Atom/gallowj/clean up atom content (#4151)
* Update the atom content to make best practice (latest conventions) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * file tweaks cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * correct license headers Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
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@@ -0,0 +1,44 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: Set up and start a O3DE CMD prompt
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:: Sets up the current (DCC) Project_Env,
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:: Puts you in the CMD within the dev environment
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:: Set up window
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TITLE O3DE Asset Gem Cmd
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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%~d0
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cd %~dp0
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PUSHD %~dp0
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:: Keep changes local
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SETLOCAL enableDelayedExpansion
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CALL %~dp0\Project_Env.bat
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ O3DE Asset Gem CMD ...
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echo _____________________________________________________________________
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echo.
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:: Create command prompt with environment
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CALL %windir%\system32\cmd.exe
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ENDLOCAL
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:: Return to starting directory
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POPD
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:END_OF_FILE
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@@ -0,0 +1,67 @@
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:: Launches maya wityh a bunch of local hooks for Lumberyard
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:: ToDo: move all of this to a .json data driven boostrapping system
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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%~d0
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cd %~dp0
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PUSHD %~dp0
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echo ________________________________
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echo ~ calling PROJ_Env.bat
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:: Keep changes local
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SETLOCAL enableDelayedExpansion
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:: PY version Major
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IF "%DCCSI_PY_VERSION_MAJOR%"=="" (set DCCSI_PY_VERSION_MAJOR=2)
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echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR%
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:: PY version Major
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IF "%DCCSI_PY_VERSION_MINOR%"=="" (set DCCSI_PY_VERSION_MINOR=7)
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echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR%
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:: Maya Version
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IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
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echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
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:: if a local customEnv.bat exists, run it
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IF EXIST "%~dp0Project_Env.bat" CALL %~dp0Project_Env.bat
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echo ________________________________
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echo Launching Maya %DCCSI_MAYA_VERSION% for Lumberyard...
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:::: Set Maya native project acess to this project
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::set MAYA_PROJECT=%LY_PROJECT%
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::echo MAYA_PROJECT = %MAYA_PROJECT%
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:: DX11 Viewport
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Set MAYA_VP2_DEVICE_OVERRIDE = VirtualDeviceDx11
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:: Default to the right version of Maya if we can detect it... and launch
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IF EXIST "%MAYA_LOCATION%\bin\Maya.exe" (
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start "" "%MAYA_LOCATION%\bin\Maya.exe" %*
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) ELSE (
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Where maya.exe 2> NUL
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IF ERRORLEVEL 1 (
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echo Maya.exe could not be found
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pause
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) ELSE (
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start "" Maya.exe %*
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)
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)
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:: Return to starting directory
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POPD
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:END_OF_FILE
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exit /b 0
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@@ -0,0 +1,110 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: Sets up environment for O3DE DCC tools and code access
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:: Set up window
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TITLE O3DE Asset Gem
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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:: Skip initialization if already completed
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IF "%O3DE_PROJ_ENV_INIT%"=="1" GOTO :END_OF_FILE
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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:: Put you project env vars and overrides in this file
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:: chanhe the relative path up to dev
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set ABS_PATH=%~dp0
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:: project name as a str tag
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IF "%LY_PROJECT_NAME%"=="" (
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for %%I in ("%~dp0.") do for %%J in ("%%~dpI.") do set LY_PROJECT_NAME=%%~nxJ
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)
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up O3DE %LY_PROJECT_NAME% Environment ...
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echo _____________________________________________________________________
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echo.
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echo LY_PROJECT_NAME = %LY_PROJECT_NAME%
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:: if the user has set up a custom env call it
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:: this should allow the user to locally
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:: set env hooks like LY_DEV or LY_PROJECT
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IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
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echo LY_DEV = %LY_DEV%
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:: Constant Vars (Global)
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:: global debug flag (propogates)
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:: The intent here is to set and globally enter a debug mode
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IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
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echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
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:: initiates earliest debugger connection
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:: we support attaching to WingIDE... PyCharm and VScode in the future
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IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
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echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
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:: sets debugger, options: WING, PYCHARM
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IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
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echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
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:: Default level logger will handle
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:: Override this to control the setting
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:: CRITICAL:50
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:: ERROR:40
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:: WARNING:30
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:: INFO:20
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:: DEBUG:10
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:: NOTSET:0
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IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=20)
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echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL%
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:: Override the default maya version
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IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
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echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
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:: LY_PROJECT is ideally treated as a full path in the env launchers
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:: do to changes in o3de, external engine/project/gem folder structures, etc.
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IF "%LY_PROJECT%"=="" (
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for %%i in ("%~dp0..") do set "LY_PROJECT=%%~fi"
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)
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echo LY_PROJECT = %LY_PROJECT%
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:: this is here for archaic reasons, WILL DEPRECATE
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IF "%LY_PROJECT_PATH%"=="" (set LY_PROJECT_PATH=%LY_PROJECT%)
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echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
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:: Change to root Lumberyard dev dir
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:: You must set this in a User_Env.bat to match youe engine repo location!
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IF "%LY_DEV%"=="" (set LY_DEV=C:\Depot\o3de-engine)
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echo LY_DEV = %LY_DEV%
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CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env_Maya.bat
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:: Restore original directory
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popd
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:: Change to root dir
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CD /D %ABS_PATH%
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::ENDLOCAL
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:: Set flag so we don't initialize dccsi environment twice
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SET O3DE_PROJ_ENV_INIT=1
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GOTO END_OF_FILE
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:: Return to starting directory
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POPD
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:END_OF_FILE
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@@ -0,0 +1,42 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: copy this file, rename to User_Env.bat (remove .template)
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:: use this file to override any local properties that differ from base
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:: Skip initialization if already completed
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IF "%O3DE_USER_ENV_INIT%"=="1" GOTO :END_OF_FILE
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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SET O3DE_DEV=C:\Depot\o3de-engine
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::SET OCIO_APPS=C:\Depot\o3de-engine\Tools\ColorGrading\ocio\build\src\apps
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SET TAG_LY_BUILD_PATH=build
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SET DCCSI_GDEBUG=True
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SET DCCSI_DEV_MODE=True
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set DCCSI_MAYA_VERSION=2020
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:: set the your user name here for windows path
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SET TAG_USERNAME=NOT_SET
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SET DCCSI_PY_REV=rev1
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SET DCCSI_PY_PLATFORM=windows
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:: Set flag so we don't initialize dccsi environment twice
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SET O3DE_USER_ENV_INIT=1
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GOTO END_OF_FILE
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:: Return to starting directory
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POPD
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:END_OF_FILE
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