Add support for LowEndRenderPipeline for mobile and the cleanup associated with it (#2292)
Signed-off-by: moudgils <moudgils@amazon.com>
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@@ -98,7 +98,7 @@ namespace AZ
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{
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return RHI::ResultCode::Fail;
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}
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m_shaderResourceGroup->SetName(srgName);
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m_shaderResourceGroup->SetName(m_pool->GetRHIPool()->GetName());
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m_data = RHI::ShaderResourceGroupData(m_layout);
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m_asset = { &shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad };
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