Merge pull request #3157 from aws-lumberyard-dev/GitIssue3155_MultiplayerComponentsUsingNetInputRequirePlayerInputComponent
Multiplayer Auto-Components Using NetworkInput Now Require MultiplayerInputDriver Service
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@@ -21,6 +21,7 @@ namespace Multiplayer
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AZ_MULTIPLAYER_COMPONENT(Multiplayer::LocalPredictionPlayerInputComponent, s_localPredictionPlayerInputComponentConcreteUuid, Multiplayer::LocalPredictionPlayerInputComponentBase);
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static void Reflect([[maybe_unused]] AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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void OnInit() override;
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void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override;
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@@ -1476,6 +1476,11 @@ namespace {{ Component.attrib['Namespace'] }}
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{% call(ComponentService) ParseComponentServiceNames(Component, ClassType, 'Required') %}
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required.push_back(AZ_CRC_CE("{{ ComponentService }}"));
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{% endcall %}
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{% if NetworkInputCount > 0 %}
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// This component uses NetworkInputs so it requires a MultiplayerInputDriver service which is responsible for calling CreateInput and ProcessInput
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required.push_back(AZ_CRC_CE("MultiplayerInputDriver"));
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{% endif %}
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}
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void {{ ComponentBaseName }}::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
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@@ -81,6 +81,12 @@ namespace Multiplayer
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LocalPredictionPlayerInputComponentBase::Reflect(context);
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}
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void LocalPredictionPlayerInputComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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LocalPredictionPlayerInputComponentBase::GetProvidedServices(provided);
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provided.push_back(AZ_CRC_CE("MultiplayerInputDriver"));
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}
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void LocalPredictionPlayerInputComponent::OnInit()
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{
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;
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