Material Editor: changing preset errors to warnings
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
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@@ -324,7 +324,7 @@ namespace MaterialEditor
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{
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if (!preset)
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{
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AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid lighting preset.");
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AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid lighting preset.");
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return;
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}
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@@ -365,13 +365,13 @@ namespace MaterialEditor
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{
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if (!preset)
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{
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AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid model preset.");
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AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid model preset.");
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return;
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}
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if (!preset->m_modelAsset.GetId().IsValid())
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{
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AZ_Error("MaterialViewportRenderer", false, "Attempting to set invalid model for preset: '%s'\n.", preset->m_displayName.c_str());
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AZ_Warning("MaterialViewportRenderer", false, "Attempting to set invalid model for preset: '%s'\n.", preset->m_displayName.c_str());
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return;
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}
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