Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
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@@ -59,4 +59,5 @@
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<Member Type="Multiplayer::PrefabEntityId" Name="prefabEntityId" Init="" />
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<Member Type="AzNetworking::PacketEncodingBuffer" Name="propertyUpdateData" Init="" SuppressFromInitializerList="true" />
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</Packet>
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</PacketGroup>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PacketGroup Name="MultiplayerEditorPackets" PacketStart="CorePackets::PacketType::MAX">
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<Include File="AzNetworking/AutoGen/CorePackets.AutoPackets.h" />
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<Include File="Multiplayer/MultiplayerTypes.h" />
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<Include File="Multiplayer/NetworkTime/INetworkTime.h" />
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<Packet Name="EditorServerInit" Desc="A packet that initializes a local server launched from the editor">
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<Member Type="bool" Name="lastUpdate" Init="false"/>
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<Member Type="AzNetworking::TcpPacketEncodingBuffer" Name="assetData"/>
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</Packet>
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<Packet Name="EditorServerReady" Desc="A response packet the local server should send when ready for traffic"/>
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</PacketGroup>
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