Updated DiffuseProbeGrid raytracing precompiled shaders

This commit is contained in:
Doug McDiarmid
2021-06-23 15:35:55 -07:00
parent 6b3a376923
commit 22ab33a3f4
13 changed files with 1 additions and 1 deletions
@@ -119,7 +119,7 @@ VertexData GetHitInterpolatedVertexData(RayTracingSceneSrg::MeshInfo meshInfo, f
vertexData.m_normal = normalize(vertexData.m_normal);
vertexData.m_tangent.xyz = normalize(vertexData.m_tangent.xyz);
vertexData.m_tangent.w = clamp(vertexData.m_tangent.w, -1.0f, 1.0f);
vertexData.m_tangent.w = sign(vertexData.m_tangent.w);
vertexData.m_bitangent = normalize(vertexData.m_bitangent);
return vertexData;