Removed deprecated assets (GeomCache files)

main
Terry Michaels 5 years ago committed by GitHub
parent 8b1251c9f7
commit 1f6ec22e6e
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GPG Key ID: 4AEE18F83AFDEB23

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<CacheBuildConfiguration Name="Game" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

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<CacheBuildConfiguration Name="Game (fast decode)" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="lz4hc" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

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<CacheBuildConfiguration Name="Game (Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

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<CacheBuildConfiguration Name="Game (fast decode, Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="lz4hc" PlaybackFromMemory="0" PositionPrecision="1" UVmax="0"/>

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<CacheBuildConfiguration Name="Prerendered" UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

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<CacheBuildConfiguration Name="Prerendered (Z-up)" UpAxis="Z" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

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<CacheBuildConfiguration Name="Rigids Only" UpAxis="Y" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="1" PositionPrecision="0" UVmax="0"/>

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<CacheBuildConfiguration Name="Rigids Only (Z-up)" UpAxis="Z" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="deflate" PlaybackFromMemory="1" PositionPrecision="0" UVmax="0"/>

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<CacheBuildConfiguration Name="Uncompressed (fastest compile)" UpAxis="Y" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="store" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

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<CacheBuildConfiguration Name="Uncompressed (fastest compile, Z-up)" UpAxis="Z" MeshPrediction="0" UseBFrames="0" IndexFrameDistance="10" BlockCompressionFormat="store" PlaybackFromMemory="0" PositionPrecision="0" UVmax="0"/>

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version https://git-lfs.github.com/spec/v1
oid sha256:9c36d7bc993ddf616f478115a123efabda5b4b833a4e6524312f43c228ae0902
size 487003

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<CacheBuildConfiguration UpAxis="Y" MeshPrediction="1" UseBFrames="1" IndexFrameDistance="15" BlockCompressionFormat="deflate" PlaybackFromMemory="1"/>

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version https://git-lfs.github.com/spec/v1
oid sha256:96a21446422b834ea90a5d38eaaca309fdee31dc3cc03c0e9c094b39ec3a459d
size 4715164

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<Material MtlFlags="524544" vertModifType="0">
<SubMaterials>
<Material Name="mat01_white" MtlFlags="524416" Shader="Illum" GenMask="12000020040003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%EMITTANCE_MAP%NORMAL_MAP%SPECULAR_MAP%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="1,1,1,1" Specular="0.5,0.5,0.5,1" Opacity="1" Shininess="174.72" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
<Material Name="mat02_grey" MtlFlags="524416" Shader="Illum" GenMask="10000000000003" StringGenMask="%ALLOW_SILHOUETTE_POM%ALLOW_SPECULAR_ANTIALIASING%SUBSURFACE_SCATTERING" SurfaceType="mat_default" Diffuse="0.5,0.5,0.5,1" Specular="0.5,0.5,0.5,1" Opacity="1" Shininess="10" vertModifType="0" LayerAct="1">
<Textures>
<Texture Map="Diffuse" File="engineassets/textures/white.dds"/>
</Textures>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
</SubMaterials>
<PublicParams EmittanceMapGamma="1" SSSIndex="0" IndirectColor="0.25,0.25,0.25"/>
</Material>
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