Made Launcher use AZ Console instead of CryConsole. Updated the exec function according to PR comments

This commit is contained in:
pereslav
2021-04-26 15:50:41 +01:00
parent 008c653524
commit 1db6c9236a
+14 -10
View File
@@ -26,7 +26,6 @@
#include <AzGameFramework/Application/GameApplication.h>
#include <CryLibrary.h>
#include <IConsole.h>
#include <ISystem.h>
#include <ITimer.h>
#include <LegacyAllocator.h>
@@ -46,17 +45,20 @@ extern "C" void CreateStaticModules(AZStd::vector<AZ::Module*>& modulesOut);
namespace
{
void ExecuteCustomConfig(AzFramework::Application& application)
void ExecuteConsoleCommandFile(AzFramework::Application& application)
{
const AZStd::string_view customCfgKey = "customcfg";
const AZStd::string_view customConCmdKey = "console_command_file";
const AZ::CommandLine* commandLine = application.GetCommandLine();
if (commandLine->HasSwitch(customCfgKey) && commandLine->GetNumSwitchValues(customCfgKey) > 0)
AZStd::size_t numSwitchValues = commandLine->GetNumSwitchValues(customConCmdKey);
if (numSwitchValues > 0)
{
const AZStd::string& customCfg = commandLine->GetSwitchValue(customCfgKey, 0);
if (!customCfg.empty())
// The expectations for command line parameters is that the "last one wins"
// That way it allows users and test scripts to override previous command line options by just listing them later on the invocation line
const AZStd::string& consoleCmd = commandLine->GetSwitchValue(customConCmdKey, numSwitchValues - 1);
if (!consoleCmd.empty())
{
AZStd::string execString = "exec " + customCfg;
gEnv->pConsole->ExecuteString(execString.c_str());
AZStd::string execString = "exec " + consoleCmd;
AZ::Interface<AZ::IConsole>::Get()->PerformCommand(execString.c_str());
}
}
}
@@ -652,9 +654,11 @@ namespace O3DELauncher
if (gEnv && gEnv->pConsole)
{
// Execute autoexec.cfg to load the initial level
gEnv->pConsole->ExecuteString("exec autoexec.cfg");
AZ::Interface<AZ::IConsole>::Get()->PerformCommand("exec autoexec.cfg");
ExecuteCustomConfig(gameApplication);
// Find out if console command file was passed
// via --console_command_file=%filename% and execute it
ExecuteConsoleCommandFile(gameApplication);
gEnv->pSystem->ExecuteCommandLine(false);