Move did handshake logic to connection data plus an optimization
Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
@@ -33,6 +33,8 @@ namespace Multiplayer
|
||||
void Update(AZ::TimeMs hostTimeMs) override;
|
||||
bool CanSendUpdates() const override;
|
||||
void SetCanSendUpdates(bool canSendUpdates) override;
|
||||
bool DidHandshake() const override;
|
||||
void SetDidHandshake(bool didHandshake) override;
|
||||
//! @}
|
||||
|
||||
NetworkEntityHandle GetPrimaryPlayerEntity();
|
||||
@@ -52,6 +54,7 @@ namespace Multiplayer
|
||||
AZStd::string m_providerTicket;
|
||||
AzNetworking::IConnection* m_connection = nullptr;
|
||||
bool m_canSendUpdates = false;
|
||||
bool m_didHandshake = false;
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user