Merge pull request #5927 from aws-lumberyard-dev/jonawals/gitflow_211125_o3de

Jonawals/gitflow 211125 o3de
This commit is contained in:
jonawals
2021-11-26 16:52:37 +00:00
committed by GitHub
7 changed files with 201 additions and 39 deletions
+1 -1
View File
@@ -3,7 +3,7 @@
.vscode/
__pycache__
AssetProcessorTemp/**
[Bb]uild/**
[Bb]uild/
[Oo]ut/**
CMakeUserPresets.json
[Cc]ache/
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -10,6 +10,8 @@
#include <QProcessEnvironment>
#include <QDir>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
@@ -68,7 +70,7 @@ namespace O3DE::ProjectManager
QProcess process;
// if the project build path is relative, it should be relative to the project path
// if the project build path is relative, it should be relative to the project path
process.setWorkingDirectory(projectPath);
process.setProgram("cmake-gui");
@@ -80,7 +82,7 @@ namespace O3DE::ProjectManager
return AZ::Success();
}
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
{
return ExecuteCommandResultModalDialog(
@@ -89,9 +91,53 @@ namespace O3DE::ProjectManager
QObject::tr("Running get_python script..."));
}
AZ::IO::FixedMaxPath GetEditorDirectory()
AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
{
return AZ::Utils::GetExecutableDirectory();
AZ::IO::FixedMaxPath editorPath;
AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
// First attempt to launch the Editor.exe within the project build directory if it exists
AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
{
AZ::SettingsRegistryImpl settingsRegistry;
// Merge the build_path.setreg into the local SettingsRegistry instance
if (AZ::IO::FixedMaxPath projectBuildPath;
settingsRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch)
&& settingsRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
{
// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
// First try <project-build-path>/bin/$<CONFIG> and if that path doesn't exist
// try <project-build-path>/bin/$<PLATFORM>/$<CONFIG>
buildConfigurationPath /= "bin";
if (editorPath = (buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE / "Editor").
ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor").
ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
}
}
// Fall back to checking if an Editor exists in O3DE executable directory
editorPath = AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) / "Editor";
editorPath.ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
if (AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
return {};
}
AZ::Outcome<QString, QString> CreateDesktopShortcut([[maybe_unused]] const QString& filename, [[maybe_unused]] const QString& targetPath, [[maybe_unused]] const QStringList& arguments)
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -11,8 +11,9 @@
#include <QStandardPaths>
#include <QDir>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
{
@@ -21,7 +22,7 @@ namespace O3DE::ProjectManager
AZ::Outcome<void, QString> SetupCommandLineProcessEnvironment()
{
// For CMake on Mac, if its installed through home-brew, then it will be installed
// under /usr/local/bin, which may not be in the system PATH environment.
// under /usr/local/bin, which may not be in the system PATH environment.
// Add that path for the command line process so that it will be able to locate
// a home-brew installed version of CMake
QString pathEnv = qEnvironmentVariable("PATH");
@@ -73,11 +74,11 @@ namespace O3DE::ProjectManager
return AZ::Success(xcodeBuilderVersionNumber);
}
}
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
{
const QString cmakeHelp = QObject::tr("Please verify you've installed CMake.app from "
const QString cmakeHelp = QObject::tr("Please verify you've installed CMake.app from "
"<a href=\"https://cmake.org\">cmake.org</a> or, if using HomeBrew, "
"have installed it with <pre>brew install --cask cmake</pre>");
QString cmakeAppPath = QStandardPaths::locate(QStandardPaths::ApplicationsLocation, "CMake.app", QStandardPaths::LocateDirectory);
@@ -95,7 +96,7 @@ namespace O3DE::ProjectManager
QProcess process;
// if the project build path is relative, it should be relative to the project path
// if the project build path is relative, it should be relative to the project path
process.setWorkingDirectory(projectPath);
process.setProgram("open");
process.setArguments({"-a", "CMake", "--args", "-S", projectPath, "-B", projectBuildPath});
@@ -106,7 +107,7 @@ namespace O3DE::ProjectManager
return AZ::Success();
}
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
{
return ExecuteCommandResultModalDialog(
@@ -115,30 +116,74 @@ namespace O3DE::ProjectManager
QObject::tr("Running get_python script..."));
}
AZ::IO::FixedMaxPath GetEditorDirectory()
AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
{
AZ::IO::FixedMaxPath executableDirectory = AZ::Utils::GetExecutableDirectory();
AZ::IO::FixedMaxPath editorPath{ executableDirectory };
editorPath /= "../../../Editor.app/Contents/MacOS";
editorPath = editorPath.LexicallyNormal();
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
AZ::IO::FixedMaxPath editorPath;
AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
// First attempt to launch the Editor.exe within the project build directory if it exists
AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
{
AZ::SettingsRegistryImpl localRegistry;
// Merge the build_path.setreg into the local SettingsRegistry instance
if (AZ::IO::FixedMaxPath projectBuildPath;
localRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch)
&& localRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
{
// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
// First try "<project-build-path>/bin/$<CONFIG>/Editor.app/Contents/MacOS"
// Followed by "<project-build-path>/bin/$<PLATFORM>/$<CONFIG>/Editor.app/Contents/MacOS"
// Directory existence is checked in this case
buildConfigurationPath /= "bin";
if (editorPath = (buildConfigurationPath
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor.app/Contents/MacOS/Editor");
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
}
}
// Fall back to locating the Editor.app bundle which should exists
// outside of the current O3DE.app bundle
editorPath = (AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) /
"../../../Editor.app/Contents/MacOS/Editor").LexicallyNormal();
if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
// Attempt to search the O3DE.app global settings registry for an InstalledBinaryFolder
// key which indicates the relative path to an SDK binary directory on MacOS
if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
{
if (AZ::IO::FixedMaxPath installedBinariesPath;
settingsRegistry->Get(installedBinariesPath.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
settingsRegistry->Get(installedBinariesPath.Native(),
AZ::SettingsRegistryMergeUtils::FilePathKey_InstalledBinaryFolder))
{
if (AZ::IO::FixedMaxPath engineRootFolder;
settingsRegistry->Get(engineRootFolder.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
settingsRegistry->Get(engineRootFolder.Native(),
AZ::SettingsRegistryMergeUtils::FilePathKey_EngineRootFolder))
{
editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS";
editorPath = engineRootFolder / installedBinariesPath / "Editor.app/Contents/MacOS/Editor";
}
}
}
if (!AZ::IO::SystemFile::IsDirectory(editorPath.c_str()))
if (!AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
AZ_Error("ProjectManager", false, "Unable to find the Editor app bundle!");
return {};
}
}
@@ -1,6 +1,6 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
@@ -15,6 +15,8 @@
#include <QProcessEnvironment>
#include <QStandardPaths>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
@@ -27,7 +29,7 @@ namespace O3DE::ProjectManager
auto engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
if (!engineInfoResult.IsSuccess())
{
return AZ::Failure(QObject::tr("Failed to get engine info"));
return AZ::Failure(QObject::tr("Failed to get engine info"));
}
auto engineInfo = engineInfoResult.GetValue();
@@ -52,7 +54,7 @@ namespace O3DE::ProjectManager
AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
{
// Validate that cmake is installed
// Validate that cmake is installed
auto cmakeProcessEnvResult = SetupCommandLineProcessEnvironment();
if (!cmakeProcessEnvResult.IsSuccess())
{
@@ -109,7 +111,7 @@ namespace O3DE::ProjectManager
" or update to a newer version before proceeding to the next step."
" While installing configure Visual Studio with these <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#visual-studio-configuration'>workloads</a>."));
}
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
{
AZ::Outcome processEnvResult = SetupCommandLineProcessEnvironment();
@@ -127,7 +129,7 @@ namespace O3DE::ProjectManager
QProcess process;
// if the project build path is relative, it should be relative to the project path
// if the project build path is relative, it should be relative to the project path
process.setWorkingDirectory(projectPath);
process.setProgram("cmake-gui");
@@ -149,9 +151,53 @@ namespace O3DE::ProjectManager
QObject::tr("Running get_python script..."));
}
AZ::IO::FixedMaxPath GetEditorDirectory()
AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath)
{
return AZ::Utils::GetExecutableDirectory();
AZ::IO::FixedMaxPath editorPath;
AZ::IO::FixedMaxPath fixedProjectPath{ projectPath };
// First attempt to launch the Editor.exe within the project build directory if it exists
AZ::IO::FixedMaxPath buildPathSetregPath = fixedProjectPath
/ AZ::SettingsRegistryInterface::DevUserRegistryFolder
/ "Platform" / AZ_TRAIT_OS_PLATFORM_CODENAME / "build_path.setreg";
if (AZ::IO::SystemFile::Exists(buildPathSetregPath.c_str()))
{
AZ::SettingsRegistryImpl settingsRegistry;
// Merge the build_path.setreg into the local SettingsRegistry instance
if (AZ::IO::FixedMaxPath projectBuildPath;
settingsRegistry.MergeSettingsFile(buildPathSetregPath.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch)
&& settingsRegistry.Get(projectBuildPath.Native(), AZ::SettingsRegistryMergeUtils::ProjectBuildPath))
{
// local Settings Registry will be used to merge the build_path.setreg for the supplied projectPath
AZ::IO::FixedMaxPath buildConfigurationPath = (fixedProjectPath / projectBuildPath).LexicallyNormal();
// First try <project-build-path>/bin/$<CONFIG> and if that path doesn't exist
// try <project-build-path>/bin/$<PLATFORM>/$<CONFIG>
buildConfigurationPath /= "bin";
if (editorPath = (buildConfigurationPath / AZ_BUILD_CONFIGURATION_TYPE / "Editor").
ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
else if (editorPath = (buildConfigurationPath / AZ_TRAIT_OS_PLATFORM_CODENAME
/ AZ_BUILD_CONFIGURATION_TYPE / "Editor").
ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
}
}
// Fall back to checking if an Editor exists in O3DE executable directory
editorPath = AZ::IO::FixedMaxPath(AZ::Utils::GetExecutableDirectory()) / "Editor";
editorPath.ReplaceExtension(AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
if (AZ::IO::SystemFile::Exists(editorPath.c_str()))
{
return editorPath;
}
return {};
}
AZ::Outcome<QString, QString> CreateDesktopShortcut(const QString& filename, const QString& targetPath, const QStringList& arguments)
@@ -215,9 +215,7 @@ namespace O3DE::ProjectManager
#if AZ_TRAIT_PROJECT_MANAGER_CREATE_DESKTOP_SHORTCUT
menu->addAction(tr("Create Editor desktop shortcut..."), this, [this]()
{
AZ::IO::FixedMaxPath executableDirectory = ProjectUtils::GetEditorDirectory();
AZStd::string executableFilename = "Editor";
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::FixedMaxPath editorExecutablePath = ProjectUtils::GetEditorExecutablePath(m_projectInfo.m_path.toUtf8().constData());
const QString shortcutName = QString("%1 Editor").arg(m_projectInfo.m_displayName);
const QString arg = QString("--regset=\"/Amazon/AzCore/Bootstrap/project_path=%1\"").arg(m_projectInfo.m_path);
@@ -76,7 +76,27 @@ namespace O3DE::ProjectManager
*/
AZ::Outcome<QString, QString> CreateDesktopShortcut(const QString& filename, const QString& targetPath, const QStringList& arguments);
AZ::IO::FixedMaxPath GetEditorDirectory();
/**
* Lookup the location of an Editor executable executable that can be used with the
* supplied project path
* First the method attempts to locate a build directory with the project path
* via querying the <project-path>/user/Registry/Platform/<platform>/build_path.setreg
* Once that is done a path is formed to locate the Editor executable within the that build
* directory.
* Two paths will checked for the existence of an Editor
* - "<project-build-directory>/bin/$<CONFIG>/Editor"
* - "<project-build-directory>/bin/<platform>/$<CONFIG>/Editor"
* Where <platform> is the current platform the O3DE executable is running on and $<CONFIG> is the
* current build configuration the O3DE executable
*
* If neiether of the above paths contain an Editor application, then a path to the Editor
* is formed by combinding the O3DE executable directory with the filename of Editor
* - "<executable-directory>/Editor"
*
* @param projectPath Path to the root of the project
* @return path of the Editor Executable if found or an empty path if not
*/
AZ::IO::FixedMaxPath GetEditorExecutablePath(const AZ::IO::PathView& projectPath);
} // namespace ProjectUtils
} // namespace O3DE::ProjectManager
@@ -23,7 +23,6 @@
#include <AzFramework/Process/ProcessCommon.h>
#include <AzFramework/Process/ProcessWatcher.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
@@ -408,18 +407,26 @@ namespace O3DE::ProjectManager
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
}
void ProjectsScreen::HandleOpenProject(const QString& projectPath)
{
if (!projectPath.isEmpty())
{
if (!WarnIfInBuildQueue(projectPath))
{
AZ::IO::FixedMaxPath executableDirectory = ProjectUtils::GetEditorDirectory();
AZStd::string executableFilename = "Editor";
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
AZ::IO::FixedMaxPath fixedProjectPath = projectPath.toUtf8().constData();
AZ::IO::FixedMaxPath editorExecutablePath = ProjectUtils::GetEditorExecutablePath(fixedProjectPath);
if (editorExecutablePath.empty())
{
AZ_Error("ProjectManager", false, "Failed to locate editor");
QMessageBox::critical(
this, tr("Error"), tr("Failed to locate the Editor, please verify that it is built."));
return;
}
auto cmdPath = AZ::IO::FixedMaxPathString::format(
"%s --regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
projectPath.toStdString().c_str());
fixedProjectPath.c_str());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters = cmdPath;