Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput

Network hierarchy input processing
This commit is contained in:
SergeyAMZN
2021-10-20 13:18:12 +01:00
committed by GitHub
21 changed files with 527 additions and 63 deletions
@@ -146,7 +146,7 @@ namespace Multiplayer
void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
NetworkEntityHandle SpawnDefaultPlayerPrefab();
INetworkEntityManager::EntityList SpawnDefaultPlayerPrefab();
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");