Move did handshake logic to connection data plus an optimization
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -27,4 +27,14 @@ namespace Multiplayer
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{
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m_providerTicket = ticket;
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}
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inline bool ClientToServerConnectionData::DidHandshake() const
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{
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return m_didHandshake;
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}
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inline void ClientToServerConnectionData::SetDidHandshake(bool didHandshake)
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{
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m_didHandshake = didHandshake;
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}
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}
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