[ATOM-15876] fixed subsurface scattering on vulkan
Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
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@@ -33,7 +33,12 @@ bool m_detail_normal_flipX; \
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bool m_detail_normal_flipY; \
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\
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float3x3 m_detailUvMatrix; \
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float3x3 m_detailUvMatrixInverse;
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float4 m_detailUvMatrixPad; \
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float3x3 m_detailUvMatrixInverse; \
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float4 m_detailUvMatrixInversePad;
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// [GFX TODO][ATOM-14595] m_detailUvMatrixPad and m_detailUvMatrixInversePad are a workaround for a data stomping bug.
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// Remove them once the bug is fixed.
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#define COMMON_OPTIONS_DETAIL_MAPS(prefix) \
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