Added support for supervariants to the PrecompiledShaderBuilder
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
This commit is contained in:
@@ -382,7 +382,7 @@ namespace AZ
|
||||
return EndCommon(shaderAsset);
|
||||
}
|
||||
|
||||
void ShaderAssetCreator::Clone(const Data::AssetId& assetId, const ShaderAsset& sourceShaderAsset, [[maybe_unused]] const ShaderRootVariantAssets& rootVariantAssets)
|
||||
void ShaderAssetCreator::Clone(const Data::AssetId& assetId, const ShaderAsset& sourceShaderAsset, [[maybe_unused]] const ShaderSupervariants& supervariants)
|
||||
{
|
||||
BeginCommon(assetId);
|
||||
|
||||
@@ -392,38 +392,60 @@ namespace AZ
|
||||
m_asset->m_shaderOptionGroupLayout = sourceShaderAsset.m_shaderOptionGroupLayout;
|
||||
m_asset->m_buildTimestamp = sourceShaderAsset.m_buildTimestamp;
|
||||
|
||||
// copy root variant assets
|
||||
// copy the perAPIShaderData
|
||||
for (auto& perAPIShaderData : sourceShaderAsset.m_perAPIShaderData)
|
||||
{
|
||||
// find the matching ShaderVariantAsset
|
||||
AZ::Data::Asset<ShaderVariantAsset> foundVariantAsset;
|
||||
for (const auto& variantAsset : rootVariantAssets)
|
||||
{
|
||||
if (variantAsset.first == perAPIShaderData.m_APIType)
|
||||
{
|
||||
foundVariantAsset = variantAsset.second;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundVariantAsset)
|
||||
{
|
||||
ReportWarning("Failed to find variant asset for API [%d]", perAPIShaderData.m_APIType);
|
||||
}
|
||||
|
||||
m_asset->m_perAPIShaderData.push_back(perAPIShaderData);
|
||||
if (m_asset->m_perAPIShaderData.back().m_supervariants.empty())
|
||||
if (perAPIShaderData.m_supervariants.empty())
|
||||
{
|
||||
ReportWarning("Attempting to clone a shader asset that has no supervariants for API [%d]", perAPIShaderData.m_APIType);
|
||||
continue;
|
||||
}
|
||||
else
|
||||
|
||||
if (perAPIShaderData.m_supervariants.size() != supervariants.size())
|
||||
{
|
||||
// currently we only support one supervariant when cloning
|
||||
// [GFX TODO][ATOM-15740] Support multiple supervariants in ShaderAssetCreator::Clone
|
||||
m_asset->m_perAPIShaderData.back().m_supervariants[0].m_rootShaderVariantAsset = foundVariantAsset;
|
||||
ReportError("Incorrect number of supervariants provided to ShaderAssetCreator::Clone");
|
||||
return;
|
||||
}
|
||||
|
||||
m_asset->m_perAPIShaderData.push_back(perAPIShaderData);
|
||||
|
||||
// set the supervariants for this API
|
||||
for (auto& supervariant : m_asset->m_perAPIShaderData.back().m_supervariants)
|
||||
{
|
||||
// find the matching Supervariant by name from the incoming list
|
||||
ShaderSupervariants::const_iterator itFoundSuperVariant = AZStd::find_if(
|
||||
supervariants.begin(),
|
||||
supervariants.end(),
|
||||
[&supervariant](const ShaderSupervariant& shaderSupervariant)
|
||||
{
|
||||
return supervariant.m_name == shaderSupervariant.m_name;
|
||||
});
|
||||
|
||||
if (itFoundSuperVariant == supervariants.end())
|
||||
{
|
||||
ReportError("Failed to find supervariant [%s]", supervariant.m_name.GetCStr());
|
||||
return;
|
||||
}
|
||||
|
||||
// find the matching ShaderVariantAsset for this API
|
||||
ShaderRootVariantAssets::const_iterator itFoundRootShaderVariantAsset = AZStd::find_if(
|
||||
itFoundSuperVariant->m_rootVariantAssets.begin(),
|
||||
itFoundSuperVariant->m_rootVariantAssets.end(),
|
||||
[&perAPIShaderData](const ShaderRootVariantAssetPair& rootShaderVariantAsset)
|
||||
{
|
||||
return perAPIShaderData.m_APIType == rootShaderVariantAsset.first;
|
||||
});
|
||||
|
||||
if (itFoundRootShaderVariantAsset == itFoundSuperVariant->m_rootVariantAssets.end())
|
||||
{
|
||||
ReportWarning("Failed to find root shader variant asset for API [%d] Supervariant [%s]", perAPIShaderData.m_APIType, supervariant.m_name.GetCStr());
|
||||
}
|
||||
else
|
||||
{
|
||||
supervariant.m_rootShaderVariantAsset = itFoundRootShaderVariantAsset->second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} // namespace RPI
|
||||
} // namespace AZ
|
||||
|
||||
Reference in New Issue
Block a user