Merge branch 'upstream/development' into LYN-6769_TestingRPCs_AutonToAuth_ServerToAuth

This commit is contained in:
Gene Walters
2022-02-01 09:54:13 -08:00
417 changed files with 26415 additions and 6228 deletions
@@ -1,3 +1,3 @@
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size 1232
@@ -93,7 +93,7 @@ def Terrain_World_ConfigurationWorks():
# 5) Set the base Terrain World values
world_bounds_max = azmath.Vector3(1100.0, 1100.0, 1100.0)
world_bounds_min = azmath.Vector3(10.0, 10.0, 10.0)
height_query_resolution = azmath.Vector2(1.0, 1.0)
height_query_resolution = 1.0
hydra.set_component_property_value(terrain_world_component, "Configuration|World Bounds (Max)", world_bounds_max)
hydra.set_component_property_value(terrain_world_component, "Configuration|World Bounds (Min)", world_bounds_min)
hydra.set_component_property_value(terrain_world_component, "Configuration|Height Query Resolution (m)", height_query_resolution)
@@ -148,7 +148,7 @@ def Terrain_World_ConfigurationWorks():
# 13) Check height value is the expected one when query resolution is changed
testpoint = terrain.TerrainDataRequestBus(bus.Broadcast, 'GetHeightFromFloats', 10.5, 10.5, CLAMP)
height_query_resolution = azmath.Vector2(0.5, 0.5)
height_query_resolution = 0.5
hydra.set_component_property_value(terrain_world_component, "Configuration|Height Query Resolution (m)", height_query_resolution)
general.idle_wait_frames(1)
testpoint2 = terrain.TerrainDataRequestBus(bus.Broadcast, 'GetHeightFromFloats', 10.5, 10.5, CLAMP)
@@ -165,4 +165,3 @@ if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Terrain_World_ConfigurationWorks)
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@@ -0,0 +1,3 @@
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@@ -1,3 +1,3 @@
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@@ -42,6 +42,16 @@
"RayTracingAccelerationStructurePass"
]
},
{
"Name": "TerrainDetailTextureComputePass",
"TemplateName": "TerrainDetailTextureComputePassTemplate",
"Enabled": false
},
{
"Name": "TerrainMacroTextureComputePass",
"TemplateName": "TerrainMacroTextureComputePassTemplate",
"Enabled": false
},
{
"Name": "DepthPrePass",
"TemplateName": "DepthMSAAParentTemplate",
@@ -215,7 +225,7 @@
// Note: The following two lines represent the choice of rendering pipeline for the hair.
// You can either choose to use PPLL or ShortCut and accordingly change the flag
// 'm_usePPLLRenderTechnique' in the class 'HairFeatureProcessor.cpp'
// "TemplateName": "HairParentPassTemplate",
// "TemplateName": "HairParentPassTemplate",
"TemplateName": "HairParentShortCutPassTemplate",
"Enabled": true,
"Connections": [