Add QtEventToAzInputManager

Signed-off-by: nvsickle <nvsickle@amazon.com>
This commit is contained in:
nvsickle
2021-06-17 15:21:20 -07:00
parent 8e51a4763f
commit 15248e7c12
3 changed files with 418 additions and 0 deletions
@@ -0,0 +1,332 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Input/Buses/Notifications/InputChannelNotificationBus.h>
#include <AzFramework/Input/Buses/Requests/InputChannelRequestBus.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <QCursor>
#include <QEvent>
#include <QKeyEvent>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QWidget>
namespace AzToolsFramework
{
// This asumes modifier keys (ctrl/shift/alt) map to the left control/shift/alt keys as Qt provides no way to disambiguate
// in a platform agnostic manner. This could be expanded later with a PAL mapping from native scan codes from QKeyEvents, if needed.
AZStd::array<AZStd::pair<Qt::Key, AzFramework::InputChannelId>, 91> QtEventToAzInputMapper::QtKeyMappings = { {
{ Qt::Key_0, AzFramework::InputDeviceKeyboard::Key::Alphanumeric0 },
{ Qt::Key_1, AzFramework::InputDeviceKeyboard::Key::Alphanumeric1 },
{ Qt::Key_2, AzFramework::InputDeviceKeyboard::Key::Alphanumeric2 },
{ Qt::Key_3, AzFramework::InputDeviceKeyboard::Key::Alphanumeric3 },
{ Qt::Key_4, AzFramework::InputDeviceKeyboard::Key::Alphanumeric4 },
{ Qt::Key_5, AzFramework::InputDeviceKeyboard::Key::Alphanumeric5 },
{ Qt::Key_6, AzFramework::InputDeviceKeyboard::Key::Alphanumeric6 },
{ Qt::Key_7, AzFramework::InputDeviceKeyboard::Key::Alphanumeric7 },
{ Qt::Key_8, AzFramework::InputDeviceKeyboard::Key::Alphanumeric8 },
{ Qt::Key_9, AzFramework::InputDeviceKeyboard::Key::Alphanumeric9 },
{ Qt::Key_A, AzFramework::InputDeviceKeyboard::Key::AlphanumericA },
{ Qt::Key_B, AzFramework::InputDeviceKeyboard::Key::AlphanumericB },
{ Qt::Key_C, AzFramework::InputDeviceKeyboard::Key::AlphanumericC },
{ Qt::Key_D, AzFramework::InputDeviceKeyboard::Key::AlphanumericD },
{ Qt::Key_E, AzFramework::InputDeviceKeyboard::Key::AlphanumericE },
{ Qt::Key_F, AzFramework::InputDeviceKeyboard::Key::AlphanumericF },
{ Qt::Key_G, AzFramework::InputDeviceKeyboard::Key::AlphanumericG },
{ Qt::Key_H, AzFramework::InputDeviceKeyboard::Key::AlphanumericH },
{ Qt::Key_I, AzFramework::InputDeviceKeyboard::Key::AlphanumericI },
{ Qt::Key_J, AzFramework::InputDeviceKeyboard::Key::AlphanumericJ },
{ Qt::Key_K, AzFramework::InputDeviceKeyboard::Key::AlphanumericK },
{ Qt::Key_L, AzFramework::InputDeviceKeyboard::Key::AlphanumericL },
{ Qt::Key_M, AzFramework::InputDeviceKeyboard::Key::AlphanumericM },
{ Qt::Key_N, AzFramework::InputDeviceKeyboard::Key::AlphanumericN },
{ Qt::Key_O, AzFramework::InputDeviceKeyboard::Key::AlphanumericO },
{ Qt::Key_P, AzFramework::InputDeviceKeyboard::Key::AlphanumericP },
{ Qt::Key_Q, AzFramework::InputDeviceKeyboard::Key::AlphanumericQ },
{ Qt::Key_R, AzFramework::InputDeviceKeyboard::Key::AlphanumericR },
{ Qt::Key_S, AzFramework::InputDeviceKeyboard::Key::AlphanumericS },
{ Qt::Key_T, AzFramework::InputDeviceKeyboard::Key::AlphanumericT },
{ Qt::Key_U, AzFramework::InputDeviceKeyboard::Key::AlphanumericU },
{ Qt::Key_V, AzFramework::InputDeviceKeyboard::Key::AlphanumericV },
{ Qt::Key_W, AzFramework::InputDeviceKeyboard::Key::AlphanumericW },
{ Qt::Key_X, AzFramework::InputDeviceKeyboard::Key::AlphanumericX },
{ Qt::Key_Y, AzFramework::InputDeviceKeyboard::Key::AlphanumericY },
{ Qt::Key_Z, AzFramework::InputDeviceKeyboard::Key::AlphanumericZ },
{ Qt::Key_Backspace, AzFramework::InputDeviceKeyboard::Key::EditBackspace },
{ Qt::Key_CapsLock, AzFramework::InputDeviceKeyboard::Key::EditCapsLock },
{ Qt::Key_Enter, AzFramework::InputDeviceKeyboard::Key::EditEnter },
{ Qt::Key_Space, AzFramework::InputDeviceKeyboard::Key::EditSpace },
{ Qt::Key_Tab, AzFramework::InputDeviceKeyboard::Key::EditTab },
{ Qt::Key_Escape, AzFramework::InputDeviceKeyboard::Key::Escape },
{ Qt::Key_F1, AzFramework::InputDeviceKeyboard::Key::Function01 },
{ Qt::Key_F2, AzFramework::InputDeviceKeyboard::Key::Function02 },
{ Qt::Key_F3, AzFramework::InputDeviceKeyboard::Key::Function03 },
{ Qt::Key_F4, AzFramework::InputDeviceKeyboard::Key::Function04 },
{ Qt::Key_F5, AzFramework::InputDeviceKeyboard::Key::Function05 },
{ Qt::Key_F6, AzFramework::InputDeviceKeyboard::Key::Function06 },
{ Qt::Key_F7, AzFramework::InputDeviceKeyboard::Key::Function07 },
{ Qt::Key_F8, AzFramework::InputDeviceKeyboard::Key::Function08 },
{ Qt::Key_F9, AzFramework::InputDeviceKeyboard::Key::Function09 },
{ Qt::Key_F10, AzFramework::InputDeviceKeyboard::Key::Function10 },
{ Qt::Key_F11, AzFramework::InputDeviceKeyboard::Key::Function11 },
{ Qt::Key_F12, AzFramework::InputDeviceKeyboard::Key::Function12 },
{ Qt::Key_F13, AzFramework::InputDeviceKeyboard::Key::Function13 },
{ Qt::Key_F14, AzFramework::InputDeviceKeyboard::Key::Function14 },
{ Qt::Key_F15, AzFramework::InputDeviceKeyboard::Key::Function15 },
{ Qt::Key_F16, AzFramework::InputDeviceKeyboard::Key::Function16 },
{ Qt::Key_F17, AzFramework::InputDeviceKeyboard::Key::Function17 },
{ Qt::Key_F18, AzFramework::InputDeviceKeyboard::Key::Function18 },
{ Qt::Key_F19, AzFramework::InputDeviceKeyboard::Key::Function19 },
{ Qt::Key_F20, AzFramework::InputDeviceKeyboard::Key::Function20 },
{ Qt::Key_Alt, AzFramework::InputDeviceKeyboard::Key::ModifierAltL },
{ Qt::Key_Control, AzFramework::InputDeviceKeyboard::Key::ModifierCtrlL },
{ Qt::Key_Shift, AzFramework::InputDeviceKeyboard::Key::ModifierShiftL },
{ Qt::Key_Super_L, AzFramework::InputDeviceKeyboard::Key::ModifierSuperL },
{ Qt::Key_Super_R, AzFramework::InputDeviceKeyboard::Key::ModifierSuperR },
{ Qt::Key_Down, AzFramework::InputDeviceKeyboard::Key::NavigationArrowDown },
{ Qt::Key_Left, AzFramework::InputDeviceKeyboard::Key::NavigationArrowLeft },
{ Qt::Key_Right, AzFramework::InputDeviceKeyboard::Key::NavigationArrowRight },
{ Qt::Key_Up, AzFramework::InputDeviceKeyboard::Key::NavigationArrowUp },
{ Qt::Key_Delete, AzFramework::InputDeviceKeyboard::Key::NavigationDelete },
{ Qt::Key_End, AzFramework::InputDeviceKeyboard::Key::NavigationEnd },
{ Qt::Key_Home, AzFramework::InputDeviceKeyboard::Key::NavigationHome },
{ Qt::Key_Insert, AzFramework::InputDeviceKeyboard::Key::NavigationInsert },
{ Qt::Key_PageDown, AzFramework::InputDeviceKeyboard::Key::NavigationPageDown },
{ Qt::Key_PageUp, AzFramework::InputDeviceKeyboard::Key::NavigationPageUp },
{ Qt::Key_Apostrophe, AzFramework::InputDeviceKeyboard::Key::PunctuationApostrophe },
{ Qt::Key_Backslash, AzFramework::InputDeviceKeyboard::Key::PunctuationBackslash },
{ Qt::Key_BracketLeft, AzFramework::InputDeviceKeyboard::Key::PunctuationBracketL },
{ Qt::Key_BracketRight, AzFramework::InputDeviceKeyboard::Key::PunctuationBracketR },
{ Qt::Key_Comma, AzFramework::InputDeviceKeyboard::Key::PunctuationComma },
{ Qt::Key_Equal, AzFramework::InputDeviceKeyboard::Key::PunctuationEquals },
{ Qt::Key_hyphen, AzFramework::InputDeviceKeyboard::Key::PunctuationHyphen },
{ Qt::Key_Period, AzFramework::InputDeviceKeyboard::Key::PunctuationPeriod },
{ Qt::Key_Semicolon, AzFramework::InputDeviceKeyboard::Key::PunctuationSemicolon },
{ Qt::Key_Slash, AzFramework::InputDeviceKeyboard::Key::PunctuationSlash },
{ Qt::Key_QuoteLeft, AzFramework::InputDeviceKeyboard::Key::PunctuationTilde },
{ Qt::Key_Pause, AzFramework::InputDeviceKeyboard::Key::WindowsSystemPause },
{ Qt::Key_Print, AzFramework::InputDeviceKeyboard::Key::WindowsSystemPrint },
{ Qt::Key_ScrollLock, AzFramework::InputDeviceKeyboard::Key::WindowsSystemScrollLock },
} };
AZStd::array<AZStd::pair<Qt::MouseButton, AzFramework::InputChannelId>, 5> QtEventToAzInputMapper::QtMouseButtonMappings = { {
{ Qt::MouseButton::LeftButton, AzFramework::InputDeviceMouse::Button::Left },
{ Qt::MouseButton::RightButton, AzFramework::InputDeviceMouse::Button::Right },
{ Qt::MouseButton::MiddleButton, AzFramework::InputDeviceMouse::Button::Middle },
{ Qt::MouseButton::ExtraButton1, AzFramework::InputDeviceMouse::Button::Other1 },
{ Qt::MouseButton::ExtraButton2, AzFramework::InputDeviceMouse::Button::Other2 },
} };
// Currently this is only set for modifier keys.
// This should only be expanded sparingly, any keys handled here will not be bubbled up to the shortcut system.
// ex: If Key_S was here, the viewport would consume S key presses before the application could process a QAction with a Ctrl+S
// shortcut.
AZStd::array<Qt::Key, 5> QtEventToAzInputMapper::HighPriorityKeys = { Qt::Key_Alt, Qt::Key_Control, Qt::Key_Shift, Qt::Key_Super_L,
Qt::Key_Super_R };
QtEventToAzInputMapper::QtEventToAzInputMapper(QWidget* sourceWidget)
: m_sourceWidget(sourceWidget)
, m_keyboardModifiers(AZStd::make_shared<AzFramework::ModifierKeyStates>())
, m_cursorPosition(AZStd::make_shared<AzFramework::InputChannel::PositionData2D>())
, m_keyMappings(QtKeyMappings.begin(), QtKeyMappings.end())
, m_mouseButtonMappings(QtMouseButtonMappings.begin(), QtMouseButtonMappings.end())
{
AzFramework::InputDeviceRequests::InputDeviceByIdMap deviceMap;
AzFramework::InputDeviceRequestBus::Broadcast(&AzFramework::InputDeviceRequestBus::Events::GetInputDevicesById, deviceMap);
const AzFramework::InputDevice* keyboardDevice = deviceMap.find(AzFramework::InputDeviceKeyboard::Id)->second;
// Create synthetic keyboard input channels.
for (auto [_, id] : QtKeyMappings)
{
AZStd::unique_ptr<AzFramework::InputChannel> channel =
AZStd::make_unique<AzFramework::InputChannelDigitalWithSharedModifierKeyStates>(id, *keyboardDevice, m_keyboardModifiers);
channel->SetUpdateEventsEnabled(false);
m_channels.emplace(id, AZStd::move(channel));
}
const AzFramework::InputDevice* mouseDevice = deviceMap.find(AzFramework::InputDeviceMouse::Id)->second;
// Create synthetic mouse button input channels.
for (auto [_, id] : QtMouseButtonMappings)
{
AZStd::unique_ptr<AzFramework::InputChannel> channel =
AZStd::make_unique<AzFramework::InputChannelDigitalWithSharedPosition2D>(id, *mouseDevice, m_cursorPosition);
channel->SetUpdateEventsEnabled(false);
m_channels.emplace(id, AZStd::move(channel));
}
// Create synthetic mouse movement channels.
for (const auto& id : { AzFramework::InputDeviceMouse::Movement::X, AzFramework::InputDeviceMouse::Movement::Y,
AzFramework::InputDeviceMouse::Movement::Z, AzFramework::InputDeviceMouse::SystemCursorPosition })
{
AZStd::unique_ptr<AzFramework::InputChannel> channel =
AZStd::make_unique<AzFramework::InputChannelDeltaWithSharedPosition2D>(id, *mouseDevice, m_cursorPosition);
channel->SetUpdateEventsEnabled(false);
m_channels.emplace(id, AZStd::move(channel));
}
}
AZStd::vector<AzFramework::InputChannel*> QtEventToAzInputMapper::MapQtEventToAzInput(QEvent* event)
{
AZStd::vector<AzFramework::InputChannel*> mappedChannels;
// If our focus changes, go ahead and reset all input devices.
if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
{
for (auto& channelData : m_channels)
{
// If resetting the input device changed the channel state, submit it to the mapped channel list
// for processing.
if (channelData.second->UpdateState(false))
{
mappedChannels.push_back(channelData.second.get());
}
}
m_mouseChannelsNeedUpdate = false;
}
// Update mouse movement channels based on the cursor delta (if 0, ProcessRawInputEvent will change state to Ended).
auto processMouseMoveChannels = [this, &mappedChannels]()
{
auto systemCursorChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::SystemCursorPosition);
auto cursorXChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::X);
auto cursorYChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Y);
auto cursorZChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
systemCursorChannel->ProcessRawInputEvent(m_cursorPosition->m_normalizedPositionDelta.GetLength());
cursorXChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetX() * aznumeric_cast<float>(m_sourceWidget->width()));
cursorYChannel->ProcessRawInputEvent(
m_cursorPosition->m_normalizedPositionDelta.GetY() * aznumeric_cast<float>(m_sourceWidget->height()));
cursorZChannel->ProcessRawInputEvent(0.f);
mappedChannels.push_back(systemCursorChannel);
mappedChannels.push_back(cursorXChannel);
mappedChannels.push_back(cursorYChannel);
mappedChannels.push_back(cursorZChannel);
};
// Because there's no "end" to mouse movement and wheel events, we reset mouse movement channels that have been opened
// during the next processed non-mouse event.
if (m_mouseChannelsNeedUpdate && event->type() != QEvent::Type::MouseMove && event->type() != QEvent::Type::Wheel)
{
m_cursorPosition->m_normalizedPositionDelta = AZ::Vector2::CreateZero();
processMouseMoveChannels();
m_mouseChannelsNeedUpdate = false;
}
// Map key events to input channels.
// ShortcutOverride is used in lieu of KeyPress for high priority input channels like Alt
// that need to be accepted and stopped before they bubble up and cause unintended behavior.
if (event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::KeyRelease ||
event->type() == QEvent::Type::ShortcutOverride)
{
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
const Qt::Key key = static_cast<Qt::Key>(keyEvent->key());
const auto modifiers = keyEvent->modifiers();
// For ShortcutEvent, only continue processing if we're in the HighPriorityKeys set.
if (event->type() != QEvent::Type::ShortcutOverride ||
AZStd::find(HighPriorityKeys.begin(), HighPriorityKeys.end(), key) != HighPriorityKeys.end())
{
if (auto keyIt = m_keyMappings.find(key); keyIt != m_keyMappings.end())
{
auto keyChannel = GetInputChannel<AzFramework::InputChannelDigitalWithSharedModifierKeyStates>(keyIt->second);
if (keyChannel)
{
if (event->type() == QEvent::Type::KeyPress || event->type() == QEvent::Type::ShortcutOverride)
{
keyChannel->UpdateState(true);
}
else
{
keyChannel->UpdateState(false);
}
mappedChannels.push_back(keyChannel);
}
}
}
}
// Map mouse events to input channels.
else if (event->type() == QEvent::Type::MouseButtonPress || event->type() == QEvent::Type::MouseButtonRelease)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
const Qt::MouseButton button = mouseEvent->button();
if (auto buttonIt = m_mouseButtonMappings.find(button); buttonIt != m_mouseButtonMappings.end())
{
auto buttonChannel = GetInputChannel<AzFramework::InputChannelDigitalWithSharedPosition2D>(buttonIt->second);
if (buttonChannel)
{
if (event->type() == QEvent::Type::MouseButtonPress)
{
buttonChannel->UpdateState(true);
}
else
{
buttonChannel->UpdateState(false);
}
mappedChannels.push_back(buttonChannel);
}
}
}
// Map mouse movement to the movement input channels.
// This includes SystemCursorPosition alongside Movement::X and Movement::Y.
else if (event->type() == QEvent::Type::MouseMove)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
const QPoint mousePos = mouseEvent->pos();
const float normalizedX = aznumeric_cast<float>(mousePos.x()) / aznumeric_cast<float>(m_sourceWidget->width());
const float normalizedY = aznumeric_cast<float>(mousePos.y()) / aznumeric_cast<float>(m_sourceWidget->height());
const AZ::Vector2 normalizedPosition(normalizedX, normalizedY);
m_cursorPosition->m_normalizedPositionDelta = normalizedPosition - m_cursorPosition->m_normalizedPosition;
m_cursorPosition->m_normalizedPosition = normalizedPosition;
processMouseMoveChannels();
m_mouseChannelsNeedUpdate = true;
}
// Map wheel events to the mouse Z movement channel.
else if (event->type() == QEvent::Type::Wheel)
{
QWheelEvent* wheelEvent = static_cast<QWheelEvent*>(event);
auto cursorZChannel =
GetInputChannel<AzFramework::InputChannelDeltaWithSharedPosition2D>(AzFramework::InputDeviceMouse::Movement::Z);
const QPoint angleDelta = wheelEvent->angleDelta();
cursorZChannel->ProcessRawInputEvent(aznumeric_cast<float>(angleDelta.y()));
mappedChannels.push_back(cursorZChannel);
m_mouseChannelsNeedUpdate = true;
}
return mappedChannels;
}
bool QtEventToAzInputMapper::HandlesInputEvent(const AzFramework::InputChannel& channel) const
{
// We map keyboard and mouse events from Qt, so flag all events coming from those devices
// as handled by our synthetic event system.
const AzFramework::InputDeviceId& deviceId = channel.GetInputDevice().GetInputDeviceId();
return deviceId == AzFramework::InputDeviceMouse::Id || deviceId == AzFramework::InputDeviceKeyboard::Id;
}
} // namespace AzToolsFramework
@@ -0,0 +1,84 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzFramework/Input/Channels/InputChannel.h>
#include <AzFramework/Input/Channels/InputChannelDigitalWithSharedModifierKeyStates.h>
#include <AzFramework/Input/Channels/InputChannelDigitalWithSharedPosition2D.h>
#include <AzFramework/Input/Channels/InputChannelDeltaWithSharedPosition2D.h>
#include <QEvent>
class QWidget;
namespace AzToolsFramework
{
//! Maps events from the Qt input system to synthetic InputChannels in AzFramework
//! that can be used by AzFramework::ViewportControllers.
class QtEventToAzInputMapper final
{
public:
QtEventToAzInputMapper(QWidget* sourceWidget);
~QtEventToAzInputMapper() = default;
//! Maps a Qt event to any relevant input channels
//! \returns A vector containing all InputChannels that have changed state.
AZStd::vector<AzFramework::InputChannel*> MapQtEventToAzInput(QEvent* event);
//! Queries whether a given input channel has a synthetic equivalent mapped
//! by this system.
//! \returns true if the channel is handled by MapQtEventToAzInput.
bool HandlesInputEvent(const AzFramework::InputChannel& channel) const;
private:
template <class TInputChannel>
TInputChannel* GetInputChannel(const AzFramework::InputChannelId& id)
{
auto channelIt = m_channels.find(id);
if (channelIt != m_channels.end())
{
return static_cast<TInputChannel*>(channelIt->second.get());
}
return {};
}
// Mapping from Qt::Keys to InputChannelIds.
// Used to populate m_keyMappings.
static AZStd::array<AZStd::pair<Qt::Key, AzFramework::InputChannelId>, 91> QtKeyMappings;
// Mapping from Qt::MouseButtons to InputChannelIds.
// Used to populate m_mouseButtonMappings.
static AZStd::array<AZStd::pair<Qt::MouseButton, AzFramework::InputChannelId>, 5> QtMouseButtonMappings;
// A set of high priority keys that need to be processed at the ShortcutOverride level instead of the
// KeyEvent level. This prevents e.g. the main menu bar from processing a press of the "alt" key when the
// viewport consumes the event.
static AZStd::array<Qt::Key, 5> HighPriorityKeys;
// The current keyboard modifier state used by our synthetic key input channels.
AZStd::shared_ptr<AzFramework::ModifierKeyStates> m_keyboardModifiers;
// The current normalized cursor position used by our synthetic system cursor event.
AZStd::shared_ptr<AzFramework::InputChannel::PositionData2D> m_cursorPosition;
// A lookup table for Qt key -> AZ input channel.
AZStd::unordered_map<Qt::Key, AzFramework::InputChannelId> m_keyMappings;
// A lookup table for Qt mouse button -> AZ input channel.
AZStd::unordered_map<Qt::MouseButton, AzFramework::InputChannelId> m_mouseButtonMappings;
// Our set of synthetic input channels that can be mapped by MapQtEventToAzInput.
// These channels do not broadcast state changes to the actual AZ input devices, as we're bypassing
// that system to integrate with Qt to allow coexistence with the platform native implementation.
AZStd::unordered_map<AzFramework::InputChannelId, AZStd::unique_ptr<AzFramework::InputChannel>> m_channels;
// The source widget to map events from, used to calculate the relative mouse position within the widget bounds.
QWidget* m_sourceWidget;
// Flags when mouse movement channels have been opened and may need to be closed (as there are no movement ended events).
bool m_mouseChannelsNeedUpdate = false;
};
} // namespace AzToolsFramework
@@ -724,6 +724,8 @@ set(FILES
PythonTerminal/ScriptTermDialog.cpp
PythonTerminal/ScriptTermDialog.h
PythonTerminal/ScriptTermDialog.ui
Input/QtEventToAzInputManager.h
Input/QtEventToAzInputManager.cpp
)
# Prevent the following files from being grouped in UNITY builds