Updating LuminanceHistogramGenerator to use RWStructuredBuffer as RWBuffer doeesnt work on Metal when combined with atomic operations

This commit is contained in:
moudgils
2021-05-25 14:41:14 -07:00
parent 26a1b96380
commit 1f297fc8ac
2 changed files with 2 additions and 4 deletions
@@ -20,7 +20,7 @@
ShaderResourceGroup PassSrg : SRG_PerPass
{
Texture2D<float4> m_inputTexture;
RWBuffer<uint> m_outputTexture;
RWStructuredBuffer<uint> m_outputTexture;
}
groupshared uint shared_histogramBins[NUM_HISTOGRAM_BINS];
@@ -12,7 +12,5 @@
"type": "Compute"
}
]
},
"DisabledRHIBackends": ["metal"]
}
}