Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput
Network hierarchy input processing
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@@ -146,7 +146,7 @@ namespace Multiplayer
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void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
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void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
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void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
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NetworkEntityHandle SpawnDefaultPlayerPrefab();
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INetworkEntityManager::EntityList SpawnDefaultPlayerPrefab();
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AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
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