScale");
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//! Handler to allow the scale field inside the Transform Component to be represented as a single value in
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//! the editor, but stored internally as a Vector3.
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//! The purpose for this is to prevent any new entities being created with non-uniform scale on the Transform
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//! Component, but preserve the data required for migrating any existing entities to use the Non-Uniform Scale
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//! Component, until all migration work is completed.
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//! The value shown in the editor will be the maximum value from the scale vector, and changing the value in
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//! the editor will update the vector so that its maximum value matches the newly edited value, but its
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//! components retain their existing proportion.
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//! For example, if the current vector scale is (2, 3, 4), the value in the editor will appear as 4. If the value
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//! in the editor is updated to 2, then the vector scale will update to (1, 1.5, 2), keeping the same proportion
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//! between the x, y and z components.
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class TransformScalePropertyHandler
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: public QObject
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, public AzToolsFramework::PropertyHandler<AZ::Vector3, AzQtComponents::DoubleSpinBox>
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{
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Q_OBJECT //AUTOMOC
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public:
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AZ_CLASS_ALLOCATOR(TransformScalePropertyHandler, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override;
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QWidget* CreateGUI(QWidget* parent) override;
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void ConsumeAttribute(AzQtComponents::DoubleSpinBox* GUI, AZ::u32 attrib,
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AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::DoubleSpinBox* GUI,
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AZ::Vector3& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, AzQtComponents::DoubleSpinBox* GUI,
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const AZ::Vector3& instance, AzToolsFramework::InstanceDataNode* node) override;
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};
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} // namespace Components
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} // namespace AzToolsFramework
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-3
@@ -16,7 +16,6 @@
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#include <AzToolsFramework/ToolsComponents/EditorEntityIdContainer.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyAudioCtrlTypes.h>
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#include <AzToolsFramework/UI/PropertyEditor/GenericComboBoxCtrl.h>
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#include <AzToolsFramework/ToolsComponents/TransformScalePropertyHandler.h>
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namespace AzToolsFramework
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{
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@@ -38,7 +37,6 @@ namespace AzToolsFramework
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void RegisterButtonPropertyHandlers();
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void RegisterMultiLineEditHandler();
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void RegisterCrcHandler();
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void RegisterTransformScaleHandler();
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void ReflectPropertyEditor(AZ::ReflectContext* context);
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namespace Components
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@@ -192,7 +190,6 @@ namespace AzToolsFramework
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RegisterVectorHandlers();
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RegisterButtonPropertyHandlers();
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RegisterMultiLineEditHandler();
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RegisterTransformScaleHandler();
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// GenericComboBoxHandlers
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RegisterGenericComboBoxHandler<AZ::Crc32>();
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@@ -293,8 +293,6 @@ set(FILES
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ToolsComponents/TransformComponent.h
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ToolsComponents/TransformComponent.cpp
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ToolsComponents/TransformComponentBus.h
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ToolsComponents/TransformScalePropertyHandler.cpp
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ToolsComponents/TransformScalePropertyHandler.h
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ToolsComponents/ScriptEditorComponent.cpp
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ToolsComponents/ScriptEditorComponent.h
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ToolsComponents/ToolsAssetCatalogComponent.cpp
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+1
-1
@@ -141,7 +141,7 @@ namespace UnitTest
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// Set the new entity's transform to non zero values
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// This helps validate in comparison tests that the transform values of created entities persist during slice operations
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entityTransform->SetLocalScale(AZ::Vector3(5, 5, 5));
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entityTransform->SetLocalUniformScale(5);
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entityTransform->SetLocalRotation(AZ::Vector3RadToDeg(AZ::Vector3(90, 90, 90)));
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entityTransform->SetLocalTranslation(AZ::Vector3(100, 100, 100));
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