Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side

This commit is contained in:
puvvadar
2021-05-15 12:58:30 -07:00
parent 74ea093f71
commit 1915b97c16
8 changed files with 191 additions and 83 deletions
@@ -46,6 +46,8 @@ namespace AzToolsFramework
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;