Added support for supervariants to the PrecompiledShaderBuilder

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
This commit is contained in:
dmcdiarmid-ly
2022-01-17 16:52:30 -07:00
parent 4cd3568d7b
commit 2b103ce445
16 changed files with 341 additions and 207 deletions
@@ -14,29 +14,43 @@ namespace AZ
{
namespace RPI
{
void RootShaderVariantAssetSourceData::Reflect(ReflectContext* context)
void PrecompiledRootShaderVariantAssetSourceData::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<RootShaderVariantAssetSourceData>()
serializeContext->Class<PrecompiledRootShaderVariantAssetSourceData>()
->Version(0)
->Field("APIName", &RootShaderVariantAssetSourceData::m_apiName)
->Field("RootShaderVariantAssetFileName", &RootShaderVariantAssetSourceData::m_rootShaderVariantAssetFileName)
->Field("APIName", &PrecompiledRootShaderVariantAssetSourceData::m_apiName)
->Field("RootShaderVariantAssetFileName", &PrecompiledRootShaderVariantAssetSourceData::m_rootShaderVariantAssetFileName)
;
}
}
void PrecompiledSupervariantSourceData::Reflect(ReflectContext* context)
{
PrecompiledRootShaderVariantAssetSourceData::Reflect(context);
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PrecompiledSupervariantSourceData>()
->Version(0)
->Field("Name", &PrecompiledSupervariantSourceData::m_name)
->Field("RootShaderVariantAssets", &PrecompiledSupervariantSourceData::m_rootShaderVariantAssets)
;
}
}
void PrecompiledShaderAssetSourceData::Reflect(ReflectContext* context)
{
RootShaderVariantAssetSourceData::Reflect(context);
PrecompiledSupervariantSourceData::Reflect(context);
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<PrecompiledShaderAssetSourceData>()
->Version(1) // ATOM-15472
->Version(2) // ATOM-15740
->Field("ShaderAssetFileName", &PrecompiledShaderAssetSourceData::m_shaderAssetFileName)
->Field("PlatformIdentifiers", &PrecompiledShaderAssetSourceData::m_platformIdentifiers)
->Field("RootShaderVariantAssets", &PrecompiledShaderAssetSourceData::m_rootShaderVariantAssets)
->Field("Supervariants", &PrecompiledShaderAssetSourceData::m_supervariants)
;
}
}