Merge remote-tracking branch 'upstream/main' into Atom/olexl/ATOM-15376
This commit is contained in:
@@ -181,21 +181,23 @@ include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
|
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_LARGE_WORLDS_TEST_SUPPORTED)
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|
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## DynVeg ##
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationTests_Main
|
||||
TEST_SERIAL
|
||||
TEST_SUITE main
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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||||
PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
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||||
TIMEOUT 1500
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||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.GameLauncher
|
||||
AutomatedTesting.Assets
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COMPONENT
|
||||
LargeWorlds
|
||||
)
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||||
# Temporarily moving all tests to periodic suite - SPEC-6553
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#ly_add_pytest(
|
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# NAME AutomatedTesting::DynamicVegetationTests_Main
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# TEST_SERIAL
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# TEST_SUITE main
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# PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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||||
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
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||||
# TIMEOUT 1500
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||||
# RUNTIME_DEPENDENCIES
|
||||
# AZ::AssetProcessor
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||||
# Legacy::Editor
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||||
# AutomatedTesting.GameLauncher
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||||
# AutomatedTesting.Assets
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# COMPONENT
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# LargeWorlds
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#)
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||||
|
||||
|
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ly_add_pytest(
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||||
NAME AutomatedTesting::DynamicVegetationTests_Sandbox
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@@ -214,11 +216,11 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
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||||
)
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||||
|
||||
ly_add_pytest(
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NAME AutomatedTesting::DynamicVegetationTests_Periodic
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NAME AutomatedTesting::DynamicVegetationFilterTests_Periodic
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TEST_SERIAL
|
||||
TEST_SUITE periodic
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PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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PYTEST_MARKS "SUITE_periodic"
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PYTEST_MARKS "SUITE_periodic and dynveg_filter"
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TIMEOUT 1500
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RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
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||||
@@ -228,22 +230,97 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_
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||||
LargeWorlds
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||||
)
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## LandscapeCanvas ##
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ly_add_pytest(
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NAME AutomatedTesting::LandscapeCanvasTests_Main
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NAME AutomatedTesting::DynamicVegetationModifierTests_Periodic
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TEST_SERIAL
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TEST_SUITE main
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PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
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PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
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TEST_SUITE periodic
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PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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PYTEST_MARKS "SUITE_periodic and dynveg_modifier"
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TIMEOUT 1500
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RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
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||||
AutomatedTesting.Assets
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationRegressionTests_Periodic
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||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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PYTEST_MARKS "SUITE_periodic and dynveg_regression"
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||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationAreaTests_Periodic
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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||||
PYTEST_MARKS "SUITE_periodic and dynveg_area"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationMiscTests_Periodic
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
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||||
PYTEST_MARKS "SUITE_periodic and dynveg_misc"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::DynamicVegetationSurfaceTagTests_Periodic
|
||||
TEST_SERIAL
|
||||
TEST_SUITE periodic
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/dyn_veg
|
||||
PYTEST_MARKS "SUITE_periodic and dynveg_surfacetagemitter"
|
||||
TIMEOUT 1500
|
||||
RUNTIME_DEPENDENCIES
|
||||
AZ::AssetProcessor
|
||||
Legacy::Editor
|
||||
AutomatedTesting.Assets
|
||||
COMPONENT
|
||||
LargeWorlds
|
||||
)
|
||||
## LandscapeCanvas ##
|
||||
# Temporarily moving all tests to periodic suite - SPEC-6553
|
||||
#ly_add_pytest(
|
||||
# NAME AutomatedTesting::LandscapeCanvasTests_Main
|
||||
# TEST_SERIAL
|
||||
# TEST_SUITE main
|
||||
# PATH ${CMAKE_CURRENT_LIST_DIR}/largeworlds/landscape_canvas
|
||||
# PYTEST_MARKS "not SUITE_sandbox and not SUITE_periodic and not SUITE_benchmark"
|
||||
# TIMEOUT 1500
|
||||
# RUNTIME_DEPENDENCIES
|
||||
# AZ::AssetProcessor
|
||||
# Legacy::Editor
|
||||
# AutomatedTesting.Assets
|
||||
# COMPONENT
|
||||
# LargeWorlds
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||||
#)
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||||
|
||||
ly_add_pytest(
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||||
NAME AutomatedTesting::LandscapeCanvasTests_Periodic
|
||||
TEST_SERIAL
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||||
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||||
+5
-12
@@ -114,11 +114,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper):
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||||
# This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants
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# 20 instances per 16 meters
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||||
spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', True)
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||||
general.idle_wait(1.0)
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||||
num_expected_instances = 20 * 20
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||||
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
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||||
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
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||||
property_tree_success = property_tree_success and (num_found == num_expected_instances)
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||||
property_tree_success = property_tree_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
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||||
self.test_success = self.test_success and property_tree_success
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||||
self.log(f'Property Tree spawner type test: {property_tree_success}')
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||||
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||||
@@ -127,10 +124,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper):
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||||
# Since we have an empty slice path, we should have 0 instances once we disable 'Allow Empty Assets'
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||||
num_expected_instances = 0
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||||
allow_empty_assets_success = allow_empty_assets_success and spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
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||||
general.idle_wait(1.0)
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||||
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
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||||
self.log(f'Allow Empty Assets test: Found {num_found} instances -- Expected {num_expected_instances} instances')
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||||
allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances)
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||||
self.log('Allow Empty Assets test:')
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||||
allow_empty_assets_success = allow_empty_assets_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
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||||
self.test_success = self.test_success and allow_empty_assets_success
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||||
self.log(f'Allow Empty Assets test: {allow_empty_assets_success}')
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||||
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||||
@@ -143,10 +138,8 @@ class TestDynamicSliceInstanceSpawner(EditorTestHelper):
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||||
descriptor = hydra.get_component_property_value(spawner_entity.components[2], 'Configuration|Embedded Assets|[0]')
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||||
descriptor.spawner = dynamic_slice_spawner
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spawns_slices_success = spawns_slices_success and spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]", descriptor)
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||||
general.idle_wait(1.0)
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||||
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
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||||
self.log(f'Spawn dynamic slices test: Found {num_found} instances -- Expected {num_expected_instances} instances')
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||||
spawns_slices_success = spawns_slices_success and (num_found == num_expected_instances)
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||||
self.log('Spawn dynamic slices test:')
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||||
spawns_slices_success = spawns_slices_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
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||||
self.test_success = self.test_success and spawns_slices_success
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||||
self.log(f'Spawn dynamic slices test: {spawns_slices_success}')
|
||||
|
||||
|
||||
+2
-8
@@ -100,21 +100,15 @@ class TestEmptyInstanceSpawner(EditorTestHelper):
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||||
|
||||
# This should result in 400 instances, since our box is 16 m x 16 m and by default the veg system plants
|
||||
# 20 instances per 16 meters
|
||||
general.idle_wait(2.0)
|
||||
num_expected_instances = 20 * 20
|
||||
box = azlmbr.shape.ShapeComponentRequestsBus(bus.Event, 'GetEncompassingAabb', spawner_entity.id)
|
||||
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
|
||||
property_tree_success = property_tree_success and (num_found == num_expected_instances)
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||||
property_tree_success = property_tree_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
|
||||
self.test_success = self.test_success and property_tree_success
|
||||
self.log(f'Found {num_found} instances -- Expected {num_expected_instances} instances')
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||||
self.log(f'Property Tree spawner type test: {property_tree_success}')
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||||
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||||
# 6) Validate that the "Allow Empty Assets" setting doesn't affect the EmptyInstanceSpawner
|
||||
allow_empty_assets_success = True
|
||||
spawner_entity.get_set_test(0, 'Configuration|Allow Empty Assets', False)
|
||||
general.idle_wait(2.0)
|
||||
num_found = azlmbr.areasystem.AreaSystemRequestBus(bus.Broadcast, 'GetInstanceCountInAabb', box)
|
||||
allow_empty_assets_success = allow_empty_assets_success and (num_found == num_expected_instances)
|
||||
allow_empty_assets_success = allow_empty_assets_success and self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
|
||||
self.test_success = self.test_success and allow_empty_assets_success
|
||||
self.log(f'Allow Empty Assets test: {allow_empty_assets_success}')
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ class TestAltitudeFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id('C4814463', 'C4847477')
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_AltitudeFilter_ComponentAndOverrides_InstancesPlantAtSpecifiedAltitude(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
@@ -61,6 +62,7 @@ class TestAltitudeFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4847476")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_AltitudeFilter_ShapeSample_InstancesPlantAtSpecifiedAltitude(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
@@ -85,6 +87,7 @@ class TestAltitudeFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4847478")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
@pytest.mark.xfail # LYN-3275
|
||||
def test_AltitudeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
@@ -52,6 +52,7 @@ class TestAreaComponents(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2627900", "C2627905", "C2627904")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_AreaComponents_SliceCreationVisibilityToggleWorks(self, request, editor, level, workspace,
|
||||
launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestAssetListCombiner(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4762374", "C4762373")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_AssetListCombiner_CombinedDescriptorsExpressInConfiguredArea(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ class TestAssetWeightSelector(object):
|
||||
|
||||
@pytest.mark.test_case_id("C6269654", "C4762368")
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_AssetWeightSelector_InstancesExpressBasedOnWeight(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -40,6 +40,7 @@ class TestDebugger(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2789148")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_Debugger_DebugCVarsWork(self, request, editor, level, workspace, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestDistanceBetweenFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4851066")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_DistanceBetweenFilter_InstancesPlantAtSpecifiedRadius(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -58,6 +59,7 @@ class TestDistanceBetweenFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4814458")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_DistanceBetweenFilterOverrides_InstancesPlantAtSpecifiedRadius(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@ class Test_DynVeg_Regressions(object):
|
||||
|
||||
@pytest.mark.test_case_id("C29470845")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_regression
|
||||
def test_SurfaceDataRefreshes_RemainsStable(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
+6
-1
@@ -41,7 +41,8 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
return console
|
||||
|
||||
@pytest.mark.test_case_id("C28851763")
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
def test_DynamicSliceInstanceSpawner_DynamicSliceSpawnerWorks(self, request, editor, level, workspace, project,
|
||||
launcher_platform):
|
||||
@@ -66,6 +67,7 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
@pytest.mark.test_case_id('C2574330')
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
def test_DynamicSliceInstanceSpawner_Embedded_E2E_Editor(self, workspace, request, editor, level, project,
|
||||
launcher_platform):
|
||||
@@ -85,6 +87,7 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
@pytest.mark.test_case_id('C2574330')
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows'])
|
||||
@pytest.mark.skip # ATOM-14703
|
||||
def test_DynamicSliceInstanceSpawner_Embedded_E2E_Launcher(self, workspace, launcher, level,
|
||||
@@ -101,6 +104,7 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id('C4762367')
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
def test_DynamicSliceInstanceSpawner_External_E2E_Editor(self, workspace, request, editor, level, project,
|
||||
launcher_platform):
|
||||
@@ -119,6 +123,7 @@ class TestDynamicSliceInstanceSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id('C4762367')
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows'])
|
||||
@pytest.mark.skip # ATOM-14703
|
||||
def test_DynamicSliceInstanceSpawner_External_E2E_Launcher(self, workspace, launcher, level,
|
||||
|
||||
@@ -36,13 +36,9 @@ class TestEmptyInstanceSpawner(object):
|
||||
|
||||
file_system.delete([os.path.join(workspace.paths.engine_root(), project, "Levels", level)], True, True)
|
||||
|
||||
# Main suite needs at least one test
|
||||
@pytest.mark.SUITE_main
|
||||
def test_EmptyInstanceSpawner_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
|
||||
@pytest.mark.test_case_id("C28851762")
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
def test_EmptyInstanceSpawner_EmptySpawnerWorks(self, request, editor, level, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
|
||||
@@ -43,6 +43,7 @@ class TestInstanceSpawnerPriority(object):
|
||||
|
||||
@pytest.mark.test_case_id("C5747383", "C4762382")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_InstanceSpawnerPriority_LayerAndSubPriority_HigherValuesPlantOverLower(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
|
||||
@@ -20,17 +20,10 @@ import pytest
|
||||
|
||||
pytest.importorskip("ly_test_tools")
|
||||
|
||||
import time as time
|
||||
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
import ly_test_tools.launchers.launcher_helper as launcher_helper
|
||||
import ly_remote_console.remote_console_commands as remote_console_commands
|
||||
import ly_test_tools.environment.waiter as waiter
|
||||
import ly_test_tools.environment.file_system as file_system
|
||||
import ly_remote_console.remote_console_commands as remote_console_commands
|
||||
from ly_remote_console.remote_console_commands import send_command_and_expect_response as send_command_and_expect_response
|
||||
|
||||
import automatedtesting_shared.screenshot_utils as screenshot_utils
|
||||
from automatedtesting_shared.network_utils import check_for_listening_port
|
||||
import editor_python_test_tools.hydra_test_utils as hydra
|
||||
|
||||
|
||||
test_directory = os.path.join(os.path.dirname(__file__), "EditorScripts")
|
||||
@@ -58,6 +51,7 @@ class TestLayerBlender(object):
|
||||
@pytest.mark.test_case_id("C2627906")
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
def test_LayerBlender_E2E_Editor(self, workspace, request, editor, project, level, launcher_platform):
|
||||
# Make sure temp level doesn't already exist
|
||||
@@ -95,6 +89,7 @@ class TestLayerBlender(object):
|
||||
@pytest.mark.test_case_id("C2627906")
|
||||
@pytest.mark.BAT
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.xfail
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows'])
|
||||
def test_LayerBlender_E2E_Launcher(self, workspace, project, launcher, level, remote_console_instance,
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestLayerBlocker(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2793772")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
def test_LayerBlocker_InstancesBlockedInConfiguredArea(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -40,6 +40,7 @@ class TestLayerSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4762381")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_LayerSpawner_InheritBehaviorFlag(self, request, editor, level, workspace, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -60,6 +61,7 @@ class TestLayerSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2802020")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_LayerSpawner_InstancesPlantInAllSupportedShapes(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -101,6 +103,7 @@ class TestLayerSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4765973")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
@pytest.mark.xfail # LYN-3275
|
||||
def test_LayerSpawner_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
|
||||
|
||||
@@ -122,6 +125,7 @@ class TestLayerSpawner(object):
|
||||
|
||||
@pytest.mark.test_case_id("C30000751")
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.dynveg_misc
|
||||
@pytest.mark.skip # ATOM-14828
|
||||
def test_LayerSpawner_InstancesRefreshUsingCorrectViewportCamera(self, request, editor, level, launcher_platform):
|
||||
|
||||
|
||||
@@ -46,6 +46,7 @@ class TestMeshBlocker(object):
|
||||
"""
|
||||
@pytest.mark.test_case_id("C3980834")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.xfail # LYN-3273
|
||||
def test_MeshBlocker_InstancesBlockedByMesh(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
@@ -70,6 +71,7 @@ class TestMeshBlocker(object):
|
||||
"""
|
||||
@pytest.mark.test_case_id("C4766030")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_area
|
||||
@pytest.mark.xfail # LYN-3273
|
||||
def test_MeshBlocker_InstancesBlockedByMeshHeightTuning(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestMeshSurfaceTagEmitter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2908172")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_surfacetagemitter
|
||||
def test_MeshSurfaceTagEmitter_DependentOnMeshComponent(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -66,6 +67,7 @@ class TestMeshSurfaceTagEmitter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2908174")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_surfacetagemitter
|
||||
def test_MeshSurfaceTagEmitter_SurfaceTagsAddRemoveSuccessfully(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
+1
@@ -38,6 +38,7 @@ class TestPhysXColliderSurfaceTagEmitter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C29053640")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_surfacetagemitter
|
||||
def test_PhysXColliderSurfaceTagEmitter_E2E_Editor(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestPositionModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4874099", "C4814461")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
def test_PositionModifier_ComponentAndOverrides_InstancesPlantAtSpecifiedOffsets(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
@@ -60,6 +61,7 @@ class TestPositionModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4874100")
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.dynveg_modifier
|
||||
@pytest.mark.xfail # LYN-3275
|
||||
def test_PositionModifier_AutoSnapToSurfaceWorks(self, request, editor, level, launcher_platform):
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ class TestRotationModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4896922")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
def test_RotationModifier_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None:
|
||||
"""
|
||||
Launches editor and run test script to test that rotation modifier works for all axis.
|
||||
@@ -71,6 +72,7 @@ class TestRotationModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4814460")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
def test_RotationModifierOverrides_InstancesRotateWithinRange(self, request, editor, level, launcher_platform) -> None:
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -41,6 +41,7 @@ class TestScaleOverrideWorksSuccessfully(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4814462")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
def test_ScaleModifierOverrides_InstancesProperlyScale(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -70,6 +71,7 @@ class TestScaleOverrideWorksSuccessfully(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4896937")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
def test_ScaleModifier_InstancesProperlyScale(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestShapeIntersectionFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4874094")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_ShapeIntersectionFilter_InstancesPlantInAssignedShape(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
@@ -41,6 +41,7 @@ class TestSlopeAlignmentModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4896941")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
@pytest.mark.skip # ATOM-14299
|
||||
def test_SlopeAlignmentModifier_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform):
|
||||
|
||||
@@ -63,6 +64,7 @@ class TestSlopeAlignmentModifier(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4814459")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_modifier
|
||||
@pytest.mark.skip # ATOM-14299
|
||||
def test_SlopeAlignmentModifierOverrides_InstanceSurfaceAlignment(self, request, editor, level, launcher_platform):
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ class TestSlopeFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4874097")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_SlopeFilter_FilterStageToggle(self, request, editor, level, workspace, launcher_platform):
|
||||
cfg_args = [level]
|
||||
|
||||
@@ -70,6 +71,7 @@ class TestSlopeFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C4814464", "C4874096")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
@pytest.mark.skip # LYN-2211
|
||||
def test_SlopeFilter_ComponentAndOverrides_InstancesPlantOnValidSlopes(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
@@ -40,6 +40,7 @@ class TestSurfaceMaskFilter(object):
|
||||
|
||||
# Simple validation test to ensure that SurfaceTag can be created, set to a value, and compared to another SurfaceTag.
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_SurfaceMaskFilter_BasicSurfaceTagCreation(self, request, level, editor, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -61,6 +62,7 @@ class TestSurfaceMaskFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2561342")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_SurfaceMaskFilter_ExclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -93,6 +95,7 @@ class TestSurfaceMaskFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2561341")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_SurfaceMaskFilter_InclusiveSurfaceTags_Function(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -125,6 +128,7 @@ class TestSurfaceMaskFilter(object):
|
||||
|
||||
@pytest.mark.test_case_id("C3711666")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_filter
|
||||
def test_SurfaceMaskFilterOverrides_MultipleDescriptorOverridesPlantAsExpected(self, request, editor, level,
|
||||
launcher_platform):
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ class TestSystemSettings(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2646869")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_SystemSettings_SectorPointDensity(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
@@ -64,6 +65,7 @@ class TestSystemSettings(object):
|
||||
|
||||
@pytest.mark.test_case_id("C2646870")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.dynveg_misc
|
||||
def test_SystemSettings_SectorSize(self, request, editor, level, launcher_platform):
|
||||
|
||||
expected_lines = [
|
||||
|
||||
+25
-5
@@ -57,6 +57,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
import math
|
||||
|
||||
import ImportPathHelper as imports
|
||||
|
||||
@@ -95,13 +96,33 @@ def C18243589_Joints_BallSoftLimitsConstrained():
|
||||
Report.info_vector3(follower.position, "follower initial position:")
|
||||
leadInitialPosition = lead.position
|
||||
followerInitialPosition = follower.position
|
||||
|
||||
followerMovedAboveJoint = False
|
||||
#calculate the start vector from follower and lead positions
|
||||
normalizedStartPos = JointsHelper.getRelativeVector(lead.position, follower.position)
|
||||
normalizedStartPos = normalizedStartPos.GetNormalizedSafe()
|
||||
#the targeted angle to reach between the initial vector and the current follower-lead vector
|
||||
TARGET_ANGLE_DEG = 45
|
||||
targetAngle = math.radians(TARGET_ANGLE_DEG)
|
||||
angleAchieved = 0.0
|
||||
|
||||
# 4) Wait for several seconds
|
||||
general.idle_wait(1.0) # wait for lead and follower to move
|
||||
def checkAngleMet():
|
||||
#calculate the current follower-lead vector
|
||||
normalVec = JointsHelper.getRelativeVector(lead.position, follower.position)
|
||||
normalVec = normalVec.GetNormalizedSafe()
|
||||
#dot product + acos to get the angle
|
||||
angleAchieved = math.acos(normalizedStartPos.Dot(normalVec))
|
||||
#is it above target?
|
||||
return angleAchieved > targetAngle
|
||||
|
||||
MAX_WAIT_TIME = 2.0 #seconds
|
||||
followerMovedAboveJoint = helper.wait_for_condition(checkAngleMet, MAX_WAIT_TIME)
|
||||
|
||||
# 5) Check to see if lead and follower behaved as expected
|
||||
Report.info_vector3(lead.position, "lead position after 1 second:")
|
||||
Report.info_vector3(follower.position, "follower position after 1 second:")
|
||||
Report.info_vector3(lead.position, "lead position:")
|
||||
Report.info_vector3(follower.position, "follower position:")
|
||||
angleAchievedDeg = math.degrees(angleAchieved)
|
||||
Report.info(f"Angle achieved {angleAchievedDeg:.2f} Target {TARGET_ANGLE_DEG:.2f}")
|
||||
|
||||
leadPositionDelta = lead.position.Subtract(leadInitialPosition)
|
||||
leadRemainedStill = JointsHelper.vector3SmallerThanScalar(leadPositionDelta, FLOAT_EPSILON)
|
||||
@@ -111,7 +132,6 @@ def C18243589_Joints_BallSoftLimitsConstrained():
|
||||
followerMovedinXYZ = JointsHelper.vector3LargerThanScalar(followerPositionDelta, FLOAT_EPSILON)
|
||||
Report.critical_result(Tests.check_follower_position, followerMovedinXYZ)
|
||||
|
||||
followerMovedAboveJoint = follower.position.z > (followerInitialPosition.z + 2.5) # (followerInitialPosition.z + 2.5) is the z position past the 45 degree limit. This is to show that the follower swinged past the 45 degree cone limit, above the joint position.
|
||||
Report.critical_result(Tests.check_follower_above_joint, followerMovedAboveJoint)
|
||||
|
||||
# 6) Exit Game Mode
|
||||
|
||||
+38
-15
@@ -20,7 +20,10 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
class Tests():
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
find_cylinder = ("Cylinder entity found", "Cylinder entity not found")
|
||||
find_terrain = ("Terrain found", "Terrain not found")
|
||||
create_terrain = ("Terrain entity created successfully", "Failed to create Terrain Entity")
|
||||
find_terrain = ("Terrain entity found", "Terrain entity not found")
|
||||
add_physx_shape_collider = ("Added PhysX Shape Collider", "Failed to add PhysX Shape Collider")
|
||||
add_box_shape = ("Added Box Shape", "Failed to add Box Shape")
|
||||
cylinder_above_terrain = ("Cylinder position above ground", "Cylinder is not above the ground")
|
||||
time_out = ("No time out occurred", "A time out occurred, please validate level setup")
|
||||
touched_ground = ("Touched ground before time out", "Did not touch ground before time out")
|
||||
@@ -40,11 +43,12 @@ def C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain():
|
||||
Once game mode is entered, the cylinder should fall toward and collide with the terrain.
|
||||
|
||||
Steps:
|
||||
1) Open level and enter game mode
|
||||
2) Retrieve entities and positions
|
||||
3) Wait for cylinder to collide with terrain OR time out
|
||||
4) Exit game mode
|
||||
5) Close the editor
|
||||
1) Open level and create terrain Entity.
|
||||
2) Enter Game Mode.
|
||||
3) Retrieve entities and positions
|
||||
4) Wait for cylinder to collide with terrain OR time out
|
||||
5) Exit game mode
|
||||
6) Close the editor
|
||||
|
||||
:return:
|
||||
"""
|
||||
@@ -54,29 +58,48 @@ def C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain():
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
|
||||
from editor_python_test_tools.editor_entity_utils import EditorEntity
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.bus
|
||||
import azlmbr.math as math
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
|
||||
# Global time out
|
||||
TIME_OUT = 1.0
|
||||
|
||||
# 1) Open level / Enter game mode
|
||||
# 1) Open level
|
||||
helper.init_idle()
|
||||
helper.open_level("Physics", "C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain")
|
||||
|
||||
# Create terrain entity
|
||||
terrain = EditorEntity.create_editor_entity_at([30.0, 30.0, 33.96], "Terrain")
|
||||
Report.result(Tests.create_terrain, terrain.id.IsValid())
|
||||
|
||||
terrain.add_component("PhysX Shape Collider")
|
||||
Report.result(Tests.add_physx_shape_collider, terrain.has_component("PhysX Shape Collider"))
|
||||
|
||||
box_shape_component = terrain.add_component("Box Shape")
|
||||
Report.result(Tests.add_box_shape, terrain.has_component("Box Shape"))
|
||||
|
||||
box_shape_component.set_component_property_value("Box Shape|Box Configuration|Dimensions",
|
||||
math.Vector3(1024.0, 1024.0, 0.01))
|
||||
|
||||
# 2)Enter game mode
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
|
||||
# 2) Retrieve entities and positions
|
||||
# 3) Retrieve entities and positions
|
||||
cylinder_id = general.find_game_entity("PhysX_Cylinder")
|
||||
Report.critical_result(Tests.find_cylinder, cylinder_id.IsValid())
|
||||
|
||||
|
||||
terrain_id = general.find_game_entity("Terrain")
|
||||
Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
|
||||
|
||||
terrain_id = general.find_game_entity("PhysX_Terrain")
|
||||
Report.critical_result(Tests.find_terrain, terrain_id.IsValid())
|
||||
|
||||
cylinder_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTM", cylinder_id).GetPosition()
|
||||
terrain_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTM", terrain_id).GetPosition()
|
||||
cylinder_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", cylinder_id)
|
||||
#Cylinder position is 64,84,35
|
||||
terrain_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", terrain_id)
|
||||
Report.info_vector3(cylinder_pos, "Cylinder:")
|
||||
Report.info_vector3(terrain_pos, "Terrain:")
|
||||
Report.critical_result(
|
||||
@@ -104,13 +127,13 @@ def C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain():
|
||||
handler.connect(cylinder_id)
|
||||
handler.add_callback("OnCollisionBegin", on_collision_begin)
|
||||
|
||||
# 3) Wait for the cylinder to hit the ground OR time out
|
||||
# 4) Wait for the cylinder to hit the ground OR time out
|
||||
test_completed = helper.wait_for_condition((lambda: TouchGround.value), TIME_OUT)
|
||||
|
||||
Report.critical_result(Tests.time_out, test_completed)
|
||||
Report.result(Tests.touched_ground, TouchGround.value)
|
||||
|
||||
# 4) Exit game mode
|
||||
# 5) Exit game mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
|
||||
|
||||
@@ -135,7 +135,7 @@ def C5932042_PhysXForceRegion_LinearDamping():
|
||||
|
||||
# Constants
|
||||
CLOSE_ENOUGH = 0.001
|
||||
TIME_OUT = 2.0
|
||||
TIME_OUT = 3.0
|
||||
INITIAL_VELOCITY = azmath.Vector3(0.0, 0.0, -10.0)
|
||||
|
||||
# 1) Open level / Enter game mode
|
||||
|
||||
@@ -27,6 +27,13 @@ def vector3LargerThanScalar(vec3Value, scalarValue):
|
||||
vec3Value.y > scalarValue and
|
||||
vec3Value.z > scalarValue)
|
||||
|
||||
def getRelativeVector(vecA, vecB):
|
||||
relativeVec = vecA
|
||||
relativeVec.x = relativeVec.x - vecB.x
|
||||
relativeVec.y = relativeVec.y - vecB.y
|
||||
relativeVec.z = relativeVec.z - vecB.z
|
||||
return relativeVec
|
||||
|
||||
|
||||
# Entity class for joints tests
|
||||
class JointEntity:
|
||||
|
||||
@@ -34,4 +34,61 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC(self, request, workspace, editor, launcher_platform):
|
||||
from . import C111111_RigidBody_EnablingGravityWorksUsingNotificationsPoC as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4044459_Material_DynamicFriction(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4044459_Material_DynamicFriction as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15425929_Undo_Redo as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4976243_Collision_SameCollisionGroupDiffCollisionLayers(self, request, workspace, editor,
|
||||
launcher_platform):
|
||||
from . import C4976243_Collision_SameCollisionGroupDiffCollisionLayers as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C14654881_CharacterController_SwitchLevels(self, request, workspace, editor, launcher_platform):
|
||||
from . import C14654881_CharacterController_SwitchLevels as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_C17411467_AddPhysxRagdollComponent(self, request, workspace, editor, launcher_platform):
|
||||
from . import C17411467_AddPhysxRagdollComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C12712453_ScriptCanvas_MultipleRaycastNode(self, request, workspace, editor, launcher_platform):
|
||||
from . import C12712453_ScriptCanvas_MultipleRaycastNode as test_module
|
||||
# Fixme: unexpected_lines = ["Assert"] + test_module.Lines.unexpected
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','C4982593_PhysXCollider_CollisionLayer.setreg', 'AutomatedTesting/Registry')
|
||||
def test_C4982593_PhysXCollider_CollisionLayerTest(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982593_PhysXCollider_CollisionLayerTest as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C18243586_Joints_HingeLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from . import C18243586_Joints_HingeLeadFollowerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982803_Enable_PxMesh_Option(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982803_Enable_PxMesh_Option as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain(self, request, workspace, editor, launcher_platform):
|
||||
from . import C24308873_CylinderShapeCollider_CollidesWithPhysXTerrain as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
@@ -52,11 +52,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4976207_PhysXRigidBodies_KinematicBehavior as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5932041_PhysXForceRegion_LocalSpaceForceOnRigidBodies as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5932042_PhysXForceRegion_LinearDamping(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5932042_PhysXForceRegion_LinearDamping as test_module
|
||||
@@ -92,11 +87,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4976194_RigidBody_PhysXComponentIsValid as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4044459_Material_DynamicFriction(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4044459_Material_DynamicFriction as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5932045_ForceRegion_Spline(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5932045_ForceRegion_Spline as test_module
|
||||
@@ -208,26 +198,11 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C18981526_Material_RestitutionCombinePriority as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15425929_Undo_Redo as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15308217_NoCrash_LevelSwitch(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15308217_NoCrash_LevelSwitch as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C12868580_ForceRegion_SplineModifiedTransform(self, request, workspace, editor, launcher_platform):
|
||||
from . import C12868580_ForceRegion_SplineModifiedTransform as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4976243_Collision_SameCollisionGroupDiffCollisionLayers(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4976243_Collision_SameCollisionGroupDiffCollisionLayers as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C12712455_ScriptCanvas_ShapeCastVerification(self, request, workspace, editor, launcher_platform):
|
||||
from . import C12712455_ScriptCanvas_ShapeCastVerification as test_module
|
||||
@@ -248,17 +223,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C6131473_StaticSlice_OnDynamicSliceSpawn as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982798_Collider_ColliderRotationOffset(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982798_Collider_ColliderRotationOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C12712453_ScriptCanvas_MultipleRaycastNode(self, request, workspace, editor, launcher_platform):
|
||||
from . import C12712453_ScriptCanvas_MultipleRaycastNode as test_module
|
||||
# Fixme: unexpected_lines = ["Assert"] + test_module.Lines.unexpected
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5959808_ForceRegion_PositionOffset(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5959808_ForceRegion_PositionOffset as test_module
|
||||
@@ -275,7 +239,7 @@ class TestAutomation(TestAutomationBase):
|
||||
def test_C13895144_Ragdoll_ChangeLevel(self, request, workspace, editor, launcher_platform):
|
||||
from . import C13895144_Ragdoll_ChangeLevel as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
|
||||
@revert_physics_config
|
||||
def test_C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody(self, request, workspace, editor, launcher_platform):
|
||||
from . import C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody as test_module
|
||||
@@ -290,6 +254,8 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4044697_Material_PerfaceMaterialValidation as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="This test will sometimes fail as the ball will continue to roll before the timeout is reached.")
|
||||
@revert_physics_config
|
||||
def test_C4976202_RigidBody_StopsWhenBelowKineticThreshold(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4976202_RigidBody_StopsWhenBelowKineticThreshold as test_module
|
||||
@@ -305,11 +271,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C5296614_PhysXMaterial_ColliderShape as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C6090547_ForceRegion_ParentChildForceRegions(self, request, workspace, editor, launcher_platform):
|
||||
from . import C6090547_ForceRegion_ParentChildForceRegions as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982595_Collider_TriggerDisablesCollision(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982595_Collider_TriggerDisablesCollision as test_module
|
||||
@@ -320,11 +281,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C14976307_Gravity_SetGravityWorks as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C14654881_CharacterController_SwitchLevels(self, request, workspace, editor, launcher_platform):
|
||||
from . import C14654881_CharacterController_SwitchLevels as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15556261_PhysXMaterials_CharacterControllerMaterialAssignment(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15556261_PhysXMaterials_CharacterControllerMaterialAssignment as test_module
|
||||
@@ -374,18 +330,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4044461_Material_Restitution as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','C4982593_PhysXCollider_CollisionLayer.setreg', 'AutomatedTesting/Registry')
|
||||
def test_C4982593_PhysXCollider_CollisionLayerTest(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982593_PhysXCollider_CollisionLayerTest as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','C3510644_Collider_CollisionGroups.setreg', 'AutomatedTesting/Registry')
|
||||
def test_C3510644_Collider_CollisionGroups(self, request, workspace, editor, launcher_platform):
|
||||
from . import C3510644_Collider_CollisionGroups as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxdefaultsceneconfiguration.setreg','C14902097_ScriptCanvas_PreUpdateEvent.setreg', 'AutomatedTesting/Registry')
|
||||
def test_C14902097_ScriptCanvas_PreUpdateEvent(self, request, workspace, editor, launcher_platform):
|
||||
@@ -415,11 +359,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C18243589_Joints_BallSoftLimitsConstrained as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C18243586_Joints_HingeLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from . import C18243586_Joints_HingeLeadFollowerCollide as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C18243591_Joints_BallLeadFollowerCollide(self, request, workspace, editor, launcher_platform):
|
||||
from . import C18243591_Joints_BallLeadFollowerCollide as test_module
|
||||
@@ -441,21 +380,11 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C14861500_DefaultSetting_ColliderShape as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C19578021_ShapeCollider_CanBeAdded(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19578021_ShapeCollider_CanBeAdded as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C19723164_ShapeCollider_WontCrashEditor(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19723164_ShapeColliders_WontCrashEditor as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982803_Enable_PxMesh_Option(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982803_Enable_PxMesh_Option as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982800_PhysXColliderShape_CanBeSelected(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982800_PhysXColliderShape_CanBeSelected as test_module
|
||||
@@ -471,10 +400,6 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4982802_PhysXColliderShape_CanBeSelected as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_C17411467_AddPhysxRagdollComponent(self, request, workspace, editor, launcher_platform):
|
||||
from . import C17411467_AddPhysxRagdollComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_C12905528_ForceRegion_WithNonTriggerCollider(self, request, workspace, editor, launcher_platform):
|
||||
from . import C12905528_ForceRegion_WithNonTriggerCollider as test_module
|
||||
# Fixme: expected_lines = ["[Warning] (PhysX Force Region) - Please ensure collider component marked as trigger exists in entity"]
|
||||
@@ -522,4 +447,35 @@ class TestAutomation(TestAutomationBase):
|
||||
|
||||
def test_C100000_RigidBody_EnablingGravityWorksPoC(self, request, workspace, editor, launcher_platform):
|
||||
from . import C100000_RigidBody_EnablingGravityWorksPoC as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
@fm.file_override('physxsystemconfiguration.setreg','C3510644_Collider_CollisionGroups.setreg', 'AutomatedTesting/Registry')
|
||||
def test_C3510644_Collider_CollisionGroups(self, request, workspace, editor, launcher_platform):
|
||||
from . import C3510644_Collider_CollisionGroups as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C4982798_Collider_ColliderRotationOffset(self, request, workspace, editor, launcher_platform):
|
||||
from . import C4982798_Collider_ColliderRotationOffset as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15308217_NoCrash_LevelSwitch(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15308217_NoCrash_LevelSwitch as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C6090547_ForceRegion_ParentChildForceRegions(self, request, workspace, editor, launcher_platform):
|
||||
from . import C6090547_ForceRegion_ParentChildForceRegions as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C19578021_ShapeCollider_CanBeAdded(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19578021_ShapeCollider_CanBeAdded as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@revert_physics_config
|
||||
def test_C15425929_Undo_Redo(self, request, workspace, editor, launcher_platform):
|
||||
from . import C15425929_Undo_Redo as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are passing and have been verified.
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from .FileManagement import FileManagement as fm
|
||||
from ly_test_tools import LAUNCHERS
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
|
||||
|
||||
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
|
||||
|
||||
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_C19536274_GetCollisionName_PrintsName(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19536274_GetCollisionName_PrintsName as test_module
|
||||
# Fixme: expected_lines=["Layer Name: Right"]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_C19536277_GetCollisionName_PrintsNothing(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19536277_GetCollisionName_PrintsNothing as test_module
|
||||
# All groups present in the PhysX Collider that could show up in test
|
||||
# Fixme: collision_groups = ["All", "None", "All_NoTouchBend", "All_3", "None_1", "All_NoTouchBend_1", "All_2", "None_1_1", "All_NoTouchBend_1_1", "All_1", "None_1_1_1", "All_NoTouchBend_1_1_1", "All_4", "None_1_1_1_1", "All_NoTouchBend_1_1_1_1", "GroupLeft", "GroupRight"]
|
||||
# Fixme: for group in collision_groups:
|
||||
# Fixme: unexpected_lines.append(f"GroupName: {group}")
|
||||
# Fixme: expected_lines=["GroupName: "]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are passing and have been verified.
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from .FileManagement import FileManagement as fm
|
||||
from ly_test_tools import LAUNCHERS
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
|
||||
|
||||
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
|
||||
|
||||
|
||||
@pytest.mark.SUITE_sandbox
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_C19536274_GetCollisionName_PrintsName(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19536274_GetCollisionName_PrintsName as test_module
|
||||
# Fixme: expected_lines=["Layer Name: Right"]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
## Seems to be flaky, need to investigate
|
||||
def test_C19536277_GetCollisionName_PrintsNothing(self, request, workspace, editor, launcher_platform):
|
||||
from . import C19536277_GetCollisionName_PrintsNothing as test_module
|
||||
# All groups present in the PhysX Collider that could show up in test
|
||||
# Fixme: collision_groups = ["All", "None", "All_NoTouchBend", "All_3", "None_1", "All_NoTouchBend_1", "All_2", "None_1_1", "All_NoTouchBend_1_1", "All_1", "None_1_1_1", "All_NoTouchBend_1_1_1", "All_4", "None_1_1_1_1", "All_NoTouchBend_1_1_1_1", "GroupLeft", "GroupRight"]
|
||||
# Fixme: for group in collision_groups:
|
||||
# Fixme: unexpected_lines.append(f"GroupName: {group}")
|
||||
# Fixme: expected_lines=["GroupName: "]
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
+2
-2
@@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:231d5ac32c95334eeb1cbf77ea0bceae1d8010de3290dfdbd991abb46d18bae6
|
||||
size 6844
|
||||
oid sha256:83af66a6db4ff2b4df7212099b661a96668cfb326d8984e41b16506ec0062141
|
||||
size 5844
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Please read README.md for an explanation on why scenesrg.srgi and viewsrg.srgi are
|
||||
// located in this folder (And how you can optionally customize your own scenesrg.srgi
|
||||
// and viewsrg.srgi in your game project).
|
||||
|
||||
#include <Atom/Features/SrgSemantics.azsli>
|
||||
|
||||
partial ShaderResourceGroup RayTracingSceneSrg : SRG_RayTracingScene
|
||||
{
|
||||
/* Intentionally Empty. Helps define the SrgSemantic for RayTracingSceneSrg once.*/
|
||||
};
|
||||
|
||||
#define AZ_COLLECTING_PARTIAL_SRGS
|
||||
#include <Atom/Feature/Common/Assets/ShaderResourceGroups/RayTracingSceneSrgAll.azsli>
|
||||
#undef AZ_COLLECTING_PARTIAL_SRGS
|
||||
@@ -1,77 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : declaration of struct CryEngineDecalInfo.
|
||||
|
||||
// Note:
|
||||
// 3D Engine and Character Animation subsystems (as well as perhaps
|
||||
// some others) transfer data about the decals that need to be spawned
|
||||
// via this structure. This is to avoid passing many parameters through
|
||||
// each function call, and to save on copying these parameters when just
|
||||
// simply passing the structure from one function to another.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H
|
||||
#define CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H
|
||||
#pragma once
|
||||
|
||||
#include "Cry_Math.h"
|
||||
|
||||
// Summary:
|
||||
// Structure containing common parameters that describe a decal
|
||||
|
||||
struct SDecalOwnerInfo
|
||||
{
|
||||
SDecalOwnerInfo() { memset(this, 0, sizeof(*this)); nRenderNodeSlotId = nRenderNodeSlotSubObjectId = -1; }
|
||||
struct IStatObj* GetOwner(Matrix34A& objMat);
|
||||
|
||||
struct IRenderNode* pRenderNode; // Owner (decal will be attached to or wrapped around of this object)
|
||||
PodArray<struct SRNInfo>* pDecalReceivers;
|
||||
int nRenderNodeSlotId; // is set internally by 3dengine
|
||||
int nRenderNodeSlotSubObjectId; // is set internally by 3dengine
|
||||
int nMatID;
|
||||
};
|
||||
|
||||
struct CryEngineDecalInfo
|
||||
{
|
||||
SDecalOwnerInfo ownerInfo;
|
||||
Vec3 vPos; // Decal position (world coordinates)
|
||||
Vec3 vNormal; // Decal/face normal
|
||||
float fSize; // Decal size
|
||||
float fLifeTime; // Decal life time (in seconds)
|
||||
float fAngle; // Angle of rotation
|
||||
struct IStatObj* pIStatObj; // Decal geometry
|
||||
Vec3 vHitDirection; // Direction from weapon/player position to decal position (bullet direction)
|
||||
float fGrowTime, fGrowTimeAlpha;// Used for blood pools
|
||||
unsigned int nGroupId; // Used for multi-component decals
|
||||
bool bSkipOverlappingTest; // Always spawn decals even if there are a lot of other decals in same place
|
||||
bool bAssemble; // Assemble to bigger decals if more than 1 decal is on the same place
|
||||
bool bForceEdge; // force the decal to the nearest edge of the owner mesh and project it accordingly
|
||||
bool bForceSingleOwner; // Do not attempt to cast the decal into the environment even if it's large enough
|
||||
bool bDeferred;
|
||||
uint8 sortPrio;
|
||||
char szMaterialName[_MAX_PATH]; // name of material used for rendering the decal (in favor of szTextureName/nTid and the default decal shader)
|
||||
bool preventDecalOnGround; // mainly for decal placement support
|
||||
const Matrix33* pExplicitRightUpFront; // mainly for decal placement support
|
||||
|
||||
void GetMemoryUsage([[maybe_unused]] ICrySizer* pSizer) const{}
|
||||
|
||||
// the constructor fills in some non-obligatory fields; the other fields must be filled in by the client
|
||||
CryEngineDecalInfo ()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
ownerInfo.nRenderNodeSlotId = ownerInfo.nRenderNodeSlotSubObjectId = -1;
|
||||
sortPrio = 255;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_CRYENGINEDECALINFO_H
|
||||
@@ -1,98 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <platform.h>
|
||||
|
||||
#if defined(AZ_RESTRICTED_PLATFORM)
|
||||
#include AZ_RESTRICTED_FILE(Gem_h)
|
||||
#endif
|
||||
|
||||
#if defined(LINUX) || defined(APPLE) || defined(ANDROID)
|
||||
#define OPENGL 1
|
||||
#endif
|
||||
|
||||
#include <Common/RendererDefs.h>
|
||||
|
||||
#include <Cry_Math.h>
|
||||
#include <Cry_XOptimise.h>
|
||||
#include <Cry_Math.h>
|
||||
#include <Cry_Geo.h>
|
||||
#include <CryArray.h>
|
||||
#include <CryHeaders.h>
|
||||
#include <CrySizer.h>
|
||||
#include <CryArray.h>
|
||||
|
||||
#include <IProcess.h>
|
||||
#include <ITimer.h>
|
||||
#include <ISystem.h>
|
||||
#include <ILog.h>
|
||||
#include <IConsole.h>
|
||||
#include <IRenderer.h>
|
||||
#include <IRenderAuxGeom.h>
|
||||
#include <IEntityRenderState.h>
|
||||
#include <I3DEngine.h>
|
||||
#include <IStreamEngine.h>
|
||||
|
||||
#include <CryArray2d.h>
|
||||
#include <PoolAllocator.h>
|
||||
#include <Cry3DEngineBase.h>
|
||||
#include <cvars.h>
|
||||
#include <Material.h>
|
||||
#include <3dEngine.h>
|
||||
#include <ObjMan.h>
|
||||
#include <StlUtils.h>
|
||||
|
||||
#include <Common/CommonRender.h>
|
||||
#include <Common/Shaders/ShaderComponents.h>
|
||||
#include <Common/Shaders/Shader.h>
|
||||
#include <Common/Shaders/CShader.h>
|
||||
#include <Common/RenderMesh.h>
|
||||
#include <Common/RenderPipeline.h>
|
||||
#include <Common/RenderThread.h>
|
||||
#include <Common/Renderer.h>
|
||||
#include <Common/Textures/Texture.h>
|
||||
#include <Common/Shaders/Parser.h>
|
||||
|
||||
#include <RenderDll/Common/OcclQuery.h>
|
||||
#include <RenderDll/Common/DeferredRenderUtils.h>
|
||||
#include <RenderDll/Common/Textures/TextureManager.h>
|
||||
#include <RenderDll/Common/FrameProfiler.h>
|
||||
#include <RenderDll/XRenderD3D9/DeviceManager/DeviceManagerInline.h>
|
||||
#include <RenderDll/XRenderD3D9/DriverD3D.h>
|
||||
#include <RenderDll/XRenderD3D9/DeviceManager/TempDynBuffer.h>
|
||||
|
||||
#include <AzCore/PlatformDef.h>
|
||||
#include <AzCore/Asset/AssetCommon.h>
|
||||
#include <AzCore/Asset/AssetManager.h>
|
||||
#include <AzCore/Asset/AssetManagerBus.h>
|
||||
#include <AzCore/Asset/AssetTypeInfoBus.h>
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/ComponentBus.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Component/Entity.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Component/TransformBus.h>
|
||||
#include <AzCore/IO/GenericStreams.h>
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <AzCore/Math/Quaternion.h>
|
||||
#include <AzCore/Math/Vector3.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <AzCore/Serialization/EditContext.h>
|
||||
#include <AzCore/XML/rapidxml.h>
|
||||
|
||||
#include <AzFramework/Asset/SimpleAsset.h>
|
||||
#include <AzFramework/Asset/AssetCatalogBus.h>
|
||||
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
|
||||
|
||||
#include <LmbrCentral/Rendering/RenderNodeBus.h>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,53 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H
|
||||
#define CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H
|
||||
#pragma once
|
||||
|
||||
#include "TypeInfo_impl.h"
|
||||
#include "IShader_info.h"
|
||||
#include <I3DEngine.h> // <> required for Interfuscator
|
||||
|
||||
STRUCT_INFO_BEGIN(SVisAreaManChunkHeader)
|
||||
STRUCT_VAR_INFO(nVersion, TYPE_INFO(int8))
|
||||
STRUCT_VAR_INFO(nDummy, TYPE_INFO(int8))
|
||||
STRUCT_VAR_INFO(nFlags, TYPE_INFO(int8))
|
||||
STRUCT_VAR_INFO(nFlags2, TYPE_INFO(int8))
|
||||
STRUCT_VAR_INFO(nChunkSize, TYPE_INFO(int))
|
||||
STRUCT_VAR_INFO(nVisAreasNum, TYPE_INFO(int))
|
||||
STRUCT_VAR_INFO(nPortalsNum, TYPE_INFO(int))
|
||||
STRUCT_VAR_INFO(nOcclAreasNum, TYPE_INFO(int))
|
||||
STRUCT_INFO_END(SVisAreaManChunkHeader)
|
||||
|
||||
STRUCT_INFO_BEGIN(SOcTreeNodeChunk)
|
||||
STRUCT_VAR_INFO(nChunkVersion, TYPE_INFO(int16))
|
||||
STRUCT_VAR_INFO(ucChildsMask, TYPE_INFO(int16))
|
||||
STRUCT_VAR_INFO(nodeBox, TYPE_INFO(AABB))
|
||||
STRUCT_VAR_INFO(nObjectsBlockSize, TYPE_INFO(int32))
|
||||
STRUCT_INFO_END(SOcTreeNodeChunk)
|
||||
|
||||
STRUCT_INFO_BEGIN(SHotUpdateInfo)
|
||||
STRUCT_VAR_INFO(nHeigtmap, TYPE_INFO(uint32))
|
||||
STRUCT_VAR_INFO(nObjTypeMask, TYPE_INFO(uint32))
|
||||
STRUCT_VAR_INFO(areaBox, TYPE_INFO(AABB))
|
||||
STRUCT_INFO_END(SHotUpdateInfo)
|
||||
|
||||
STRUCT_INFO_BEGIN(SCommonFileHeader)
|
||||
STRUCT_VAR_INFO(signature, TYPE_ARRAY(4, TYPE_INFO(char)))
|
||||
STRUCT_VAR_INFO(file_type, TYPE_INFO(uint8))
|
||||
STRUCT_VAR_INFO(flags, TYPE_INFO(uint8))
|
||||
STRUCT_VAR_INFO(version, TYPE_INFO(uint16))
|
||||
STRUCT_INFO_END(SCommonFileHeader)
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_I3DENGINE_INFO_H
|
||||
@@ -286,7 +286,6 @@ struct IRenderNode
|
||||
// Physicalizes node.
|
||||
virtual void Physicalize([[maybe_unused]] bool bInstant = false) {}
|
||||
|
||||
// Make sure I3DEngine::FreeRenderNodeState(this) is called in destructor of derived class.
|
||||
virtual ~IRenderNode() { assert(!m_pRNTmpData); };
|
||||
|
||||
// Summary:
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : Interface for LocalMemoryUsage
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H
|
||||
#define CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H
|
||||
#pragma once
|
||||
|
||||
|
||||
class CCamera;
|
||||
struct IRenderer;
|
||||
|
||||
struct ILocalMemoryUsage
|
||||
{
|
||||
virtual ~ILocalMemoryUsage(){}
|
||||
virtual void OnRender(IRenderer* pRenderer, const CCamera* camera) = 0;
|
||||
virtual void OnUpdate() = 0;
|
||||
virtual void DeleteGlobalData() = 0;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_CRYCOMMON_ILOCALMEMORYUSAGE_H
|
||||
@@ -273,7 +273,7 @@ struct IMaterial
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// material name
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Set material name, (Do not use this directly, to change material name use I3DEngine::RenameMatInfo method).
|
||||
//! Set material name, (Do not use this directly
|
||||
virtual void SetName(const char* pName) = 0;
|
||||
//! Returns material name.
|
||||
virtual const char* GetName() const = 0;
|
||||
@@ -404,7 +404,6 @@ struct IMaterial
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Makes this specific material enter sketch mode.
|
||||
// Se also: I3DEngine::LoadCGF, in I3DEngine.h.
|
||||
// Current supported sketch modes:
|
||||
// - 0, no sketch.
|
||||
// - 1, normal sketch mode.
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include <ISplines.h>
|
||||
#include <IRenderer.h>
|
||||
#include <IRenderAuxGeom.h>
|
||||
#include <I3DEngine.h>
|
||||
#include <VectorSet.h>
|
||||
#include <CryName.h>
|
||||
|
||||
|
||||
@@ -202,7 +202,6 @@ struct IObjManager
|
||||
|
||||
// time counters
|
||||
virtual bool IsAfterWater(const Vec3& vPos, const SRenderingPassInfo& passInfo) = 0;
|
||||
virtual void GetObjectsStreamingStatus(I3DEngine::SObjectsStreamingStatus& outStatus) = 0;
|
||||
virtual void FreeNotUsedCGFs() = 0;
|
||||
virtual void MakeUnitCube() = 0;
|
||||
|
||||
|
||||
@@ -66,7 +66,6 @@ struct IConsole;
|
||||
struct IRemoteConsole;
|
||||
struct IRenderer;
|
||||
struct IProcess;
|
||||
struct I3DEngine;
|
||||
struct ITimer;
|
||||
struct ICryFont;
|
||||
struct IMovieSystem;
|
||||
@@ -123,8 +122,6 @@ namespace Serialization {
|
||||
struct IArchiveHost;
|
||||
}
|
||||
|
||||
struct ILocalMemoryUsage;
|
||||
|
||||
typedef void* WIN_HWND;
|
||||
|
||||
class CCamera;
|
||||
@@ -793,7 +790,6 @@ struct SSystemUpdateStats
|
||||
// ISystem
|
||||
struct SSystemGlobalEnvironment
|
||||
{
|
||||
I3DEngine* p3DEngine;
|
||||
AZ::IO::IArchive* pCryPak;
|
||||
AZ::IO::FileIOBase* pFileIO;
|
||||
IFileChangeMonitor* pFileChangeMonitor;
|
||||
@@ -801,7 +797,6 @@ struct SSystemGlobalEnvironment
|
||||
IOpticsManager* pOpticsManager;
|
||||
ITimer* pTimer;
|
||||
ICryFont* pCryFont;
|
||||
ILocalMemoryUsage* pLocalMemoryUsage;
|
||||
::IConsole* pConsole;
|
||||
ISystem* pSystem = nullptr;
|
||||
ILog* pLog;
|
||||
@@ -1113,25 +1108,9 @@ struct ISystem
|
||||
virtual void DoWorkDuringOcclusionChecks() = 0;
|
||||
virtual bool NeedDoWorkDuringOcclusionChecks() = 0;
|
||||
|
||||
// Summary:
|
||||
// Renders subsystems.
|
||||
virtual void Render() = 0;
|
||||
// Summary:
|
||||
// Begins rendering frame.
|
||||
virtual void RenderBegin() = 0;
|
||||
// Summary:
|
||||
// Ends rendering frame and swap back buffer.
|
||||
virtual void RenderEnd(bool bRenderStats = true, bool bMainWindow = true) = 0;
|
||||
|
||||
//! Update screen and call some important tick functions during loading.
|
||||
virtual void SynchronousLoadingTick(const char* pFunc, int line) = 0;
|
||||
|
||||
// Description:
|
||||
// Renders the statistics; this is called from RenderEnd, but if the
|
||||
// Host application (Editor) doesn't employ the Render cycle in ISystem,
|
||||
// it may call this method to render the essential statistics.
|
||||
virtual void RenderStatistics() = 0;
|
||||
|
||||
// Summary:
|
||||
// Returns the current used memory.
|
||||
virtual uint32 GetUsedMemory() = 0;
|
||||
@@ -1229,7 +1208,6 @@ struct ISystem
|
||||
virtual ICryFont* GetICryFont() = 0;
|
||||
virtual IMemoryManager* GetIMemoryManager() = 0;
|
||||
virtual IMovieSystem* GetIMovieSystem() = 0;
|
||||
virtual I3DEngine* GetI3DEngine() = 0;
|
||||
virtual ::IConsole* GetIConsole() = 0;
|
||||
virtual IRemoteConsole* GetIRemoteConsole() = 0;
|
||||
// Returns:
|
||||
|
||||
@@ -1,286 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
#pragma once
|
||||
|
||||
struct SBezierKey;
|
||||
struct ITimeOfDayUpdateCallback;
|
||||
struct ISplineInterpolator;
|
||||
|
||||
|
||||
//! Interface to the Time Of Day functionality.
|
||||
struct ITimeOfDay
|
||||
{
|
||||
enum ETimeOfDayParamID
|
||||
{
|
||||
PARAM_SUN_COLOR,
|
||||
PARAM_SUN_INTENSITY,
|
||||
PARAM_SUN_SPECULAR_MULTIPLIER,
|
||||
|
||||
PARAM_FOG_COLOR,
|
||||
PARAM_FOG_COLOR_MULTIPLIER,
|
||||
PARAM_VOLFOG_HEIGHT,
|
||||
PARAM_VOLFOG_DENSITY,
|
||||
PARAM_FOG_COLOR2,
|
||||
PARAM_FOG_COLOR2_MULTIPLIER,
|
||||
PARAM_VOLFOG_HEIGHT2,
|
||||
PARAM_VOLFOG_DENSITY2,
|
||||
PARAM_VOLFOG_HEIGHT_OFFSET,
|
||||
|
||||
PARAM_FOG_RADIAL_COLOR,
|
||||
PARAM_FOG_RADIAL_COLOR_MULTIPLIER,
|
||||
PARAM_VOLFOG_RADIAL_SIZE,
|
||||
PARAM_VOLFOG_RADIAL_LOBE,
|
||||
|
||||
PARAM_VOLFOG_FINAL_DENSITY_CLAMP,
|
||||
|
||||
PARAM_VOLFOG_GLOBAL_DENSITY,
|
||||
PARAM_VOLFOG_RAMP_START,
|
||||
PARAM_VOLFOG_RAMP_END,
|
||||
PARAM_VOLFOG_RAMP_INFLUENCE,
|
||||
|
||||
PARAM_VOLFOG_SHADOW_DARKENING,
|
||||
PARAM_VOLFOG_SHADOW_DARKENING_SUN,
|
||||
PARAM_VOLFOG_SHADOW_DARKENING_AMBIENT,
|
||||
PARAM_VOLFOG_SHADOW_RANGE,
|
||||
|
||||
PARAM_VOLFOG2_HEIGHT,
|
||||
PARAM_VOLFOG2_DENSITY,
|
||||
PARAM_VOLFOG2_HEIGHT2,
|
||||
PARAM_VOLFOG2_DENSITY2,
|
||||
PARAM_VOLFOG2_GLOBAL_DENSITY,
|
||||
PARAM_VOLFOG2_RAMP_START,
|
||||
PARAM_VOLFOG2_RAMP_END,
|
||||
PARAM_VOLFOG2_COLOR1,
|
||||
PARAM_VOLFOG2_ANISOTROPIC1,
|
||||
PARAM_VOLFOG2_COLOR2,
|
||||
PARAM_VOLFOG2_ANISOTROPIC2,
|
||||
PARAM_VOLFOG2_BLEND_FACTOR,
|
||||
PARAM_VOLFOG2_BLEND_MODE,
|
||||
PARAM_VOLFOG2_COLOR,
|
||||
PARAM_VOLFOG2_ANISOTROPIC,
|
||||
PARAM_VOLFOG2_RANGE,
|
||||
PARAM_VOLFOG2_INSCATTER,
|
||||
PARAM_VOLFOG2_EXTINCTION,
|
||||
PARAM_VOLFOG2_GLOBAL_FOG_VISIBILITY,
|
||||
PARAM_VOLFOG2_FINAL_DENSITY_CLAMP,
|
||||
|
||||
PARAM_SKYLIGHT_SUN_INTENSITY,
|
||||
PARAM_SKYLIGHT_SUN_INTENSITY_MULTIPLIER,
|
||||
|
||||
PARAM_SKYLIGHT_KM,
|
||||
PARAM_SKYLIGHT_KR,
|
||||
PARAM_SKYLIGHT_G,
|
||||
|
||||
PARAM_SKYLIGHT_WAVELENGTH_R,
|
||||
PARAM_SKYLIGHT_WAVELENGTH_G,
|
||||
PARAM_SKYLIGHT_WAVELENGTH_B,
|
||||
|
||||
PARAM_NIGHSKY_HORIZON_COLOR,
|
||||
PARAM_NIGHSKY_HORIZON_COLOR_MULTIPLIER,
|
||||
PARAM_NIGHSKY_ZENITH_COLOR,
|
||||
PARAM_NIGHSKY_ZENITH_COLOR_MULTIPLIER,
|
||||
PARAM_NIGHSKY_ZENITH_SHIFT,
|
||||
|
||||
PARAM_NIGHSKY_START_INTENSITY,
|
||||
|
||||
PARAM_NIGHSKY_MOON_COLOR,
|
||||
PARAM_NIGHSKY_MOON_COLOR_MULTIPLIER,
|
||||
PARAM_NIGHSKY_MOON_INNERCORONA_COLOR,
|
||||
PARAM_NIGHSKY_MOON_INNERCORONA_COLOR_MULTIPLIER,
|
||||
PARAM_NIGHSKY_MOON_INNERCORONA_SCALE,
|
||||
PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR,
|
||||
PARAM_NIGHSKY_MOON_OUTERCORONA_COLOR_MULTIPLIER,
|
||||
PARAM_NIGHSKY_MOON_OUTERCORONA_SCALE,
|
||||
|
||||
PARAM_CLOUDSHADING_SUNLIGHT_MULTIPLIER,
|
||||
PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR,
|
||||
PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_MULTIPLIER,
|
||||
PARAM_CLOUDSHADING_SUNLIGHT_CUSTOM_COLOR_INFLUENCE,
|
||||
|
||||
PARAM_SUN_SHAFTS_VISIBILITY,
|
||||
PARAM_SUN_RAYS_VISIBILITY,
|
||||
PARAM_SUN_RAYS_ATTENUATION,
|
||||
PARAM_SUN_RAYS_SUNCOLORINFLUENCE,
|
||||
PARAM_SUN_RAYS_CUSTOMCOLOR,
|
||||
|
||||
PARAM_OCEANFOG_COLOR, // Remove when ocean related feature toggle is removed.
|
||||
PARAM_OCEANFOG_COLOR_MULTIPLIER, // Remove when ocean related feature toggle is removed.
|
||||
PARAM_OCEANFOG_DENSITY, // Remove when ocean related feature toggle is removed.
|
||||
|
||||
PARAM_SKYBOX_MULTIPLIER,
|
||||
|
||||
PARAM_HDR_FILMCURVE_SHOULDER_SCALE,
|
||||
PARAM_HDR_FILMCURVE_LINEAR_SCALE,
|
||||
PARAM_HDR_FILMCURVE_TOE_SCALE,
|
||||
PARAM_HDR_FILMCURVE_WHITEPOINT,
|
||||
|
||||
PARAM_HDR_COLORGRADING_COLOR_SATURATION,
|
||||
PARAM_HDR_COLORGRADING_COLOR_BALANCE,
|
||||
|
||||
PARAM_HDR_EYEADAPTATION_SCENEKEY,
|
||||
PARAM_HDR_EYEADAPTATION_MIN_EXPOSURE,
|
||||
PARAM_HDR_EYEADAPTATION_MAX_EXPOSURE,
|
||||
PARAM_HDR_EYEADAPTATION_EV_MIN,
|
||||
PARAM_HDR_EYEADAPTATION_EV_MAX,
|
||||
PARAM_HDR_EYEADAPTATION_EV_AUTO_COMPENSATION,
|
||||
PARAM_HDR_BLOOM_AMOUNT,
|
||||
|
||||
PARAM_COLORGRADING_FILTERS_GRAIN,
|
||||
PARAM_COLORGRADING_FILTERS_PHOTOFILTER_COLOR,
|
||||
PARAM_COLORGRADING_FILTERS_PHOTOFILTER_DENSITY,
|
||||
|
||||
PARAM_COLORGRADING_DOF_FOCUSRANGE,
|
||||
PARAM_COLORGRADING_DOF_BLURAMOUNT,
|
||||
|
||||
PARAM_SHADOWSC0_BIAS,
|
||||
PARAM_SHADOWSC0_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC1_BIAS,
|
||||
PARAM_SHADOWSC1_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC2_BIAS,
|
||||
PARAM_SHADOWSC2_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC3_BIAS,
|
||||
PARAM_SHADOWSC3_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC4_BIAS,
|
||||
PARAM_SHADOWSC4_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC5_BIAS,
|
||||
PARAM_SHADOWSC5_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC6_BIAS,
|
||||
PARAM_SHADOWSC6_SLOPE_BIAS,
|
||||
PARAM_SHADOWSC7_BIAS,
|
||||
PARAM_SHADOWSC7_SLOPE_BIAS,
|
||||
|
||||
PARAM_SHADOW_JITTERING,
|
||||
|
||||
PARAM_HDR_DYNAMIC_POWER_FACTOR,
|
||||
PARAM_TERRAIN_OCCL_MULTIPLIER,
|
||||
PARAM_SUN_COLOR_MULTIPLIER,
|
||||
|
||||
PARAM_TOTAL
|
||||
};
|
||||
|
||||
struct SPresetInfo
|
||||
{
|
||||
const char* m_pName;
|
||||
bool m_bCurrent;
|
||||
};
|
||||
|
||||
enum EVariableType
|
||||
{
|
||||
TYPE_FLOAT,
|
||||
TYPE_COLOR
|
||||
};
|
||||
struct SVariableInfo
|
||||
{
|
||||
const char* name; //!< Variable name.
|
||||
const char* displayName; //!< Variable user readable name.
|
||||
const char* group; //!< Group name.
|
||||
int nParamId;
|
||||
EVariableType type;
|
||||
float fValue[3]; //!< Value of the variable (3 needed for color type).
|
||||
ISplineInterpolator* pInterpolator; //!< Splines that control variable value.
|
||||
};
|
||||
struct SAdvancedInfo
|
||||
{
|
||||
float fStartTime;
|
||||
float fEndTime;
|
||||
float fAnimSpeed;
|
||||
};
|
||||
struct SEnvironmentInfo
|
||||
{
|
||||
SEnvironmentInfo()
|
||||
: bSunLinkedToTOD(true)
|
||||
, sunRotationLatitude(0)
|
||||
, sunRotationLongitude(0){}
|
||||
bool bSunLinkedToTOD;
|
||||
float sunRotationLatitude;
|
||||
float sunRotationLongitude;
|
||||
};
|
||||
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~ITimeOfDay(){}
|
||||
|
||||
virtual int GetPresetCount() const = 0;
|
||||
virtual bool GetPresetsInfos(SPresetInfo* resultArray, unsigned int arraySize) const = 0;
|
||||
virtual bool SetCurrentPreset(const char* szPresetName) = 0;
|
||||
virtual bool AddNewPreset(const char* szPresetName) = 0;
|
||||
virtual bool RemovePreset(const char* szPresetName) = 0;
|
||||
virtual bool SavePreset(const char* szPresetName) const = 0;
|
||||
virtual bool LoadPreset(const char* szFilePath) = 0;
|
||||
virtual void ResetPreset(const char* szPresetName) = 0;
|
||||
|
||||
virtual bool ImportPreset(const char* szPresetName, const char* szFilePath) = 0;
|
||||
virtual bool ExportPreset(const char* szPresetName, const char* szFilePath) const = 0;
|
||||
|
||||
//! Access to variables that control time of the day appearance.
|
||||
virtual int GetVariableCount() const = 0;
|
||||
virtual bool GetVariableInfo(int nIndex, SVariableInfo& varInfo) const = 0;
|
||||
virtual void SetVariableValue(int nIndex, float fValue[3]) = 0;
|
||||
|
||||
//! Editor interface.
|
||||
virtual bool InterpolateVarInRange(int nIndex, float fMin, float fMax, unsigned int nCount, Vec3* resultArray) const = 0;
|
||||
virtual uint GetSplineKeysCount(int nIndex, int nSpline) const = 0;
|
||||
virtual bool GetSplineKeysForVar(int nIndex, int nSpline, SBezierKey* keysArray, unsigned int keysArraySize) const = 0;
|
||||
virtual bool SetSplineKeysForVar(int nIndex, int nSpline, const SBezierKey* keysArray, unsigned int keysArraySize) = 0;
|
||||
virtual bool UpdateSplineKeyForVar(int nIndex, int nSpline, float fTime, float newValue) = 0;
|
||||
|
||||
virtual void ResetVariables() = 0;
|
||||
|
||||
//! Sets the time of the day specified in hours.
|
||||
virtual void SetTime(float fHour, bool bForceUpdate = false, bool bForceEnvUpdate = true) = 0;
|
||||
virtual float GetTime() = 0;
|
||||
|
||||
//! Sun position.
|
||||
virtual void SetSunPos(float longitude, float latitude) = 0;
|
||||
virtual float GetSunLatitude() = 0;
|
||||
virtual float GetSunLongitude() = 0;
|
||||
|
||||
//! Updates the current ToD.
|
||||
virtual void Tick() = 0;
|
||||
|
||||
|
||||
virtual void SetPaused(bool paused) = 0;
|
||||
|
||||
virtual void SetAdvancedInfo(const SAdvancedInfo& advInfo) = 0;
|
||||
virtual void GetAdvancedInfo(SAdvancedInfo& advInfo) = 0;
|
||||
|
||||
//! Updates engine parameters after variable values have been changed.
|
||||
virtual void Update(bool bInterpolate = true, bool bForceUpdate = false, bool bForceEnvUpdate = true) = 0;
|
||||
virtual void SetUpdateCallback(ITimeOfDayUpdateCallback* pCallback) = 0;
|
||||
|
||||
virtual void BeginEditMode() = 0;
|
||||
virtual void EndEditMode() = 0;
|
||||
|
||||
virtual void Serialize(XmlNodeRef& node, bool bLoading) = 0;
|
||||
virtual void Serialize(TSerialize ser) = 0;
|
||||
|
||||
virtual void SetTimer(ITimer* pTimer) = 0;
|
||||
virtual void SetEnvironmentSettings(const SEnvironmentInfo& envInfo) = 0;
|
||||
virtual void LerpWith(const ITimeOfDay& other, float lerpValue, ITimeOfDay& output) const = 0;
|
||||
|
||||
//! Multiplayer serialization.
|
||||
static const int NETSER_FORCESET = BIT(0);
|
||||
static const int NETSER_COMPENSATELAG = BIT(1);
|
||||
static const int NETSER_STATICPROPS = BIT(2);
|
||||
virtual void NetSerialize(TSerialize ser, float lag, uint32 flags) = 0;
|
||||
};
|
||||
|
||||
struct ITimeOfDayUpdateCallback
|
||||
{
|
||||
// <interfuscator:shuffle>
|
||||
virtual ~ITimeOfDayUpdateCallback(){}
|
||||
virtual void BeginUpdate() = 0;
|
||||
virtual bool GetCustomValue(ITimeOfDay::ETimeOfDayParamID paramID, int dim, float* pValues, float& blendWeight) = 0;
|
||||
virtual void EndUpdate() = 0;
|
||||
// </interfuscator:shuffle>
|
||||
};
|
||||
|
||||
@@ -1,528 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Math/Aabb.h>
|
||||
|
||||
#include <I3DEngine.h>
|
||||
#include <ISerialize.h>
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
// the following was generated using google's python script to autogenerate mocks.
|
||||
// however, it needed some hand-editing to make it work, so if you add functions to I3DEngine,
|
||||
// it will probably be better to just manually add them here than try to run the script again.
|
||||
|
||||
class I3DEngineMock
|
||||
: public I3DEngine
|
||||
{
|
||||
public:
|
||||
// From IProcess
|
||||
MOCK_METHOD1(SetFlags,
|
||||
void(int));
|
||||
MOCK_METHOD0(GetFlags,
|
||||
int(void));
|
||||
|
||||
// From I3DEngine
|
||||
MOCK_METHOD0(Init,
|
||||
bool());
|
||||
MOCK_METHOD1(SetLevelPath,
|
||||
void(const char* szFolderName));
|
||||
MOCK_METHOD1(CheckMinSpec,
|
||||
bool(uint32 nMinSpec));
|
||||
MOCK_METHOD1(PrepareOcclusion,
|
||||
void(const CCamera& rCamera));
|
||||
MOCK_METHOD0(EndOcclusion,
|
||||
void());
|
||||
MOCK_METHOD2(LoadLevel,
|
||||
bool(const char* szFolderName, const char* szMissionName));
|
||||
MOCK_METHOD2(InitLevelForEditor,
|
||||
bool(const char* szFolderName, const char* szMissionName));
|
||||
MOCK_METHOD0(LevelLoadingInProgress,
|
||||
bool());
|
||||
MOCK_METHOD0(OnFrameStart,
|
||||
void());
|
||||
MOCK_METHOD0(PostLoadLevel,
|
||||
void());
|
||||
MOCK_METHOD0(LoadEmptyLevel,
|
||||
void());
|
||||
MOCK_METHOD0(UnloadLevel,
|
||||
void());
|
||||
MOCK_METHOD0(Update,
|
||||
void());
|
||||
MOCK_CONST_METHOD0(GetRenderingCamera,
|
||||
const CCamera&());
|
||||
MOCK_CONST_METHOD0(GetZoomFactor,
|
||||
float());
|
||||
MOCK_METHOD0(Tick,
|
||||
void());
|
||||
MOCK_METHOD0(UpdateShaderItems,
|
||||
void());
|
||||
MOCK_METHOD0(Release,
|
||||
void());
|
||||
MOCK_METHOD3(RenderWorld,
|
||||
void(int nRenderFlags, const SRenderingPassInfo& passInfo, const char* szDebugName));
|
||||
MOCK_METHOD2(RenderSceneReflection,
|
||||
void(int nRenderFlags, const SRenderingPassInfo& passInfo));
|
||||
MOCK_METHOD1(PreWorldStreamUpdate,
|
||||
void(const CCamera& cam));
|
||||
MOCK_METHOD0(WorldStreamUpdate,
|
||||
void());
|
||||
MOCK_METHOD0(ShutDown,
|
||||
void());
|
||||
MOCK_METHOD7(LoadStatObjUnsafeManualRef,
|
||||
IStatObj*(const char* fileName, const char* geomName, IStatObj::SSubObject** subObject,
|
||||
bool useStreaming, unsigned long loadingFlags, const void* data, int dataSize));
|
||||
MOCK_METHOD7(LoadStatObjAutoRef,
|
||||
_smart_ptr<IStatObj>(const char* fileName, const char* geomName, IStatObj::SSubObject** subObject,
|
||||
bool useStreaming, unsigned long loadingFlags, const void* data, int dataSize));
|
||||
MOCK_METHOD0(ProcessAsyncStaticObjectLoadRequests,
|
||||
void());
|
||||
MOCK_METHOD5(LoadStatObjAsync,
|
||||
void(LoadStaticObjectAsyncResult resultCallback, const char* szFileName, const char* szGeomName, bool bUseStreaming, unsigned long nLoadingFlags));
|
||||
MOCK_METHOD1(FindStatObjectByFilename,
|
||||
IStatObj*(const char* filename));
|
||||
MOCK_METHOD0(GetGSMRange,
|
||||
const float());
|
||||
MOCK_METHOD0(GetGSMRangeStep,
|
||||
const float());
|
||||
MOCK_METHOD0(GetLoadedObjectCount,
|
||||
int());
|
||||
MOCK_METHOD2(GetLoadedStatObjArray,
|
||||
void(IStatObj** pObjectsArray, int& nCount));
|
||||
MOCK_METHOD1(GetObjectsStreamingStatus,
|
||||
void(SObjectsStreamingStatus& outStatus));
|
||||
MOCK_METHOD2(GetStreamingSubsystemData,
|
||||
void(int subsystem, SStremaingBandwidthData& outData));
|
||||
MOCK_METHOD3(RegisterEntity,
|
||||
void(IRenderNode* pEntity, int nSID, int nSIDConsideredSafe));
|
||||
MOCK_METHOD1(SelectEntity,
|
||||
void(IRenderNode* pEntity));
|
||||
MOCK_METHOD0(IsSunShadows,
|
||||
bool());
|
||||
MOCK_METHOD2(MakeSystemMaterialFromShaderHelper
|
||||
, _smart_ptr<IMaterial>(const char* sShaderName, SInputShaderResources* Res));
|
||||
MOCK_METHOD1(CheckMinSpecHelper
|
||||
, bool(uint32 nMinSpec));
|
||||
MOCK_METHOD1(OnCasterDeleted
|
||||
, void(IShadowCaster* pCaster));
|
||||
MOCK_METHOD4(GetStatObjAndMatTables,
|
||||
void(DynArray<IStatObj*>* pStatObjTable, DynArray<_smart_ptr<IMaterial>>* pMatTable, DynArray<IStatInstGroup*>* pStatInstGroupTable, uint32 nObjTypeMask));
|
||||
#ifndef _RELEASE
|
||||
MOCK_METHOD1(AddObjToDebugDrawList,
|
||||
void(SObjectInfoToAddToDebugDrawList& objInfo));
|
||||
MOCK_CONST_METHOD0(IsDebugDrawListEnabled,
|
||||
bool());
|
||||
#endif
|
||||
MOCK_METHOD1(UnRegisterEntityDirect,
|
||||
void(IRenderNode* pEntity));
|
||||
MOCK_METHOD1(UnRegisterEntityAsJob,
|
||||
void(IRenderNode* pEnt));
|
||||
MOCK_CONST_METHOD1(IsUnderWater,
|
||||
bool(const Vec3& vPos));
|
||||
MOCK_METHOD1(SetOceanRenderFlags,
|
||||
void(uint8 nFlags));
|
||||
MOCK_CONST_METHOD0(GetOceanRenderFlags,
|
||||
uint8());
|
||||
MOCK_CONST_METHOD0(GetOceanVisiblePixelsCount,
|
||||
uint32());
|
||||
MOCK_METHOD3(GetBottomLevel,
|
||||
float(const Vec3& referencePos, float maxRelevantDepth, int objtypes));
|
||||
MOCK_METHOD2(GetBottomLevel,
|
||||
float(const Vec3& referencePos, float maxRelevantDepth));
|
||||
MOCK_METHOD2(GetBottomLevel,
|
||||
float(const Vec3& referencePos, int objflags));
|
||||
MOCK_METHOD0(GetWaterLevel,
|
||||
float());
|
||||
MOCK_METHOD3(GetWaterLevel,
|
||||
float(const Vec3* pvPos, IPhysicalEntity* pent, bool bAccurate));
|
||||
MOCK_CONST_METHOD1(GetAccurateOceanHeight,
|
||||
float(const Vec3& pCurrPos));
|
||||
MOCK_CONST_METHOD0(GetCausticsParams,
|
||||
CausticsParams());
|
||||
MOCK_CONST_METHOD0(GetOceanAnimationParams,
|
||||
OceanAnimationData());
|
||||
MOCK_CONST_METHOD1(GetHDRSetupParams,
|
||||
void(Vec4 pParams[5]));
|
||||
MOCK_METHOD0(ResetParticlesAndDecals,
|
||||
void());
|
||||
MOCK_METHOD1(CreateDecal,
|
||||
void(const CryEngineDecalInfo& Decal));
|
||||
MOCK_METHOD2(DeleteDecalsInRange,
|
||||
void(AABB* pAreaBox, IRenderNode* pEntity));
|
||||
MOCK_METHOD1(SetSunColor,
|
||||
void(Vec3 vColor));
|
||||
MOCK_METHOD0(GetSunAnimColor,
|
||||
Vec3());
|
||||
MOCK_METHOD1(SetSunAnimColor,
|
||||
void(const Vec3& color));
|
||||
MOCK_METHOD0(GetSunAnimSpeed,
|
||||
float());
|
||||
MOCK_METHOD1(SetSunAnimSpeed,
|
||||
void(float sunAnimSpeed));
|
||||
MOCK_METHOD0(GetSunAnimPhase,
|
||||
AZ::u8());
|
||||
MOCK_METHOD1(SetSunAnimPhase,
|
||||
void(AZ::u8 sunAnimPhase));
|
||||
MOCK_METHOD0(GetSunAnimIndex,
|
||||
AZ::u8());
|
||||
MOCK_METHOD1(SetSunAnimIndex,
|
||||
void(AZ::u8 sunAnimIndex));
|
||||
MOCK_METHOD1(SetRainParams,
|
||||
void(const SRainParams& rainParams));
|
||||
MOCK_METHOD1(GetRainParams,
|
||||
bool(SRainParams& rainParams));
|
||||
MOCK_METHOD5(SetSnowSurfaceParams,
|
||||
void(const Vec3& vCenter, float fRadius, float fSnowAmount, float fFrostAmount, float fSurfaceFreezing));
|
||||
MOCK_METHOD5(GetSnowSurfaceParams,
|
||||
bool(Vec3& vCenter, float& fRadius, float& fSnowAmount, float& fFrostAmount, float& fSurfaceFreezing));
|
||||
MOCK_METHOD7(SetSnowFallParams,
|
||||
void(int nSnowFlakeCount, float fSnowFlakeSize, float fSnowFallBrightness, float fSnowFallGravityScale, float fSnowFallWindScale, float fSnowFallTurbulence, float fSnowFallTurbulenceFreq));
|
||||
MOCK_METHOD7(GetSnowFallParams,
|
||||
bool(int& nSnowFlakeCount, float& fSnowFlakeSize, float& fSnowFallBrightness, float& fSnowFallGravityScale, float& fSnowFallWindScale, float& fSnowFallTurbulence, float& fSnowFallTurbulenceFreq));
|
||||
MOCK_METHOD1(SetMaxViewDistanceScale,
|
||||
void(float fScale));
|
||||
MOCK_METHOD1(GetMaxViewDistance,
|
||||
float(bool));
|
||||
MOCK_CONST_METHOD0(GetFrameLodInfo,
|
||||
const SFrameLodInfo&());
|
||||
MOCK_METHOD1(SetFrameLodInfo,
|
||||
void(const SFrameLodInfo& frameLodInfo));
|
||||
MOCK_METHOD1(SetFogColor,
|
||||
void(const Vec3& vFogColor));
|
||||
MOCK_METHOD0(GetFogColor,
|
||||
Vec3());
|
||||
MOCK_METHOD6(GetSkyLightParameters,
|
||||
void(Vec3& sunDir, Vec3& sunIntensity, float& Km, float& Kr, float& g, Vec3& rgbWaveLengths));
|
||||
MOCK_METHOD7(SetSkyLightParameters,
|
||||
void(const Vec3& sunDir, const Vec3& sunIntensity, float Km, float Kr, float g, const Vec3& rgbWaveLengths, bool forceImmediateUpdate));
|
||||
MOCK_CONST_METHOD0(GetLightsHDRDynamicPowerFactor,
|
||||
float());
|
||||
MOCK_CONST_METHOD3(IsTessellationAllowed,
|
||||
bool(const CRenderObject* pObj, const SRenderingPassInfo& passInfo, bool bIgnoreShadowPass));
|
||||
MOCK_METHOD3(SetRenderNodeMaterialAtPosition,
|
||||
void(EERType eNodeType, const Vec3& vPos, _smart_ptr<IMaterial> pMat));
|
||||
MOCK_METHOD1(OverrideCameraPrecachePoint,
|
||||
void(const Vec3& vPos));
|
||||
MOCK_METHOD4(AddPrecachePoint,
|
||||
int(const Vec3& vPos, const Vec3& vDir, float fTimeOut, float fImportanceFactor));
|
||||
MOCK_METHOD1(ClearPrecachePoint,
|
||||
void(int id));
|
||||
MOCK_METHOD0(ClearAllPrecachePoints,
|
||||
void());
|
||||
MOCK_METHOD1(GetPrecacheRoundIds,
|
||||
void(int pRoundIds[MAX_STREAM_PREDICTION_ZONES]));
|
||||
MOCK_METHOD5(TraceFogVolumes,
|
||||
void(const Vec3& vPos, const AABB& objBBox, SFogVolumeData& fogVolData, const SRenderingPassInfo& passInfo, bool fogVolumeShadingQuality));
|
||||
|
||||
MOCK_METHOD1(RemoveAllStaticObjects,
|
||||
void(int));
|
||||
MOCK_METHOD3(SetStatInstGroup,
|
||||
bool(int nGroupId, const IStatInstGroup& siGroup, int nSID));
|
||||
MOCK_METHOD3(GetStatInstGroup,
|
||||
bool(int, IStatInstGroup&, int));
|
||||
MOCK_METHOD3(OnExplosion,
|
||||
void(Vec3, float, bool));
|
||||
MOCK_METHOD1(SetPhysMaterialEnumerator,
|
||||
void(IPhysMaterialEnumerator* pPhysMaterialEnumerator));
|
||||
MOCK_METHOD0(GetPhysMaterialEnumerator,
|
||||
IPhysMaterialEnumerator*());
|
||||
MOCK_METHOD0(SetupDistanceFog,
|
||||
void());
|
||||
MOCK_METHOD1(LoadMissionDataFromXMLNode,
|
||||
void(const char* szMissionName));
|
||||
MOCK_METHOD2(LoadEnvironmentSettingsFromXML,
|
||||
void(XmlNodeRef, int));
|
||||
MOCK_METHOD0(LoadCompiledOctreeForEditor,
|
||||
bool());
|
||||
MOCK_CONST_METHOD0(GetSunDir,
|
||||
Vec3());
|
||||
MOCK_CONST_METHOD0(GetSunDirNormalized,
|
||||
Vec3());
|
||||
MOCK_CONST_METHOD0(GetRealtimeSunDirNormalized,
|
||||
Vec3());
|
||||
MOCK_METHOD0(GetDistanceToSectorWithWater,
|
||||
float());
|
||||
MOCK_CONST_METHOD0(GetSunColor,
|
||||
Vec3());
|
||||
MOCK_CONST_METHOD0(GetSSAOAmount,
|
||||
float());
|
||||
MOCK_CONST_METHOD0(GetSSAOContrast,
|
||||
float());
|
||||
MOCK_METHOD1(FreeRenderNodeState,
|
||||
void(IRenderNode* pEntity));
|
||||
MOCK_METHOD1(GetLevelFilePath,
|
||||
const char*(const char* szFileName));
|
||||
MOCK_METHOD4(DisplayInfo,
|
||||
void(float& fTextPosX, float& fTextPosY, float& fTextStepY, bool bEnhanced));
|
||||
MOCK_METHOD0(DisplayMemoryStatistics,
|
||||
void());
|
||||
|
||||
// Can't mock methods with variable parameters so just create empty bodies for them.
|
||||
void DrawTextRightAligned([[maybe_unused]] const float x, [[maybe_unused]] const float y, [[maybe_unused]] const char* format, ...) override {}
|
||||
void DrawTextRightAligned([[maybe_unused]] const float x, [[maybe_unused]] const float y, [[maybe_unused]] const float scale, [[maybe_unused]] const ColorF& color, [[maybe_unused]] const char* format, ...) override {}
|
||||
|
||||
MOCK_METHOD3(DrawBBoxHelper
|
||||
, void (const Vec3& vMin, const Vec3& vMax, ColorB col));
|
||||
MOCK_METHOD2(DrawBBoxHelper
|
||||
, void (const AABB& box, ColorB col));
|
||||
|
||||
MOCK_METHOD3(ActivatePortal,
|
||||
void(const Vec3& vPos, bool bActivate, const char* szEntityName));
|
||||
MOCK_CONST_METHOD1(GetMemoryUsage,
|
||||
void(ICrySizer* pSizer));
|
||||
MOCK_METHOD2(GetResourceMemoryUsage,
|
||||
void(ICrySizer* pSizer, const AABB& cstAABB));
|
||||
MOCK_METHOD1(CreateVisArea,
|
||||
IVisArea*(uint64 visGUID));
|
||||
MOCK_METHOD1(DeleteVisArea,
|
||||
void(IVisArea* pVisArea));
|
||||
MOCK_METHOD6(UpdateVisArea,
|
||||
void(IVisArea* pArea, const Vec3* pPoints, int nCount, const char* szName, const SVisAreaInfo& info, bool bReregisterObjects));
|
||||
MOCK_METHOD4(IsVisAreasConnected,
|
||||
bool(IVisArea* pArea1, IVisArea* pArea2, int nMaxRecursion, bool bSkipDisabledPortals));
|
||||
MOCK_METHOD0(CreateClipVolume,
|
||||
IClipVolume*());
|
||||
MOCK_METHOD1(DeleteClipVolume,
|
||||
void(IClipVolume* pClipVolume));
|
||||
MOCK_METHOD7(UpdateClipVolume,
|
||||
void(IClipVolume* pClipVolume, _smart_ptr<IRenderMesh> pRenderMesh, IBSPTree3D* pBspTree, const Matrix34& worldTM, bool bActive, uint32 flags, const char* szName));
|
||||
MOCK_METHOD1(CreateRenderNode,
|
||||
IRenderNode*(EERType type));
|
||||
MOCK_METHOD1(DeleteRenderNode,
|
||||
void(IRenderNode* pRenderNode));
|
||||
MOCK_METHOD1(SetWind,
|
||||
void(const Vec3& vWind));
|
||||
MOCK_CONST_METHOD2(GetWind,
|
||||
Vec3(const AABB& box, bool bIndoors));
|
||||
MOCK_CONST_METHOD1(GetGlobalWind,
|
||||
Vec3(bool bIndoors));
|
||||
MOCK_CONST_METHOD4(SampleWind,
|
||||
bool(Vec3* pSamples, int nSamples, const AABB& volume, bool bIndoors));
|
||||
MOCK_METHOD1(GetVisAreaFromPos,
|
||||
IVisArea*(const Vec3& vPos));
|
||||
MOCK_METHOD2(IntersectsVisAreas,
|
||||
bool(const AABB& box, void** pNodeCache));
|
||||
MOCK_METHOD4(ClipToVisAreas,
|
||||
bool(IVisArea* pInside, Sphere& sphere, Vec3 const& vNormal, void* pNodeCache));
|
||||
MOCK_METHOD1(EnableOceanRendering,
|
||||
void(bool bOcean));
|
||||
MOCK_METHOD1(AddTextureLoadHandler,
|
||||
void(ITextureLoadHandler* pHandler));
|
||||
MOCK_METHOD1(RemoveTextureLoadHandler,
|
||||
void(ITextureLoadHandler* pHandler));
|
||||
MOCK_METHOD1(GetTextureLoadHandlerForImage,
|
||||
ITextureLoadHandler*(const char* ext));
|
||||
MOCK_METHOD0(CreateLightSource,
|
||||
struct ILightSource*());
|
||||
MOCK_METHOD1(DeleteLightSource,
|
||||
void(ILightSource* pLightSource));
|
||||
MOCK_METHOD0(GetLightEntities,
|
||||
const PodArray<ILightSource*>* ());
|
||||
MOCK_METHOD3(GetLightVolumes,
|
||||
void(threadID nThreadID, SLightVolume*& pLightVols, uint32& nNumVols));
|
||||
MOCK_METHOD4(RegisterVolumeForLighting,
|
||||
uint16(const Vec3& vPos, f32 fRadius, uint8 nClipVolumeRef, const SRenderingPassInfo& passInfo));
|
||||
MOCK_METHOD1(RestoreTerrainFromDisk,
|
||||
bool(int));
|
||||
MOCK_METHOD1(GetFilePath,
|
||||
const char*(const char* szFileName));
|
||||
MOCK_CONST_METHOD0(GetPostEffectGroups,
|
||||
class IPostEffectGroupManager*());
|
||||
MOCK_CONST_METHOD0(GetPostEffectBaseGroup,
|
||||
class IPostEffectGroup*());
|
||||
MOCK_CONST_METHOD3(SetPostEffectParam,
|
||||
void(const char* pParam, float fValue, bool bForceValue));
|
||||
MOCK_CONST_METHOD3(SetPostEffectParamVec4,
|
||||
void(const char* pParam, const Vec4& pValue, bool bForceValue));
|
||||
MOCK_CONST_METHOD2(SetPostEffectParamString,
|
||||
void(const char* pParam, const char* pszArg));
|
||||
MOCK_CONST_METHOD2(GetPostEffectParam,
|
||||
void(const char* pParam, float& fValue));
|
||||
MOCK_CONST_METHOD2(GetPostEffectParamVec4,
|
||||
void(const char* pParam, Vec4& pValue));
|
||||
MOCK_CONST_METHOD2(GetPostEffectParamString,
|
||||
void(const char* pParam, const char*& pszArg));
|
||||
MOCK_METHOD1(GetPostEffectID,
|
||||
int32(const char* pPostEffectName));
|
||||
MOCK_METHOD1(ResetPostEffects,
|
||||
void(bool));
|
||||
MOCK_METHOD0(DisablePostEffects,
|
||||
void());
|
||||
MOCK_METHOD1(SetShadowsGSMCache,
|
||||
void(bool bCache));
|
||||
MOCK_METHOD2(SetCachedShadowBounds,
|
||||
void(const AABB& shadowBounds, float fAdditionalCascadesScale));
|
||||
MOCK_METHOD1(SetRecomputeCachedShadows,
|
||||
void(uint));
|
||||
MOCK_METHOD0(CheckMemoryHeap,
|
||||
void());
|
||||
MOCK_METHOD1(DeleteEntityDecals,
|
||||
void(IRenderNode* pEntity));
|
||||
MOCK_METHOD0(LockCGFResources,
|
||||
void());
|
||||
MOCK_METHOD0(UnlockCGFResources,
|
||||
void());
|
||||
MOCK_METHOD0(FreeUnusedCGFResources,
|
||||
void());
|
||||
MOCK_METHOD0(CreateStatObj,
|
||||
IStatObj*());
|
||||
MOCK_METHOD1(CreateStatObjOptionalIndexedMesh,
|
||||
IStatObj*(bool createIndexedMesh));
|
||||
MOCK_METHOD0(CreateIndexedMesh,
|
||||
IIndexedMesh*());
|
||||
MOCK_METHOD1(SerializeState,
|
||||
void(TSerialize ser));
|
||||
MOCK_METHOD1(PostSerialize,
|
||||
void(bool bReading));
|
||||
MOCK_METHOD0(GetMaterialHelpers,
|
||||
IMaterialHelpers&());
|
||||
MOCK_METHOD0(GetMaterialManager,
|
||||
IMaterialManager*());
|
||||
MOCK_METHOD0(GetObjManager,
|
||||
IObjManager*());
|
||||
MOCK_METHOD1(CreateChunkfileContent,
|
||||
CContentCGF*(const char* filename));
|
||||
MOCK_METHOD1(ReleaseChunkfileContent,
|
||||
void(CContentCGF*));
|
||||
MOCK_METHOD4(LoadChunkFileContent,
|
||||
bool(CContentCGF* pCGF, const char* filename, bool bNoWarningMode, bool bCopyChunkFile));
|
||||
MOCK_METHOD6(LoadChunkFileContentFromMem,
|
||||
bool(CContentCGF* pCGF, const void* pData, size_t nDataLen, uint32 nLoadingFlags, bool bNoWarningMode, bool bCopyChunkFile));
|
||||
MOCK_METHOD1(CreateChunkFile,
|
||||
IChunkFile*(bool));
|
||||
MOCK_CONST_METHOD3(CreateChunkFileWriter,
|
||||
ChunkFile::IChunkFileWriter*(EChunkFileFormat eFormat, AZ::IO::IArchive* pPak, const char* filename));
|
||||
MOCK_CONST_METHOD1(ReleaseChunkFileWriter,
|
||||
void(ChunkFile::IChunkFileWriter* p));
|
||||
MOCK_METHOD2(CreateOcean,
|
||||
bool(_smart_ptr<IMaterial> pTerrainWaterMat, float waterLevel));
|
||||
MOCK_METHOD0(DeleteOcean,
|
||||
void());
|
||||
MOCK_METHOD1(ChangeOceanMaterial,
|
||||
void(_smart_ptr<IMaterial> pMat));
|
||||
MOCK_METHOD1(ChangeOceanWaterLevel,
|
||||
void(float fWaterLevel));
|
||||
MOCK_METHOD1(InitMaterialDefautMappingAxis
|
||||
, void(_smart_ptr<IMaterial> pMat));
|
||||
MOCK_METHOD0(GetIVisAreaManager,
|
||||
IVisAreaManager*());
|
||||
MOCK_METHOD3(PrecacheLevel,
|
||||
void(bool bPrecacheAllVisAreas, Vec3* pPrecachePoints, int nPrecachePointsNum));
|
||||
MOCK_METHOD0(ProposeContentPrecache,
|
||||
void());
|
||||
MOCK_METHOD0(GetTimeOfDay,
|
||||
ITimeOfDay*());
|
||||
MOCK_METHOD1(SetSkyMaterialPath,
|
||||
void(const string& skyMaterialPath));
|
||||
MOCK_METHOD1(SetSkyLowSpecMaterialPath,
|
||||
void(const string& skyMaterialPath));
|
||||
MOCK_METHOD0(LoadSkyMaterial,
|
||||
void());
|
||||
MOCK_METHOD0(GetSkyMaterial,
|
||||
_smart_ptr<IMaterial>());
|
||||
MOCK_METHOD1(SetSkyMaterial,
|
||||
void(_smart_ptr<IMaterial> pSkyMat));
|
||||
MOCK_METHOD2(SetGlobalParameter,
|
||||
void(E3DEngineParameter param, const Vec3& v));
|
||||
MOCK_METHOD2(GetGlobalParameter,
|
||||
void(E3DEngineParameter param, Vec3& v));
|
||||
MOCK_METHOD1(SetShadowMode,
|
||||
void(EShadowMode shadowMode));
|
||||
MOCK_CONST_METHOD0(GetShadowMode,
|
||||
EShadowMode());
|
||||
MOCK_METHOD6(AddPerObjectShadow,
|
||||
void(IShadowCaster* pCaster, float fConstBias, float fSlopeBias, float fJitter, const Vec3& vBBoxScale, uint nTexSize));
|
||||
MOCK_METHOD1(RemovePerObjectShadow,
|
||||
void(IShadowCaster* pCaster));
|
||||
MOCK_METHOD1(GetPerObjectShadow,
|
||||
struct SPerObjectShadow*(IShadowCaster* pCaster));
|
||||
MOCK_METHOD2(GetCustomShadowMapFrustums,
|
||||
void(struct ShadowMapFrustum*& arrFrustums, int& nFrustumCount));
|
||||
MOCK_METHOD2(SaveStatObj,
|
||||
int(IStatObj* pStatObj, TSerialize ser));
|
||||
MOCK_METHOD1(LoadStatObj,
|
||||
IStatObj*(TSerialize ser));
|
||||
MOCK_METHOD2(CheckIntersectClouds,
|
||||
bool(const Vec3& p1, const Vec3& p2));
|
||||
MOCK_METHOD1(OnRenderMeshDeleted,
|
||||
void(IRenderMesh* pRenderMesh));
|
||||
MOCK_METHOD0(DebugDraw_UpdateDebugNode,
|
||||
void());
|
||||
MOCK_METHOD4(RayObjectsIntersection2D,
|
||||
bool(Vec3 vStart, Vec3 vEnd, Vec3& vHitPoint, EERType eERType));
|
||||
MOCK_METHOD3(RenderMeshRayIntersection,
|
||||
bool(IRenderMesh* pRenderMesh, SRayHitInfo& hitInfo, _smart_ptr<IMaterial> pCustomMtl));
|
||||
MOCK_METHOD3(CheckCreateRNTmpData
|
||||
, void(CRNTmpData** ppInfo, IRenderNode* pRNode, const SRenderingPassInfo& passInfo));
|
||||
MOCK_METHOD1(FreeRNTmpData,
|
||||
void(CRNTmpData** ppInfo));
|
||||
MOCK_METHOD0(IsObjectTreeReady
|
||||
, bool());
|
||||
MOCK_METHOD0(GetIObjectTree
|
||||
, IOctreeNode*());
|
||||
MOCK_METHOD2(GetObjectsByType,
|
||||
uint32(EERType, IRenderNode**));
|
||||
MOCK_METHOD4(GetObjectsByTypeInBox,
|
||||
uint32(EERType objType, const AABB& bbox, IRenderNode** pObjects, ObjectTreeQueryFilterCallback filterCallback));
|
||||
MOCK_METHOD2(GetObjectsInBox,
|
||||
uint32(const AABB& bbox, IRenderNode** pObjects));
|
||||
MOCK_METHOD2(GetObjectsByFlags,
|
||||
uint32(uint, IRenderNode**));
|
||||
MOCK_METHOD4(GetObjectsByTypeInBox,
|
||||
void(EERType objType, const AABB& bbox, PodArray<IRenderNode*>* pLstObjects, ObjectTreeQueryFilterCallback filterCallback));
|
||||
MOCK_METHOD2(OnObjectModified,
|
||||
void(IRenderNode* pRenderNode, uint dwFlags));
|
||||
MOCK_METHOD1(FillDebugFPSInfo,
|
||||
void(SDebugFPSInfo&));
|
||||
MOCK_METHOD0(GetLevelFolder,
|
||||
const char*());
|
||||
MOCK_METHOD0(IsAreaActivationInUse,
|
||||
bool());
|
||||
MOCK_METHOD3(RenderRenderNode_ShadowPass,
|
||||
void(IShadowCaster* pRNode, const SRenderingPassInfo& passInfo, AZ::LegacyJobExecutor* pJobExecutor));
|
||||
MOCK_METHOD0(GetOpticsManager,
|
||||
IOpticsManager*());
|
||||
MOCK_METHOD0(SyncProcessStreamingUpdate,
|
||||
void());
|
||||
MOCK_METHOD1(SetScreenshotCallback,
|
||||
void(IScreenshotCallback* pCallback));
|
||||
MOCK_METHOD8(ActivateObjectsLayer,
|
||||
void(uint16 nLayerId, bool bActivate, bool bPhys, bool bObjects, bool bStaticLights, const char* pLayerName, IGeneralMemoryHeap* pHeap, bool bCheckLayerActivation));
|
||||
MOCK_CONST_METHOD4(GetLayerMemoryUsage,
|
||||
void(uint16 nLayerId, ICrySizer* pSizer, int* pNumBrushes, int* pNumDecals));
|
||||
MOCK_METHOD2(SkipLayerLoading,
|
||||
void(uint16 nLayerId, bool bClearList));
|
||||
MOCK_METHOD2(PrecacheRenderNode,
|
||||
void(IRenderNode* pObj, float fEntDistanceReal));
|
||||
MOCK_METHOD0(GetDeferredPhysicsEventManager,
|
||||
IDeferredPhysicsEventManager*());
|
||||
MOCK_METHOD1(SetStreamableListener,
|
||||
void(IStreamedObjectListener* pListener));
|
||||
MOCK_METHOD1(GetRenderingPassCamera,
|
||||
CCamera*(const CCamera& rCamera));
|
||||
MOCK_METHOD3(GetSvoStaticTextures,
|
||||
void(I3DEngine::SSvoStaticTexInfo& svoInfo, PodArray<I3DEngine::SLightTI>* pLightsTI_S, PodArray<I3DEngine::SLightTI>* pLightsTI_D));
|
||||
MOCK_METHOD2(GetSvoBricksForUpdate,
|
||||
void(PodArray<SSvoNodeInfo>& arrNodeInfo, bool getDynamic));
|
||||
#if defined(USE_GEOM_CACHES)
|
||||
MOCK_METHOD1(LoadGeomCache,
|
||||
IGeomCache*(const char* szFileName));
|
||||
MOCK_METHOD1(FindGeomCacheByFilename,
|
||||
IGeomCache*(const char* szFileName));
|
||||
#endif
|
||||
MOCK_METHOD3(LoadDesignerObject,
|
||||
IStatObj*(int nVersion, const char* szBinaryStream, int size));
|
||||
|
||||
MOCK_METHOD0(WaitForCullingJobsCompletion,
|
||||
void());
|
||||
};
|
||||
|
||||
@@ -12,11 +12,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <IRenderer.h>
|
||||
#include <I3DEngine.h> // needed for SRenderingPassInfo definition
|
||||
#include <IVideoRenderer.h>
|
||||
#include <IImage.h>
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
struct SRendItemSorter {};
|
||||
struct SRenderingPassInfo {};
|
||||
struct SClipVolumeBlendInfo {};
|
||||
struct SFogVolumeData {};
|
||||
|
||||
// the following was generated using google's python script to autogenerate mocks.
|
||||
// however, it needed some hand-editing to make it work, so if you add functions to IRenderer,
|
||||
// it will probably be better to just manually add them here than try to run the script again
|
||||
|
||||
@@ -37,12 +37,6 @@ public:
|
||||
void());
|
||||
MOCK_METHOD0(NeedDoWorkDuringOcclusionChecks,
|
||||
bool());
|
||||
MOCK_METHOD0(Render,
|
||||
void());
|
||||
MOCK_METHOD0(RenderBegin,
|
||||
void());
|
||||
MOCK_METHOD2(RenderEnd,
|
||||
void(bool, bool));
|
||||
MOCK_METHOD2(SynchronousLoadingTick,
|
||||
void(const char* pFunc, int line));
|
||||
MOCK_METHOD0(RenderStatistics,
|
||||
@@ -124,8 +118,6 @@ public:
|
||||
IMovieSystem * ());
|
||||
MOCK_METHOD0(GetIAudioSystem,
|
||||
Audio::IAudioSystem * ());
|
||||
MOCK_METHOD0(GetI3DEngine,
|
||||
I3DEngine * ());
|
||||
MOCK_METHOD0(GetIConsole,
|
||||
::IConsole * ());
|
||||
MOCK_METHOD0(GetIRemoteConsole,
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <ITimer.h>
|
||||
|
||||
//! Simple stub timer that exposes a single simple interface for setting the current time.
|
||||
class StubTimer
|
||||
: public ITimer
|
||||
|
||||
@@ -1,215 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(WIN32)
|
||||
#include "CryWindows.h"
|
||||
#include "IRenderer.h"
|
||||
#include "IImage.h"
|
||||
#include "smartptr.h"
|
||||
#include "ImageExtensionHelper.h"
|
||||
|
||||
// Types supported by CreateResourceFromTexture
|
||||
enum EResourceType
|
||||
{
|
||||
eResourceType_IconBig,
|
||||
eResourceType_IconSmall,
|
||||
eResourceType_Cursor,
|
||||
};
|
||||
|
||||
// Loads a (DDS) texture resource from the renderer into a Win32 GDI resource.
|
||||
// Returns a HICON that must be closed with DestroyIcon(), or NULL on failure.
|
||||
static HICON CreateResourceFromTexture(IRenderer* pRenderer, const char* path, EResourceType type)
|
||||
{
|
||||
if (!pRenderer || !path || !*path)
|
||||
{
|
||||
// Invalid parameter passed
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Find the target dimensions of the GDI resource
|
||||
const int nRequestedWidth = GetSystemMetrics(type == eResourceType_IconBig ? SM_CXICON : type == eResourceType_IconSmall ? SM_CXSMICON : SM_CXCURSOR);
|
||||
const int nRequestedHeight = GetSystemMetrics(type == eResourceType_IconBig ? SM_CYICON : type == eResourceType_IconSmall ? SM_CYSMICON : SM_CYCURSOR);
|
||||
if (nRequestedWidth != nRequestedHeight || nRequestedHeight <= 0 || nRequestedWidth <= 0)
|
||||
{
|
||||
// Don't support non-squares icons or cursors
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Load texture.
|
||||
// in this case, we want to fall back on a null, not substiture the missing texture.
|
||||
_smart_ptr<IImageFile> pImage = pRenderer->EF_LoadImage(path, FIM_NOFALLBACKS);
|
||||
if (!pImage || pImage->mfGet_depth() != 1 || pImage->mfGet_NumSides() != 1 || pImage->mfGetTileMode() != eTM_None)
|
||||
{
|
||||
// Can't load texture, or texture is a cube-map or volume texture, or uses tiling of some kind
|
||||
return NULL;
|
||||
}
|
||||
byte* pImgRaw = pImage->mfGet_image(0);
|
||||
const ETEX_Format texFormat = pImage->mfGetFormat();
|
||||
|
||||
// Pick first mip level smaller than the GDI resource
|
||||
int nMip = 0;
|
||||
size_t offset = 0;
|
||||
int nMipWidth = pImage->mfGet_width();
|
||||
int nMipHeight = pImage->mfGet_height();
|
||||
while (nMipWidth > nRequestedWidth)
|
||||
{
|
||||
++nMip;
|
||||
offset += pRenderer->GetTextureFormatDataSize(nMipWidth, nMipHeight, 1, 1, texFormat);
|
||||
nMipWidth = max(nMipWidth / 2, 1);
|
||||
nMipHeight = max(nMipHeight / 2, 1);
|
||||
}
|
||||
pImgRaw += offset;
|
||||
if (nMip >= pImage->mfGet_numMips())
|
||||
{
|
||||
// No appropriate mip in the texture
|
||||
// Note: Consider creating a full mip-chain on the texture so this can't happen
|
||||
return NULL;
|
||||
}
|
||||
const size_t nRawSize = pRenderer->GetTextureFormatDataSize(nMipWidth, nMipHeight, 1, 1, texFormat);
|
||||
|
||||
#if 0
|
||||
// Check that DDS indexing is correct here
|
||||
offset += nRawSize;
|
||||
for (int nIdx = nMip + 1; nIdx < pImage->mfGet_numMips(); ++nIdx)
|
||||
{
|
||||
const int w = max(nMipWidth >> (nIdx - nMip), 1);
|
||||
const int h = max(nMipHeight >> (nIdx - nMip), 1);
|
||||
offset += pRenderer->GetTextureFormatDataSize(w, h, 1, 1, texFormat);
|
||||
}
|
||||
assert(offset == pImage->mfGet_ImageSize());
|
||||
#endif
|
||||
|
||||
// Type of bitmap to create
|
||||
BITMAPV5HEADER bi = { 0 };
|
||||
bi.bV5Size = sizeof(BITMAPV5HEADER);
|
||||
bi.bV5Width = nRequestedWidth;
|
||||
bi.bV5Height = -nRequestedHeight;
|
||||
bi.bV5Planes = 1;
|
||||
bi.bV5BitCount = 32;
|
||||
bi.bV5Compression = BI_BITFIELDS;
|
||||
// The following mask specification specifies a supported 32 BPP alpha format for Windows XP+
|
||||
bi.bV5AlphaMask = 0xFF000000;
|
||||
bi.bV5RedMask = 0x00FF0000;
|
||||
bi.bV5GreenMask = 0x0000FF00;
|
||||
bi.bV5BlueMask = 0x000000FF;
|
||||
|
||||
// Create the DIB section with an alpha channel
|
||||
const HDC hdc = GetDC(NULL);
|
||||
void* lpBits;
|
||||
const HBITMAP hBitmap = CreateDIBSection(hdc, (BITMAPINFO*)&bi, DIB_RGB_COLORS, &lpBits, NULL, 0);
|
||||
ReleaseDC(NULL, hdc);
|
||||
if (!hBitmap || !lpBits)
|
||||
{
|
||||
// Can't allocate OS bitmap
|
||||
return NULL;
|
||||
}
|
||||
GdiFlush();
|
||||
|
||||
// Decompress texture
|
||||
const bool bTryDecompress = texFormat != eTF_R8G8B8A8 && texFormat != eTF_B8G8R8A8 && texFormat != eTF_B8G8R8X8;
|
||||
byte* const pImgDecomp = bTryDecompress ? new byte[nMipWidth * nMipHeight * sizeof(int32)] : pImgRaw;
|
||||
const bool bImgDecompressed = bTryDecompress && pRenderer->DXTDecompress(pImgRaw, nRawSize, pImgDecomp, nMipWidth, nMipHeight, 1, texFormat, false, sizeof(int32));
|
||||
|
||||
// Check which conversions need to be performed
|
||||
const bool bSRGB = (pImage->mfGet_Flags() & CImageExtensionHelper::EIF_SRGBRead) != 0;
|
||||
const bool bSwap = (texFormat == eTF_R8G8B8A8) || bTryDecompress;
|
||||
|
||||
HICON result = NULL;
|
||||
if (!bTryDecompress || bImgDecompressed)
|
||||
{
|
||||
// Assign texture data with mismatching sizes
|
||||
// Note: Any pixels not in the selected mip will become 100% transparent black, no resizing is performed
|
||||
const size_t sourceRowStride = nMipWidth;
|
||||
const size_t targetRowStride = nRequestedWidth;
|
||||
const uint32* pSourceRow = (uint32*)pImgDecomp;
|
||||
uint32* pTargetRow = (uint32*)lpBits;
|
||||
|
||||
assert(sourceRowStride <= targetRowStride);
|
||||
assert(nMipHeight <= nRequestedHeight);
|
||||
assert(pSourceRow != pTargetRow);
|
||||
assert(pSourceRow && pTargetRow);
|
||||
|
||||
uint8 gammaTable[256];
|
||||
if (!bSRGB)
|
||||
{
|
||||
// Linear to sRGB table
|
||||
const float gamma = 1.0f / 2.2f;
|
||||
const float gammaMultiplier = 255.0f / powf(255.0f, gamma);
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
gammaTable[i] = uint8(powf(float(i), gamma) * gammaMultiplier);
|
||||
}
|
||||
}
|
||||
else if (bSwap)
|
||||
{
|
||||
// sRGB to sRGB table (no change)
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
gammaTable[i] = uint8(i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = 0; y < nMipHeight; ++y, pSourceRow += sourceRowStride, pTargetRow += targetRowStride)
|
||||
{
|
||||
if (!bSwap && bSRGB)
|
||||
{
|
||||
memcpy(pTargetRow, pSourceRow, sourceRowStride * sizeof(uint32));
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint32* pSourceTexel = pSourceRow;
|
||||
uint32* pTargetTexel = pTargetRow;
|
||||
for (int x = 0; x < nMipWidth; ++x, ++pSourceTexel, ++pTargetTexel)
|
||||
{
|
||||
const uint8 red = gammaTable[uint8(*pSourceTexel >> 0)];
|
||||
const uint8 green = gammaTable[uint8(*pSourceTexel >> 8)];
|
||||
const uint8 blue = gammaTable[uint8(*pSourceTexel >> 16)];
|
||||
const uint32 alpha = *pSourceTexel & 0xFF000000;
|
||||
*pTargetTexel = (red << (bSwap ? 16 : 0)) | (green << 8) | (blue << (bSwap ? 0 : 16)) | alpha;
|
||||
}
|
||||
}
|
||||
|
||||
// Fill remaining columns with zeros
|
||||
memset(pTargetRow + sourceRowStride, 0, (targetRowStride - sourceRowStride) * sizeof(uint32));
|
||||
}
|
||||
|
||||
// Fill remaining rows with zeros
|
||||
for (int y = nMipHeight; y < nRequestedHeight; ++y)
|
||||
{
|
||||
memset(pTargetRow, 0, targetRowStride * sizeof(uint32));
|
||||
pTargetRow += targetRowStride;
|
||||
}
|
||||
|
||||
// Convert to GDI icon
|
||||
ICONINFO iconinfo = {0};
|
||||
iconinfo.fIcon = type == eResourceType_Cursor ? FALSE : TRUE;
|
||||
iconinfo.hbmMask = ::CreateBitmap(nRequestedWidth, nRequestedHeight, 1, 1, NULL);
|
||||
iconinfo.hbmColor = hBitmap;
|
||||
result = ::CreateIconIndirect(&iconinfo);
|
||||
DeleteObject(iconinfo.hbmMask);
|
||||
}
|
||||
|
||||
// Clean up
|
||||
DeleteObject(hBitmap);
|
||||
if (bTryDecompress)
|
||||
{
|
||||
delete[] pImgDecomp;
|
||||
}
|
||||
pImage.reset();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -14,9 +14,6 @@ set(FILES
|
||||
CryCommon.cpp
|
||||
Allocator.h
|
||||
FinalizingSpline.h
|
||||
Gem.h
|
||||
I3DEngine.h
|
||||
I3DEngine_info.h
|
||||
IAudioInterfacesCommonData.h
|
||||
IAudioSystem.h
|
||||
IChunkFile.h
|
||||
@@ -86,7 +83,6 @@ set(FILES
|
||||
ITexture.h
|
||||
IThreadManager.h
|
||||
IThreadTask.h
|
||||
ITimeOfDay.h
|
||||
ITimer.h
|
||||
IValidator.h
|
||||
IVideoRenderer.h
|
||||
@@ -143,7 +139,6 @@ set(FILES
|
||||
CryAssert.h
|
||||
CryCrc32.h
|
||||
CryCustomTypes.h
|
||||
CryEngineDecalInfo.h
|
||||
CryFile.h
|
||||
CryFixedArray.h
|
||||
CryFixedString.h
|
||||
@@ -292,7 +287,6 @@ set(FILES
|
||||
platform_impl.cpp
|
||||
Win32specific.h
|
||||
Win64specific.h
|
||||
WindowsUtils.h
|
||||
CryExtension/CryCreateClassInstance.h
|
||||
CryExtension/CryGUID.h
|
||||
CryExtension/CryTypeID.h
|
||||
@@ -317,7 +311,6 @@ set(FILES
|
||||
CryPool/STLWrapper.h
|
||||
CryPool/ThreadSafe.h
|
||||
stl/STLAlignedAlloc.h
|
||||
ILocalMemoryUsage.h
|
||||
Serialization/Assert.h
|
||||
Serialization/BitVector.h
|
||||
Serialization/BitVectorImpl.h
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#
|
||||
|
||||
set(FILES
|
||||
Mocks/I3DEngineMock.h
|
||||
Mocks/IAudioSystemMock.h
|
||||
Mocks/IConsoleMock.h
|
||||
Mocks/ICryPakMock.h
|
||||
|
||||
@@ -102,7 +102,6 @@ inline int RoundToClosestMB(size_t memSize)
|
||||
#include <IRenderer.h>
|
||||
#include <CryFile.h>
|
||||
#include <ISystem.h>
|
||||
#include <I3DEngine.h>
|
||||
#include <ITimer.h>
|
||||
#include <IPhysics.h>
|
||||
#include <IXml.h>
|
||||
@@ -127,7 +126,6 @@ namespace AZ::IO
|
||||
struct IArchive;
|
||||
}
|
||||
struct ICryFont;
|
||||
struct I3DEngine;
|
||||
struct IMovieSystem;
|
||||
struct IAudioSystem;
|
||||
struct IPhysicalWorld;
|
||||
|
||||
@@ -193,10 +193,6 @@ static void UnloadMap([[maybe_unused]] IConsoleCmdArgs* args)
|
||||
if (gEnv->pSystem && gEnv->pSystem->GetILevelSystem() && !gEnv->IsEditor())
|
||||
{
|
||||
gEnv->pSystem->GetILevelSystem()->UnloadLevel();
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
gEnv->p3DEngine->LoadEmptyLevel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -674,18 +670,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
|
||||
pSpamDelay->Set(0.0f);
|
||||
}
|
||||
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
bool is3DEngineLoaded = gEnv->IsEditor() ? gEnv->p3DEngine->InitLevelForEditor(pLevelInfo->GetPath(), pLevelInfo->m_defaultGameTypeName.c_str())
|
||||
: gEnv->p3DEngine->LoadLevel(pLevelInfo->GetPath(), pLevelInfo->m_defaultGameTypeName.c_str());
|
||||
if (!is3DEngineLoaded)
|
||||
{
|
||||
OnLoadingError(levelName, "3DEngine failed to handle loading the level");
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Parse level specific config data.
|
||||
AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName));
|
||||
|
||||
@@ -760,14 +744,6 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
|
||||
|
||||
gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START_PRECACHE);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Notify 3D engine that loading finished
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
gEnv->p3DEngine->PostLoadLevel();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
gEnv->pConsole->SetScrollMax(600 / 2);
|
||||
@@ -991,18 +967,6 @@ void CLevelSystem::UnloadLevel()
|
||||
|
||||
CTimeValue tBegin = gEnv->pTimer->GetAsyncTime();
|
||||
|
||||
I3DEngine* p3DEngine = gEnv->p3DEngine;
|
||||
if (p3DEngine)
|
||||
{
|
||||
IDeferredPhysicsEventManager* pPhysEventManager = p3DEngine->GetDeferredPhysicsEventManager();
|
||||
if (pPhysEventManager)
|
||||
{
|
||||
// clear deferred physics queues before renderer, since we could have jobs running
|
||||
// which access a rendermesh
|
||||
pPhysEventManager->ClearDeferredEvents();
|
||||
}
|
||||
}
|
||||
|
||||
//AM: Flush render thread (Flush is not exposed - using EndFrame())
|
||||
//We are about to delete resources that could be in use
|
||||
if (gEnv->pRenderer)
|
||||
@@ -1076,25 +1040,10 @@ void CLevelSystem::UnloadLevel()
|
||||
|
||||
SAFE_RELEASE(m_pCurrentLevel);
|
||||
|
||||
/*
|
||||
Force Lua garbage collection before p3DEngine->UnloadLevel() and pRenderer->FreeResources(flags) are called.
|
||||
p3DEngine->UnloadLevel() will destroy particle emitters even if they're still referenced by Lua objects that are yet to be collected.
|
||||
(as per comment in 3dEngineLoad.cpp (line 501) - "Force to clean all particles that are left, even if still referenced.").
|
||||
Then, during the next GC cycle, Lua finally cleans up, the particle emitter smart pointers will be pointing to invalid memory).
|
||||
Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event), which is too late
|
||||
(after the render resources have been purged).
|
||||
This extra GC step takes a few ms more level unload time, which is a small price for fixing nasty crashes.
|
||||
If, however, we wanted to claim it back, we could potentially get rid of the GC step that is triggered by ESYSTEM_EVENT_LEVEL_POST_UNLOAD to break even.
|
||||
*/
|
||||
|
||||
// Force Lua garbage collection (may no longer be needed now the legacy renderer has been removed).
|
||||
// Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event).
|
||||
EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect);
|
||||
|
||||
// Delete engine resources
|
||||
if (p3DEngine)
|
||||
{
|
||||
p3DEngine->UnloadLevel();
|
||||
|
||||
}
|
||||
// Force to clean render resources left after deleting all objects and materials.
|
||||
IRenderer* pRenderer = gEnv->pRenderer;
|
||||
if (pRenderer)
|
||||
|
||||
@@ -55,10 +55,6 @@ namespace LegacyLevelSystem
|
||||
if (gEnv->pSystem && gEnv->pSystem->GetILevelSystem() && !gEnv->IsEditor())
|
||||
{
|
||||
gEnv->pSystem->GetILevelSystem()->UnloadLevel();
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
gEnv->p3DEngine->LoadEmptyLevel();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -262,22 +258,6 @@ namespace LegacyLevelSystem
|
||||
pSpamDelay->Set(0.0f);
|
||||
}
|
||||
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
AZ::IO::PathView levelPath(levelName);
|
||||
AZStd::string parentPath(levelPath.ParentPath().Native());
|
||||
|
||||
static constexpr const char* defaultGameTypeName = "Mission0";
|
||||
bool is3DEngineLoaded = gEnv->IsEditor() ? gEnv->p3DEngine->InitLevelForEditor(parentPath.c_str(), defaultGameTypeName)
|
||||
: gEnv->p3DEngine->LoadLevel(parentPath.c_str(), defaultGameTypeName);
|
||||
if (!is3DEngineLoaded)
|
||||
{
|
||||
OnLoadingError(levelName, "3DEngine failed to handle loading the level");
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Parse level specific config data.
|
||||
AZStd::string const sLevelNameOnly(PathUtil::GetFileName(levelName));
|
||||
|
||||
@@ -340,14 +320,6 @@ namespace LegacyLevelSystem
|
||||
|
||||
gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START_PRECACHE);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Notify 3D engine that loading finished
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
gEnv->p3DEngine->PostLoadLevel();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
gEnv->pConsole->SetScrollMax(600 / 2);
|
||||
@@ -569,18 +541,6 @@ namespace LegacyLevelSystem
|
||||
|
||||
CTimeValue tBegin = gEnv->pTimer->GetAsyncTime();
|
||||
|
||||
I3DEngine* p3DEngine = gEnv->p3DEngine;
|
||||
if (p3DEngine)
|
||||
{
|
||||
IDeferredPhysicsEventManager* pPhysEventManager = p3DEngine->GetDeferredPhysicsEventManager();
|
||||
if (pPhysEventManager)
|
||||
{
|
||||
// clear deferred physics queues before renderer, since we could have jobs running
|
||||
// which access a rendermesh
|
||||
pPhysEventManager->ClearDeferredEvents();
|
||||
}
|
||||
}
|
||||
|
||||
// AM: Flush render thread (Flush is not exposed - using EndFrame())
|
||||
// We are about to delete resources that could be in use
|
||||
if (gEnv->pRenderer)
|
||||
@@ -644,25 +604,10 @@ namespace LegacyLevelSystem
|
||||
|
||||
GetISystem()->GetIResourceManager()->UnloadLevel();
|
||||
|
||||
/*
|
||||
Force Lua garbage collection before p3DEngine->UnloadLevel() and pRenderer->FreeResources(flags) are called.
|
||||
p3DEngine->UnloadLevel() will destroy particle emitters even if they're still referenced by Lua objects that are yet to be
|
||||
collected. (as per comment in 3dEngineLoad.cpp (line 501) - "Force to clean all particles that are left, even if still referenced.").
|
||||
Then, during the next GC cycle, Lua finally cleans up, the particle emitter smart pointers will be pointing to invalid memory).
|
||||
Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event), which is too late
|
||||
(after the render resources have been purged).
|
||||
This extra GC step takes a few ms more level unload time, which is a small price for fixing nasty crashes.
|
||||
If, however, we wanted to claim it back, we could potentially get rid of the GC step that is triggered by
|
||||
ESYSTEM_EVENT_LEVEL_POST_UNLOAD to break even.
|
||||
*/
|
||||
|
||||
// Force Lua garbage collection (may no longer be needed now the legacy renderer has been removed).
|
||||
// Normally the GC step is triggered at the end of this method (by the ESYSTEM_EVENT_LEVEL_POST_UNLOAD event).
|
||||
EBUS_EVENT(AZ::ScriptSystemRequestBus, GarbageCollect);
|
||||
|
||||
// Delete engine resources
|
||||
if (p3DEngine)
|
||||
{
|
||||
p3DEngine->UnloadLevel();
|
||||
}
|
||||
// Force to clean render resources left after deleting all objects and materials.
|
||||
IRenderer* pRenderer = gEnv->pRenderer;
|
||||
if (pRenderer)
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
#include "MiniGUI/MiniMenu.h"
|
||||
#include "MiniGUI/MiniTable.h"
|
||||
#include <IConsole.h>
|
||||
#include <I3DEngine.h>
|
||||
#include <ITimer.h>
|
||||
#include "System.h"
|
||||
|
||||
@@ -853,21 +852,6 @@ void CPerfHUD::SaveStatsCallback([[maybe_unused]] void* data, [[maybe_unused]] b
|
||||
// RENDER CALLBACKS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
void CPerfHUD::DisplayRenderInfoCallback(const Rect& rect)
|
||||
{
|
||||
IMiniGUIPtr pGUI;
|
||||
if (CryCreateClassInstanceForInterface( cryiidof<IMiniGUI>(),pGUI ))
|
||||
{
|
||||
//right aligned display
|
||||
float x = rect.right;
|
||||
float y = rect.top;
|
||||
float step = 13.f;
|
||||
|
||||
gEnv->p3DEngine->DisplayInfo(x, y, step, true);
|
||||
}
|
||||
}*/
|
||||
|
||||
void CPerfHUD::EnableWidget(ICryPerfHUDWidget::EWidgetID id, int mode)
|
||||
{
|
||||
const int nWidgets = m_widgets.size();
|
||||
@@ -1530,26 +1514,6 @@ void CRenderStatsWidget::Update()
|
||||
m_runtimeData.nFwdLights = 0;
|
||||
m_runtimeData.nFwdShadowLights = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
I3DEngine::SObjectsStreamingStatus objStats;
|
||||
gEnv->p3DEngine->GetObjectsStreamingStatus(objStats);
|
||||
|
||||
float fMeshRequiredMB = (float)(objStats.nMemRequired) / (1024 * 1024);
|
||||
sprintf_s(entryBuffer, "Mesh Required: %.2f (%dMB)", fMeshRequiredMB, azlossy_cast<int>(objStats.nMeshPoolSize));
|
||||
if (fMeshRequiredMB < objStats.nMeshPoolSize)
|
||||
{
|
||||
m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM);
|
||||
CryPerfHUDWarning(1.f, "Too Many Geometry: %.2fMB", fMeshRequiredMB);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (gEnv->pRenderer)
|
||||
{
|
||||
@@ -1727,25 +1691,6 @@ CStreamingStatsWidget::CStreamingStatsWidget(IMiniCtrl* pParentMenu, ICryPerfHUD
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CStreamingStatsWidget::Update()
|
||||
{
|
||||
char entryBuffer[CMiniInfoBox::MAX_TEXT_LENGTH] = {0};
|
||||
|
||||
//Clear old entries
|
||||
m_pInfoBox->ClearEntries();
|
||||
|
||||
I3DEngine::SObjectsStreamingStatus objStats;
|
||||
gEnv->p3DEngine->GetObjectsStreamingStatus(objStats);
|
||||
|
||||
float fMeshRequiredMB = (float)(objStats.nMemRequired) / (1024 * 1024);
|
||||
sprintf_s(entryBuffer, "Mesh Required: %.2f (%dMB)", fMeshRequiredMB, objStats.nMeshPoolSize);
|
||||
if (fMeshRequiredMB < objStats.nMeshPoolSize)
|
||||
{
|
||||
m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_NORM, CPerfHUD::TEXT_SIZE_NORM);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pInfoBox->AddEntry(entryBuffer, CPerfHUD::COL_ERROR, CPerfHUD::TEXT_SIZE_NORM);
|
||||
CryPerfHUDWarning(1.f, "Too Many Geometry: %.2fMB", fMeshRequiredMB);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,245 +0,0 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
||||
|
||||
// Description : Visual helper for checking a local memory usage on maps
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H
|
||||
#define CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "../CryCommon/Cry_Geo.h"
|
||||
#include "ILocalMemoryUsage.h"
|
||||
#include "TimeValue.h"
|
||||
|
||||
#define LOCALMEMORY_SECTOR_SIZE 32.f //Size of one sector
|
||||
#define LOCALMEMORY_SECTOR_NR_X 128 //4096 / LOCALMEMORY_SECTOR_SIZE Sector number of the world (x)
|
||||
#define LOCALMEMORY_SECTOR_NR_Y 128 //4096 / LOCALMEMORY_SECTOR_SIZE Sector number of the world (y)
|
||||
#define LOCALMEMORY_SECTOR_PER_PASS 128 //4096 / 32 Sector nr for one calculation pass. Now it is the whole world;
|
||||
|
||||
//Sector number must be = LOCALMEMORY_SECTOR_PER_PASS * n
|
||||
|
||||
#define LOCALMEMORY_COLOR_OK 0, 255, 0
|
||||
#define LOCALMEMORY_COLOR_WARNING 255, 255, 0
|
||||
#define LOCALMEMORY_COLOR_ERROR 255, 0, 0
|
||||
#define LOCALMEMORY_COLOR_TEXTURE 0, 0, 255
|
||||
#define LOCALMEMORY_COLOR_GEOMETRY 0, 0, 0
|
||||
#define LOCALMEMORY_COLOR_BLACK 0, 0, 0, 192
|
||||
#define LOCALMEMORY_FCOLOR_OK 0, 1, 0
|
||||
#define LOCALMEMORY_FCOLOR_WARNING 1, 1, 0
|
||||
#define LOCALMEMORY_FCOLOR_ERROR 1, 0, 0
|
||||
#define LOCALMEMORY_FCOLOR_OTHER 0, 0, 1
|
||||
|
||||
struct IMaterial;
|
||||
struct IStatObj;
|
||||
struct IRenderMesh;
|
||||
struct IRenderNode;
|
||||
struct CRenderChunk;
|
||||
class CCamera;
|
||||
|
||||
#include <VectorMap.h>
|
||||
|
||||
struct CLocalMemoryUsage
|
||||
: public ILocalMemoryUsage
|
||||
{
|
||||
private:
|
||||
|
||||
struct STextureInfo;
|
||||
struct SMaterialInfo;
|
||||
struct SStatObjInfo;
|
||||
|
||||
typedef std__hash_map<INT_PTR, STextureInfo > TTextureMap; // Type: hash map of textures
|
||||
typedef std__hash_map<INT_PTR, SMaterialInfo> TMaterialMap; // Type: hash map of materials
|
||||
typedef std__hash_map<INT_PTR, SStatObjInfo > TStatObjMap; // Type: hash map of stat objects
|
||||
|
||||
//*******************
|
||||
|
||||
struct SResource
|
||||
{
|
||||
CLocalMemoryUsage* m_pLocalMemoryUsage; // Inner pointer to the singleton (we can use gEnv->pLocalMemoryUsage with type cast instead this)
|
||||
|
||||
float m_arrMipFactor[LOCALMEMORY_SECTOR_PER_PASS * LOCALMEMORY_SECTOR_PER_PASS]; // Mipmap factor based on minimum distance of the resource from the sector (bounding box distance)
|
||||
bool m_arrRowDirty[LOCALMEMORY_SECTOR_PER_PASS]; // Dirty flag for m_arrMipFactor rows
|
||||
bool m_used;
|
||||
|
||||
static int m_arrMemoryUsage[LOCALMEMORY_SECTOR_PER_PASS]; // Memory usage of the resource in sectors (last row)
|
||||
static int m_arrPieces[LOCALMEMORY_SECTOR_PER_PASS]; // Pieces nr of the resource in sectors (last row)
|
||||
|
||||
virtual void StartChecking(); // Called every frame first
|
||||
void CheckOnAllSectorsP1(const AABB& bounding, float maxViewDist, float viewDistMultiplierForLOD, float mipFactor); // Calculates the minimum of sector bounding vs renderobject bounding distances
|
||||
|
||||
SResource();
|
||||
virtual void Init(CLocalMemoryUsage* pLocalMemoryUsage);
|
||||
//If we will needed a destructor, it must be virtual!
|
||||
};
|
||||
|
||||
//*******************
|
||||
|
||||
struct STextureInfo
|
||||
: public SResource
|
||||
{
|
||||
ITexture* m_pTexture; // Texture pointer
|
||||
//int m_size; // For later use - Used memory
|
||||
//int m_xSize; // For later use - Texture x size
|
||||
//int m_ySize; // For later use - Texture y size
|
||||
//int m_numMips; // For later use - Number of mip maps
|
||||
|
||||
void CheckOnAllSectorsP2(); // Calculate memory usage using distances
|
||||
|
||||
STextureInfo();
|
||||
~STextureInfo();
|
||||
};
|
||||
|
||||
//*******************
|
||||
|
||||
struct STextureInfoAndTilingFactor
|
||||
{
|
||||
STextureInfo* m_pTextureInfo;
|
||||
float m_tilingFactor;
|
||||
};
|
||||
|
||||
typedef std::vector<STextureInfoAndTilingFactor> TTextureVector; // Type: vector of textures
|
||||
|
||||
struct SMaterialInfo
|
||||
: public SResource
|
||||
{
|
||||
//_smart_ptr<IMaterial> m_pMaterial; // For later use
|
||||
TTextureVector m_textures; // Used textures
|
||||
|
||||
SMaterialInfo();
|
||||
|
||||
void AddTextureInfo(STextureInfoAndTilingFactor texture);// Add a new texture (unique)
|
||||
void CheckOnAllSectorsP2(); // Forward distance informations to textures
|
||||
};
|
||||
|
||||
//*******************
|
||||
|
||||
struct SStatObjInfo
|
||||
: public SResource
|
||||
{
|
||||
int m_streamableContentMemoryUsage; // Total streamable memory usage
|
||||
//IStatObj *m_pStatObj; //TODO kiszedni
|
||||
string m_filePath; // The original file name and path of the StatObj
|
||||
bool m_bSubObject; // Is the original StatObj a subobject?
|
||||
/*
|
||||
int m_lodNr; // For later use
|
||||
int m_vertices;
|
||||
int m_meshSize;
|
||||
int m_physProxySize;
|
||||
int m_physPrimitives;
|
||||
int m_indices;
|
||||
int m_indicesPerLod[MAX_LODS];
|
||||
*/
|
||||
|
||||
SStatObjInfo();
|
||||
void CheckOnAllSectorsP2(); // Calculate memory usage using distances
|
||||
};
|
||||
|
||||
//*******************
|
||||
|
||||
struct SSector
|
||||
{
|
||||
SSector();
|
||||
|
||||
void StartChecking(); // Called every frame first
|
||||
|
||||
int m_memoryUsage_Textures; // Sum of texture memory usage
|
||||
|
||||
int m_memoryUsage_Geometry; // Sum of geometry memory usage
|
||||
};
|
||||
|
||||
//*******************
|
||||
PREFAST_SUPPRESS_WARNING(6262);
|
||||
TTextureMap m_globalTextures; // Hash map of resources: textures
|
||||
PREFAST_SUPPRESS_WARNING(6262);
|
||||
TMaterialMap m_globalMaterials; // Hash map of resources: materials
|
||||
PREFAST_SUPPRESS_WARNING(6262);
|
||||
TStatObjMap m_globalStatObjs; // Hash map of resources: stat objects
|
||||
|
||||
ICVar* m_pStreamCgfPredicitionDistance; // Config: additional object distance for streaming
|
||||
ICVar* m_pDebugDraw; // Config: debug draw mode
|
||||
|
||||
int sys_LocalMemoryTextureLimit; // Config: texture limit for streaming
|
||||
int sys_LocalMemoryGeometryLimit; // Config: stat object geometry limit for streaming
|
||||
int sys_LocalMemoryTextureStreamingSpeedLimit; // Config: texture streaming speed limit (approx)
|
||||
int sys_LocalMemoryGeometryStreamingSpeedLimit; // Config: stat object geometry streaming speed limit (approx)
|
||||
|
||||
float sys_LocalMemoryWarningRatio; // Config: Warning ratio for streaming
|
||||
float sys_LocalMemoryOuterViewDistance; // Config: View distance for debug draw
|
||||
float sys_LocalMemoryInnerViewDistance; // Config: View distance for detailed debug draw
|
||||
|
||||
float sys_LocalMemoryObjectWidth; // Config: Width of the debug object
|
||||
float sys_LocalMemoryObjectHeight; // Config: Height of the debug object
|
||||
int sys_LocalMemoryObjectAlpha; // Config: Color alpha of the debug object
|
||||
|
||||
float sys_LocalMemoryStreamingSpeedObjectLength; // Config: Length of the streaming speed debug object
|
||||
float sys_LocalMemoryStreamingSpeedObjectWidth; // Config: Width of the streaming speed debug object
|
||||
|
||||
float sys_LocalMemoryDiagramWidth; // Config: Width of the diagram
|
||||
|
||||
float sys_LocalMemoryDiagramRadius; // Config: Radius of the diagram
|
||||
float sys_LocalMemoryDiagramDistance; // Config: Distance of the diagram from the main debug object
|
||||
float sys_LocalMemoryDiagramStreamingSpeedRadius; // Config: Radius of the streaming speed diagram
|
||||
float sys_LocalMemoryDiagramStreamingSpeedDistance; // Config: Distance of the streaming speed diagram from the streaming speed debug line
|
||||
int sys_LocalMemoryDiagramAlpha; // Config: Color alpha of the diagram
|
||||
|
||||
int sys_LocalMemoryDrawText; // Config: If != 0, it will draw the numeric values
|
||||
int sys_LocalMemoryLogText; // Config: If != 0, it will log the numeric values
|
||||
|
||||
int sys_LocalMemoryOptimalMSecPerSec; // Config: Optimal calculation time (MSec) per secundum
|
||||
int sys_LocalMemoryMaxMSecBetweenCalls; // Config: Maximal time difference (MSec) between calls
|
||||
|
||||
RectI m_actProcessedSectors; // Processed sectors (now it is the whole world)
|
||||
RectI m_actDrawedSectors; // Processed sectors (now it is the whole world)
|
||||
|
||||
Vec2i m_sectorNr; // Sector x and y number
|
||||
|
||||
float m_AverageUpdateTime; // Avarage Update() time (MSec)
|
||||
CTimeValue m_LastCallTime; // Last call time of Update()
|
||||
|
||||
SSector m_arrSectors[LOCALMEMORY_SECTOR_NR_X * LOCALMEMORY_SECTOR_NR_Y]; // Sectors
|
||||
|
||||
public:
|
||||
|
||||
CLocalMemoryUsage();
|
||||
~CLocalMemoryUsage();
|
||||
|
||||
virtual void OnRender(IRenderer* pRenderer, const CCamera* camera);
|
||||
virtual void OnUpdate();
|
||||
virtual void DeleteGlobalData(); // Deletes the m_globalXXX hash maps
|
||||
|
||||
private:
|
||||
void DeleteUnusedResources(); // Delete the non-used resources (especially StatObjs)
|
||||
void StartChecking(const RectI& actProcessedSectors); // Called every frame first
|
||||
void CollectGeometryP1(); // Calculates the minimum of sector bounding vs renderobject bounding distances
|
||||
|
||||
// Get / create StatObjInfo then run Pass1
|
||||
SStatObjInfo* CheckStatObjP1(IStatObj* pStatObj, IRenderNode* pRenderNode, AABB bounding, float maxViewDist, float scale);
|
||||
//void CollectStatObjInfo_Recursive( SStatObjInfo* statObjInfo, IStatObj *pStatObj );
|
||||
//void CollectGeometryInfo( SStatObjInfo* statObjInfo, IStatObj *pStatObj );
|
||||
|
||||
// Get / create MaterialInfo then run Pass1
|
||||
void CheckMaterialP1(_smart_ptr<IMaterial> pMaterial, AABB bounding, float maxViewDist, float scale, float mipFactor);
|
||||
void CheckChunkMaterialP1(_smart_ptr<IMaterial> pMaterial, AABB bounding, float maxViewDist, float scale, CRenderChunk* pRenderChunk);
|
||||
void CheckMeshMaterialP1(IRenderMesh* pRenderMesh, _smart_ptr<IMaterial> pMaterial, AABB bounding, float maxViewDist, float scale);
|
||||
void CheckStatObjMaterialP1(IStatObj* pStatObj, _smart_ptr<IMaterial> pMaterial, AABB bounding, float maxViewDist, float scale);
|
||||
// Collects textures used by the material
|
||||
void CollectMaterialInfo_Recursive(SMaterialInfo* materialInfo, _smart_ptr<IMaterial> pMaterial);
|
||||
|
||||
// Get / create TextureInfo
|
||||
STextureInfo* GetTextureInfo(ITexture* pTexture);
|
||||
};
|
||||
|
||||
#undef MAX_LODS
|
||||
#endif // CRYINCLUDE_CRYSYSTEM_STATISTICS_LOCALMEMORYUSAGE_H
|
||||
@@ -119,8 +119,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
#include AZ_RESTRICTED_FILE(System_cpp)
|
||||
#endif
|
||||
|
||||
|
||||
#include <I3DEngine.h>
|
||||
#include <IRenderer.h>
|
||||
#include <IMovieSystem.h>
|
||||
#include <ServiceNetwork.h>
|
||||
@@ -131,7 +129,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
#include <ISoftCodeMgr.h>
|
||||
#include "VisRegTest.h"
|
||||
#include <LyShine/ILyShine.h>
|
||||
#include <ITimeOfDay.h>
|
||||
|
||||
#include <LoadScreenBus.h>
|
||||
|
||||
@@ -154,7 +151,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
#include "Serialization/ArchiveHost.h"
|
||||
#include "SystemEventDispatcher.h"
|
||||
#include "ServerThrottle.h"
|
||||
#include "ILocalMemoryUsage.h"
|
||||
#include "ResourceManager.h"
|
||||
#include "HMDBus.h"
|
||||
#include "OverloadSceneManager/OverloadSceneManager.h"
|
||||
@@ -682,15 +678,6 @@ void CSystem::ShutDown()
|
||||
// Shutdown any running VR devices.
|
||||
EBUS_EVENT(AZ::VR::HMDInitRequestBus, Shutdown);
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Clear 3D Engine resources.
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
m_env.p3DEngine->UnloadLevel();
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Shutdown resource manager.
|
||||
m_pResourceManager->Shutdown();
|
||||
|
||||
@@ -706,7 +693,6 @@ void CSystem::ShutDown()
|
||||
SAFE_DELETE(m_env.pServiceNetwork);
|
||||
SAFE_RELEASE(m_env.pLyShine);
|
||||
SAFE_RELEASE(m_env.pCryFont);
|
||||
SAFE_RELEASE(m_env.p3DEngine); // depends on EntitySystem
|
||||
if (m_env.pConsole)
|
||||
{
|
||||
((CXConsole*)m_env.pConsole)->FreeRenderResources();
|
||||
@@ -1231,8 +1217,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
return false;
|
||||
}
|
||||
|
||||
RenderBegin();
|
||||
|
||||
#ifndef EXCLUDE_UPDATE_ON_CONSOLE
|
||||
// do the dedicated sleep earlier than the frame profiler to avoid having it counted
|
||||
if (gEnv->IsDedicated())
|
||||
@@ -1295,11 +1279,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
GetIRemoteConsole()->Update();
|
||||
#endif
|
||||
|
||||
if (gEnv->pLocalMemoryUsage != NULL)
|
||||
{
|
||||
gEnv->pLocalMemoryUsage->OnUpdate();
|
||||
}
|
||||
|
||||
if (!gEnv->IsEditor() && gEnv->pRenderer)
|
||||
{
|
||||
// If the dimensions of the render target change,
|
||||
@@ -1490,11 +1469,6 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
//update time subsystem
|
||||
m_Time.UpdateOnFrameStart();
|
||||
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
m_env.p3DEngine->OnFrameStart();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// update rate limiter for dedicated server
|
||||
if (m_pServerThrottle.get())
|
||||
@@ -1651,7 +1625,7 @@ bool CSystem::UpdatePreTickBus(int updateFlags, int nPauseMode)
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode)
|
||||
bool CSystem::UpdatePostTickBus(int updateFlags, int /*nPauseMode*/)
|
||||
{
|
||||
CTimeValue updateStart = gEnv->pTimer->GetAsyncTime();
|
||||
|
||||
@@ -1663,44 +1637,6 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode)
|
||||
UpdateMovieSystem(updateFlags, fMovieFrameTime, false);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//update process (3D engine)
|
||||
if (!(updateFlags & ESYSUPDATE_EDITOR) && !m_bNoUpdate && m_env.p3DEngine)
|
||||
{
|
||||
FRAME_PROFILER("SysUpdate:Update3DEngine", this, PROFILE_SYSTEM);
|
||||
|
||||
if (ITimeOfDay* pTOD = m_env.p3DEngine->GetTimeOfDay())
|
||||
{
|
||||
pTOD->Tick();
|
||||
}
|
||||
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
m_env.p3DEngine->Tick(); // clear per frame temp data
|
||||
}
|
||||
if (m_pProcess && (m_pProcess->GetFlags() & PROC_3DENGINE))
|
||||
{
|
||||
if ((nPauseMode != 1))
|
||||
{
|
||||
if (!IsEquivalent(m_ViewCamera.GetPosition(), Vec3(0, 0, 0), VEC_EPSILON))
|
||||
{
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
// m_env.p3DEngine->SetCamera(m_ViewCamera);
|
||||
m_pProcess->Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_pProcess)
|
||||
{
|
||||
m_pProcess->Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//update sound system part 2
|
||||
if (!g_cvars.sys_deferAudioUpdateOptim && !m_bNoUpdate)
|
||||
@@ -1748,41 +1684,8 @@ bool CSystem::UpdatePostTickBus(int updateFlags, int nPauseMode)
|
||||
gEnv->pCryPak->DisableRuntimeFileAccess(true);
|
||||
}
|
||||
|
||||
// If it's in editing mode (in editor) the render is done in RenderViewport so we skip rendering here.
|
||||
if (!gEnv->IsEditing() && gEnv->pRenderer && gEnv->p3DEngine)
|
||||
{
|
||||
if (GetIViewSystem())
|
||||
{
|
||||
GetIViewSystem()->Update(min(gEnv->pTimer->GetFrameTime(), 0.1f));
|
||||
}
|
||||
|
||||
// Begin occlusion job after setting the correct camera.
|
||||
gEnv->p3DEngine->PrepareOcclusion(GetViewCamera());
|
||||
|
||||
CrySystemNotificationBus::Broadcast(&CrySystemNotifications::OnPreRender);
|
||||
|
||||
// Also broadcast for anyone else that needs to draw global debug to do so now
|
||||
AzFramework::DebugDisplayEventBus::Broadcast(&AzFramework::DebugDisplayEvents::DrawGlobalDebugInfo);
|
||||
|
||||
Render();
|
||||
|
||||
gEnv->p3DEngine->EndOcclusion();
|
||||
|
||||
CrySystemNotificationBus::Broadcast(&CrySystemNotifications::OnPostRender);
|
||||
|
||||
RenderEnd();
|
||||
|
||||
gEnv->p3DEngine->SyncProcessStreamingUpdate();
|
||||
|
||||
if (NeedDoWorkDuringOcclusionChecks())
|
||||
{
|
||||
DoWorkDuringOcclusionChecks();
|
||||
}
|
||||
|
||||
// Sync the work that must be done in the main thread by the end of frame.
|
||||
gEnv->pRenderer->GetGenerateShadowRendItemJobExecutor()->WaitForCompletion();
|
||||
gEnv->pRenderer->GetGenerateRendItemJobExecutor()->WaitForCompletion();
|
||||
}
|
||||
// Also broadcast for anyone else that needs to draw global debug to do so now
|
||||
AzFramework::DebugDisplayEventBus::Broadcast(&AzFramework::DebugDisplayEvents::DrawGlobalDebugInfo);
|
||||
|
||||
return !IsQuitting();
|
||||
}
|
||||
|
||||
@@ -408,13 +408,6 @@ public:
|
||||
virtual void DoWorkDuringOcclusionChecks();
|
||||
virtual bool NeedDoWorkDuringOcclusionChecks() { return m_bNeedDoWorkDuringOcclusionChecks; }
|
||||
|
||||
//! Begin rendering frame.
|
||||
void RenderBegin();
|
||||
//! Render subsystems.
|
||||
void Render();
|
||||
//! End rendering frame and swap back buffer.
|
||||
void RenderEnd(bool bRenderStats = true, bool bMainWindow = true);
|
||||
|
||||
//Called when the renderer finishes rendering the scene
|
||||
void OnScene3DEnd() override;
|
||||
|
||||
@@ -429,11 +422,6 @@ public:
|
||||
//! Update screen and call some important tick functions during loading.
|
||||
void SynchronousLoadingTick(const char* pFunc, int line);
|
||||
|
||||
//! Renders the statistics; this is called from RenderEnd, but if the
|
||||
//! Host application (Editor) doesn't employ the Render cycle in ISystem,
|
||||
//! it may call this method to render the essential statistics
|
||||
void RenderStatistics() override;
|
||||
|
||||
uint32 GetUsedMemory();
|
||||
|
||||
virtual void DumpMemoryUsageStatistics(bool bUseKB);
|
||||
@@ -469,7 +457,6 @@ public:
|
||||
AZ::IO::IArchive* GetIPak() { return m_env.pCryPak; };
|
||||
IConsole* GetIConsole() { return m_env.pConsole; };
|
||||
IRemoteConsole* GetIRemoteConsole();
|
||||
I3DEngine* GetI3DEngine(){ return m_env.p3DEngine; }
|
||||
IMovieSystem* GetIMovieSystem() { return m_env.pMovieSystem; };
|
||||
IMemoryManager* GetIMemoryManager(){ return m_pMemoryManager; }
|
||||
IThreadManager* GetIThreadManager() override {return m_env.pThreadManager; }
|
||||
@@ -696,9 +683,6 @@ private:
|
||||
void CreateRendererVars(const SSystemInitParams& startupParams);
|
||||
void CreateSystemVars();
|
||||
void CreateAudioVars();
|
||||
void RenderStats();
|
||||
void RenderOverscanBorders();
|
||||
void RenderMemStats();
|
||||
|
||||
AZStd::unique_ptr<AZ::DynamicModuleHandle> LoadDLL(const char* dllName);
|
||||
|
||||
|
||||
@@ -86,7 +86,6 @@
|
||||
|
||||
#endif //WIN32
|
||||
|
||||
#include <I3DEngine.h>
|
||||
#include <IRenderer.h>
|
||||
#include <AzCore/IO/FileIO.h>
|
||||
#include <IMovieSystem.h>
|
||||
@@ -107,7 +106,6 @@
|
||||
#include "PhysRenderer.h"
|
||||
#include "LocalizedStringManager.h"
|
||||
#include "SystemEventDispatcher.h"
|
||||
#include "Statistics/LocalMemoryUsage.h"
|
||||
#include "ThreadConfigManager.h"
|
||||
#include "Validator.h"
|
||||
#include "ServerThrottle.h"
|
||||
@@ -768,11 +766,6 @@ static void LoadDetectedSpec(ICVar* pVar)
|
||||
|
||||
GetISystem()->SetConfigSpec(static_cast<ESystemConfigSpec>(spec), platform, false);
|
||||
|
||||
if (gEnv->p3DEngine)
|
||||
{
|
||||
gEnv->p3DEngine->GetMaterialManager()->RefreshMaterialRuntime();
|
||||
}
|
||||
|
||||
no_recursive = false;
|
||||
}
|
||||
|
||||
@@ -2788,12 +2781,6 @@ AZ_POP_DISABLE_WARNING
|
||||
m_env.pRenderer->TryFlush();
|
||||
}
|
||||
|
||||
#if !defined(RELEASE)
|
||||
m_env.pLocalMemoryUsage = new CLocalMemoryUsage();
|
||||
#else
|
||||
m_env.pLocalMemoryUsage = nullptr;
|
||||
#endif
|
||||
|
||||
if (g_cvars.sys_float_exceptions > 0)
|
||||
{
|
||||
if (g_cvars.sys_float_exceptions == 3 && gEnv->IsEditor()) // Turn off float exceptions in editor if sys_float_exceptions = 3
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
#include <IProcess.h>
|
||||
#include "Log.h"
|
||||
#include "XConsole.h"
|
||||
#include <I3DEngine.h>
|
||||
#include <CryLibrary.h>
|
||||
#include "PhysRenderer.h"
|
||||
#include <IMovieSystem.h>
|
||||
@@ -222,92 +221,6 @@ void CSystem::CreateRendererVars(const SSystemInitParams& startupParams)
|
||||
"Usage: r_OverscanBordersDrawDebugView [0=off/1=show]");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::RenderBegin()
|
||||
{
|
||||
FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled);
|
||||
|
||||
if (m_bIgnoreUpdates)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool rndAvail = m_env.pRenderer != 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//start the rendering pipeline
|
||||
if (rndAvail)
|
||||
{
|
||||
m_env.pRenderer->BeginFrame();
|
||||
}
|
||||
|
||||
gEnv->nMainFrameID = (rndAvail) ? m_env.pRenderer->GetFrameID(false) : 0;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::RenderEnd([[maybe_unused]] bool bRenderStats, bool bMainWindow)
|
||||
{
|
||||
{
|
||||
FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled);
|
||||
|
||||
if (m_bIgnoreUpdates)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_env.pRenderer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (bMainWindow) // we don't do this in UI Editor window for example
|
||||
{
|
||||
#if !defined (_RELEASE)
|
||||
// Flush render data and swap buffers.
|
||||
m_env.pRenderer->RenderDebug(bRenderStats);
|
||||
#endif
|
||||
|
||||
#if defined(USE_PERFHUD)
|
||||
if (m_pPerfHUD)
|
||||
{
|
||||
m_pPerfHUD->Draw();
|
||||
}
|
||||
if (m_pMiniGUI)
|
||||
{
|
||||
m_pMiniGUI->Draw();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!gEnv->pSystem->GetILevelSystem() || !gEnv->pSystem->GetILevelSystem()->IsLevelLoaded())
|
||||
{
|
||||
IConsole* console = GetIConsole();
|
||||
|
||||
//Same goes for the console. When no level is loaded, it's okay to render it outside of the renderer
|
||||
//so that users can load maps or change settings.
|
||||
if (console != nullptr)
|
||||
{
|
||||
console->Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_env.pRenderer->ForceGC(); // XXX Rename this
|
||||
m_env.pRenderer->EndFrame();
|
||||
|
||||
|
||||
if (IConsole* pConsole = GetIConsole())
|
||||
{
|
||||
// if we have pending cvar calculation, execute it here
|
||||
// since we know cvars will be correct here after ->EndFrame().
|
||||
if (!pConsole->IsHashCalculated())
|
||||
{
|
||||
pConsole->CalcCheatVarHash();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CSystem::OnScene3DEnd()
|
||||
{
|
||||
//Render Console
|
||||
@@ -391,231 +304,3 @@ void CSystem::DisplayErrorMessage(const char* acMessage,
|
||||
#endif
|
||||
m_ErrorMessages.push_back(message);
|
||||
}
|
||||
|
||||
//! Renders the statistics; this is called from RenderEnd, but if the
|
||||
//! Host application (Editor) doesn't employ the Render cycle in ISystem,
|
||||
//! it may call this method to render the essential statistics
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::RenderStatistics()
|
||||
{
|
||||
RenderStats();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
void CSystem::Render()
|
||||
{
|
||||
if (m_bIgnoreUpdates)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//check what is the current process
|
||||
if (!m_pProcess)
|
||||
{
|
||||
return; //should never happen
|
||||
}
|
||||
//check if the game is in pause or
|
||||
//in menu mode
|
||||
//bool bPause=false;
|
||||
//if (m_pProcess->GetFlags() & PROC_MENU)
|
||||
// bPause=true;
|
||||
|
||||
FUNCTION_PROFILER_FAST(GetISystem(), PROFILE_SYSTEM, g_bProfilerEnabled);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//draw
|
||||
m_env.p3DEngine->PreWorldStreamUpdate(m_ViewCamera);
|
||||
|
||||
if (m_pProcess)
|
||||
{
|
||||
if (m_pProcess->GetFlags() & PROC_3DENGINE)
|
||||
{
|
||||
if (!gEnv->IsEditing()) // Editor calls it's own rendering update
|
||||
{
|
||||
if (m_env.p3DEngine && !m_env.IsFMVPlaying())
|
||||
{
|
||||
if (!IsEquivalent(m_ViewCamera.GetPosition(), Vec3(0, 0, 0), VEC_EPSILON) || // never pass undefined camera to p3DEngine->RenderWorld()
|
||||
gEnv->IsDedicated() || (gEnv->pRenderer && gEnv->pRenderer->IsPost3DRendererEnabled()))
|
||||
{
|
||||
GetIRenderer()->SetViewport(0, 0, GetIRenderer()->GetWidth(), GetIRenderer()->GetHeight());
|
||||
m_env.p3DEngine->RenderWorld(SHDF_ALLOW_WATER | SHDF_ALLOWPOSTPROCESS | SHDF_ALLOWHDR | SHDF_ZPASS | SHDF_ALLOW_AO, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_ViewCamera), __FUNCTION__);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gEnv->pRenderer)
|
||||
{
|
||||
// force rendering of black screen to be sure we don't only render the clear color (which is the fog color by default)
|
||||
gEnv->pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST);
|
||||
gEnv->pRenderer->Draw2dImage(0, 0, 800, 600, -1, 0.0f, 0.0f, 1.0f, 1.0f, 0.f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f, 0.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
#if !defined(_RELEASE)
|
||||
if (m_pVisRegTest)
|
||||
{
|
||||
m_pVisRegTest->AfterRender();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (m_env.pMovieSystem)
|
||||
{
|
||||
m_env.pMovieSystem->Render();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GetIRenderer()->SetViewport(0, 0, GetIRenderer()->GetWidth(), GetIRenderer()->GetHeight());
|
||||
m_pProcess->RenderWorld(SHDF_ALLOW_WATER | SHDF_ALLOWPOSTPROCESS | SHDF_ALLOWHDR | SHDF_ZPASS | SHDF_ALLOW_AO, SRenderingPassInfo::CreateGeneralPassRenderingInfo(m_ViewCamera), __FUNCTION__);
|
||||
}
|
||||
}
|
||||
|
||||
m_env.p3DEngine->WorldStreamUpdate();
|
||||
|
||||
gEnv->pRenderer->SwitchToNativeResolutionBackbuffer();
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSystem::RenderStats()
|
||||
{
|
||||
#if defined(ENABLE_PROFILING_CODE)
|
||||
#ifndef _RELEASE
|
||||
// if we rendered an error message on screen during the last frame, then sleep now
|
||||
// to force hard stall for 3sec
|
||||
if (m_bHasRenderedErrorMessage && !gEnv->IsEditor() && !IsLoading())
|
||||
{
|
||||
// DO NOT REMOVE OR COMMENT THIS OUT!
|
||||
// If you hit this, then you most likely have invalid (synchronous) file accesses
|
||||
// which must be fixed in order to not stall the entire game.
|
||||
Sleep(3000);
|
||||
m_bHasRenderedErrorMessage = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// render info messages on screen
|
||||
float fTextPosX = 5.0f;
|
||||
float fTextPosY = -10;
|
||||
float fTextStepY = 13;
|
||||
|
||||
float fFrameTime = gEnv->pTimer->GetRealFrameTime();
|
||||
TErrorMessages::iterator itnext;
|
||||
for (TErrorMessages::iterator it = m_ErrorMessages.begin(); it != m_ErrorMessages.end(); it = itnext)
|
||||
{
|
||||
itnext = it;
|
||||
++itnext;
|
||||
SErrorMessage& message = *it;
|
||||
|
||||
SDrawTextInfo ti;
|
||||
ti.flags = eDrawText_FixedSize | eDrawText_2D | eDrawText_Monospace;
|
||||
memcpy(ti.color, message.m_Color, 4 * sizeof(float));
|
||||
ti.xscale = ti.yscale = 1.4f;
|
||||
m_env.pRenderer->DrawTextQueued(Vec3(fTextPosX, fTextPosY += fTextStepY, 1.0f), ti, message.m_Message.c_str());
|
||||
|
||||
if (!IsLoading())
|
||||
{
|
||||
message.m_fTimeToShow -= fFrameTime;
|
||||
}
|
||||
|
||||
if (message.m_HardFailure)
|
||||
{
|
||||
m_bHasRenderedErrorMessage = true;
|
||||
}
|
||||
|
||||
if (message.m_fTimeToShow < 0.0f)
|
||||
{
|
||||
m_ErrorMessages.erase(it);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!m_env.pConsole)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef _RELEASE
|
||||
if (m_rOverscanBordersDrawDebugView)
|
||||
{
|
||||
RenderOverscanBorders();
|
||||
}
|
||||
#endif
|
||||
|
||||
int iDisplayInfo = m_rDisplayInfo->GetIVal();
|
||||
if (iDisplayInfo == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw engine stats
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
// Draw 3dengine stats and get last text cursor position
|
||||
float nTextPosX = 101 - 20, nTextPosY = -2, nTextStepY = 3;
|
||||
m_env.p3DEngine->DisplayInfo(nTextPosX, nTextPosY, nTextStepY, iDisplayInfo != 1);
|
||||
|
||||
// Dump Open 3D Engine CPU and GPU memory statistics to screen
|
||||
m_env.p3DEngine->DisplayMemoryStatistics();
|
||||
|
||||
#if defined(ENABLE_LW_PROFILERS)
|
||||
if (m_rDisplayInfo->GetIVal() == 2)
|
||||
{
|
||||
m_env.pRenderer->TextToScreen(nTextPosX, nTextPosY += nTextStepY, "SysMem %.1f mb",
|
||||
float(DumpMMStats(false)) / 1024.f);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
for (int i = 0; i < NUM_POOLS; ++i)
|
||||
{
|
||||
int used = (g_pPakHeap->m_iBigPoolUsed[i] ? (int)g_pPakHeap->m_iBigPoolSize[i] : 0);
|
||||
int size = (int)g_pPakHeap->m_iBigPoolSize[i];
|
||||
float fC1[4] = {1, 1, 0, 1};
|
||||
m_env.pRenderer->Draw2dLabel(10, 100.0f + i * 16, 2.1f, fC1, false, "BigPool %d: %d bytes of %d bytes used", i, used, size);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void CSystem::RenderOverscanBorders()
|
||||
{
|
||||
#ifndef _RELEASE
|
||||
|
||||
if (m_env.pRenderer && m_rOverscanBordersDrawDebugView)
|
||||
{
|
||||
int iOverscanBordersDrawDebugView = m_rOverscanBordersDrawDebugView->GetIVal();
|
||||
if (iOverscanBordersDrawDebugView)
|
||||
{
|
||||
const int texId = -1;
|
||||
const float uv = 0.0f;
|
||||
const float rot = 0.0f;
|
||||
const int whiteTextureId = m_env.pRenderer->GetWhiteTextureId();
|
||||
|
||||
const float r = 1.0f;
|
||||
const float g = 1.0f;
|
||||
const float b = 1.0f;
|
||||
const float a = 0.2f;
|
||||
|
||||
Vec2 overscanBorders = Vec2(0.0f, 0.0f);
|
||||
m_env.pRenderer->EF_Query(EFQ_OverscanBorders, overscanBorders);
|
||||
|
||||
const float overscanBorderWidth = overscanBorders.x * VIRTUAL_SCREEN_WIDTH;
|
||||
const float overscanBorderHeight = overscanBorders.y * VIRTUAL_SCREEN_HEIGHT;
|
||||
|
||||
const float xPos = overscanBorderWidth;
|
||||
const float yPos = overscanBorderHeight;
|
||||
const float width = VIRTUAL_SCREEN_WIDTH - (2.0f * overscanBorderWidth);
|
||||
const float height = VIRTUAL_SCREEN_HEIGHT - (2.0f * overscanBorderHeight);
|
||||
|
||||
m_env.pRenderer->SetState(GS_BLSRC_SRCALPHA | GS_BLDST_ONEMINUSSRCALPHA | GS_NODEPTHTEST);
|
||||
m_env.pRenderer->Draw2dImage(xPos, yPos,
|
||||
width, height,
|
||||
whiteTextureId,
|
||||
uv, uv, uv, uv,
|
||||
rot,
|
||||
r, g, b, a);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
#include "System.h"
|
||||
#include <time.h>
|
||||
|
||||
#include <I3DEngine.h>
|
||||
#include <IRenderer.h>
|
||||
#include <IMovieSystem.h>
|
||||
#include <ILog.h>
|
||||
@@ -302,23 +301,6 @@ void CSystem::CollectMemStats (ICrySizer* pSizer, MemStatsPurposeEnum nPurpose,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (m_env.p3DEngine)
|
||||
{
|
||||
SIZER_COMPONENT_NAME(pSizer, "Cry3DEngine");
|
||||
{
|
||||
m_env.p3DEngine->GetMemoryUsage (pSizer);
|
||||
{
|
||||
SIZER_COMPONENT_NAME (pSizer, "$Allocations waste");
|
||||
const SmallModuleInfo* info = FindModuleInfo(stats, "Cry3DEngine.dll");
|
||||
if (info)
|
||||
{
|
||||
pSizer->AddObject(info, info->memInfo.allocated - info->memInfo.requested);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_env.pRenderer)
|
||||
{
|
||||
SIZER_COMPONENT_NAME(pSizer, "CryRenderer");
|
||||
|
||||
@@ -98,7 +98,7 @@ void CView::Update(float frameTime, bool isActive)
|
||||
|
||||
//see if the view have to use a custom near clipping plane
|
||||
const float nearPlane = (m_viewParams.nearplane >= CAMERA_MIN_NEAR) ? (m_viewParams.nearplane) : fNearZ;
|
||||
const float farPlane = (m_viewParams.farplane > 0.f) ? m_viewParams.farplane : gEnv->p3DEngine->GetMaxViewDistance();
|
||||
const float farPlane = (m_viewParams.farplane > 0.f) ? m_viewParams.farplane : DEFAULT_FAR;
|
||||
float fov = (m_viewParams.fov < 0.001f) ? DEFAULT_FOV : m_viewParams.fov;
|
||||
|
||||
// [VR] specific
|
||||
|
||||
@@ -533,11 +533,6 @@ void CViewSystem::BeginCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned l
|
||||
{
|
||||
m_cutsceneCount++;
|
||||
|
||||
if (m_cutsceneCount == 1)
|
||||
{
|
||||
gEnv->p3DEngine->ResetPostEffects();
|
||||
}
|
||||
|
||||
VS_CALL_LISTENERS(OnBeginCutScene(pSeq, bResetFX));
|
||||
}
|
||||
|
||||
@@ -546,11 +541,6 @@ void CViewSystem::EndCutScene(IAnimSequence* pSeq, [[maybe_unused]] unsigned lon
|
||||
{
|
||||
m_cutsceneCount -= (m_cutsceneCount > 0);
|
||||
|
||||
if (m_cutsceneCount == 0)
|
||||
{
|
||||
gEnv->p3DEngine->ResetPostEffects();
|
||||
}
|
||||
|
||||
ClearCutsceneViews();
|
||||
|
||||
VS_CALL_LISTENERS(OnEndCutScene(pSeq));
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "VisRegTest.h"
|
||||
|
||||
#include "ISystem.h"
|
||||
#include "I3DEngine.h"
|
||||
#include "IRenderer.h"
|
||||
#include "IConsole.h"
|
||||
#include "ITimer.h"
|
||||
|
||||
@@ -57,7 +57,6 @@ set(FILES
|
||||
UnixConsole.h
|
||||
SystemInit.h
|
||||
Serialization/MemoryReader.h
|
||||
Statistics/LocalMemoryUsage.h
|
||||
MemoryFragmentationProfiler.h
|
||||
XML/ReadWriteXMLSink.h
|
||||
Serialization/ArchiveHost.h
|
||||
@@ -151,7 +150,6 @@ set(FILES
|
||||
MiniGUI/MiniInfoBox.h
|
||||
MiniGUI/MiniMenu.h
|
||||
MiniGUI/MiniTable.h
|
||||
Statistics/LocalMemoryUsage.cpp
|
||||
ZLibCompressor.cpp
|
||||
ZLibCompressor.h
|
||||
SoftCode/SoftCodeMgr.cpp
|
||||
|
||||
@@ -142,27 +142,44 @@ namespace AZ
|
||||
void SetBasis(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ);
|
||||
//! @}
|
||||
|
||||
Matrix3x3 operator*(const Matrix3x3& rhs) const;
|
||||
|
||||
//! Calculates (this->GetTranspose() * rhs).
|
||||
Matrix3x3 TransposedMultiply(const Matrix3x3& rhs) const;
|
||||
|
||||
//! Post-multiplies the matrix by a vector.
|
||||
Vector3 operator*(const Vector3& rhs) const;
|
||||
|
||||
Matrix3x3 operator+(const Matrix3x3& rhs) const;
|
||||
Matrix3x3 operator-(const Matrix3x3& rhs) const;
|
||||
|
||||
Matrix3x3 operator*(float multiplier) const;
|
||||
Matrix3x3 operator/(float divisor) const;
|
||||
|
||||
Matrix3x3 operator-() const;
|
||||
|
||||
Matrix3x3& operator*=(const Matrix3x3& rhs);
|
||||
//! Operator for matrix-matrix addition.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x3 operator+(const Matrix3x3& rhs) const;
|
||||
Matrix3x3& operator+=(const Matrix3x3& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for matrix-matrix substraction.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x3 operator-(const Matrix3x3& rhs) const;
|
||||
Matrix3x3& operator-=(const Matrix3x3& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for matrix-matrix multiplication.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x3 operator*(const Matrix3x3& rhs) const;
|
||||
Matrix3x3& operator*=(const Matrix3x3& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for multiplying all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x3 operator*(float multiplier) const;
|
||||
Matrix3x3& operator*=(float multiplier);
|
||||
//! @}
|
||||
|
||||
//! Operator for dividing all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x3 operator/(float divisor) const;
|
||||
Matrix3x3& operator/=(float divisor);
|
||||
//! @}
|
||||
|
||||
//! Operator for negating all matrix's elements
|
||||
[[nodiscard]] Matrix3x3 operator-() const;
|
||||
|
||||
bool operator==(const Matrix3x3& rhs) const;
|
||||
bool operator!=(const Matrix3x3& rhs) const;
|
||||
@@ -187,7 +204,10 @@ namespace AZ
|
||||
//! @}
|
||||
|
||||
//! Gets the scale part of the transformation, i.e. the length of the scale components.
|
||||
Vector3 RetrieveScale() const;
|
||||
[[nodiscard]] Vector3 RetrieveScale() const;
|
||||
|
||||
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
|
||||
[[nodiscard]] Vector3 RetrieveScaleSq() const;
|
||||
|
||||
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
|
||||
Vector3 ExtractScale();
|
||||
@@ -195,6 +215,9 @@ namespace AZ
|
||||
//! Quick multiplication by a scale matrix, equivalent to m*=Matrix3x3::CreateScale(scale).
|
||||
void MultiplyByScale(const Vector3& scale);
|
||||
|
||||
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
|
||||
[[nodiscard]] Matrix3x3 GetReciprocalScaled() const;
|
||||
|
||||
//! Polar decomposition, M=U*H, U is orthogonal (unitary) and H is symmetric (hermitian).
|
||||
//! This function returns the orthogonal part only
|
||||
Matrix3x3 GetPolarDecomposition() const;
|
||||
@@ -241,7 +264,9 @@ namespace AZ
|
||||
//! Note that this is not the usual multiplication order for transformations.
|
||||
Vector3& operator*=(Vector3& lhs, const Matrix3x3& rhs);
|
||||
|
||||
//! Pre-multiplies the matrix by a scalar.
|
||||
Matrix3x3 operator*(float lhs, const Matrix3x3& rhs);
|
||||
}
|
||||
|
||||
} // namespace AZ
|
||||
|
||||
#include <AzCore/Math/Matrix3x3.inl>
|
||||
|
||||
@@ -392,14 +392,6 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
|
||||
{
|
||||
Matrix3x3 result;
|
||||
Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::TransposedMultiply(const Matrix3x3& rhs) const
|
||||
{
|
||||
Matrix3x3 result;
|
||||
@@ -416,51 +408,12 @@ namespace AZ
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator+(const Matrix3x3& rhs) const
|
||||
{
|
||||
return Matrix3x3(Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
|
||||
{
|
||||
return Matrix3x3(Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
|
||||
{
|
||||
const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
|
||||
return Matrix3x3(Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec)
|
||||
, Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec)
|
||||
, Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
|
||||
{
|
||||
const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
|
||||
return Matrix3x3(Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec)
|
||||
, Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec)
|
||||
, Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
|
||||
{
|
||||
const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
|
||||
return Matrix3x3(Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue())
|
||||
, Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue())
|
||||
, Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue()));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
|
||||
{
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
return Matrix3x3
|
||||
(
|
||||
Simd::Vec3::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec3::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec3::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -471,6 +424,17 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-(const Matrix3x3& rhs) const
|
||||
{
|
||||
return Matrix3x3
|
||||
(
|
||||
Simd::Vec3::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec3::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec3::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator-=(const Matrix3x3& rhs)
|
||||
{
|
||||
*this = *this - rhs;
|
||||
@@ -478,6 +442,33 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(const Matrix3x3& rhs) const
|
||||
{
|
||||
Matrix3x3 result;
|
||||
Simd::Vec3::Mat3x3Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(const Matrix3x3& rhs)
|
||||
{
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator*(float multiplier) const
|
||||
{
|
||||
const Simd::Vec3::FloatType mulVec = Simd::Vec3::Splat(multiplier);
|
||||
return Matrix3x3
|
||||
(
|
||||
Simd::Vec3::Mul(m_rows[0].GetSimdValue(), mulVec),
|
||||
Simd::Vec3::Mul(m_rows[1].GetSimdValue(), mulVec),
|
||||
Simd::Vec3::Mul(m_rows[2].GetSimdValue(), mulVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator*=(float multiplier)
|
||||
{
|
||||
*this = *this * multiplier;
|
||||
@@ -485,6 +476,18 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator/(float divisor) const
|
||||
{
|
||||
const Simd::Vec3::FloatType divVec = Simd::Vec3::Splat(divisor);
|
||||
return Matrix3x3
|
||||
(
|
||||
Simd::Vec3::Div(m_rows[0].GetSimdValue(), divVec),
|
||||
Simd::Vec3::Div(m_rows[1].GetSimdValue(), divVec),
|
||||
Simd::Vec3::Div(m_rows[2].GetSimdValue(), divVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3& Matrix3x3::operator/=(float divisor)
|
||||
{
|
||||
*this = *this / divisor;
|
||||
@@ -492,6 +495,18 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::operator-() const
|
||||
{
|
||||
const Simd::Vec3::FloatType zeroVec = Simd::Vec3::ZeroFloat();
|
||||
return Matrix3x3
|
||||
(
|
||||
Simd::Vec3::Sub(zeroVec, m_rows[0].GetSimdValue()),
|
||||
Simd::Vec3::Sub(zeroVec, m_rows[1].GetSimdValue()),
|
||||
Simd::Vec3::Sub(zeroVec, m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE bool Matrix3x3::operator==(const Matrix3x3& rhs) const
|
||||
{
|
||||
return (Simd::Vec3::CmpAllEq(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
@@ -552,6 +567,12 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix3x3::RetrieveScaleSq() const
|
||||
{
|
||||
return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix3x3::ExtractScale()
|
||||
{
|
||||
const Vector3 x = GetBasisX();
|
||||
@@ -584,6 +605,14 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 Matrix3x3::GetReciprocalScaled() const
|
||||
{
|
||||
Matrix3x3 result = *this;
|
||||
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE void Matrix3x3::GetPolarDecomposition(Matrix3x3* orthogonalOut, Matrix3x3* symmetricOut) const
|
||||
{
|
||||
*orthogonalOut = GetPolarDecomposition();
|
||||
@@ -679,8 +708,6 @@ namespace AZ
|
||||
|
||||
AZ_MATH_INLINE Matrix3x3 operator*(float lhs, const Matrix3x3& rhs)
|
||||
{
|
||||
const Simd::Vec3::FloatType lhsVec = Simd::Vec3::Splat(lhs);
|
||||
const Simd::Vec3::FloatType* rows = rhs.GetSimdValues();
|
||||
return Matrix3x3(Simd::Vec3::Mul(lhsVec, rows[0]), Simd::Vec3::Mul(lhsVec, rows[1]), Simd::Vec3::Mul(lhsVec, rows[2]));
|
||||
return rhs * lhs;
|
||||
}
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
@@ -225,23 +225,38 @@ namespace AZ
|
||||
//! Sets the three basis vectors and the translation.
|
||||
void SetBasisAndTranslation(const Vector3& basisX, const Vector3& basisY, const Vector3& basisZ, const Vector3& translation);
|
||||
|
||||
//! Operator for matrix-matrix multiplication.
|
||||
[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
|
||||
|
||||
//! Compound assignment operator for matrix-matrix multiplication.
|
||||
Matrix3x4& operator*=(const Matrix3x4& rhs);
|
||||
|
||||
//! Operator for matrix-matrix addition.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x4 operator+(const Matrix3x4& rhs) const;
|
||||
|
||||
//! Compound assignment operator for matrix-matrix addition.
|
||||
Matrix3x4& operator+=(const Matrix3x4& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for matrix-matrix substraction.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x4 operator-(const Matrix3x4& rhs) const;
|
||||
Matrix3x4& operator-=(const Matrix3x4& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for matrix-matrix multiplication.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x4 operator*(const Matrix3x4& rhs) const;
|
||||
Matrix3x4& operator*=(const Matrix3x4& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for multiplying all matrix's elements with a scalar
|
||||
[[nodiscard]] Matrix3x4 operator*(float scalar) const;
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x4 operator*(float multiplier) const;
|
||||
Matrix3x4& operator*=(float multiplier);
|
||||
//! @}
|
||||
|
||||
//! Compound assignment operator for multiplying all matrix's elements with a scalar
|
||||
Matrix3x4& operator*=(float scalar);
|
||||
//! Operator for dividing all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix3x4 operator/(float divisor) const;
|
||||
Matrix3x4& operator/=(float divisor);
|
||||
//! @}
|
||||
|
||||
//! Operator for negating all matrix's elements
|
||||
[[nodiscard]] Matrix3x4 operator-() const;
|
||||
|
||||
//! Operator for transforming a Vector3.
|
||||
[[nodiscard]] Vector3 operator*(const Vector3& rhs) const;
|
||||
@@ -353,6 +368,10 @@ namespace AZ
|
||||
|
||||
Vector4 m_rows[RowCount];
|
||||
};
|
||||
|
||||
//! Pre-multiplies the matrix by a scalar.
|
||||
Matrix3x4 operator*(float lhs, const Matrix3x4& rhs);
|
||||
|
||||
} // namespace AZ
|
||||
|
||||
#include <AzCore/Math/Matrix3x4.inl>
|
||||
|
||||
@@ -472,21 +472,6 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(const Matrix3x4& rhs) const
|
||||
{
|
||||
Matrix3x4 result;
|
||||
Simd::Vec4::Mat3x4Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(const Matrix3x4& rhs)
|
||||
{
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator+(const Matrix3x4& rhs) const
|
||||
{
|
||||
return Matrix3x4
|
||||
@@ -505,25 +490,89 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(float scalar) const
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-(const Matrix3x4& rhs) const
|
||||
{
|
||||
const Vector4 vector4Scalar(scalar);
|
||||
return Matrix3x4
|
||||
(
|
||||
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), vector4Scalar.GetSimdValue()),
|
||||
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), vector4Scalar.GetSimdValue()),
|
||||
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), vector4Scalar.GetSimdValue())
|
||||
Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(float scalar)
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator-=(const Matrix3x4& rhs)
|
||||
{
|
||||
*this = *this * scalar;
|
||||
*this = *this - rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(const Matrix3x4& rhs) const
|
||||
{
|
||||
Matrix3x4 result;
|
||||
Simd::Vec4::Mat3x4Multiply(GetSimdValues(), rhs.GetSimdValues(), result.GetSimdValues());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(const Matrix3x4& rhs)
|
||||
{
|
||||
*this = *this * rhs;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator*(float multiplier) const
|
||||
{
|
||||
const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
|
||||
return Matrix3x4
|
||||
(
|
||||
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator*=(float multiplier)
|
||||
{
|
||||
*this = *this * multiplier;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator/(float divisor) const
|
||||
{
|
||||
const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
|
||||
return Matrix3x4
|
||||
(
|
||||
Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4& Matrix3x4::operator/=(float divisor)
|
||||
{
|
||||
*this = *this / divisor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 Matrix3x4::operator-() const
|
||||
{
|
||||
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
|
||||
return Matrix3x4
|
||||
(
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix3x4::operator*(const Vector3& rhs) const
|
||||
{
|
||||
return Vector3
|
||||
@@ -711,4 +760,10 @@ namespace AZ
|
||||
{
|
||||
return reinterpret_cast<Simd::Vec4::FloatType*>(m_rows);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix3x4 operator*(float lhs, const Matrix3x4& rhs)
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
@@ -171,14 +171,38 @@ namespace AZ
|
||||
void SetTranslation(const Vector3& v);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator+(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix addition.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator+(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator+=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator-(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix substraction.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator-(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator-=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
Matrix4x4 operator*(const Matrix4x4& rhs) const;
|
||||
//! Operator for matrix-matrix multiplication.
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator*(const Matrix4x4& rhs) const;
|
||||
Matrix4x4& operator*=(const Matrix4x4& rhs);
|
||||
//! @}
|
||||
|
||||
//! Operator for multiplying all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator*(float multiplier) const;
|
||||
Matrix4x4& operator*=(float multiplier);
|
||||
//! @}
|
||||
|
||||
//! Operator for dividing all matrix's elements with a scalar
|
||||
//! @{
|
||||
[[nodiscard]] Matrix4x4 operator/(float divisor) const;
|
||||
Matrix4x4& operator/=(float divisor);
|
||||
//! @}
|
||||
|
||||
//! Operator for negating all matrix's elements
|
||||
[[nodiscard]] Matrix4x4 operator-() const;
|
||||
|
||||
//! Post-multiplies the matrix by a vector.
|
||||
//! Assumes that the w-component of the Vector3 is 1.0.
|
||||
@@ -222,7 +246,10 @@ namespace AZ
|
||||
//! @}
|
||||
|
||||
//! Gets the scale part of the transformation, i.e. the length of the scale components.
|
||||
Vector3 RetrieveScale() const;
|
||||
[[nodiscard]] Vector3 RetrieveScale() const;
|
||||
|
||||
//! Gets the squared scale part of the transformation (the squared length of the basis vectors).
|
||||
[[nodiscard]] Vector3 RetrieveScaleSq() const;
|
||||
|
||||
//! Gets the scale part of the transformation as in RetrieveScale, and also removes this scaling from the matrix.
|
||||
Vector3 ExtractScale();
|
||||
@@ -230,6 +257,9 @@ namespace AZ
|
||||
//! Quick multiplication by a scale matrix, equivalent to m*=Matrix4x4::CreateScale(scale).
|
||||
void MultiplyByScale(const Vector3& scale);
|
||||
|
||||
//! Returns a matrix with the reciprocal scale, keeping the same rotation and translation.
|
||||
[[nodiscard]] Matrix4x4 GetReciprocalScaled() const;
|
||||
|
||||
bool IsClose(const Matrix4x4& rhs, float tolerance = Constants::Tolerance) const;
|
||||
|
||||
bool operator==(const Matrix4x4& rhs) const;
|
||||
@@ -270,6 +300,10 @@ namespace AZ
|
||||
//! Pre-multiplies the matrix by a vector in-place.
|
||||
//! Note that this is not the usual multiplication order for transformations.
|
||||
Vector4& operator*=(Vector4& lhs, const Matrix4x4& rhs);
|
||||
}
|
||||
|
||||
//! Pre-multiplies the matrix by a scalar.
|
||||
Matrix4x4 operator*(float lhs, const Matrix4x4& rhs);
|
||||
|
||||
} // namespace AZ
|
||||
|
||||
#include <AzCore/Math/Matrix4x4.inl>
|
||||
|
||||
@@ -480,20 +480,12 @@ namespace AZ
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator+(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
( Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
, Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
( Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue())
|
||||
, Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue()));
|
||||
(
|
||||
Simd::Vec4::Add(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Add(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator+=(const Matrix4x4& rhs)
|
||||
@@ -502,6 +494,18 @@ namespace AZ
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-(const Matrix4x4& rhs) const
|
||||
{
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Sub(m_rows[0].GetSimdValue(), rhs.m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[1].GetSimdValue(), rhs.m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[2].GetSimdValue(), rhs.m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Sub(m_rows[3].GetSimdValue(), rhs.m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator-=(const Matrix4x4& rhs)
|
||||
{
|
||||
*this = *this - rhs;
|
||||
@@ -523,6 +527,59 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator*(float multiplier) const
|
||||
{
|
||||
const Simd::Vec4::FloatType mulVec = Simd::Vec4::Splat(multiplier);
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Mul(m_rows[0].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[1].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[2].GetSimdValue(), mulVec),
|
||||
Simd::Vec4::Mul(m_rows[3].GetSimdValue(), mulVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator*=(float multiplier)
|
||||
{
|
||||
*this = *this * multiplier;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator/(float divisor) const
|
||||
{
|
||||
const Simd::Vec4::FloatType divVec = Simd::Vec4::Splat(divisor);
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Div(m_rows[0].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[1].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[2].GetSimdValue(), divVec),
|
||||
Simd::Vec4::Div(m_rows[3].GetSimdValue(), divVec)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4& Matrix4x4::operator/=(float divisor)
|
||||
{
|
||||
*this = *this / divisor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::operator-() const
|
||||
{
|
||||
const Simd::Vec4::FloatType zeroVec = Simd::Vec4::ZeroFloat();
|
||||
return Matrix4x4
|
||||
(
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[0].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[1].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[2].GetSimdValue()),
|
||||
Simd::Vec4::Sub(zeroVec, m_rows[3].GetSimdValue())
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::operator*(const Vector3& rhs) const
|
||||
{
|
||||
return Vector3(Simd::Vec4::Mat4x4TransformPoint3(GetSimdValues(), rhs.GetSimdValue()));
|
||||
@@ -595,6 +652,12 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::RetrieveScaleSq() const
|
||||
{
|
||||
return Vector3(GetBasisX().GetLengthSq(), GetBasisY().GetLengthSq(), GetBasisZ().GetLengthSq());
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Vector3 Matrix4x4::ExtractScale()
|
||||
{
|
||||
Vector4 x = GetBasisX();
|
||||
@@ -619,6 +682,14 @@ namespace AZ
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 Matrix4x4::GetReciprocalScaled() const
|
||||
{
|
||||
Matrix4x4 result = *this;
|
||||
result.MultiplyByScale(RetrieveScaleSq().GetReciprocal());
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE bool Matrix4x4::IsClose(const Matrix4x4& rhs, float tolerance) const
|
||||
{
|
||||
const Simd::Vec4::FloatType vecTolerance = Simd::Vec4::Splat(tolerance);
|
||||
@@ -702,4 +773,10 @@ namespace AZ
|
||||
lhs = lhs * rhs;
|
||||
return lhs;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
AZ_MATH_INLINE Matrix4x4 operator*(float lhs, const Matrix4x4& rhs)
|
||||
{
|
||||
return rhs * lhs;
|
||||
}
|
||||
} // namespace AZ
|
||||
|
||||
@@ -97,7 +97,8 @@ namespace AZ
|
||||
return context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
|
||||
AZStd::string::format("Failed to retrieve rtti information for %s.", classData->m_name));
|
||||
}
|
||||
AZ_Assert(classData->m_azRtti->GetTypeId() == typeId, "Type id mismatch during deserialization of a json file. (%s vs %s)");
|
||||
AZ_Assert(classData->m_azRtti->GetTypeId() == typeId, "Type id mismatch during deserialization of a json file. (%s vs %s)",
|
||||
classData->m_azRtti->GetTypeId().ToString<AZStd::string>().c_str(), typeId.ToString<AZStd::string>().c_str());
|
||||
|
||||
void** objectPtr = reinterpret_cast<void**>(object);
|
||||
bool isNull = *objectPtr == nullptr;
|
||||
@@ -512,27 +513,24 @@ namespace AZ
|
||||
if (*object)
|
||||
{
|
||||
const AZ::Uuid& actualClassId = rtti.GetActualUuid(*object);
|
||||
if (actualClassId != objectType)
|
||||
const SerializeContext::ClassData* actualClassData = context.GetSerializeContext()->FindClassData(actualClassId);
|
||||
if (!actualClassData)
|
||||
{
|
||||
const SerializeContext::ClassData* actualClassData = context.GetSerializeContext()->FindClassData(actualClassId);
|
||||
if (!actualClassData)
|
||||
{
|
||||
status = context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
|
||||
AZStd::string::format("Unable to find serialization information for type %s.", actualClassId.ToString<AZStd::string>().c_str()));
|
||||
return ResolvePointerResult::FullyProcessed;
|
||||
}
|
||||
status = context.Report(Tasks::RetrieveInfo, Outcomes::Unknown,
|
||||
AZStd::string::format("Unable to find serialization information for type %s.", actualClassId.ToString<AZStd::string>().c_str()));
|
||||
return ResolvePointerResult::FullyProcessed;
|
||||
}
|
||||
|
||||
if (actualClassData->m_factory)
|
||||
{
|
||||
actualClassData->m_factory->Destroy(*object);
|
||||
*object = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
status = context.Report(Tasks::RetrieveInfo, Outcomes::Catastrophic,
|
||||
"Unable to find the factory needed to clear out the default value.");
|
||||
return ResolvePointerResult::FullyProcessed;
|
||||
}
|
||||
if (actualClassData->m_factory)
|
||||
{
|
||||
actualClassData->m_factory->Destroy(*object);
|
||||
*object = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
status = context.Report(Tasks::RetrieveInfo, Outcomes::Catastrophic,
|
||||
"Unable to find the factory needed to clear out the default value.");
|
||||
return ResolvePointerResult::FullyProcessed;
|
||||
}
|
||||
}
|
||||
status = ResultCode(Tasks::ReadField, Outcomes::Success);
|
||||
|
||||
@@ -38,6 +38,20 @@ namespace AZ
|
||||
};
|
||||
|
||||
//! Core class to handle serialization to and from json documents.
|
||||
//! The Json Serialization works by taking a default constructed object and then apply the information found in the JSON document
|
||||
//! on top of that object. This allows the Json Serialization to avoid storing default values and helps guarantee that the final
|
||||
//! object is in a valid state even if non-fatal issues are encountered.
|
||||
//! Note on containers: Containers such as vector or map are always considered to be empty even if there's entries in the provided
|
||||
//! default object. During deserialization entries will be appended to any existing values. A flag is provided to automatically
|
||||
//! clear containers during deserialization.
|
||||
//! Note on maps: If the key for map containers such as unordered_map can be interpret as a string the Json Serialization will use
|
||||
//! a JSON Object to store the data in instead of an array with key/value objects.
|
||||
//! Note on pointers: The Json Serialization assumes that are always constructed, so a default JSON value of "{}" is interpret as
|
||||
//! creating a new default instance even if the default value is a null pointer. A JSON Null needs to be explicitly stored in
|
||||
//! the JSON Document in order to default or explicitly set a pointer to null.
|
||||
//! Note on pointer memory: Objects created/destroyed by the Json Serialization for pointers require that the AZ_CLASS_ALLOCATOR is
|
||||
//! declared and the object is created using aznew or memory is allocated using azmalloc. Without these the application may
|
||||
//! crash if the Json Serialization tries to create or destroy an object pointed to by a pointer.
|
||||
class JsonSerialization final
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -23,13 +23,6 @@ namespace AZ
|
||||
{
|
||||
namespace JSR = JsonSerializationResult;
|
||||
|
||||
if (IsExplicitDefault(inputValue))
|
||||
{
|
||||
// Do nothing if the input is an explicit default.
|
||||
return context.Report(JSR::Tasks::ReadField, JSR::Outcomes::DefaultsUsed,
|
||||
"Default value for smart pointer requested so no change was made.");
|
||||
}
|
||||
|
||||
const SerializeContext::ClassData* containerClass = context.GetSerializeContext()->FindClassData(outputValueTypeId);
|
||||
if (!containerClass)
|
||||
{
|
||||
@@ -153,8 +146,7 @@ namespace AZ
|
||||
|
||||
if (defaultValue)
|
||||
{
|
||||
bool typesMatch = false;
|
||||
auto defaultInputCallback = [&defaultValue, &inputPtrType, &typesMatch]
|
||||
auto defaultInputCallback = [&defaultValue]
|
||||
(void* elementPtr, const Uuid&, const SerializeContext::ClassData*, const SerializeContext::ClassElement*)
|
||||
{
|
||||
defaultValue = elementPtr;
|
||||
@@ -164,11 +156,6 @@ namespace AZ
|
||||
}
|
||||
|
||||
JSR::ResultCode result = ContinueStoring(outputValue, inputValue, defaultValue, inputPtrType, context, Flags::ResolvePointer);
|
||||
if (result.GetOutcome() == JSR::Outcomes::DefaultsUsed)
|
||||
{
|
||||
outputValue = GetExplicitDefault();
|
||||
return context.Report(result, "Smart pointer used all defaults.");
|
||||
}
|
||||
return context.Report(result, result.GetProcessing() != JSR::Processing::Halted ?
|
||||
"Successfully processed smart pointer." : "A problem occurred while processing a smart pointer.");
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/Math/Quaternion.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AZTestShared/Math/MathTestHelpers.h>
|
||||
|
||||
using namespace AZ;
|
||||
|
||||
@@ -251,19 +252,19 @@ namespace UnitTest
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
Matrix3x3 m3 = m1 * m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(66.0f, 72.0f, 78.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(156.0f, 171.0f, 186.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(246.0f, 270.0f, 294.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(66.0f, 72.0f, 78.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(156.0f, 171.0f, 186.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(246.0f, 270.0f, 294.0f)));
|
||||
|
||||
Matrix3x3 m4 = m1;
|
||||
m4 *= m2;
|
||||
AZ_TEST_ASSERT(m4.GetRow(0).IsClose(Vector3(66.0f, 72.0f, 78.0f)));
|
||||
AZ_TEST_ASSERT(m4.GetRow(1).IsClose(Vector3(156.0f, 171.0f, 186.0f)));
|
||||
AZ_TEST_ASSERT(m4.GetRow(2).IsClose(Vector3(246.0f, 270.0f, 294.0f)));
|
||||
EXPECT_THAT(m4.GetRow(0), IsClose(Vector3(66.0f, 72.0f, 78.0f)));
|
||||
EXPECT_THAT(m4.GetRow(1), IsClose(Vector3(156.0f, 171.0f, 186.0f)));
|
||||
EXPECT_THAT(m4.GetRow(2), IsClose(Vector3(246.0f, 270.0f, 294.0f)));
|
||||
m3 = m1.TransposedMultiply(m2);
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(138.0f, 150.0f, 162.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(168.0f, 183.0f, 198.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(198.0f, 216.0f, 234.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(138.0f, 150.0f, 162.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(168.0f, 183.0f, 198.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(198.0f, 216.0f, 234.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestVectorMultiplication)
|
||||
@@ -277,11 +278,11 @@ namespace UnitTest
|
||||
m2.SetRow(1, 10.0f, 11.0f, 12.0f);
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
AZ_TEST_ASSERT((m1 * Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(14.0f, 32.0f, 50.0f)));
|
||||
EXPECT_THAT((m1 * Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(14.0f, 32.0f, 50.0f)));
|
||||
Vector3 v1(1.0f, 2.0f, 3.0f);
|
||||
AZ_TEST_ASSERT((v1 * m1).IsClose(Vector3(30.0f, 36.0f, 42.0f)));
|
||||
EXPECT_THAT((v1 * m1), IsClose(Vector3(30.0f, 36.0f, 42.0f)));
|
||||
v1 *= m1;
|
||||
AZ_TEST_ASSERT(v1.IsClose(Vector3(30.0f, 36.0f, 42.0f)));
|
||||
EXPECT_THAT(v1, IsClose(Vector3(30.0f, 36.0f, 42.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestSum)
|
||||
@@ -296,15 +297,15 @@ namespace UnitTest
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
Matrix3x3 m3 = m1 + m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(20.0f, 22.0f, 24.0f)));
|
||||
|
||||
m3 = m1;
|
||||
m3 += m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(20.0f, 22.0f, 24.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestDifference)
|
||||
@@ -319,14 +320,14 @@ namespace UnitTest
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
Matrix3x3 m3 = m1 - m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
m3 = m1;
|
||||
m3 -= m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(-6.0f, -6.0f, -6.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestScalarMultiplication)
|
||||
@@ -341,18 +342,18 @@ namespace UnitTest
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
Matrix3x3 m3 = m1 * 2.0f;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
m3 = m1;
|
||||
m3 *= 2.0f;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
m3 = 2.0f * m1;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestScalarDivision)
|
||||
@@ -367,18 +368,32 @@ namespace UnitTest
|
||||
m2.SetRow(2, 13.0f, 14.0f, 15.0f);
|
||||
|
||||
Matrix3x3 m3 = m1 / 0.5f;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
m3 = m1;
|
||||
m3 /= 0.5f;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
m3 = -m1;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector3(-1.0f, -2.0f, -3.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector3(-4.0f, -5.0f, -6.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector3(-7.0f, -8.0f, -9.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector3(2.0f, 4.0f, 6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector3(8.0f, 10.0f, 12.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector3(14.0f, 16.0f, 18.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestNegation)
|
||||
{
|
||||
Matrix3x3 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f);
|
||||
m1.SetRow(1, 4.0f, 5.0f, 6.0f);
|
||||
m1.SetRow(2, 7.0f, 8.0f, 9.0f);
|
||||
EXPECT_THAT(-(-m1), IsClose(m1));
|
||||
EXPECT_THAT(-Matrix3x3::CreateZero(), IsClose(Matrix3x3::CreateZero()));
|
||||
|
||||
Matrix3x3 m2 = -m1;
|
||||
EXPECT_THAT(m2.GetRow(0), IsClose(Vector3(-1.0f, -2.0f, -3.0f)));
|
||||
EXPECT_THAT(m2.GetRow(1), IsClose(Vector3(-4.0f, -5.0f, -6.0f)));
|
||||
EXPECT_THAT(m2.GetRow(2), IsClose(Vector3(-7.0f, -8.0f, -9.0f)));
|
||||
|
||||
Matrix3x3 m3 = m1 + (-m1);
|
||||
EXPECT_THAT(m3, IsClose(Matrix3x3::CreateZero()));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestTranspose)
|
||||
@@ -425,11 +440,33 @@ namespace UnitTest
|
||||
TEST(MATH_Matrix3x3, TestScaleAccess)
|
||||
{
|
||||
Matrix3x3 m1 = Matrix3x3::CreateRotationX(DegToRad(40.0f)) * Matrix3x3::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
|
||||
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
AZ_TEST_ASSERT(m1.ExtractScale().IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3::CreateOne()));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
EXPECT_THAT(m1.ExtractScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3::CreateOne()));
|
||||
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
|
||||
AZ_TEST_ASSERT(m1.RetrieveScale().IsClose(Vector3(3.0f, 4.0f, 5.0f)));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(3.0f, 4.0f, 5.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestScaleSqAccess)
|
||||
{
|
||||
Matrix3x3 m1 = Matrix3x3::CreateRotationX(DegToRad(40.0f)) * Matrix3x3::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(4.0f, 9.0f, 16.0f)));
|
||||
m1.ExtractScale();
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3::CreateOne()));
|
||||
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(9.0f, 16.0f, 25.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestReciprocalScaled)
|
||||
{
|
||||
Matrix3x3 orthogonalMatrix = Matrix3x3::CreateRotationX(DegToRad(40.0f));
|
||||
EXPECT_THAT(orthogonalMatrix.GetReciprocalScaled(), IsClose(orthogonalMatrix));
|
||||
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
|
||||
AZ::Matrix3x3 scaledMatrix = orthogonalMatrix;
|
||||
scaledMatrix.MultiplyByScale(scale);
|
||||
AZ::Matrix3x3 reciprocalScaledMatrix = orthogonalMatrix;
|
||||
reciprocalScaledMatrix.MultiplyByScale(scale.GetReciprocal());
|
||||
EXPECT_THAT(scaledMatrix.GetReciprocalScaled(), IsClose(reciprocalScaledMatrix));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x3, TestPolarDecomposition)
|
||||
|
||||
@@ -467,53 +467,136 @@ namespace UnitTest
|
||||
EXPECT_THAT(matrix.Multiply3x3(axisDirection), IsClose(forwardDirection));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, MultiplyByMatrix3x4)
|
||||
TEST(MATH_Matrix3x4, TestMatrixMultiplication)
|
||||
{
|
||||
const AZ::Matrix3x4 matrix1 = AZ::Matrix3x4::CreateFromValue(1.2f);
|
||||
const AZ::Matrix3x4 matrix2 = AZ::Matrix3x4::CreateDiagonal(AZ::Vector3(1.3f, 1.5f, 0.4f));
|
||||
const AZ::Matrix3x4 matrix3 = AZ::Matrix3x4::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion(0.42f, 0.46f, -0.66f, 0.42f), AZ::Vector3(2.8f, -3.7f, 1.6f));
|
||||
const AZ::Matrix3x4 matrix4 = AZ::Matrix3x4::CreateRotationX(-0.7f) * AZ::Matrix3x4::CreateScale(AZ::Vector3(0.6f, 1.3f, 0.7f));
|
||||
AZ::Matrix3x4 matrix5 = matrix1;
|
||||
matrix5 *= matrix4;
|
||||
const AZ::Vector3 vector(1.9f, 2.3f, 0.2f);
|
||||
EXPECT_TRUE((matrix1 * (matrix2 * matrix3)).IsClose((matrix1 * matrix2) * matrix3));
|
||||
EXPECT_THAT((matrix3 * matrix4) * vector, IsClose(matrix3 * (matrix4 * vector)));
|
||||
EXPECT_TRUE((matrix2 * AZ::Matrix3x4::Identity()).IsClose(matrix2));
|
||||
EXPECT_TRUE((matrix3 * AZ::Matrix3x4::Identity()).IsClose(AZ::Matrix3x4::Identity() * matrix3));
|
||||
EXPECT_TRUE(matrix5.IsClose(matrix1 * matrix4));
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
AZ::Matrix3x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
AZ::Matrix3x4 m3 = m1 * m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(74.0f, 80.0f, 86.0f, 96.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(206.0f, 224.0f, 242.0f, 268.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(338.0f, 368.0f, 398.0f, 440.0f)));
|
||||
AZ::Matrix3x4 m4 = m1;
|
||||
m4 *= m2;
|
||||
EXPECT_THAT(m4.GetRow(0), IsClose(AZ::Vector4(74.0f, 80.0f, 86.0f, 96.0f)));
|
||||
EXPECT_THAT(m4.GetRow(1), IsClose(AZ::Vector4(206.0f, 224.0f, 242.0f, 268.0f)));
|
||||
EXPECT_THAT(m4.GetRow(2), IsClose(AZ::Vector4(338.0f, 368.0f, 398.0f, 440.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, AddMatrix3x4)
|
||||
TEST(MATH_Matrix3x4, TestSum)
|
||||
{
|
||||
const AZ::Matrix3x4 matrix1 = AZ::Matrix3x4::CreateFromValue(1.2f);
|
||||
const AZ::Matrix3x4 matrix2 = AZ::Matrix3x4::CreateDiagonal(AZ::Vector3(1.3f, 1.5f, 0.4f));
|
||||
const AZ::Matrix3x4 matrix3 = AZ::Matrix3x4::CreateFromQuaternionAndTranslation(
|
||||
AZ::Quaternion(0.42f, 0.46f, -0.66f, 0.42f), AZ::Vector3(2.8f, -3.7f, 1.6f));
|
||||
const AZ::Matrix3x4 matrix4 = AZ::Matrix3x4::CreateRotationX(-0.7f) * AZ::Matrix3x4::CreateScale(AZ::Vector3(0.6f, 1.3f, 0.7f));
|
||||
AZ::Matrix3x4 matrix5 = matrix1;
|
||||
matrix5 += matrix4;
|
||||
EXPECT_THAT(matrix1 + (matrix2 + matrix3), IsClose((matrix1 + matrix2) + matrix3));
|
||||
EXPECT_THAT(matrix2 + AZ::Matrix3x4::CreateZero(), IsClose(matrix2));
|
||||
EXPECT_THAT(matrix3 + AZ::Matrix3x4::CreateZero(), IsClose(AZ::Matrix3x4::CreateZero() + matrix3));
|
||||
EXPECT_THAT(matrix3 + matrix3, IsClose(matrix3 * 2.0f));
|
||||
EXPECT_THAT(matrix5, IsClose(matrix1 + matrix4));
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
AZ::Matrix3x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
|
||||
AZ::Matrix3x4 m3 = m1 + m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
|
||||
|
||||
m3 = m1;
|
||||
m3 += m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, MultiplyByScalar)
|
||||
TEST(MATH_Matrix3x4, TestDifference)
|
||||
{
|
||||
const AZ::Vector4 row0(1.488f, 2.56f, 0.096f, 2.3f);
|
||||
const AZ::Vector4 row1(0.384f, -1.92f, 0.428f, -1.6f);
|
||||
const AZ::Vector4 row2(1.28f, -2.4f, -0.24f, 3.7f);
|
||||
const float scalar = 3.2f;
|
||||
const AZ::Vector4 row0Result = row0 * scalar;
|
||||
const AZ::Vector4 row1Result = row1 * scalar;
|
||||
const AZ::Vector4 row2Result = row2 * scalar;
|
||||
AZ::Matrix3x4 matrix = AZ::Matrix3x4::CreateFromRows(row0, row1, row2);
|
||||
EXPECT_THAT(matrix * 0.0f, IsClose(AZ::Matrix3x4::CreateZero()));
|
||||
EXPECT_THAT(matrix * 1.0f, IsClose(matrix));
|
||||
EXPECT_THAT(matrix * scalar, IsClose(AZ::Matrix3x4::CreateFromRows(row0Result, row1Result, row2Result)));
|
||||
EXPECT_THAT(matrix * 2.0f, IsClose(matrix + matrix));
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
AZ::Matrix3x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
|
||||
AZ::Matrix3x4 m3 = m1 - m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
m3 = m1;
|
||||
m3 -= m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, TestScalarMultiplication)
|
||||
{
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
AZ::Matrix3x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
|
||||
AZ::Matrix3x4 m3 = m1 * 2.0f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
m3 = m1;
|
||||
m3 *= 2.0f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
m3 = 2.0f * m1;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, TestScalarDivision)
|
||||
{
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
AZ::Matrix3x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
|
||||
AZ::Matrix3x4 m3 = m1 / 0.5f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
m3 = m1;
|
||||
m3 /= 0.5f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(AZ::Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(AZ::Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(AZ::Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, TestNegation)
|
||||
{
|
||||
AZ::Matrix3x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
EXPECT_THAT(-(-m1), IsClose(m1));
|
||||
EXPECT_THAT(-AZ::Matrix3x4::CreateZero(), IsClose(AZ::Matrix3x4::CreateZero()));
|
||||
|
||||
AZ::Matrix3x4 m2 = -m1;
|
||||
EXPECT_THAT(m2.GetRow(0), IsClose(AZ::Vector4(-1.0f, -2.0f, -3.0f, -4.0f)));
|
||||
EXPECT_THAT(m2.GetRow(1), IsClose(AZ::Vector4(-5.0f, -6.0f, -7.0f, -8.0f)));
|
||||
EXPECT_THAT(m2.GetRow(2), IsClose(AZ::Vector4(-9.0f, -10.0f, -11.0f, -12.0f)));
|
||||
|
||||
AZ::Matrix3x4 m3 = m1 + (-m1);
|
||||
EXPECT_THAT(m3, IsClose(AZ::Matrix3x4::CreateZero()));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix3x4, MultiplyByVector3)
|
||||
|
||||
@@ -246,16 +246,16 @@ namespace UnitTest
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
|
||||
Matrix4x4 m3 = m1 * m2;
|
||||
AZ_TEST_ASSERT(m3.GetRow(0).IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(1).IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(2).IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
|
||||
AZ_TEST_ASSERT(m3.GetRow(3).IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
|
||||
Matrix4x4 m4 = m1;
|
||||
m4 *= m2;
|
||||
AZ_TEST_ASSERT(m4.GetRow(0).IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
|
||||
AZ_TEST_ASSERT(m4.GetRow(1).IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
|
||||
AZ_TEST_ASSERT(m4.GetRow(2).IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
|
||||
AZ_TEST_ASSERT(m4.GetRow(3).IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
|
||||
EXPECT_THAT(m4.GetRow(0), IsClose(Vector4(150.0f, 160.0f, 170.0f, 180.0f)));
|
||||
EXPECT_THAT(m4.GetRow(1), IsClose(Vector4(358.0f, 384.0f, 410.0f, 436.0f)));
|
||||
EXPECT_THAT(m4.GetRow(2), IsClose(Vector4(566.0f, 608.0f, 650.0f, 692.0f)));
|
||||
EXPECT_THAT(m4.GetRow(3), IsClose(Vector4(774.0f, 832.0f, 890.0f, 948.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestVectorMultiplication)
|
||||
@@ -265,18 +265,148 @@ namespace UnitTest
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
AZ_TEST_ASSERT((m1 * Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(18.0f, 46.0f, 74.0f)));
|
||||
AZ_TEST_ASSERT((m1 * Vector4(1.0f, 2.0f, 3.0f, 4.0f)).IsClose(Vector4(30.0f, 70.0f, 110.0f, 150.0f)));
|
||||
AZ_TEST_ASSERT(m1.TransposedMultiply3x3(Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(38.0f, 44.0f, 50.0f)));
|
||||
AZ_TEST_ASSERT(m1.Multiply3x3(Vector3(1.0f, 2.0f, 3.0f)).IsClose(Vector3(14.0f, 38.0f, 62.0f)));
|
||||
EXPECT_THAT((m1 * Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(18.0f, 46.0f, 74.0f)));
|
||||
EXPECT_THAT((m1 * Vector4(1.0f, 2.0f, 3.0f, 4.0f)), IsClose(Vector4(30.0f, 70.0f, 110.0f, 150.0f)));
|
||||
EXPECT_THAT(m1.TransposedMultiply3x3(Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(38.0f, 44.0f, 50.0f)));
|
||||
EXPECT_THAT(m1.Multiply3x3(Vector3(1.0f, 2.0f, 3.0f)), IsClose(Vector3(14.0f, 38.0f, 62.0f)));
|
||||
Vector3 v1(1.0f, 2.0f, 3.0f);
|
||||
AZ_TEST_ASSERT((v1 * m1).IsClose(Vector3(51.0f, 58.0f, 65.0f)));
|
||||
EXPECT_THAT((v1 * m1), IsClose(Vector3(51.0f, 58.0f, 65.0f)));
|
||||
v1 *= m1;
|
||||
AZ_TEST_ASSERT(v1.IsClose(Vector3(51.0f, 58.0f, 65.0f)));
|
||||
EXPECT_THAT(v1, IsClose(Vector3(51.0f, 58.0f, 65.0f)));
|
||||
Vector4 v2(1.0f, 2.0f, 3.0f, 4.0f);
|
||||
AZ_TEST_ASSERT((v2 * m1).IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
|
||||
EXPECT_THAT((v2 * m1), IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
|
||||
v2 *= m1;
|
||||
AZ_TEST_ASSERT(v2.IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
|
||||
EXPECT_THAT(v2, IsClose(Vector4(90.0f, 100.0f, 110.0f, 120.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestSum)
|
||||
{
|
||||
Matrix4x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
Matrix4x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
|
||||
|
||||
Matrix4x4 m3 = m1 + m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(32.0f, 34.0f, 36.0f, 38.0f)));
|
||||
|
||||
m3 = m1;
|
||||
m3 += m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(8.0f, 10.0f, 12.0f, 14.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(16.0f, 18.0f, 20.0f, 22.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(24.0f, 26.0f, 28.0f, 30.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(32.0f, 34.0f, 36.0f, 38.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestDifference)
|
||||
{
|
||||
Matrix4x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
Matrix4x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
|
||||
|
||||
Matrix4x4 m3 = m1 - m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
m3 = m1;
|
||||
m3 -= m2;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(-6.0f, -6.0f, -6.0f, -6.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestScalarMultiplication)
|
||||
{
|
||||
Matrix4x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
Matrix4x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
|
||||
|
||||
Matrix4x4 m3 = m1 * 2.0f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
|
||||
m3 = m1;
|
||||
m3 *= 2.0f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
|
||||
m3 = 2.0f * m1;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestScalarDivision)
|
||||
{
|
||||
Matrix4x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
Matrix4x4 m2;
|
||||
m2.SetRow(0, 7.0f, 8.0f, 9.0f, 10.0f);
|
||||
m2.SetRow(1, 11.0f, 12.0f, 13.0f, 14.0f);
|
||||
m2.SetRow(2, 15.0f, 16.0f, 17.0f, 18.0f);
|
||||
m2.SetRow(3, 19.0f, 20.0f, 21.0f, 22.0f);
|
||||
|
||||
Matrix4x4 m3 = m1 / 0.5f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
|
||||
m3 = m1;
|
||||
m3 /= 0.5f;
|
||||
EXPECT_THAT(m3.GetRow(0), IsClose(Vector4(2.0f, 4.0f, 6.0f, 8.0f)));
|
||||
EXPECT_THAT(m3.GetRow(1), IsClose(Vector4(10.0f, 12.0f, 14.0f, 16.0f)));
|
||||
EXPECT_THAT(m3.GetRow(2), IsClose(Vector4(18.0f, 20.0f, 22.0f, 24.0f)));
|
||||
EXPECT_THAT(m3.GetRow(3), IsClose(Vector4(26.0f, 28.0f, 30.0f, 32.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestNegation)
|
||||
{
|
||||
Matrix4x4 m1;
|
||||
m1.SetRow(0, 1.0f, 2.0f, 3.0f, 4.0f);
|
||||
m1.SetRow(1, 5.0f, 6.0f, 7.0f, 8.0f);
|
||||
m1.SetRow(2, 9.0f, 10.0f, 11.0f, 12.0f);
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
EXPECT_THAT(-(-m1), IsClose(m1));
|
||||
EXPECT_THAT(-Matrix4x4::CreateZero(), IsClose(Matrix4x4::CreateZero()));
|
||||
|
||||
Matrix4x4 m2 = -m1;
|
||||
EXPECT_THAT(m2.GetRow(0), IsClose(Vector4(-1.0f, -2.0f, -3.0f, -4.0f)));
|
||||
EXPECT_THAT(m2.GetRow(1), IsClose(Vector4(-5.0f, -6.0f, -7.0f, -8.0f)));
|
||||
EXPECT_THAT(m2.GetRow(2), IsClose(Vector4(-9.0f, -10.0f, -11.0f, -12.0f)));
|
||||
EXPECT_THAT(m2.GetRow(3), IsClose(Vector4(-13.0f, -14.0f, -15.0f, -16.0f)));
|
||||
|
||||
Matrix4x4 m3 = m1 + (-m1);
|
||||
EXPECT_THAT(m3, IsClose(Matrix4x4::CreateZero()));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestTranspose)
|
||||
@@ -368,4 +498,36 @@ namespace UnitTest
|
||||
m1.SetRow(3, 13.0f, 14.0f, 15.0f, 16.0f);
|
||||
AZ_TEST_ASSERT(m1.GetDiagonal() == Vector4(1.0f, 6.0f, 11.0f, 16.0f));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestScaleAccess)
|
||||
{
|
||||
Matrix4x4 m1 = Matrix4x4::CreateRotationX(DegToRad(40.0f)) * Matrix4x4::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
EXPECT_THAT(m1.ExtractScale(), IsClose(Vector3(2.0f, 3.0f, 4.0f)));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3::CreateOne()));
|
||||
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
|
||||
EXPECT_THAT(m1.RetrieveScale(), IsClose(Vector3(3.0f, 4.0f, 5.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestScaleSqAccess)
|
||||
{
|
||||
Matrix4x4 m1 = Matrix4x4::CreateRotationX(DegToRad(40.0f)) * Matrix4x4::CreateScale(Vector3(2.0f, 3.0f, 4.0f));
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(4.0f, 9.0f, 16.0f)));
|
||||
m1.ExtractScale();
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3::CreateOne()));
|
||||
m1.MultiplyByScale(Vector3(3.0f, 4.0f, 5.0f));
|
||||
EXPECT_THAT(m1.RetrieveScaleSq(), IsClose(Vector3(9.0f, 16.0f, 25.0f)));
|
||||
}
|
||||
|
||||
TEST(MATH_Matrix4x4, TestReciprocalScaled)
|
||||
{
|
||||
Matrix4x4 orthogonalMatrix = Matrix4x4::CreateRotationX(DegToRad(40.0f));
|
||||
EXPECT_THAT(orthogonalMatrix.GetReciprocalScaled(), IsClose(orthogonalMatrix));
|
||||
const AZ::Vector3 scale(2.8f, 0.7f, 1.3f);
|
||||
AZ::Matrix4x4 scaledMatrix = orthogonalMatrix;
|
||||
scaledMatrix.MultiplyByScale(scale);
|
||||
AZ::Matrix4x4 reciprocalScaledMatrix = orthogonalMatrix;
|
||||
reciprocalScaledMatrix.MultiplyByScale(scale.GetReciprocal());
|
||||
EXPECT_THAT(scaledMatrix.GetReciprocalScaled(), IsClose(reciprocalScaledMatrix));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,7 +110,7 @@ namespace JsonSerializationTests
|
||||
EXPECT_EQ(42, value);
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueLoading_PointerInstance_ValueLoadedCorrectly)
|
||||
TEST_F(BaseJsonSerializerTests, ContinueLoading_ToPointerInstance_ValueLoadedCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
@@ -126,6 +126,51 @@ namespace JsonSerializationTests
|
||||
EXPECT_EQ(42, value);
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueLoading_ToNullPointer_ValueLoadedCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
rapidjson::Value json;
|
||||
json.Set(42);
|
||||
int* ptrValue = nullptr;
|
||||
|
||||
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
ASSERT_NE(nullptr, ptrValue);
|
||||
EXPECT_EQ(42, *ptrValue);
|
||||
|
||||
azfree(ptrValue, AZ::SystemAllocator, sizeof(int), alignof(int));
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueLoading_DefaultToNullPointer_ValueLoadedCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
rapidjson::Value json(rapidjson::kObjectType);
|
||||
int* ptrValue = nullptr;
|
||||
|
||||
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
ASSERT_NE(nullptr, ptrValue);
|
||||
|
||||
azfree(ptrValue, AZ::SystemAllocator, sizeof(int), alignof(int));
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueLoading_NullDeletesObject_ValueLoadedCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
rapidjson::Value json(rapidjson::kNullType);
|
||||
int* ptrValue = reinterpret_cast<int*>(azmalloc(sizeof(int), alignof(int), AZ::SystemAllocator));
|
||||
|
||||
ResultCode result = ContinueLoading(&ptrValue, azrtti_typeid<int>(), json, *m_jsonDeserializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
ASSERT_EQ(nullptr, ptrValue);
|
||||
}
|
||||
|
||||
//
|
||||
// ContinueStoring
|
||||
//
|
||||
@@ -156,6 +201,64 @@ namespace JsonSerializationTests
|
||||
Expect_DocStrEq("42");
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToFullDefaultedInstance_ValueStoredCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
int value = 42;
|
||||
int* ptrValue = &value;
|
||||
int value2 = 42;
|
||||
int* defaultPtrValue = &value2;
|
||||
|
||||
ResultCode result =
|
||||
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
Expect_DocStrEq("{}");
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptr_ValueStoredCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
int* ptrValue = nullptr;
|
||||
|
||||
ResultCode result = ContinueStoring(
|
||||
*m_jsonDocument, &ptrValue, nullptr, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
Expect_DocStrEq("null");
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptrWithValueDefault_ValueStoredCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
int* ptrValue = nullptr;
|
||||
int value2 = 42;
|
||||
int* defaultPtrValue = &value2;
|
||||
|
||||
ResultCode result =
|
||||
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
Expect_DocStrEq("null");
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueStoring_StorePointerToNullptrWithNullPtrDefault_NullPtrIsStored)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
int* ptrValue = nullptr;
|
||||
int* defaultPtrValue = nullptr;
|
||||
|
||||
ResultCode result =
|
||||
ContinueStoring(*m_jsonDocument, &ptrValue, &defaultPtrValue, azrtti_typeid<int>(), *m_jsonSerializationContext, Flags::ResolvePointer);
|
||||
|
||||
EXPECT_EQ(Processing::Completed, result.GetProcessing());
|
||||
Expect_DocStrEq("null");
|
||||
}
|
||||
|
||||
TEST_F(BaseJsonSerializerTests, ContinueStoring_ReplaceDefault_ValueStoredCorrectly)
|
||||
{
|
||||
using namespace AZ::JsonSerializationResult;
|
||||
|
||||
@@ -32,11 +32,6 @@ namespace JsonSerializationTests
|
||||
return AZStd::make_shared<AZ::JsonSmartPointerSerializer>();
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
|
||||
{
|
||||
return AZStd::make_shared<SmartPointer>();
|
||||
}
|
||||
|
||||
void Reflect(AZStd::unique_ptr<AZ::SerializeContext>& context) override
|
||||
{
|
||||
context->RegisterGenericType<SmartPointer>();
|
||||
@@ -51,6 +46,13 @@ namespace JsonSerializationTests
|
||||
using SmartPointer = T<SimpleClass>;
|
||||
using Base = SmartPointerBaseTestDescription<SmartPointer>;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
|
||||
{
|
||||
auto result = AZStd::make_shared<SmartPointer>();
|
||||
*result = SmartPointer(aznew SimpleClass());
|
||||
return result;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
|
||||
{
|
||||
auto result = AZStd::make_shared<SmartPointer>();
|
||||
@@ -106,21 +108,6 @@ namespace JsonSerializationTests
|
||||
}
|
||||
};
|
||||
|
||||
template<template<typename...> class T>
|
||||
class SmartPointerSimpleClassWithInstanceTestDescription :
|
||||
public SmartPointerSimpleClassTestDescription<T>
|
||||
{
|
||||
public:
|
||||
using SmartPointer = typename SmartPointerSimpleClassTestDescription<T>::SmartPointer;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
|
||||
{
|
||||
auto result = AZStd::make_shared<SmartPointer>();
|
||||
*result = SmartPointer(aznew SimpleClass());
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<template<typename...> class T>
|
||||
class SmartPointerSimpleDerivedClassTestDescription :
|
||||
public SmartPointerBaseTestDescription<T<BaseClass>>
|
||||
@@ -129,6 +116,13 @@ namespace JsonSerializationTests
|
||||
using SmartPointer = T<BaseClass>;
|
||||
using Base = SmartPointerBaseTestDescription<SmartPointer>;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
|
||||
{
|
||||
auto result = AZStd::make_shared<SmartPointer>();
|
||||
*result = SmartPointer(aznew BaseClass());
|
||||
return result;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
|
||||
{
|
||||
auto* instance = aznew SimpleInheritence();
|
||||
@@ -272,6 +266,13 @@ namespace JsonSerializationTests
|
||||
using SmartPointer = T<BaseClass2>;
|
||||
using Base = SmartPointerBaseTestDescription<SmartPointer>;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateDefaultInstance() override
|
||||
{
|
||||
auto result = AZStd::make_shared<SmartPointer>();
|
||||
*result = SmartPointer(aznew BaseClass2());
|
||||
return result;
|
||||
}
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> CreateFullySetInstance() override
|
||||
{
|
||||
auto* instance = aznew MultipleInheritence();
|
||||
@@ -424,9 +425,6 @@ namespace JsonSerializationTests
|
||||
SmartPointerSimpleClassTestDescription<AZStd::unique_ptr>,
|
||||
SmartPointerSimpleClassTestDescription<AZStd::shared_ptr>,
|
||||
SmartPointerSimpleClassTestDescription<AZStd::intrusive_ptr>,
|
||||
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::unique_ptr>,
|
||||
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::shared_ptr>,
|
||||
SmartPointerSimpleClassWithInstanceTestDescription<AZStd::intrusive_ptr>,
|
||||
// Simple derived class, include single inheritance.
|
||||
SmartPointerSimpleDerivedClassTestDescription<AZStd::unique_ptr>,
|
||||
SmartPointerSimpleDerivedClassTestDescription<AZStd::shared_ptr>,
|
||||
@@ -551,6 +549,37 @@ namespace JsonSerializationTests
|
||||
EXPECT_EQ(nullptr, *instance);
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Load_DefaultInstanceToNullptr_ReturnsSuccess)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
SmartPointer instance;
|
||||
AZStd::shared_ptr<SmartPointer> compare = m_description.CreateDefaultInstance();
|
||||
m_jsonDocument->SetObject();
|
||||
|
||||
JSR::ResultCode result =
|
||||
m_serializer.Load(&instance, azrtti_typeid<SmartPointer>(), *m_jsonDocument, *m_jsonDeserializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
|
||||
EXPECT_NE(nullptr, instance);
|
||||
EXPECT_TRUE(m_description.AreEqual(instance, *compare));
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Load_DefaultObjectDoesNotUpdateInstance_ReturnsSuccess)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateFullySetInstance();
|
||||
AZStd::shared_ptr<SmartPointer> compare = m_description.CreateFullySetInstance();
|
||||
m_jsonDocument->SetObject();
|
||||
|
||||
JSR::ResultCode result =
|
||||
m_serializer.Load(instance.get(), azrtti_typeid<SmartPointer>(), *m_jsonDocument, *m_jsonDeserializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
|
||||
EXPECT_TRUE(m_description.AreEqual(*instance, *compare));
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Load_InstanceBeingReplacedWithDifferentType_ReturnsSuccess)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
@@ -720,13 +749,66 @@ namespace JsonSerializationTests
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateFullySetInstance();
|
||||
SmartPointer nullPtr;
|
||||
JSR::ResultCode result = m_serializer.Store(*m_jsonDocument, instance.get(), &nullPtr,
|
||||
SmartPointer defaultInstance;
|
||||
JSR::ResultCode result = m_serializer.Store(
|
||||
*m_jsonDocument, instance.get(), &defaultInstance,
|
||||
azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Outcomes::Success, result.GetOutcome());
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_ValuePointerIsNullPtr_ReturnsSuccessAndStoresNull)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
SmartPointer instance;
|
||||
AZStd::shared_ptr<SmartPointer> defaultInstance = m_description.CreateFullySetInstance();
|
||||
JSR::ResultCode result = m_serializer.Store(
|
||||
*m_jsonDocument, &instance, defaultInstance.get(), azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Outcomes::Success, result.GetOutcome());
|
||||
EXPECT_TRUE(m_jsonDocument->IsNull());
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_ValueAndDefaultPointersAreNullPtr_ReturnsSuccessAndStoresNull)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
SmartPointer instance;
|
||||
SmartPointer defaultInstance;
|
||||
JSR::ResultCode result =
|
||||
m_serializer.Store(*m_jsonDocument, &instance, &defaultInstance, azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
|
||||
EXPECT_TRUE(m_jsonDocument->IsNull());
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_ValueAndDefaultPointersAreBothDefault_ReturnsSuccess)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateDefaultInstance();
|
||||
AZStd::shared_ptr<SmartPointer> defaultInstance = m_description.CreateDefaultInstance();
|
||||
JSR::ResultCode result =
|
||||
m_serializer.Store(*m_jsonDocument, instance.get(), defaultInstance.get(), azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
|
||||
Expect_ExplicitDefault(*m_jsonDocument);
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_ValueHasDefaultValuesAndDefaultHasNullPointer_ReturnsSuccess)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
AZStd::shared_ptr<SmartPointer> instance = m_description.CreateDefaultInstance();
|
||||
SmartPointer defaultInstance;
|
||||
JSR::ResultCode result = m_serializer.Store(
|
||||
*m_jsonDocument, instance.get(), &defaultInstance, azrtti_typeid<SmartPointer>(), *m_jsonSerializationContext);
|
||||
|
||||
EXPECT_EQ(JSR::Outcomes::DefaultsUsed, result.GetOutcome());
|
||||
Expect_ExplicitDefault(*m_jsonDocument);
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_DefaultPointerIsOtherClass_CompletesButDoesNotReturnDefaults)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
@@ -749,7 +831,7 @@ namespace JsonSerializationTests
|
||||
EXPECT_EQ(JSR::Processing::Completed, result.GetProcessing());
|
||||
}
|
||||
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_SaveAnClassThatIsNotReflected_ReturnsUnknown)
|
||||
TEST_F(JsonSmartPointerSerializerTests, Store_ClassThatIsNotReflected_ReturnsUnknown)
|
||||
{
|
||||
namespace JSR = AZ::JsonSerializationResult;
|
||||
|
||||
|
||||
@@ -34,6 +34,8 @@ class ITexture;
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
inline constexpr AZ::s32 g_defaultSceneEntityDebugDisplayId = AZ_CRC_CE("MainViewportEntityDebugDisplayId"); // default id to draw to all viewports in the default scene
|
||||
|
||||
/// DebugDisplayRequests provides a debug draw api to be used by components and viewport features.
|
||||
class DebugDisplayRequests
|
||||
: public AZ::EBusTraits
|
||||
|
||||
@@ -148,6 +148,12 @@ namespace AzFramework
|
||||
//! Blocks until all operations made on the provided ticket before the barrier call have completed.
|
||||
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback) = 0;
|
||||
|
||||
//! Register a handler for OnSpawned events.
|
||||
virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
|
||||
|
||||
//! Register a handler for OnDespawned events.
|
||||
virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
|
||||
|
||||
protected:
|
||||
[[nodiscard]] virtual void* CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
|
||||
virtual void DestroyTicket(void* ticket) = 0;
|
||||
|
||||
@@ -114,6 +114,16 @@ namespace AzFramework
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_onSpawnedEvent);
|
||||
}
|
||||
|
||||
void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
|
||||
{
|
||||
handler.Connect(m_onDespawnedEvent);
|
||||
}
|
||||
|
||||
auto SpawnableEntitiesManager::ProcessQueue() -> CommandQueueStatus
|
||||
{
|
||||
AZStd::queue<Requests> pendingRequestQueue;
|
||||
@@ -223,6 +233,8 @@ namespace AzFramework
|
||||
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
|
||||
}
|
||||
|
||||
m_onSpawnedEvent.Signal(ticket.m_spawnable);
|
||||
|
||||
ticket.m_currentTicketId++;
|
||||
return true;
|
||||
}
|
||||
@@ -257,6 +269,8 @@ namespace AzFramework
|
||||
ticket.m_spawnedEntities.begin() + spawnedEntitiesCount, ticket.m_spawnedEntities.end()));
|
||||
}
|
||||
|
||||
m_onSpawnedEvent.Signal(ticket.m_spawnable);
|
||||
|
||||
ticket.m_currentTicketId++;
|
||||
return true;
|
||||
}
|
||||
@@ -289,6 +303,8 @@ namespace AzFramework
|
||||
request.m_completionCallback(*request.m_ticket);
|
||||
}
|
||||
|
||||
m_onDespawnedEvent.Signal(ticket.m_spawnable);
|
||||
|
||||
ticket.m_currentTicketId++;
|
||||
return true;
|
||||
}
|
||||
@@ -315,6 +331,8 @@ namespace AzFramework
|
||||
&GameEntityContextRequestBus::Events::DestroyGameEntityAndDescendants, entity->GetId());
|
||||
}
|
||||
}
|
||||
|
||||
m_onDespawnedEvent.Signal(ticket.m_spawnable);
|
||||
|
||||
// Rebuild the list of entities.
|
||||
ticket.m_spawnedEntities.clear();
|
||||
@@ -350,6 +368,9 @@ namespace AzFramework
|
||||
}
|
||||
|
||||
ticket.m_currentTicketId++;
|
||||
|
||||
m_onSpawnedEvent.Signal(ticket.m_spawnable);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -60,6 +60,9 @@ namespace AzFramework
|
||||
|
||||
void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback) override;
|
||||
|
||||
void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
|
||||
void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
|
||||
|
||||
//
|
||||
// The following function is thread safe but intended to be run from the main thread.
|
||||
//
|
||||
@@ -156,5 +159,8 @@ namespace AzFramework
|
||||
AZStd::deque<Requests> m_delayedQueue; //!< Requests that were processed before, but couldn't be completed.
|
||||
AZStd::queue<Requests> m_pendingRequestQueue;
|
||||
AZStd::mutex m_pendingRequestQueueMutex;
|
||||
|
||||
AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
|
||||
AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
|
||||
};
|
||||
} // namespace AzFramework
|
||||
|
||||
+4
-3
@@ -38,8 +38,9 @@ namespace AzManipulatorTestFramework
|
||||
void SetGridSize(float size) override;
|
||||
void SetAngularStep(float step) override;
|
||||
int GetViewportId() const override;
|
||||
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) override;
|
||||
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) override;
|
||||
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
|
||||
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
|
||||
const AzFramework::ScreenPoint& screenPosition) override;
|
||||
private:
|
||||
// ViewportInteractionRequestBus ...
|
||||
bool GridSnappingEnabled();
|
||||
@@ -47,7 +48,7 @@ namespace AzManipulatorTestFramework
|
||||
bool ShowGrid();
|
||||
bool AngleSnappingEnabled();
|
||||
float AngleStep();
|
||||
QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
|
||||
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
|
||||
private:
|
||||
AZStd::unique_ptr<NullDebugDisplayRequests> m_nullDebugDisplayRequests;
|
||||
const int m_viewportId = 1234; // Arbitrary viewport id for manipulator tests
|
||||
|
||||
@@ -66,10 +66,9 @@ namespace AzManipulatorTestFramework
|
||||
return m_angularStep;
|
||||
}
|
||||
|
||||
QPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
|
||||
AzFramework::ScreenPoint ViewportInteraction::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
|
||||
{
|
||||
auto pos = AzFramework::WorldToScreen(worldPosition, m_cameraState);
|
||||
return QPoint(pos.m_x, pos.m_y);
|
||||
return AzFramework::WorldToScreen(worldPosition, m_cameraState);
|
||||
}
|
||||
|
||||
void ViewportInteraction::SetCameraState(const AzFramework::CameraState& cameraState)
|
||||
@@ -117,12 +116,14 @@ namespace AzManipulatorTestFramework
|
||||
return m_viewportId;
|
||||
}
|
||||
|
||||
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld([[maybe_unused]]const QPoint& screenPosition, [[maybe_unused]]float depth)
|
||||
AZStd::optional<AZ::Vector3> ViewportInteraction::ViewportScreenToWorld(
|
||||
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition, [[maybe_unused]] float depth)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay([[maybe_unused]]const QPoint& screenPosition)
|
||||
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportInteraction::ViewportScreenToWorldRay(
|
||||
[[maybe_unused]] const AzFramework::ScreenPoint& screenPosition)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
+3
-4
@@ -127,8 +127,7 @@ namespace AzToolsFramework
|
||||
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
|
||||
worldSurfacePosition, viewportId,
|
||||
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
|
||||
ViewportInteraction::QPointFromScreenPoint(
|
||||
mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates));
|
||||
mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
|
||||
|
||||
AZ::Transform worldFromLocal;
|
||||
AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
|
||||
@@ -402,10 +401,10 @@ namespace AzToolsFramework
|
||||
vertexIndex, localVertex);
|
||||
|
||||
const AZ::Vector3 worldVertex = worldFromLocal.TransformPoint(AZ::AdaptVertexOut<Vertex>(localVertex));
|
||||
const QPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
|
||||
const AzFramework::ScreenPoint screenPosition = GetScreenPosition(viewportId, worldVertex);
|
||||
|
||||
// check if a vertex is inside the box select region
|
||||
if (editorBoxSelect.BoxRegion()->contains(screenPosition))
|
||||
if (editorBoxSelect.BoxRegion()->contains(ViewportInteraction::QPointFromScreenPoint(screenPosition)))
|
||||
{
|
||||
// see if vertexIndex is in active selection
|
||||
auto vertexIt = AZStd::find(
|
||||
|
||||
+3
-6
@@ -103,8 +103,7 @@ namespace AzToolsFramework
|
||||
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
|
||||
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
|
||||
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
|
||||
ViewportInteraction::QPointFromScreenPoint(
|
||||
interaction.m_mousePick.m_screenCoordinates));
|
||||
interaction.m_mousePick.m_screenCoordinates);
|
||||
|
||||
m_startInternal = CalculateManipulationDataStart(
|
||||
worldFromLocalUniformScale, worldSurfacePosition, GetLocalPosition(),
|
||||
@@ -129,8 +128,7 @@ namespace AzToolsFramework
|
||||
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
|
||||
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
|
||||
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
|
||||
ViewportInteraction::QPointFromScreenPoint(
|
||||
interaction.m_mousePick.m_screenCoordinates));
|
||||
interaction.m_mousePick.m_screenCoordinates);
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
@@ -150,8 +148,7 @@ namespace AzToolsFramework
|
||||
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
|
||||
worldSurfacePosition, interaction.m_interactionId.m_viewportId,
|
||||
&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
|
||||
ViewportInteraction::QPointFromScreenPoint(
|
||||
interaction.m_mousePick.m_screenCoordinates));
|
||||
interaction.m_mousePick.m_screenCoordinates);
|
||||
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
|
||||
|
||||
|
||||
@@ -96,9 +96,7 @@ namespace AzToolsFramework
|
||||
// target templates of the other instances.
|
||||
for (auto& nestedInstance : instances)
|
||||
{
|
||||
PrefabUndoHelpers::RemoveLink(
|
||||
nestedInstance->GetTemplateId(), commonRootEntityOwningInstance->get().GetTemplateId(),
|
||||
nestedInstance->GetInstanceAlias(), nestedInstance->GetLinkId(), undoBatch.GetUndoBatch());
|
||||
RemoveLink(nestedInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
|
||||
}
|
||||
|
||||
PrefabUndoHelpers::UpdatePrefabInstance(
|
||||
@@ -238,14 +236,9 @@ namespace AzToolsFramework
|
||||
|
||||
// Retrieve the owning instance of the common root entity, which will be our new instance's parent instance.
|
||||
commonRootEntityOwningInstance = GetOwnerInstanceByEntityId(commonRootEntityId);
|
||||
if (!commonRootEntityOwningInstance)
|
||||
{
|
||||
AZ_Assert(
|
||||
false,
|
||||
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
|
||||
return AZ::Failure(AZStd::string(
|
||||
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided"));
|
||||
}
|
||||
AZ_Assert(
|
||||
commonRootEntityOwningInstance.has_value(),
|
||||
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
@@ -287,6 +280,34 @@ namespace AzToolsFramework
|
||||
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
|
||||
}
|
||||
|
||||
void PrefabPublicHandler::RemoveLink(
|
||||
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch)
|
||||
{
|
||||
LinkReference nestedInstanceLink = m_prefabSystemComponentInterface->FindLink(sourceInstance->GetLinkId());
|
||||
AZ_Assert(
|
||||
nestedInstanceLink.has_value(),
|
||||
"A valid link was not found for one of the instances provided as input for the CreatePrefab operation.");
|
||||
|
||||
PrefabDomReference nestedInstanceLinkDom = nestedInstanceLink->get().GetLinkDom();
|
||||
AZ_Assert(
|
||||
nestedInstanceLinkDom.has_value(),
|
||||
"A valid DOM was not found for the link corresponding to one of the instances provided as input for the "
|
||||
"CreatePrefab operation.");
|
||||
|
||||
PrefabDomValueReference nestedInstanceLinkPatches =
|
||||
PrefabDomUtils::FindPrefabDomValue(nestedInstanceLinkDom->get(), PrefabDomUtils::PatchesName);
|
||||
AZ_Assert(
|
||||
nestedInstanceLinkPatches.has_value(),
|
||||
"A valid DOM for patches was not found for the link corresponding to one of the instances provided as input for the "
|
||||
"CreatePrefab operation.");
|
||||
|
||||
PrefabDom patchesCopyForUndoSupport;
|
||||
patchesCopyForUndoSupport.CopyFrom(nestedInstanceLinkPatches->get(), patchesCopyForUndoSupport.GetAllocator());
|
||||
PrefabUndoHelpers::RemoveLink(
|
||||
sourceInstance->GetTemplateId(), targetTemplateId, sourceInstance->GetInstanceAlias(), sourceInstance->GetLinkId(),
|
||||
patchesCopyForUndoSupport, undoBatch);
|
||||
}
|
||||
|
||||
PrefabOperationResult PrefabPublicHandler::SavePrefab(AZ::IO::Path filePath)
|
||||
{
|
||||
auto templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(filePath.c_str());
|
||||
|
||||
@@ -82,6 +82,16 @@ namespace AzToolsFramework
|
||||
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
|
||||
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId);
|
||||
|
||||
/**
|
||||
* Removes the link between template of the sourceInstance and the template corresponding to targetTemplateId.
|
||||
*
|
||||
* \param sourceInstance The instance corresponding to the source template of the link to be removed.
|
||||
* \param targetTemplateId The id of the target template of the link to be removed.
|
||||
* \param undoBatch The undo batch to set as parent for this remove link action.
|
||||
*/
|
||||
void RemoveLink(
|
||||
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch);
|
||||
|
||||
/**
|
||||
* Given a list of entityIds, finds the prefab instance that owns the common root entity of the entityIds.
|
||||
*
|
||||
|
||||
@@ -663,8 +663,9 @@ namespace AzToolsFramework
|
||||
newLink.SetSourceTemplateId(linkSourceId);
|
||||
newLink.SetInstanceName(instanceAlias.c_str());
|
||||
newLink.GetLinkDom().SetObject();
|
||||
newLink.GetLinkDom().AddMember(rapidjson::StringRef(PrefabDomUtils::SourceName),
|
||||
rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()), newLink.GetLinkDom().GetAllocator());
|
||||
newLink.GetLinkDom().AddMember(
|
||||
rapidjson::StringRef(PrefabDomUtils::SourceName), rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()),
|
||||
newLink.GetLinkDom().GetAllocator());
|
||||
|
||||
if (linkPatch && linkPatch->get().IsArray() && !(linkPatch->get().Empty()))
|
||||
{
|
||||
|
||||
@@ -113,7 +113,7 @@ namespace AzToolsFramework
|
||||
, m_sourceId(InvalidTemplateId)
|
||||
, m_instanceAlias("")
|
||||
, m_linkId(InvalidLinkId)
|
||||
, m_linkDom(PrefabDom())
|
||||
, m_linkPatches(PrefabDom())
|
||||
, m_linkStatus(LinkStatus::LINKSTATUS)
|
||||
{
|
||||
m_prefabSystemComponentInterface = AZ::Interface<PrefabSystemComponentInterface>::Get();
|
||||
@@ -124,7 +124,7 @@ namespace AzToolsFramework
|
||||
const TemplateId& targetId,
|
||||
const TemplateId& sourceId,
|
||||
const InstanceAlias& instanceAlias,
|
||||
PrefabDomReference linkDom,
|
||||
PrefabDomReference linkPatches,
|
||||
const LinkId linkId)
|
||||
{
|
||||
m_targetId = targetId;
|
||||
@@ -132,9 +132,9 @@ namespace AzToolsFramework
|
||||
m_instanceAlias = instanceAlias;
|
||||
m_linkId = linkId;
|
||||
|
||||
if (linkDom.has_value())
|
||||
if (linkPatches.has_value())
|
||||
{
|
||||
m_linkDom = AZStd::move(linkDom->get());
|
||||
m_linkPatches = AZStd::move(linkPatches->get());
|
||||
}
|
||||
|
||||
//if linkId is invalid, set as ADD
|
||||
@@ -193,7 +193,7 @@ namespace AzToolsFramework
|
||||
|
||||
void PrefabUndoInstanceLink::AddLink()
|
||||
{
|
||||
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkDom, m_linkId);
|
||||
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkPatches, m_linkId);
|
||||
}
|
||||
|
||||
void PrefabUndoInstanceLink::RemoveLink()
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace AzToolsFramework
|
||||
const TemplateId& targetId,
|
||||
const TemplateId& sourceId,
|
||||
const InstanceAlias& instanceAlias,
|
||||
PrefabDomReference linkDom = PrefabDomReference(),
|
||||
PrefabDomReference linkPatches = PrefabDomReference(),
|
||||
const LinkId linkId = InvalidLinkId);
|
||||
|
||||
void Undo() override;
|
||||
@@ -120,7 +120,7 @@ namespace AzToolsFramework
|
||||
InstanceAlias m_instanceAlias;
|
||||
|
||||
LinkId m_linkId;
|
||||
PrefabDom m_linkDom; //data for delete/update
|
||||
PrefabDom m_linkPatches; //data for delete/update
|
||||
LinkStatus m_linkStatus;
|
||||
|
||||
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
|
||||
|
||||
@@ -46,13 +46,11 @@ namespace AzToolsFramework
|
||||
}
|
||||
|
||||
void RemoveLink(
|
||||
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
|
||||
LinkId linkId, UndoSystem::URSequencePoint* undoBatch)
|
||||
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
|
||||
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch)
|
||||
{
|
||||
auto linkRemoveUndo = aznew PrefabUndoInstanceLink("Remove Link");
|
||||
PrefabDom emptyLinkDom;
|
||||
linkRemoveUndo->Capture(
|
||||
targetTemplateId, sourceTemplateId, instanceAlias, emptyLinkDom, linkId);
|
||||
linkRemoveUndo->Capture(targetTemplateId, sourceTemplateId, instanceAlias, linkPatches, linkId);
|
||||
linkRemoveUndo->SetParent(undoBatch);
|
||||
linkRemoveUndo->Redo();
|
||||
}
|
||||
|
||||
@@ -25,8 +25,8 @@ namespace AzToolsFramework
|
||||
TemplateId sourceTemplateId, TemplateId targetTemplateId, PrefabDomReference patch,
|
||||
const InstanceAlias& instanceAlias, UndoSystem::URSequencePoint* undoBatch);
|
||||
void RemoveLink(
|
||||
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
|
||||
LinkId linkId, UndoSystem::URSequencePoint* undoBatch);
|
||||
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
|
||||
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch);
|
||||
}
|
||||
} // namespace Prefab
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
@@ -21,8 +21,6 @@
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportTypes.h>
|
||||
|
||||
class QPoint; // LYN-2315 in-progress, remove this
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct ScreenPoint;
|
||||
@@ -167,14 +165,14 @@ namespace AzToolsFramework
|
||||
/// Return the angle snapping/step size.
|
||||
virtual float AngleStep() = 0;
|
||||
/// Transform a point in world space to screen space coordinates.
|
||||
virtual QPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
|
||||
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
|
||||
/// Transform a point in screen space coordinates to a vector in world space based on clip space depth.
|
||||
/// Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
|
||||
/// Returns the world space position if successful.
|
||||
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const QPoint& screenPosition, float depth) = 0;
|
||||
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
|
||||
/// Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
|
||||
/// Returns a ray containing the ray's origin and a direction normal, if successful.
|
||||
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const QPoint& screenPosition) = 0;
|
||||
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
|
||||
|
||||
protected:
|
||||
~ViewportInteractionRequests() = default;
|
||||
@@ -207,9 +205,9 @@ namespace AzToolsFramework
|
||||
public:
|
||||
/// Given a point in screen space, return the picked entity (if any).
|
||||
/// Picked EntityId will be returned, InvalidEntityId will be returned on failure.
|
||||
virtual AZ::EntityId PickEntity(const QPoint& point) = 0;
|
||||
virtual AZ::EntityId PickEntity(const AzFramework::ScreenPoint& point) = 0;
|
||||
/// Given a point in screen space, return the terrain position in world space.
|
||||
virtual AZ::Vector3 PickTerrain(const QPoint& point) = 0;
|
||||
virtual AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) = 0;
|
||||
/// Return the terrain height given a world position in 2d (xy plane).
|
||||
virtual float TerrainHeight(const AZ::Vector2& position) = 0;
|
||||
/// Given the current view frustum (viewport) return all visible entities.
|
||||
|
||||
@@ -19,8 +19,6 @@ namespace AzToolsFramework
|
||||
{
|
||||
namespace ViewportInteraction
|
||||
{
|
||||
const AZ::s32 g_mainViewportEntityDebugDisplayId = AZ_CRC("MainViewportEntityDebugDisplayId", 0x58ae7fe8);
|
||||
|
||||
void ViewportInteractionReflect(AZ::ReflectContext* context)
|
||||
{
|
||||
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user