Added two missing MeshDataInstance to ModelDataInstance renames in error message

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
monroegm-disable-blank-issue-2
antonmic 4 years ago
parent dcbcab68d2
commit 1f72001cdb

@ -1182,12 +1182,12 @@ namespace AZ
AZ_Error("ModelDataInstance", useParallaxCorrectionConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index"); AZ_Error("ModelDataInstance", useParallaxCorrectionConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
AZ::RHI::ShaderInputConstantIndex exposureConstantIndex = objectSrg->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_exposure")); AZ::RHI::ShaderInputConstantIndex exposureConstantIndex = objectSrg->FindShaderInputConstantIndex(Name("m_reflectionProbeData.m_exposure"));
AZ_Error("MeshDataInstance", exposureConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index"); AZ_Error("ModelDataInstance", exposureConstantIndex.IsValid(), "Failed to find ReflectionProbe constant index");
// retrieve probe cubemap index // retrieve probe cubemap index
Name reflectionCubeMapImageName = Name("m_reflectionProbeCubeMap"); Name reflectionCubeMapImageName = Name("m_reflectionProbeCubeMap");
RHI::ShaderInputImageIndex reflectionCubeMapImageIndex = objectSrg->FindShaderInputImageIndex(reflectionCubeMapImageName); RHI::ShaderInputImageIndex reflectionCubeMapImageIndex = objectSrg->FindShaderInputImageIndex(reflectionCubeMapImageName);
AZ_Error("MeshDataInstance", reflectionCubeMapImageIndex.IsValid(), "Failed to find shader image index [%s]", reflectionCubeMapImageName.GetCStr()); AZ_Error("ModelDataInstance", reflectionCubeMapImageIndex.IsValid(), "Failed to find shader image index [%s]", reflectionCubeMapImageName.GetCStr());
// retrieve the list of probes that contain the centerpoint of the mesh // retrieve the list of probes that contain the centerpoint of the mesh
TransformServiceFeatureProcessor* transformServiceFeatureProcessor = m_scene->GetFeatureProcessor<TransformServiceFeatureProcessor>(); TransformServiceFeatureProcessor* transformServiceFeatureProcessor = m_scene->GetFeatureProcessor<TransformServiceFeatureProcessor>();

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