Merge branch 'development' into test_artifact_collection
Signed-off-by: evanchia <evanchia@amazon.com>
This commit is contained in:
@@ -35,8 +35,8 @@ INSTALL
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It is recommended to set up these these tools with Lumberyard's CMake build commands.
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Assuming CMake is already setup on your operating system, below are some sample build commands:
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cd /path/to/lumberyard/dev/
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mkdir windows_vs2019
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cd windows_vs2019
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mkdir windows
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cd windows
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cmake -E time cmake --build . --target ALL_BUILD --config profile
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To manually install the project in development mode using your own installed Python interpreter:
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@@ -277,7 +277,7 @@ class AbstractResourceLocator(object):
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def get_shader_compiler_path(self):
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"""
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Return path to shader compiler executable
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ex. engine_root/dev/windows_vs2019/bin/profile/CrySCompileServer
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ex. engine_root/dev/windows/bin/profile/CrySCompileServer
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:return: path to CrySCompileServer executable
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"""
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return os.path.join(self.build_directory(), 'CrySCompileServer')
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@@ -313,7 +313,7 @@ class AbstractResourceLocator(object):
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def shader_compiler_config_file(self):
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"""
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Return path to the Shader Compiler config file
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ex. engine_root/dev/windows_vs2019/bin/profile/config.ini
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ex. engine_root/dev/windows/bin/profile/config.ini
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:return: path to the Shader Compiler config file
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"""
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return os.path.join(self.build_directory(), 'config.ini')
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@@ -321,7 +321,7 @@ class AbstractResourceLocator(object):
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def shader_cache(self):
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"""
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Return path to the shader cache for the current build
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ex. engine_root/dev/windows_vs2019/bin/profile/Cache
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ex. engine_root/dev/windows/bin/profile/Cache
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:return: path to the shader cache for the current build
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"""
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return os.path.join(self.build_directory(), 'Cache')
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@@ -119,7 +119,7 @@ class AbstractWorkspaceManager:
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def clear_bin(self):
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"""
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Clears the relative Bin folder (i.e. engine_root/dev/windows_vs2019/bin/profile/)
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Clears the relative Bin folder (i.e. engine_root/dev/windows/bin/profile/)
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:return: None
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"""
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if os.path.exists(self.paths.build_directory()):
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@@ -91,7 +91,7 @@ class Launcher(object):
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open(os.path.join(self.workspace.paths.project_log(), artifact), 'w').close() # clear it
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log.info(f"Clearing pre-existing artifact {artifact} from calling Launcher.setup()")
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except PermissionError:
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log.warn(f'Unable to remove artifact: {artifact}, skipping.')
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log.warning(f'Unable to remove artifact: {artifact}, skipping.')
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pass
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# In case this is the first run, we will create default logs to prevent the logmonitor from not finding the file
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@@ -304,6 +304,8 @@ class EditorTestSuite():
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use_null_renderer = True
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# Maximum time for a single editor to stay open on a shared test
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timeout_editor_shared_test = 300
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# Flag to determine whether to use new prefab system or use deprecated slice system for this test suite
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enable_prefab_system = True
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# Function to calculate number of editors to run in parallel, this can be overriden by the user
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@staticmethod
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@@ -742,7 +744,11 @@ class EditorTestSuite():
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test_cmdline_args += ["--attach-debugger"]
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if test_spec.wait_for_debugger:
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test_cmdline_args += ["--wait-for-debugger"]
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if self.enable_prefab_system:
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test_cmdline_args += ["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]
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else:
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test_cmdline_args += ["--regset=/Amazon/Preferences/EnablePrefabSystem=false"]
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# Cycle any old crash report in case it wasn't cycled properly
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editor_utils.cycle_crash_report(run_id, workspace)
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@@ -805,7 +811,11 @@ class EditorTestSuite():
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test_cmdline_args += ["--attach-debugger"]
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if any([t.wait_for_debugger for t in test_spec_list]):
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test_cmdline_args += ["--wait-for-debugger"]
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if self.enable_prefab_system:
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test_cmdline_args += ["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]
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else:
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test_cmdline_args += ["--regset=/Amazon/Preferences/EnablePrefabSystem=false"]
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# Cycle any old crash report in case it wasn't cycled properly
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editor_utils.cycle_crash_report(run_id, workspace)
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@@ -22,8 +22,7 @@ installed on your system.
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INSTALL
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-----------
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It is recommended to set up these these tools with the lmbr_test tool Lumberyard's root directory:
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lmbr_test pysetup install
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Installation of these tools happen automatically when get_python and cmake is run.
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To manually install the project in development mode:
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python -m pip install -e .
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