missing header includes

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
monroegm-disable-blank-issue-2
Esteban Papp 4 years ago
parent ea01904ecf
commit 1d7f690e06

@ -12,6 +12,8 @@
#include <QPainter> #include <QPainter>
#include <QPalette> #include <QPalette>
#include <AzCore/Casting/numeric_cast.h>
namespace DrawingPrimitives namespace DrawingPrimitives
{ {
void DrawTimeSlider(QPainter& painter, const QPalette& palette, const STimeSliderOptions& options) void DrawTimeSlider(QPainter& painter, const QPalette& palette, const STimeSliderOptions& options)

@ -8,6 +8,7 @@
#include <AzCore/std/string/string.h> #include <AzCore/std/string/string.h>
#include <GemCatalog/GemModel.h> #include <GemCatalog/GemModel.h>
#include <AzCore/Casting/numeric_cast.h>
namespace O3DE::ProjectManager namespace O3DE::ProjectManager
{ {

@ -9,6 +9,7 @@
#include <AzCore/Name/Name.h> #include <AzCore/Name/Name.h>
#include <AzCore/Utils/TypeHash.h> #include <AzCore/Utils/TypeHash.h>
#include <AzCore/Casting/numeric_cast.h>
namespace AZ namespace AZ
{ {

@ -10,6 +10,7 @@
#include <Atom/RHI.Reflect/Limits.h> #include <Atom/RHI.Reflect/Limits.h>
#include <Atom/RHI/IndirectArguments.h> #include <Atom/RHI/IndirectArguments.h>
#include <AzCore/std/containers/array.h> #include <AzCore/std/containers/array.h>
#include <AzCore/Casting/numeric_cast.h>
namespace AZ namespace AZ
{ {

@ -8,6 +8,8 @@
#include "MultiplayerDebugByteReporter.h" #include "MultiplayerDebugByteReporter.h"
#include <AzCore/Casting/numeric_cast.h>
#include <iomanip> // for std::setfill #include <iomanip> // for std::setfill
#include <sstream> #include <sstream>
#include <AzCore/std/sort.h> #include <AzCore/std/sort.h>

@ -10,6 +10,7 @@
#include <AzCore/Memory/SystemAllocator.h> #include <AzCore/Memory/SystemAllocator.h>
#include <AzNetworking/Framework/ICompressor.h> #include <AzNetworking/Framework/ICompressor.h>
#include <AzCore/Casting/numeric_cast.h>
namespace MultiplayerCompression namespace MultiplayerCompression
{ {

@ -7,6 +7,7 @@
*/ */
#include <AzCore/Memory/SystemAllocator.h> #include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Casting/numeric_cast.h>
#include "MeshBuilder.h" #include "MeshBuilder.h"
#include "MeshBuilderSkinningInfo.h" #include "MeshBuilderSkinningInfo.h"
#include "MeshBuilderSubMesh.h" #include "MeshBuilderSubMesh.h"

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