Fixed a type with pass filter (#5506)
Signed-off-by: Qing Tao <55564570+VickyAtAZ@users.noreply.github.com>
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@@ -56,8 +56,8 @@ namespace AZ
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OwnerRenderPipeline = AZ_BIT(5)
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};
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void SetOwenrScene(const Scene* scene);
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void SetOwenrRenderPipeline(const RenderPipeline* renderPipeline);
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void SetOwnerScene(const Scene* scene);
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void SetOwnerRenderPipeline(const RenderPipeline* renderPipeline);
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void SetPassName(Name passName);
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void SetTemplateName(Name passTemplateName);
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void SetPassClass(TypeId passClassTypeId);
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