Merge pull request #1039 from aws-lumberyard-dev/transform-float-scale-3
refactor vector scale in Transform to float scale
This commit is contained in:
@@ -219,18 +219,11 @@ namespace AZ
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//! Scale modifiers
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//! @{
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//! Set local scale of the transform.
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//! @param scale The new scale to set.
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virtual void SetLocalScale([[maybe_unused]] const AZ::Vector3& scale) {}
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//! Get the scale value in local space.
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//! @deprecated GetLocalScale is deprecated, and is left only to allow migration of legacy vector scale.
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//! Get the legacy vector scale value in local space.
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//! @return The scale value in local space.
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virtual AZ::Vector3 GetLocalScale() { return AZ::Vector3(FLT_MAX); }
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//! Get the scale value in world space.
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//! @return The scale value in world space.
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virtual AZ::Vector3 GetWorldScale() { return AZ::Vector3(FLT_MAX); }
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//! Set the uniform scale value in local space.
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virtual void SetLocalUniformScale([[maybe_unused]] float scale) {}
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@@ -227,7 +227,7 @@ namespace AZ
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// the min and max of each part and sum them to get the min and max co-ordinate of the transformed box. For a given new axis,
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// the coefficients for what proportion of each original axis is rotated onto that new axis are the same as the components we
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// would get by performing the inverse rotation on the new axis, so we need to take the conjugate to get the inverse rotation.
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axisCoeffs = transform.GetScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
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axisCoeffs = transform.GetUniformScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
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a = axisCoeffs * m_min;
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b = axisCoeffs * m_max;
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@@ -154,7 +154,7 @@ namespace AZ
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return Obb::CreateFromPositionRotationAndHalfLengths(
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transform.TransformPoint(obb.GetPosition()),
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transform.GetRotation() * obb.GetRotation(),
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transform.GetScale() * obb.GetHalfLengths()
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transform.GetUniformScale() * obb.GetHalfLengths()
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);
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}
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}
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@@ -130,8 +130,8 @@ namespace AZ
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const Transform* transform = reinterpret_cast<const Transform*>(classPtr);
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float data[NumFloats];
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transform->GetRotation().StoreToFloat4(data);
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transform->GetScale().StoreToFloat3(&data[4]);
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transform->GetTranslation().StoreToFloat3(&data[7]);
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data[4] = transform->GetUniformScale();
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transform->GetTranslation().StoreToFloat3(&data[5]);
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for (int i = 0; i < NumFloats; i++)
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{
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@@ -159,8 +159,8 @@ namespace AZ
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size_t TransformSerializer::TextToData(const char* text, unsigned int textVersion, IO::GenericStream& stream, bool isDataBigEndian)
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{
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const size_t dataBufferSize = AZStd::max(NumFloatsVersion0, NumFloats);
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const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : NumFloats;
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const size_t dataBufferSize = AZStd::max(AZStd::max(NumFloatsVersion1, NumFloatsVersion0), NumFloats);
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const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : (textVersion == 1 ? NumFloatsVersion1 : NumFloats);
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size_t nextNumberIndex = 0;
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AZStd::array<float, dataBufferSize> data;
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@@ -201,7 +201,34 @@ namespace AZ
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return true;
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}
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// otherwise load as a separate rotation, scale and translation
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// version 1 had a quaternion rotation, vector3 scale and vector3 translation
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else if (version == 1)
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{
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float data[NumFloatsVersion1];
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if (stream.GetLength() < sizeof(data))
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{
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return false;
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}
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stream.Read(sizeof(data), reinterpret_cast<void*>(data));
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for (unsigned int i = 0; i < AZ_ARRAY_SIZE(data); ++i)
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{
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AZ_SERIALIZE_SWAP_ENDIAN(data[i], isDataBigEndian);
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}
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Quaternion rotation = Quaternion::CreateFromFloat4(data);
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Vector3 vectorScale = Vector3::CreateFromFloat3(&data[4]);
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Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
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float uniformScale = vectorScale.GetMaxElement();
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*reinterpret_cast<Transform*>(classPtr) =
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Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(uniformScale);
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return true;
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}
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// otherwise load as a quaternion rotation, float scale and vector3 translation
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float data[NumFloats];
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if (stream.GetLength() < sizeof(data))
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{
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@@ -216,11 +243,11 @@ namespace AZ
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}
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Quaternion rotation = Quaternion::CreateFromFloat4(data);
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Vector3 scale = Vector3::CreateFromFloat3(&data[4]);
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Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
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float scale = data[4];
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Vector3 translation = Vector3::CreateFromFloat3(&data[5]);
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*reinterpret_cast<Transform*>(classPtr) =
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Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateScale(scale);
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Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(scale);
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return true;
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}
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@@ -237,7 +264,7 @@ namespace AZ
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if (serializeContext)
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{
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serializeContext->Class<Transform>()
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->Version(1)
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->Version(2)
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->Serializer<TransformSerializer>();
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}
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@@ -250,7 +277,7 @@ namespace AZ
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Attribute(Script::Attributes::Storage, Script::Attributes::StorageType::Value)->
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Attribute(Script::Attributes::GenericConstructorOverride, &Internal::TransformDefaultConstructor)->
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Constructor<const Vector3&, const Quaternion&, const Vector3&>()->
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Constructor<const Vector3&, const Quaternion&, float>()->
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Method("GetBasis", &Transform::GetBasis)->
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Method("GetBasisX", &Transform::GetBasisX)->
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Method("GetBasisY", &Transform::GetBasisY)->
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@@ -283,15 +310,10 @@ namespace AZ
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Method("GetRotation", &Transform::GetRotation)->
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Method<void (Transform::*)(const Quaternion&)>("SetRotation", &Transform::SetRotation)->
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Method("GetScale", &Transform::GetScale)->
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Method("GetUniformScale", &Transform::GetUniformScale)->
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Method("SetScale", &Transform::SetScale)->
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Method("SetUniformScale", &Transform::SetUniformScale)->
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Method("ExtractScale", &Transform::ExtractScale)->
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Method("ExtractUniformScale", &Transform::ExtractUniformScale)->
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Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
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Method("MultiplyByScale", &Transform::MultiplyByScale)->
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Method("MultiplyByUniformScale", &Transform::MultiplyByUniformScale)->
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Method("GetInverse", &Transform::GetInverse)->
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Method("Invert", &Transform::Invert)->
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@@ -310,7 +332,6 @@ namespace AZ
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Method("CreateFromQuaternionAndTranslation", &Transform::CreateFromQuaternionAndTranslation)->
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Method("CreateFromMatrix3x3", &Transform::CreateFromMatrix3x3)->
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Method("CreateFromMatrix3x3AndTranslation", &Transform::CreateFromMatrix3x3AndTranslation)->
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Method("CreateScale", &Transform::CreateScale)->
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Method("CreateUniformScale", &Transform::CreateUniformScale)->
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Method("CreateTranslation", &Transform::CreateTranslation)->
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Method("ConstructFromValuesNumeric", &Internal::ConstructTransformFromValues);
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@@ -321,7 +342,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x3 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
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result.m_translation = Vector3::CreateZero();
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return result;
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@@ -331,7 +352,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x3 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
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result.m_translation = p;
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return result;
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@@ -341,7 +362,7 @@ namespace AZ
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{
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Transform result;
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Matrix3x4 tmp = value;
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result.m_scale = tmp.ExtractScale();
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result.m_scale = tmp.ExtractScale().GetMaxElement();
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result.m_rotation = Quaternion::CreateFromMatrix3x4(tmp);
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result.m_translation = value.GetTranslation();
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return result;
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@@ -25,10 +25,13 @@ namespace AZ
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: public SerializeContext::IDataSerializer
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{
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public:
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// number of floats in the serialized representation, 4 for rotation, 3 for scale and 3 for translation
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static constexpr int NumFloats = 10;
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// number of floats in the serialized representation, 4 for rotation, 1 for scale and 3 for translation
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static constexpr int NumFloats = 8;
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// number of floats in the old format, which stored a 3x4 matrix
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// number of floats in version 1, which used 4 for rotation, 3 for scale and 3 for translation
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static constexpr int NumFloatsVersion1 = 10;
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// number of floats in version 0, which stored a 3x4 matrix
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static constexpr int NumFloatsVersion0 = 12;
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size_t Save(const void* classPtr, IO::GenericStream& stream, bool isDataBigEndian) override;
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@@ -45,7 +48,7 @@ namespace AZ
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static constexpr float MaxTransformScale = 1e9f;
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//! @}
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//! The basic transformation class, represented using a quaternion rotation, vector scale and vector translation.
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//! The basic transformation class, represented using a quaternion rotation, float scale and vector translation.
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//! By design, cannot represent skew transformations.
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class Transform
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{
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@@ -63,7 +66,7 @@ namespace AZ
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Transform() = default;
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//! Construct a transform from components.
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Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale);
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Transform(const Vector3& translation, const Quaternion& rotation, float scale);
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//! Creates an identity transform.
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static Transform CreateIdentity();
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@@ -82,16 +85,20 @@ namespace AZ
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static Transform CreateFromQuaternionAndTranslation(const class Quaternion& q, const Vector3& p);
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//! Constructs from a Matrix3x3, translation is set to zero.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x3(const class Matrix3x3& value);
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//! Constructs from a Matrix3x3, translation is set to zero.
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//! Constructs from a Matrix3x3 and translation Vector3.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x3AndTranslation(const class Matrix3x3& value, const Vector3& p);
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//! Constructs from a Matrix3x4.
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//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
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//! the largest matrix scale value will be used to uniformly scale the Transform.
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static Transform CreateFromMatrix3x4(const Matrix3x4& value);
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//! Sets the transform to apply scale only, no rotation or translation.
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static Transform CreateScale(const AZ::Vector3& scale);
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//! Sets the transform to apply (uniform) scale only, no rotation or translation.
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static Transform CreateUniformScale(const float scale);
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@@ -122,18 +129,12 @@ namespace AZ
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const Quaternion& GetRotation() const;
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void SetRotation(const Quaternion& rotation);
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Vector3 GetScale() const;
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float GetUniformScale() const;
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void SetScale(const Vector3& v);
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void SetUniformScale(const float scale);
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//! Sets the transform's scale to a unit value and returns the previous scale value.
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Vector3 ExtractScale();
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//! Sets the transform's scale to a unit value and returns the previous scale value.
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float ExtractUniformScale();
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void MultiplyByScale(const AZ::Vector3& scale);
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void MultiplyByUniformScale(float scale);
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Transform operator*(const Transform& rhs) const;
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@@ -168,7 +169,7 @@ namespace AZ
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private:
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Quaternion m_rotation;
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Vector3 m_scale;
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float m_scale;
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Vector3 m_translation;
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};
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@@ -12,7 +12,7 @@
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namespace AZ
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{
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AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
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AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, float scale)
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: m_translation(translation)
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, m_rotation(rotation)
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, m_scale(scale)
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@@ -25,7 +25,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -49,7 +49,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = q;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -58,26 +58,16 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = q;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = p;
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return result;
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}
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AZ_MATH_INLINE Transform Transform::CreateScale(const Vector3& scale)
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{
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AZ_WarningOnce("Transform", false, "CreateScale is deprecated, please use CreateUniformScale instead.");
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = scale;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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AZ_MATH_INLINE Transform Transform::CreateUniformScale(float scale)
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3(scale);
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result.m_scale = scale;
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result.m_translation = Vector3::CreateZero();
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return result;
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}
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@@ -86,7 +76,7 @@ namespace AZ
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{
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Transform result;
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result.m_rotation = Quaternion::CreateIdentity();
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = translation;
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return result;
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}
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@@ -114,17 +104,17 @@ namespace AZ
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AZ_MATH_INLINE Vector3 Transform::GetBasisX() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale.GetX()));
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return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale));
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}
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AZ_MATH_INLINE Vector3 Transform::GetBasisY() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale.GetY()));
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return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale));
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}
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AZ_MATH_INLINE Vector3 Transform::GetBasisZ() const
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{
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return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale.GetZ()));
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return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale));
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}
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AZ_MATH_INLINE void Transform::GetBasisAndTranslation(Vector3* basisX, Vector3* basisY, Vector3* basisZ, Vector3* pos) const
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@@ -160,49 +150,23 @@ namespace AZ
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m_rotation = rotation;
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}
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AZ_MATH_INLINE Vector3 Transform::GetScale() const
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{
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AZ_WarningOnce("Transform", false, "GetScale is deprecated, please use GetUniformScale instead.");
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return m_scale;
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}
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AZ_MATH_INLINE float Transform::GetUniformScale() const
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{
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return m_scale.GetMaxElement();
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}
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AZ_MATH_INLINE void Transform::SetScale(const Vector3& scale)
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{
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AZ_WarningOnce("Transform", false, "SetScale is deprecated, please use SetUniformScale instead.");
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m_scale = scale;
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return m_scale;
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}
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AZ_MATH_INLINE void Transform::SetUniformScale(const float scale)
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{
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m_scale = Vector3(scale);
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}
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AZ_MATH_INLINE Vector3 Transform::ExtractScale()
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{
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AZ_WarningOnce("Transform", false, "ExtractScale is deprecated, please use ExtractUniformScale instead.");
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const Vector3 scale = m_scale;
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m_scale = Vector3::CreateOne();
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return scale;
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m_scale = scale;
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}
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AZ_MATH_INLINE float Transform::ExtractUniformScale()
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{
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const float scale = m_scale.GetMaxElement();
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m_scale = Vector3::CreateOne();
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const float scale = m_scale;
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m_scale = 1.0f;
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return scale;
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}
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AZ_MATH_INLINE void Transform::MultiplyByScale(const Vector3& scale)
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{
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AZ_WarningOnce("Transform", false, "MultiplyByScale is deprecated, please use MultiplyByUniformScale instead.");
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m_scale *= scale;
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}
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AZ_MATH_INLINE void Transform::MultiplyByUniformScale(float scale)
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{
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m_scale *= scale;
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@@ -240,10 +204,9 @@ namespace AZ
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AZ_MATH_INLINE Transform Transform::GetInverse() const
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{
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// note - need to be careful about how to calculate inverse when there is non-uniform scale
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Transform out;
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out.m_rotation = m_rotation.GetConjugate();
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out.m_scale = m_scale.GetReciprocal();
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out.m_scale = 1.0f / m_scale;
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out.m_translation = -out.m_scale * (out.m_rotation.TransformVector(m_translation));
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return out;
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}
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@@ -255,27 +218,27 @@ namespace AZ
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AZ_MATH_INLINE bool Transform::IsOrthogonal(float tolerance) const
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{
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return m_scale.IsClose(Vector3::CreateOne(), tolerance);
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return AZ::IsClose(m_scale, 1.0f, tolerance);
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}
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AZ_MATH_INLINE Transform Transform::GetOrthogonalized() const
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{
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Transform result;
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result.m_rotation = m_rotation;
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result.m_scale = Vector3::CreateOne();
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result.m_scale = 1.0f;
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result.m_translation = m_translation;
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return result;
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}
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AZ_MATH_INLINE void Transform::Orthogonalize()
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{
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m_scale = Vector3::CreateOne();
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m_scale = 1.0f;
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}
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||||
AZ_MATH_INLINE bool Transform::IsClose(const Transform& rhs, float tolerance) const
|
||||
{
|
||||
return m_rotation.IsClose(rhs.m_rotation, tolerance)
|
||||
&& m_scale.IsClose(rhs.m_scale, tolerance)
|
||||
&& AZ::IsClose(m_scale, rhs.m_scale, tolerance)
|
||||
&& m_translation.IsClose(rhs.m_translation, tolerance);
|
||||
}
|
||||
|
||||
@@ -304,21 +267,21 @@ namespace AZ
|
||||
AZ_MATH_INLINE void Transform::SetFromEulerDegrees(const Vector3& eulerDegrees)
|
||||
{
|
||||
m_translation = Vector3::CreateZero();
|
||||
m_scale = Vector3::CreateOne();
|
||||
m_scale = 1.0f;
|
||||
m_rotation.SetFromEulerDegrees(eulerDegrees);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE void Transform::SetFromEulerRadians(const Vector3& eulerRadians)
|
||||
{
|
||||
m_translation = Vector3::CreateZero();
|
||||
m_scale = Vector3::CreateOne();
|
||||
m_scale = 1.0f;
|
||||
m_rotation.SetFromEulerRadians(eulerRadians);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE bool Transform::IsFinite() const
|
||||
{
|
||||
return m_rotation.IsFinite()
|
||||
&& m_scale.IsFinite()
|
||||
&& AZ::IsFiniteFloat(m_scale)
|
||||
&& m_translation.IsFinite();
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace AZ
|
||||
|
||||
result.Combine(loadResult);
|
||||
|
||||
transformInstance->SetScale(AZ::Vector3(scale));
|
||||
transformInstance->SetUniformScale(scale);
|
||||
}
|
||||
|
||||
return context.Report(
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace AZ
|
||||
return os
|
||||
<< "translation: " << transform.GetTranslation()
|
||||
<< " rotation: " << transform.GetRotation()
|
||||
<< " scale: " << transform.GetScale();
|
||||
<< " scale: " << transform.GetUniformScale();
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const Color& color)
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace JsonSerializationTests
|
||||
AZStd::shared_ptr<AZ::Transform> CreateFullySetInstance() override
|
||||
{
|
||||
return AZStd::make_shared<AZ::Transform>(
|
||||
AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), AZ::Vector3(9.0f));
|
||||
AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), 9.0f);
|
||||
}
|
||||
|
||||
AZStd::string_view GetJsonForFullySetInstance() override
|
||||
@@ -95,7 +95,7 @@ namespace JsonSerializationTests
|
||||
AZ::Transform expectedTransform(
|
||||
AZ::Vector3(2.25f, 3.5f, 4.75f),
|
||||
AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f),
|
||||
AZ::Vector3(5.5f));
|
||||
5.5f);
|
||||
|
||||
rapidjson::Document json;
|
||||
json.Parse(R"({ "Translation": [ 2.25, 3.5, 4.75 ], "Rotation": [ 0.25, 0.5, 0.75, 1.0 ], "Scale": 5.5 })");
|
||||
|
||||
Reference in New Issue
Block a user