clean up debug output settings

Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
This commit is contained in:
carlitosan
2021-12-08 18:52:24 -08:00
parent f551cb2345
commit 1d0e2e6379
3 changed files with 4 additions and 3 deletions
@@ -360,7 +360,7 @@ namespace ScriptCanvasEditor
template <typename Traits>
void ScriptCanvasEditor::State<Traits>::Log(const char* format, ...)
{
if (GetVerbose())
if (m_stateMachine->GetVerbose())
{
char sBuffer[2048];
va_list ArgList;
@@ -145,6 +145,7 @@ namespace ScriptCanvasEditor
}
Idle();
RestoreSettings();
}
void Model::OnScanComplete()
@@ -161,6 +162,7 @@ namespace ScriptCanvasEditor
return;
}
CacheSettings();
m_state = State::Scanning;
m_log.Activate();
m_keepEditorAlive = AZStd::make_unique<EditorKeepAlive>();
@@ -2384,9 +2384,8 @@ namespace ScriptCanvas
AZ_TracePrintf("ScriptCanvas", "%s", pretty.data());
AZ_TracePrintf("ScriptCanvas", "SubgraphInterface:");
AZ_TracePrintf("ScriptCanvas", ToString(m_subgraphInterface).data());
AZ_TracePrintf("Script Canvas", "Parse Duration: %8.4f ms\n", m_parseDuration / 1000.0);
}
AZ_TracePrintf("Script Canvas", "Parse Duration: %8.4f ms\n", m_parseDuration / 1000.0);
}
}
}