Merge branch 'upstream/development' into LYN-6769_TestingRPCs_AutonToAuth_ServerToAuth
This commit is contained in:
@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6d6204c6730e5675791765ca194e9b1cbec282208e280507de830afc2805e5fa
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size 41127
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oid sha256:de0e6e480ece5b423222f4feacf56553d73713fe9afea8bbc9a2660a3cd54ec7
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size 1232
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+2
-3
@@ -93,7 +93,7 @@ def Terrain_World_ConfigurationWorks():
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# 5) Set the base Terrain World values
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world_bounds_max = azmath.Vector3(1100.0, 1100.0, 1100.0)
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world_bounds_min = azmath.Vector3(10.0, 10.0, 10.0)
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height_query_resolution = azmath.Vector2(1.0, 1.0)
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height_query_resolution = 1.0
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hydra.set_component_property_value(terrain_world_component, "Configuration|World Bounds (Max)", world_bounds_max)
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hydra.set_component_property_value(terrain_world_component, "Configuration|World Bounds (Min)", world_bounds_min)
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hydra.set_component_property_value(terrain_world_component, "Configuration|Height Query Resolution (m)", height_query_resolution)
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@@ -148,7 +148,7 @@ def Terrain_World_ConfigurationWorks():
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# 13) Check height value is the expected one when query resolution is changed
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testpoint = terrain.TerrainDataRequestBus(bus.Broadcast, 'GetHeightFromFloats', 10.5, 10.5, CLAMP)
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height_query_resolution = azmath.Vector2(0.5, 0.5)
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height_query_resolution = 0.5
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hydra.set_component_property_value(terrain_world_component, "Configuration|Height Query Resolution (m)", height_query_resolution)
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general.idle_wait_frames(1)
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testpoint2 = terrain.TerrainDataRequestBus(bus.Broadcast, 'GetHeightFromFloats', 10.5, 10.5, CLAMP)
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@@ -165,4 +165,3 @@ if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Terrain_World_ConfigurationWorks)
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:de0e6e480ece5b423222f4feacf56553d73713fe9afea8bbc9a2660a3cd54ec7
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size 1232
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6d6204c6730e5675791765ca194e9b1cbec282208e280507de830afc2805e5fa
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size 41127
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oid sha256:de0e6e480ece5b423222f4feacf56553d73713fe9afea8bbc9a2660a3cd54ec7
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size 1232
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@@ -42,6 +42,16 @@
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"RayTracingAccelerationStructurePass"
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]
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},
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{
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"Name": "TerrainDetailTextureComputePass",
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"TemplateName": "TerrainDetailTextureComputePassTemplate",
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"Enabled": false
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},
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{
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"Name": "TerrainMacroTextureComputePass",
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"TemplateName": "TerrainMacroTextureComputePassTemplate",
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"Enabled": false
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},
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{
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"Name": "DepthPrePass",
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"TemplateName": "DepthMSAAParentTemplate",
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@@ -215,7 +225,7 @@
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// Note: The following two lines represent the choice of rendering pipeline for the hair.
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// You can either choose to use PPLL or ShortCut and accordingly change the flag
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// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
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// "TemplateName": "HairParentPassTemplate",
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// "TemplateName": "HairParentPassTemplate",
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"TemplateName": "HairParentShortCutPassTemplate",
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"Enabled": true,
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"Connections": [
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