Updated DiffuseProbeGrid raytracing precompiled shaders
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@@ -119,7 +119,7 @@ VertexData GetHitInterpolatedVertexData(RayTracingSceneSrg::MeshInfo meshInfo, f
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vertexData.m_normal = normalize(vertexData.m_normal);
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vertexData.m_tangent.xyz = normalize(vertexData.m_tangent.xyz);
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vertexData.m_tangent.w = clamp(vertexData.m_tangent.w, -1.0f, 1.0f);
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vertexData.m_tangent.w = sign(vertexData.m_tangent.w);
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vertexData.m_bitangent = normalize(vertexData.m_bitangent);
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return vertexData;
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