Atom/gallowj/clean up atom content (#4151)
* Update the atom content to make best practice (latest conventions) Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * file tweaks cleanup Signed-off-by: Jonny Gallowy <gallowj@amazon.com> * correct license headers Signed-off-by: Jonny Gallowy <gallowj@amazon.com>
This commit is contained in:
@@ -0,0 +1,8 @@
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_savebackup/
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.mayaSwatches/
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*.swatches
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[Bb]uild/
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[Cc]ache/
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[Uu]ser/
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[Uu]ser_Env.bat
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.maya_data/
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@@ -1,79 +0,0 @@
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@echo off
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:: Launches Wing IDE and the DccScriptingInterface Project Files
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up LY DCCsi WingIDE Dev Env...
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echo _____________________________________________________________________
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echo.
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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:: Keep changes local
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SETLOCAL enableDelayedExpansion
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SET ABS_PATH=%~dp0
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echo Current Dir, %ABS_PATH%
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:: WingIDE version Major
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SET WING_VERSION_MAJOR=7
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echo WING_VERSION_MAJOR = %WING_VERSION_MAJOR%
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:: WingIDE version Major
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SET WING_VERSION_MINOR=1
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echo WING_VERSION_MINOR = %WING_VERSION_MINOR%
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:: note the changed path from IDE to Pro
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set WINGHOME=%PROGRAMFILES(X86)%\Wing Pro %WING_VERSION_MAJOR%.%WING_VERSION_MINOR%
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echo WINGHOME = %WINGHOME%
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CALL %~dp0\Project_Env.bat
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ WingIDE Version %WING_VERSION_MAJOR%.%WING_VERSION_MINOR%
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echo _____________________________________________________________________
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echo.
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SET WING_PROJ=%DCCSIG_PATH%\Solutions\.wing\DCCsi_%WING_VERSION_MAJOR%x.wpr
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echo WING_PROJ = %WING_PROJ%
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Launching %LY_PROJECT% project in WingIDE %WING_VERSION_MAJOR%.%WING_VERSION_MINOR% ...
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echo _____________________________________________________________________
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echo.
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IF EXIST "%WINGHOME%\bin\wing.exe" (
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start "" "%WINGHOME%\bin\wing.exe" "%WING_PROJ%"
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) ELSE (
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Where wing.exe 2> NUL
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IF ERRORLEVEL 1 (
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echo wing.exe could not be found
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pause
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) ELSE (
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start "" wing.exe "%WING_PROJ%"
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)
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)
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ENDLOCAL
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:: Return to starting directory
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POPD
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:END_OF_FILE
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@@ -1,70 +0,0 @@
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@echo off
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:: Sets up environment for Lumberyard DCC tools and code access
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM
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REM
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:: Store current dir
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%~d0
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cd %~dp0
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PUSHD %~dp0
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for %%a in (.) do set LY_PROJECT=%%~na
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up LY DSI PROJECT Environment ...
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echo _____________________________________________________________________
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echo.
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echo LY_PROJECT = %LY_PROJECT%
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:: Put you project env vars and overrides here
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:: chanhe the relative path up to dev
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set DEV_REL_PATH=../../..
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set ABS_PATH=%~dp0
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:: Override the default maya version
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set MAYA_VERSION=2020
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echo MAYA_VERSION = %MAYA_VERSION%
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set LY_PROJECT_PATH=%ABS_PATH%
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echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
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:: Change to root Lumberyard dev dir
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CD /d %LY_PROJECT_PATH%\%DEV_REL_PATH%
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set LY_DEV=%CD%
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echo LY_DEV = %LY_DEV%
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CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env.bat
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rem :: Constant Vars (Global)
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rem SET LYPY_GDEBUG=0
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rem echo LYPY_GDEBUG = %LYPY_GDEBUG%
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rem SET LYPY_DEV_MODE=0
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rem echo LYPY_DEV_MODE = %LYPY_DEV_MODE%
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rem SET LYPY_DEBUGGER=WING
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rem echo LYPY_DEBUGGER = %LYPY_DEBUGGER%
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:: Restore original directory
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popd
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:: Change to root dir
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CD /D %ABS_PATH%
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:: if the user has set up a custom env call it
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IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
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GOTO END_OF_FILE
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:: Return to starting directory
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POPD
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:END_OF_FILE
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+8
-10
@@ -1,21 +1,19 @@
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:: Need to set up
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project.
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: Set up and run LY Python CMD prompt
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:: Sets up the DccScriptingInterface_Env,
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:: Set up and start a O3DE CMD prompt
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:: Sets up the current (DCC) Project_Env,
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:: Puts you in the CMD within the dev environment
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:: Set up window
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TITLE Lumberyard DCC Scripting Interface Cmd
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TITLE O3DE Asset Gem Cmd
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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@@ -31,7 +29,7 @@ CALL %~dp0\Project_Env.bat
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ LY DCC Scripting Interface CMD ...
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echo ~ O3DE Asset Gem CMD ...
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echo _____________________________________________________________________
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echo.
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@@ -43,4 +41,4 @@ ENDLOCAL
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:: Return to starting directory
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POPD
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:END_OF_FILE
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:END_OF_FILE
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+5
-5
@@ -22,22 +22,22 @@ echo ~ calling PROJ_Env.bat
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SETLOCAL enableDelayedExpansion
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:: PY version Major
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set DCCSI_PY_VERSION_MAJOR=2
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IF "%DCCSI_PY_VERSION_MAJOR%"=="" (set DCCSI_PY_VERSION_MAJOR=2)
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echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR%
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:: PY version Major
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set DCCSI_PY_VERSION_MINOR=7
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IF "%DCCSI_PY_VERSION_MINOR%"=="" (set DCCSI_PY_VERSION_MINOR=7)
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echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR%
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:: Maya Version
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set MAYA_VERSION=2020
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echo MAYA_VERSION = %MAYA_VERSION%
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IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
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echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
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:: if a local customEnv.bat exists, run it
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IF EXIST "%~dp0Project_Env.bat" CALL %~dp0Project_Env.bat
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echo ________________________________
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echo Launching Maya %MAYA_VERSION% for Lumberyard...
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echo Launching Maya %DCCSI_MAYA_VERSION% for Lumberyard...
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:::: Set Maya native project acess to this project
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::set MAYA_PROJECT=%LY_PROJECT%
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@@ -0,0 +1,110 @@
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@echo off
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REM
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REM Copyright (c) Contributors to the Open 3D Engine Project
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REM
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REM SPDX-License-Identifier: Apache-2.0 OR MIT
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REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
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REM
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REM
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:: Sets up environment for O3DE DCC tools and code access
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:: Set up window
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TITLE O3DE Asset Gem
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:: Use obvious color to prevent confusion (Grey with Yellow Text)
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COLOR 8E
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:: Skip initialization if already completed
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IF "%O3DE_PROJ_ENV_INIT%"=="1" GOTO :END_OF_FILE
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:: Store current dir
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||||
%~d0
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cd %~dp0
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PUSHD %~dp0
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|
||||
:: Put you project env vars and overrides in this file
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:: chanhe the relative path up to dev
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set ABS_PATH=%~dp0
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:: project name as a str tag
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IF "%LY_PROJECT_NAME%"=="" (
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for %%I in ("%~dp0.") do for %%J in ("%%~dpI.") do set LY_PROJECT_NAME=%%~nxJ
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)
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echo.
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echo _____________________________________________________________________
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echo.
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echo ~ Setting up O3DE %LY_PROJECT_NAME% Environment ...
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echo _____________________________________________________________________
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echo.
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echo LY_PROJECT_NAME = %LY_PROJECT_NAME%
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:: if the user has set up a custom env call it
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:: this should allow the user to locally
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:: set env hooks like LY_DEV or LY_PROJECT
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IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
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echo LY_DEV = %LY_DEV%
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:: Constant Vars (Global)
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:: global debug flag (propogates)
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:: The intent here is to set and globally enter a debug mode
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IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
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echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
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:: initiates earliest debugger connection
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:: we support attaching to WingIDE... PyCharm and VScode in the future
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IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
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echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
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:: sets debugger, options: WING, PYCHARM
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IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
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echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
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:: Default level logger will handle
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:: Override this to control the setting
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:: CRITICAL:50
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:: ERROR:40
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:: WARNING:30
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:: INFO:20
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:: DEBUG:10
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:: NOTSET:0
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IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=20)
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echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL%
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:: Override the default maya version
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IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
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echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
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:: LY_PROJECT is ideally treated as a full path in the env launchers
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:: do to changes in o3de, external engine/project/gem folder structures, etc.
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IF "%LY_PROJECT%"=="" (
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for %%i in ("%~dp0..") do set "LY_PROJECT=%%~fi"
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)
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||||
echo LY_PROJECT = %LY_PROJECT%
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|
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:: this is here for archaic reasons, WILL DEPRECATE
|
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IF "%LY_PROJECT_PATH%"=="" (set LY_PROJECT_PATH=%LY_PROJECT%)
|
||||
echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
|
||||
|
||||
:: Change to root Lumberyard dev dir
|
||||
:: You must set this in a User_Env.bat to match youe engine repo location!
|
||||
IF "%LY_DEV%"=="" (set LY_DEV=C:\Depot\o3de-engine)
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||||
echo LY_DEV = %LY_DEV%
|
||||
|
||||
CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env_Maya.bat
|
||||
|
||||
:: Restore original directory
|
||||
popd
|
||||
|
||||
:: Change to root dir
|
||||
CD /D %ABS_PATH%
|
||||
|
||||
::ENDLOCAL
|
||||
|
||||
:: Set flag so we don't initialize dccsi environment twice
|
||||
SET O3DE_PROJ_ENV_INIT=1
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@@ -0,0 +1,42 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM
|
||||
|
||||
:: copy this file, rename to User_Env.bat (remove .template)
|
||||
:: use this file to override any local properties that differ from base
|
||||
|
||||
:: Skip initialization if already completed
|
||||
IF "%O3DE_USER_ENV_INIT%"=="1" GOTO :END_OF_FILE
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
SET O3DE_DEV=C:\Depot\o3de-engine
|
||||
::SET OCIO_APPS=C:\Depot\o3de-engine\Tools\ColorGrading\ocio\build\src\apps
|
||||
SET TAG_LY_BUILD_PATH=build
|
||||
SET DCCSI_GDEBUG=True
|
||||
SET DCCSI_DEV_MODE=True
|
||||
|
||||
set DCCSI_MAYA_VERSION=2020
|
||||
|
||||
:: set the your user name here for windows path
|
||||
SET TAG_USERNAME=NOT_SET
|
||||
SET DCCSI_PY_REV=rev1
|
||||
SET DCCSI_PY_PLATFORM=windows
|
||||
|
||||
:: Set flag so we don't initialize dccsi environment twice
|
||||
SET O3DE_USER_ENV_INIT=1
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"gem_name": "ReferenceMaterials",
|
||||
"display_name": "ReferenceMaterials",
|
||||
"license": "Apache-2.0 Or MIT",
|
||||
"origin": "Open 3D Engine - o3de.org",
|
||||
"display_name": "PBR Reference Materials",
|
||||
"license": "Code, text, data files: Apache-2.0 Or MIT, assets/content/images: CC BY 4.0",
|
||||
"origin": "https://github.com/aws-lumberyard-dev/o3de.git",
|
||||
"type": "Asset",
|
||||
"summary": "Atom Asset Gem with a library of reference materials for StandardPBR (and others in the future)",
|
||||
"canonical_tags": ["Gem"],
|
||||
"user_tags": ["Assets"],
|
||||
"requirements": ""
|
||||
"user_tags": ["Assets", "PBR", "Materials"],
|
||||
"icon_path": "preview.png"
|
||||
}
|
||||
|
||||
@@ -1,72 +0,0 @@
|
||||
@echo off
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM
|
||||
REM
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
:: This is a legacy envar which is being migrated to LY_PROJECT_NAME
|
||||
for %%a in (.) do set LY_PROJECT=%%~na
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ Setting up LY DSI PROJECT Environment ...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
|
||||
echo LY_PROJECT = %LY_PROJECT%
|
||||
|
||||
set LY_PROJECT_NAME=%LY_PROJECT%
|
||||
echo LY_PROJECT_NAME = %LY_PROJECT_NAME%
|
||||
|
||||
:: Put you project env vars and overrides here
|
||||
|
||||
:: chanhe the relative path up to dev
|
||||
set DEV_REL_PATH=../../..
|
||||
set ABS_PATH=%~dp0
|
||||
|
||||
:: Override the default maya version
|
||||
set MAYA_VERSION=2020
|
||||
echo MAYA_VERSION = %MAYA_VERSION%
|
||||
|
||||
set LY_PROJECT_PATH=%ABS_PATH%
|
||||
echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
|
||||
|
||||
:: Change to root Lumberyard dev dir
|
||||
CD /d %LY_PROJECT_PATH%\%DEV_REL_PATH%
|
||||
set LY_DEV=%CD%
|
||||
echo LY_DEV = %LY_DEV%
|
||||
|
||||
CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env_Maya.bat
|
||||
|
||||
rem :: Constant Vars (Global)
|
||||
rem SET LYPY_GDEBUG=0
|
||||
rem echo LYPY_GDEBUG = %LYPY_GDEBUG%
|
||||
rem SET LYPY_DEV_MODE=0
|
||||
rem echo LYPY_DEV_MODE = %LYPY_DEV_MODE%
|
||||
rem SET LYPY_DEBUGGER=WING
|
||||
rem echo LYPY_DEBUGGER = %LYPY_DEBUGGER%
|
||||
|
||||
:: Restore original directory
|
||||
popd
|
||||
|
||||
:: Change to root dir
|
||||
CD /D %ABS_PATH%
|
||||
|
||||
:: if the user has set up a custom env call it
|
||||
IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
|
||||
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@@ -1,19 +1,19 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM
|
||||
|
||||
@echo off
|
||||
:: Set up and run LY Python CMD prompt
|
||||
:: Sets up the DccScriptingInterface_Env,
|
||||
:: Set up and start a O3DE CMD prompt
|
||||
:: Sets up the current (DCC) Project_Env,
|
||||
:: Puts you in the CMD within the dev environment
|
||||
|
||||
:: Set up window
|
||||
TITLE Lumberyard DCC Scripting Interface Cmd
|
||||
TITLE O3DE DCC Scripting Interface Cmd
|
||||
:: Use obvious color to prevent confusion (Grey with Yellow Text)
|
||||
COLOR 8E
|
||||
|
||||
@@ -24,7 +24,7 @@ PUSHD %~dp0
|
||||
:: Keep changes local
|
||||
SETLOCAL enableDelayedExpansion
|
||||
|
||||
CALL %~dp0\..\Project_Env.bat
|
||||
CALL %~dp0\Project_Env.bat
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
|
||||
+16
-20
@@ -1,4 +1,5 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
@@ -7,11 +8,6 @@ REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM
|
||||
REM
|
||||
|
||||
:: Launches maya wityh a bunch of local hooks for Lumberyard
|
||||
:: ToDo: move all of this to a .json data driven boostrapping system
|
||||
|
||||
@echo off
|
||||
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
@@ -23,22 +19,22 @@ echo ~ calling PROJ_Env.bat
|
||||
SETLOCAL enableDelayedExpansion
|
||||
|
||||
:: PY version Major
|
||||
set DCCSI_PY_VERSION_MAJOR=2
|
||||
IF "%DCCSI_PY_VERSION_MAJOR%"=="" (set DCCSI_PY_VERSION_MAJOR=2)
|
||||
echo DCCSI_PY_VERSION_MAJOR = %DCCSI_PY_VERSION_MAJOR%
|
||||
|
||||
:: PY version Major
|
||||
set DCCSI_PY_VERSION_MINOR=7
|
||||
IF "%DCCSI_PY_VERSION_MINOR%"=="" (set DCCSI_PY_VERSION_MINOR=7)
|
||||
echo DCCSI_PY_VERSION_MINOR = %DCCSI_PY_VERSION_MINOR%
|
||||
|
||||
:: Maya Version
|
||||
set MAYA_VERSION=2020
|
||||
echo MAYA_VERSION = %MAYA_VERSION%
|
||||
IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
|
||||
echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
|
||||
|
||||
:: if a local customEnv.bat exists, run it
|
||||
IF EXIST "%~dp0..\..\Project_Env.bat" CALL %~dp0..\..\Project_Env.bat
|
||||
IF EXIST "%~dp0Project_Env.bat" CALL %~dp0Project_Env.bat
|
||||
|
||||
echo ________________________________
|
||||
echo Launching Maya %MAYA_VERSION% for Lumberyard...
|
||||
echo Launching Maya %DCCSI_MAYA_VERSION% for Lumberyard...
|
||||
|
||||
:::: Set Maya native project acess to this project
|
||||
::set MAYA_PROJECT=%LY_PROJECT%
|
||||
@@ -49,15 +45,15 @@ Set MAYA_VP2_DEVICE_OVERRIDE = VirtualDeviceDx11
|
||||
|
||||
:: Default to the right version of Maya if we can detect it... and launch
|
||||
IF EXIST "%MAYA_LOCATION%\bin\Maya.exe" (
|
||||
start "" "%MAYA_LOCATION%\bin\Maya.exe" %*
|
||||
start "" "%MAYA_LOCATION%\bin\Maya.exe" %*
|
||||
) ELSE (
|
||||
Where maya.exe 2> NUL
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Maya.exe could not be found
|
||||
pause
|
||||
) ELSE (
|
||||
start "" Maya.exe %*
|
||||
)
|
||||
Where maya.exe 2> NUL
|
||||
IF ERRORLEVEL 1 (
|
||||
echo Maya.exe could not be found
|
||||
pause
|
||||
) ELSE (
|
||||
start "" Maya.exe %*
|
||||
)
|
||||
)
|
||||
|
||||
:: Return to starting directory
|
||||
@@ -65,4 +61,4 @@ POPD
|
||||
|
||||
:END_OF_FILE
|
||||
|
||||
exit /b 0
|
||||
exit /b 0
|
||||
@@ -0,0 +1,110 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM
|
||||
|
||||
:: Sets up environment for O3DE DCC tools and code access
|
||||
|
||||
:: Set up window
|
||||
TITLE O3DE Asset Gem
|
||||
:: Use obvious color to prevent confusion (Grey with Yellow Text)
|
||||
COLOR 8E
|
||||
|
||||
:: Skip initialization if already completed
|
||||
IF "%O3DE_PROJ_ENV_INIT%"=="1" GOTO :END_OF_FILE
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
:: Put you project env vars and overrides in this file
|
||||
|
||||
:: chanhe the relative path up to dev
|
||||
set ABS_PATH=%~dp0
|
||||
|
||||
:: project name as a str tag
|
||||
IF "%LY_PROJECT_NAME%"=="" (
|
||||
for %%I in ("%~dp0.") do for %%J in ("%%~dpI.") do set LY_PROJECT_NAME=%%~nxJ
|
||||
)
|
||||
|
||||
echo.
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo ~ Setting up O3DE %LY_PROJECT_NAME% Environment ...
|
||||
echo _____________________________________________________________________
|
||||
echo.
|
||||
echo LY_PROJECT_NAME = %LY_PROJECT_NAME%
|
||||
|
||||
:: if the user has set up a custom env call it
|
||||
:: this should allow the user to locally
|
||||
:: set env hooks like LY_DEV or LY_PROJECT
|
||||
IF EXIST "%~dp0User_Env.bat" CALL %~dp0User_Env.bat
|
||||
echo LY_DEV = %LY_DEV%
|
||||
|
||||
:: Constant Vars (Global)
|
||||
:: global debug flag (propogates)
|
||||
:: The intent here is to set and globally enter a debug mode
|
||||
IF "%DCCSI_GDEBUG%"=="" (set DCCSI_GDEBUG=false)
|
||||
echo DCCSI_GDEBUG = %DCCSI_GDEBUG%
|
||||
:: initiates earliest debugger connection
|
||||
:: we support attaching to WingIDE... PyCharm and VScode in the future
|
||||
IF "%DCCSI_DEV_MODE%"=="" (set DCCSI_DEV_MODE=false)
|
||||
echo DCCSI_DEV_MODE = %DCCSI_DEV_MODE%
|
||||
:: sets debugger, options: WING, PYCHARM
|
||||
IF "%DCCSI_GDEBUGGER%"=="" (set DCCSI_GDEBUGGER=WING)
|
||||
echo DCCSI_GDEBUGGER = %DCCSI_GDEBUGGER%
|
||||
:: Default level logger will handle
|
||||
:: Override this to control the setting
|
||||
:: CRITICAL:50
|
||||
:: ERROR:40
|
||||
:: WARNING:30
|
||||
:: INFO:20
|
||||
:: DEBUG:10
|
||||
:: NOTSET:0
|
||||
IF "%DCCSI_LOGLEVEL%"=="" (set DCCSI_LOGLEVEL=20)
|
||||
echo DCCSI_LOGLEVEL = %DCCSI_LOGLEVEL%
|
||||
|
||||
:: Override the default maya version
|
||||
IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
|
||||
echo DCCSI_MAYA_VERSION = %DCCSI_MAYA_VERSION%
|
||||
|
||||
:: LY_PROJECT is ideally treated as a full path in the env launchers
|
||||
:: do to changes in o3de, external engine/project/gem folder structures, etc.
|
||||
IF "%LY_PROJECT%"=="" (
|
||||
for %%i in ("%~dp0..") do set "LY_PROJECT=%%~fi"
|
||||
)
|
||||
echo LY_PROJECT = %LY_PROJECT%
|
||||
|
||||
:: this is here for archaic reasons, WILL DEPRECATE
|
||||
IF "%LY_PROJECT_PATH%"=="" (set LY_PROJECT_PATH=%LY_PROJECT%)
|
||||
echo LY_PROJECT_PATH = %LY_PROJECT_PATH%
|
||||
|
||||
:: Change to root Lumberyard dev dir
|
||||
:: You must set this in a User_Env.bat to match youe engine repo location!
|
||||
IF "%LY_DEV%"=="" (set LY_DEV=C:\Depot\o3de-engine)
|
||||
echo LY_DEV = %LY_DEV%
|
||||
|
||||
CALL %LY_DEV%\Gems\AtomLyIntegration\TechnicalArt\DccScriptingInterface\Launchers\Windows\Env_Maya.bat
|
||||
|
||||
:: Restore original directory
|
||||
popd
|
||||
|
||||
:: Change to root dir
|
||||
CD /D %ABS_PATH%
|
||||
|
||||
::ENDLOCAL
|
||||
|
||||
:: Set flag so we don't initialize dccsi environment twice
|
||||
SET O3DE_PROJ_ENV_INIT=1
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@@ -0,0 +1,42 @@
|
||||
@echo off
|
||||
|
||||
REM
|
||||
REM Copyright (c) Contributors to the Open 3D Engine Project
|
||||
REM
|
||||
REM SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
REM For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
REM
|
||||
REM
|
||||
|
||||
:: copy this file, rename to User_Env.bat (remove .template)
|
||||
:: use this file to override any local properties that differ from base
|
||||
|
||||
:: Skip initialization if already completed
|
||||
IF "%O3DE_USER_ENV_INIT%"=="1" GOTO :END_OF_FILE
|
||||
|
||||
:: Store current dir
|
||||
%~d0
|
||||
cd %~dp0
|
||||
PUSHD %~dp0
|
||||
|
||||
SET O3DE_DEV=C:\Depot\o3de-engine
|
||||
::SET OCIO_APPS=C:\Depot\o3de-engine\Tools\ColorGrading\ocio\build\src\apps
|
||||
SET TAG_LY_BUILD_PATH=build
|
||||
SET DCCSI_GDEBUG=True
|
||||
SET DCCSI_DEV_MODE=True
|
||||
|
||||
set DCCSI_MAYA_VERSION=2020
|
||||
|
||||
:: set the your user name here for windows path
|
||||
SET TAG_USERNAME=NOT_SET
|
||||
SET DCCSI_PY_REV=rev1
|
||||
SET DCCSI_PY_PLATFORM=windows
|
||||
|
||||
:: Set flag so we don't initialize dccsi environment twice
|
||||
SET O3DE_USER_ENV_INIT=1
|
||||
GOTO END_OF_FILE
|
||||
|
||||
:: Return to starting directory
|
||||
POPD
|
||||
|
||||
:END_OF_FILE
|
||||
@@ -1 +0,0 @@
|
||||
set LY_DEV=C:\Depot\o3de-engine
|
||||
+1
-1
@@ -27,7 +27,7 @@ IF "%DCCSI_PY_VERSION_MINOR%"=="" (set DCCSI_PY_VERSION_MINOR=7)
|
||||
IF "%DCCSI_PY_VERSION_RELEASE%"=="" (set DCCSI_PY_VERSION_RELEASE=11)
|
||||
|
||||
:: Default Maya Version
|
||||
IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=2020)
|
||||
IF "%DCCSI_MAYA_VERSION%"=="" (set DCCSI_MAYA_VERSION=%MAYA_VERSION%)
|
||||
|
||||
:: Initialize env
|
||||
CALL %~dp0\Env_Core.bat
|
||||
|
||||
@@ -7,15 +7,16 @@
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
# -- This line is 75 characters -------------------------------------------
|
||||
# note: this module should reamin py2.7 compatible (Maya) so no f'strings
|
||||
# --------------------------------------------------------------------------
|
||||
import sys
|
||||
import os
|
||||
import re
|
||||
import site
|
||||
import logging as _logging
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
from pathlib import Path # note: we provide this in py2.7
|
||||
# so using it here suggests some boostrapping has occured before using azpy
|
||||
# --------------------------------------------------------------------------
|
||||
_PACKAGENAME = 'azpy.config_utils'
|
||||
|
||||
@@ -28,8 +29,31 @@ _LOGGER.debug('Initializing: {0}.'.format({_PACKAGENAME}))
|
||||
|
||||
__all__ = ['get_os', 'return_stub', 'get_stub_check_path',
|
||||
'get_dccsi_config', 'get_current_project']
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
# note: this module should reamin py2.7 compatible (Maya) so no f'strings
|
||||
|
||||
# -------------------------------------------------------------------------
|
||||
# just a quick check to ensure what paths have code access
|
||||
_G_DEBUG = False # enable for debug prints
|
||||
if _G_DEBUG:
|
||||
known_paths = list()
|
||||
for p in sys.path:
|
||||
known_paths.append(p)
|
||||
_LOGGER.debug(known_paths)
|
||||
|
||||
# this import can fail in Maya 2020 (and earlier) stuck on py2.7
|
||||
# wrapped in a try, to trap and providing messaging to help user correct
|
||||
try:
|
||||
from pathlib import Path # note: we provide this in py2.7
|
||||
# so using it here suggests some boostrapping has occured before using azpy
|
||||
except Exception as e:
|
||||
_LOGGER.warning('Maya 2020 and below, use py2.7')
|
||||
_LOGGER.warning('py2.7 does not include pathlib')
|
||||
_LOGGER.warning('Try installing the O3DE DCCsi py2.7 requirements.txt')
|
||||
_LOGGER.warning("See instructions: 'C:\\< your o3de engine >\\Gems\\AtomLyIntegration\\TechnicalArt\\DccScriptingInterface\\SDK\Maya\\readme.txt'")
|
||||
_LOGGER.warning("Other code in this module with fail!!!")
|
||||
_LOGGER.error(e)
|
||||
pass # fail gracefully, note: code accesing Path will fail!
|
||||
# -------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user