resolving merge conflicts
This commit is contained in:
@@ -107,20 +107,21 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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endif()
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## NvCloth ##
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# [TODO LYN-1928] Enable when AutomatedTesting runs with Atom
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#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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# ly_add_pytest(
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# NAME AutomatedTesting::NvClothTests
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# TEST_SUITE main
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# TEST_SERIAL
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# PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
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# TIMEOUT 1500
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# RUNTIME_DEPENDENCIES
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# Legacy::Editor
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# AZ::AssetProcessor
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# AutomatedTesting.Assets
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# )
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#endif()
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_pytest(
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NAME AutomatedTesting::NvClothTests_Main
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TEST_SUITE main
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TEST_SERIAL
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PATH ${CMAKE_CURRENT_LIST_DIR}/NvCloth/TestSuite_Active.py
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TIMEOUT 1500
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RUNTIME_DEPENDENCIES
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Legacy::Editor
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AZ::AssetProcessor
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AutomatedTesting.Assets
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COMPONENT
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NvCloth
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)
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endif()
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## Editor Python Bindings ##
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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+5
-3
@@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# Test case ID : C18977329
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# Test Case Title : Add cloth simulation to a Mesh
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977329
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# fmt: off
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class Tests:
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@@ -20,7 +19,7 @@ class Tests:
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exit_game_mode = ("Exited game mode", "Failed to exit game mode")
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# fmt: on
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def run():
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def C18977329_NvCloth_AddClothSimulationToMesh():
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"""
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Summary:
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Load level with Entity having Mesh and Cloth components already setup. Verify that editor remains stable in Game mode.
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@@ -89,4 +88,7 @@ def run():
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helper.close_editor()
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if __name__ == "__main__":
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run()
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977329_NvCloth_AddClothSimulationToMesh)
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+5
-3
@@ -11,7 +11,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# Test case ID : C18977330
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# Test Case Title : Add cloth simulation to an Actor
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/18977330
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# fmt: off
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class Tests:
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@@ -20,7 +19,7 @@ class Tests:
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exit_game_mode = ("Exited game mode", "Failed to exit game mode")
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# fmt: on
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def run():
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def C18977330_NvCloth_AddClothSimulationToActor():
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"""
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Summary:
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Load level with Entity having Actor and Cloth components already setup. Verify that editor remains stable in Game mode.
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@@ -89,4 +88,7 @@ def run():
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helper.close_editor()
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if __name__ == "__main__":
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run()
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import ImportPathHelper as imports
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imports.init()
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from editor_python_test_tools.utils import Report
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Report.start_test(C18977330_NvCloth_AddClothSimulationToActor)
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@@ -21,14 +21,15 @@ sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesti
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from base import TestAutomationBase
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@pytest.mark.SUITE_main
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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class TestAutomation(TestAutomationBase):
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@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
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def test_C18977329_NvCloth_AddClothSimulationToMesh(self, request, workspace, editor, launcher_platform):
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from . import C18977329_NvCloth_AddClothSimulationToMesh as test_module
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self._run_test(request, workspace, editor, test_module)
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@pytest.mark.xfail(reason="Running with atom null renderer is causing this test to fail")
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def test_C18977330_NvCloth_AddClothSimulationToActor(self, request, workspace, editor, launcher_platform):
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from . import C18977330_NvCloth_AddClothSimulationToActor as test_module
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self._run_test(request, workspace, editor, test_module)
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@@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# Test case ID : C28798177
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# Test Case Title : White Box Tool Component can be added to an Entity
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798177
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# fmt:off
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@@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# Test case ID : C28798205
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# Test Case Title : From the White Box Component Card the White Box Mesh can be set to be invisible in Game View
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/28798205
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# fmt:off
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@@ -12,7 +12,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# Test case ID : C29279329
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# Test Case Title : White Box mesh shape can be changed with the Default Shape dropdown on the Component
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/29279329
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# fmt:off
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@@ -18,7 +18,7 @@ import pytest
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import editor_python_test_tools.hydra_test_utils as hydra
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logger = logging.getLogger(__name__)
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EDITOR_TIMEOUT = 120
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EDITOR_TIMEOUT = 300
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TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
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@@ -27,6 +27,155 @@ TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "atom_hydra_scripts")
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@pytest.mark.parametrize("level", ["auto_test"])
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class TestAtomEditorComponentsMain(object):
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# It requires at least one test
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def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
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pass
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@pytest.mark.test_case_id(
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"C32078130", # Display Mapper
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"C32078129", # Light
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"C32078131", # Radius Weight Modifier
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"C32078127", # PostFX Layer
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"C32078125", # Physical Sky
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"C32078115", # Global Skylight (IBL)
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"C32078121", # Exposure Control
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"C32078120", # Directional Light
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"C32078119", # DepthOfField
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"C32078118") # Decal (Atom)
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def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
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cfg_args = [level]
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expected_lines = [
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# Decal (Atom) Component
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"Decal (Atom) Entity successfully created",
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"Decal (Atom)_test: Component added to the entity: True",
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"Decal (Atom)_test: Component removed after UNDO: True",
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"Decal (Atom)_test: Component added after REDO: True",
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"Decal (Atom)_test: Entered game mode: True",
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"Decal (Atom)_test: Exit game mode: True",
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"Decal (Atom) Controller|Configuration|Material: SUCCESS",
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"Decal (Atom)_test: Entity is hidden: True",
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"Decal (Atom)_test: Entity is shown: True",
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"Decal (Atom)_test: Entity deleted: True",
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"Decal (Atom)_test: UNDO entity deletion works: True",
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"Decal (Atom)_test: REDO entity deletion works: True",
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# DepthOfField Component
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"DepthOfField Entity successfully created",
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"DepthOfField_test: Component added to the entity: True",
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"DepthOfField_test: Component removed after UNDO: True",
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"DepthOfField_test: Component added after REDO: True",
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"DepthOfField_test: Entered game mode: True",
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"DepthOfField_test: Exit game mode: True",
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"DepthOfField_test: Entity disabled initially: True",
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"DepthOfField_test: Entity enabled after adding required components: True",
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"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
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"DepthOfField_test: Entity is hidden: True",
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"DepthOfField_test: Entity is shown: True",
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"DepthOfField_test: Entity deleted: True",
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"DepthOfField_test: UNDO entity deletion works: True",
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"DepthOfField_test: REDO entity deletion works: True",
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# Exposure Control Component
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"Exposure Control Entity successfully created",
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"Exposure Control_test: Component added to the entity: True",
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"Exposure Control_test: Component removed after UNDO: True",
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"Exposure Control_test: Component added after REDO: True",
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"Exposure Control_test: Entered game mode: True",
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"Exposure Control_test: Exit game mode: True",
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"Exposure Control_test: Entity disabled initially: True",
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"Exposure Control_test: Entity enabled after adding required components: True",
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"Exposure Control_test: Entity is hidden: True",
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"Exposure Control_test: Entity is shown: True",
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"Exposure Control_test: Entity deleted: True",
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"Exposure Control_test: UNDO entity deletion works: True",
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"Exposure Control_test: REDO entity deletion works: True",
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# Global Skylight (IBL) Component
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"Global Skylight (IBL) Entity successfully created",
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"Global Skylight (IBL)_test: Component added to the entity: True",
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"Global Skylight (IBL)_test: Component removed after UNDO: True",
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"Global Skylight (IBL)_test: Component added after REDO: True",
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"Global Skylight (IBL)_test: Entered game mode: True",
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"Global Skylight (IBL)_test: Exit game mode: True",
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"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
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"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
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"Global Skylight (IBL)_test: Entity is hidden: True",
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"Global Skylight (IBL)_test: Entity is shown: True",
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"Global Skylight (IBL)_test: Entity deleted: True",
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"Global Skylight (IBL)_test: UNDO entity deletion works: True",
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"Global Skylight (IBL)_test: REDO entity deletion works: True",
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# Physical Sky Component
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"Physical Sky Entity successfully created",
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"Physical Sky component was added to entity",
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"Entity has a Physical Sky component",
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"Physical Sky_test: Component added to the entity: True",
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"Physical Sky_test: Component removed after UNDO: True",
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"Physical Sky_test: Component added after REDO: True",
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"Physical Sky_test: Entered game mode: True",
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"Physical Sky_test: Exit game mode: True",
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"Physical Sky_test: Entity is hidden: True",
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"Physical Sky_test: Entity is shown: True",
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"Physical Sky_test: Entity deleted: True",
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"Physical Sky_test: UNDO entity deletion works: True",
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"Physical Sky_test: REDO entity deletion works: True",
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# PostFX Layer Component
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"PostFX Layer Entity successfully created",
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"PostFX Layer_test: Component added to the entity: True",
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"PostFX Layer_test: Component removed after UNDO: True",
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"PostFX Layer_test: Component added after REDO: True",
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"PostFX Layer_test: Entered game mode: True",
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"PostFX Layer_test: Exit game mode: True",
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"PostFX Layer_test: Entity is hidden: True",
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"PostFX Layer_test: Entity is shown: True",
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"PostFX Layer_test: Entity deleted: True",
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"PostFX Layer_test: UNDO entity deletion works: True",
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"PostFX Layer_test: REDO entity deletion works: True",
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# Radius Weight Modifier Component
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"Radius Weight Modifier Entity successfully created",
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"Radius Weight Modifier_test: Component added to the entity: True",
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"Radius Weight Modifier_test: Component removed after UNDO: True",
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"Radius Weight Modifier_test: Component added after REDO: True",
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"Radius Weight Modifier_test: Entered game mode: True",
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"Radius Weight Modifier_test: Exit game mode: True",
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"Radius Weight Modifier_test: Entity is hidden: True",
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"Radius Weight Modifier_test: Entity is shown: True",
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"Radius Weight Modifier_test: Entity deleted: True",
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"Radius Weight Modifier_test: UNDO entity deletion works: True",
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"Radius Weight Modifier_test: REDO entity deletion works: True",
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# Light Component
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"Light Entity successfully created",
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"Light_test: Component added to the entity: True",
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"Light_test: Component removed after UNDO: True",
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"Light_test: Component added after REDO: True",
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"Light_test: Entered game mode: True",
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"Light_test: Exit game mode: True",
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"Light_test: Entity is hidden: True",
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"Light_test: Entity is shown: True",
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"Light_test: Entity deleted: True",
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"Light_test: UNDO entity deletion works: True",
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"Light_test: REDO entity deletion works: True",
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# Display Mapper Component
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"Display Mapper Entity successfully created",
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"Display Mapper_test: Component added to the entity: True",
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"Display Mapper_test: Component removed after UNDO: True",
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"Display Mapper_test: Component added after REDO: True",
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"Display Mapper_test: Entered game mode: True",
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"Display Mapper_test: Exit game mode: True",
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"Display Mapper_test: Entity is hidden: True",
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"Display Mapper_test: Entity is shown: True",
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"Display Mapper_test: Entity deleted: True",
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"Display Mapper_test: UNDO entity deletion works: True",
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"Display Mapper_test: REDO entity deletion works: True",
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]
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unexpected_lines = [
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"failed to open",
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"Traceback (most recent call last):",
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]
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hydra.launch_and_validate_results(
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request,
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TEST_DIRECTORY,
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editor,
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"hydra_AtomEditorComponents_AddedToEntity.py",
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timeout=EDITOR_TIMEOUT,
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expected_lines=expected_lines,
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unexpected_lines=unexpected_lines,
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halt_on_unexpected=True,
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null_renderer=True,
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cfg_args=cfg_args,
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)
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@@ -19,170 +19,6 @@ import pytest
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@pytest.mark.parametrize("level", ["auto_test"])
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class TestAtomEditorComponentsSandbox(object):
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@pytest.mark.test_case_id(
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"C32078117", # Area Light
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"C32078130", # Display Mapper
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"C32078129", # Light
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"C32078131", # Radius Weight Modifier
|
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"C32078127", # PostFX Layer
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"C32078126", # Point Light
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"C32078125", # Physical Sky
|
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"C32078115", # Global Skylight (IBL)
|
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"C32078121", # Exposure Control
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"C32078120", # Directional Light
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"C32078119", # DepthOfField
|
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"C32078118") # Decal
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def test_AtomEditorComponents_AddedToEntity(self, request, editor, level, workspace, project, launcher_platform):
|
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cfg_args = [level]
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|
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expected_lines = [
|
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# Decal Component
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"Decal (Atom) Entity successfully created",
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"Decal (Atom)_test: Component added to the entity: True",
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"Decal (Atom)_test: Component removed after UNDO: True",
|
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"Decal (Atom)_test: Component added after REDO: True",
|
||||
"Decal (Atom)_test: Entered game mode: True",
|
||||
"Decal (Atom)_test: Exit game mode: True",
|
||||
"Decal (Atom) Controller|Configuration|Material: SUCCESS",
|
||||
"Decal (Atom)_test: Entity is hidden: True",
|
||||
"Decal (Atom)_test: Entity is shown: True",
|
||||
"Decal (Atom)_test: Entity deleted: True",
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"Decal (Atom)_test: UNDO entity deletion works: True",
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"Decal (Atom)_test: REDO entity deletion works: True",
|
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# DepthOfField Component
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"DepthOfField Entity successfully created",
|
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"DepthOfField_test: Component added to the entity: True",
|
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"DepthOfField_test: Component removed after UNDO: True",
|
||||
"DepthOfField_test: Component added after REDO: True",
|
||||
"DepthOfField_test: Entered game mode: True",
|
||||
"DepthOfField_test: Exit game mode: True",
|
||||
"DepthOfField_test: Entity disabled initially: True",
|
||||
"DepthOfField_test: Entity enabled after adding required components: True",
|
||||
"DepthOfField Controller|Configuration|Camera Entity: SUCCESS",
|
||||
"DepthOfField_test: Entity is hidden: True",
|
||||
"DepthOfField_test: Entity is shown: True",
|
||||
"DepthOfField_test: Entity deleted: True",
|
||||
"DepthOfField_test: UNDO entity deletion works: True",
|
||||
"DepthOfField_test: REDO entity deletion works: True",
|
||||
# Directional Light Component
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"Directional Light Entity successfully created",
|
||||
"Directional Light_test: Component added to the entity: True",
|
||||
"Directional Light_test: Component removed after UNDO: True",
|
||||
"Directional Light_test: Component added after REDO: True",
|
||||
"Directional Light_test: Entered game mode: True",
|
||||
"Directional Light_test: Exit game mode: True",
|
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"Directional Light Controller|Configuration|Shadow|Camera: SUCCESS",
|
||||
"Directional Light_test: Entity is hidden: True",
|
||||
"Directional Light_test: Entity is shown: True",
|
||||
"Directional Light_test: Entity deleted: True",
|
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"Directional Light_test: UNDO entity deletion works: True",
|
||||
"Directional Light_test: REDO entity deletion works: True",
|
||||
# Exposure Control Component
|
||||
"Exposure Control Entity successfully created",
|
||||
"Exposure Control_test: Component added to the entity: True",
|
||||
"Exposure Control_test: Component removed after UNDO: True",
|
||||
"Exposure Control_test: Component added after REDO: True",
|
||||
"Exposure Control_test: Entered game mode: True",
|
||||
"Exposure Control_test: Exit game mode: True",
|
||||
"Exposure Control_test: Entity disabled initially: True",
|
||||
"Exposure Control_test: Entity enabled after adding required components: True",
|
||||
"Exposure Control_test: Entity is hidden: True",
|
||||
"Exposure Control_test: Entity is shown: True",
|
||||
"Exposure Control_test: Entity deleted: True",
|
||||
"Exposure Control_test: UNDO entity deletion works: True",
|
||||
"Exposure Control_test: REDO entity deletion works: True",
|
||||
# Global Skylight (IBL) Component
|
||||
"Global Skylight (IBL) Entity successfully created",
|
||||
"Global Skylight (IBL)_test: Component added to the entity: True",
|
||||
"Global Skylight (IBL)_test: Component removed after UNDO: True",
|
||||
"Global Skylight (IBL)_test: Component added after REDO: True",
|
||||
"Global Skylight (IBL)_test: Entered game mode: True",
|
||||
"Global Skylight (IBL)_test: Exit game mode: True",
|
||||
"Global Skylight (IBL) Controller|Configuration|Diffuse Image: SUCCESS",
|
||||
"Global Skylight (IBL) Controller|Configuration|Specular Image: SUCCESS",
|
||||
"Global Skylight (IBL)_test: Entity is hidden: True",
|
||||
"Global Skylight (IBL)_test: Entity is shown: True",
|
||||
"Global Skylight (IBL)_test: Entity deleted: True",
|
||||
"Global Skylight (IBL)_test: UNDO entity deletion works: True",
|
||||
"Global Skylight (IBL)_test: REDO entity deletion works: True",
|
||||
# Physical Sky Component
|
||||
"Physical Sky Entity successfully created",
|
||||
"Physical Sky component was added to entity",
|
||||
"Entity has a Physical Sky component",
|
||||
"Physical Sky_test: Component added to the entity: True",
|
||||
"Physical Sky_test: Component removed after UNDO: True",
|
||||
"Physical Sky_test: Component added after REDO: True",
|
||||
"Physical Sky_test: Entered game mode: True",
|
||||
"Physical Sky_test: Exit game mode: True",
|
||||
"Physical Sky_test: Entity is hidden: True",
|
||||
"Physical Sky_test: Entity is shown: True",
|
||||
"Physical Sky_test: Entity deleted: True",
|
||||
"Physical Sky_test: UNDO entity deletion works: True",
|
||||
"Physical Sky_test: REDO entity deletion works: True",
|
||||
# PostFX Layer Component
|
||||
"PostFX Layer Entity successfully created",
|
||||
"PostFX Layer_test: Component added to the entity: True",
|
||||
"PostFX Layer_test: Component removed after UNDO: True",
|
||||
"PostFX Layer_test: Component added after REDO: True",
|
||||
"PostFX Layer_test: Entered game mode: True",
|
||||
"PostFX Layer_test: Exit game mode: True",
|
||||
"PostFX Layer_test: Entity is hidden: True",
|
||||
"PostFX Layer_test: Entity is shown: True",
|
||||
"PostFX Layer_test: Entity deleted: True",
|
||||
"PostFX Layer_test: UNDO entity deletion works: True",
|
||||
"PostFX Layer_test: REDO entity deletion works: True",
|
||||
# Radius Weight Modifier Component
|
||||
"Radius Weight Modifier Entity successfully created",
|
||||
"Radius Weight Modifier_test: Component added to the entity: True",
|
||||
"Radius Weight Modifier_test: Component removed after UNDO: True",
|
||||
"Radius Weight Modifier_test: Component added after REDO: True",
|
||||
"Radius Weight Modifier_test: Entered game mode: True",
|
||||
"Radius Weight Modifier_test: Exit game mode: True",
|
||||
"Radius Weight Modifier_test: Entity is hidden: True",
|
||||
"Radius Weight Modifier_test: Entity is shown: True",
|
||||
"Radius Weight Modifier_test: Entity deleted: True",
|
||||
"Radius Weight Modifier_test: UNDO entity deletion works: True",
|
||||
"Radius Weight Modifier_test: REDO entity deletion works: True",
|
||||
# Light Component
|
||||
"Light Entity successfully created",
|
||||
"Light_test: Component added to the entity: True",
|
||||
"Light_test: Component removed after UNDO: True",
|
||||
"Light_test: Component added after REDO: True",
|
||||
"Light_test: Entered game mode: True",
|
||||
"Light_test: Exit game mode: True",
|
||||
"Light_test: Entity is hidden: True",
|
||||
"Light_test: Entity is shown: True",
|
||||
"Light_test: Entity deleted: True",
|
||||
"Light_test: UNDO entity deletion works: True",
|
||||
"Light_test: REDO entity deletion works: True",
|
||||
# Display Mapper Component
|
||||
"Display Mapper Entity successfully created",
|
||||
"Display Mapper_test: Component added to the entity: True",
|
||||
"Display Mapper_test: Component removed after UNDO: True",
|
||||
"Display Mapper_test: Component added after REDO: True",
|
||||
"Display Mapper_test: Entered game mode: True",
|
||||
"Display Mapper_test: Exit game mode: True",
|
||||
"Display Mapper_test: Entity is hidden: True",
|
||||
"Display Mapper_test: Entity is shown: True",
|
||||
"Display Mapper_test: Entity deleted: True",
|
||||
"Display Mapper_test: UNDO entity deletion works: True",
|
||||
"Display Mapper_test: REDO entity deletion works: True",
|
||||
]
|
||||
|
||||
unexpected_lines = [
|
||||
"failed to open",
|
||||
"Traceback (most recent call last):",
|
||||
]
|
||||
|
||||
hydra.launch_and_validate_results(
|
||||
request,
|
||||
TEST_DIRECTORY,
|
||||
editor,
|
||||
"hydra_AtomEditorComponents_AddedToEntity.py",
|
||||
timeout=EDITOR_TIMEOUT,
|
||||
expected_lines=expected_lines,
|
||||
unexpected_lines=unexpected_lines,
|
||||
halt_on_unexpected=True,
|
||||
null_renderer=True,
|
||||
cfg_args=cfg_args,
|
||||
)
|
||||
# It requires at least one test
|
||||
def test_Dummy(self, request, editor, level, workspace, project, launcher_platform):
|
||||
pass
|
||||
|
||||
@@ -42,6 +42,7 @@ class TestAssetPicker(object):
|
||||
|
||||
@pytest.mark.test_case_id("C13751579", "C1508814")
|
||||
@pytest.mark.SUITE_periodic
|
||||
@pytest.mark.xfail # ATOM-15493
|
||||
def test_AssetPicker_UI_UX(self, request, editor, level, launcher_platform):
|
||||
expected_lines = [
|
||||
"TestEntity Entity successfully created",
|
||||
|
||||
+12
-20
@@ -82,42 +82,34 @@ class TestDistanceBetweenFilterComponentOverrides(EditorTestHelper):
|
||||
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
|
||||
'Configuration|Area System Settings|Sector Point Density', 16)
|
||||
|
||||
# Add a Vegetation Debugger component to allow area refreshes
|
||||
hydra.add_level_component("Vegetation Debugger")
|
||||
|
||||
# 5) Add a Vegetation Distance Between Filter, toggle overrides on both the component and descriptor,
|
||||
# and verify initial instance counts are accurate
|
||||
spawner_entity.add_component("Vegetation Distance Between Filter")
|
||||
spawner_entity.get_set_test(3, "Configuration|Allow Per-Item Overrides", True)
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Override Enabled", True)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \
|
||||
self.test_success
|
||||
num_expected = 16 * 16
|
||||
initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
|
||||
self.test_success = self.test_success and initial_success
|
||||
|
||||
# 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 1.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \
|
||||
self.test_success
|
||||
point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0)
|
||||
point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0)
|
||||
point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0)
|
||||
self.test_success = self.test_success and point_a_success and point_b_success and point_c_success
|
||||
|
||||
# 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 2.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \
|
||||
self.test_success
|
||||
point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0)
|
||||
point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0)
|
||||
point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0)
|
||||
self.test_success = self.test_success and point_a_success and point_b_success and point_c_success
|
||||
|
||||
# 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate, only a single instance should plant
|
||||
spawner_entity.get_set_test(2, "Configuration|Embedded Assets|[0]|Distance Between Filter (Radius)|Radius Min", 16.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
num_expected_instances = 1
|
||||
final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
|
||||
self.test_success = final_check_success and self.test_success
|
||||
self.test_success = self.test_success and final_check_success
|
||||
|
||||
|
||||
test = TestDistanceBetweenFilterComponentOverrides()
|
||||
|
||||
+12
-18
@@ -80,35 +80,29 @@ class TestDistanceBetweenFilterComponent(EditorTestHelper):
|
||||
editor.EditorComponentAPIBus(bus.Broadcast, "SetComponentProperty", veg_system_settings_component,
|
||||
'Configuration|Area System Settings|Sector Point Density', 16)
|
||||
|
||||
# Add a Vegetation Debugger component to allow area refreshes
|
||||
hydra.add_level_component("Vegetation Debugger")
|
||||
|
||||
# 5) Add a Vegetation Distance Between Filter and verify initial instance counts are accurate
|
||||
spawner_entity.add_component("Vegetation Distance Between Filter")
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 2), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 2), 5.0) and \
|
||||
self.test_success
|
||||
num_expected = 16 * 16
|
||||
num_expected = 16 * 16
|
||||
initial_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected), 5.0)
|
||||
self.test_success = self.test_success and initial_success
|
||||
|
||||
# 6) Change Radius Min to 1.0, refresh, and verify instance counts are accurate
|
||||
spawner_entity.get_set_test(3, "Configuration|Radius Min", 1.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0) and \
|
||||
self.test_success
|
||||
point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0)
|
||||
point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0)
|
||||
point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 1), 5.0)
|
||||
self.test_success = self.test_success and point_a_success and point_b_success and point_c_success
|
||||
|
||||
# 7) Change Radius Min to 2.0, refresh, and verify instance counts are accurate
|
||||
spawner_entity.get_set_test(3, "Configuration|Radius Min", 2.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
self.test_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0) and \
|
||||
self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0) and \
|
||||
self.test_success
|
||||
point_a_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_a, 0.5, 1), 5.0)
|
||||
point_b_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_b, 0.5, 0), 5.0)
|
||||
point_c_success = self.wait_for_condition(lambda: dynveg.validate_instance_count(instance_query_point_c, 0.5, 0), 5.0)
|
||||
self.test_success = self.test_success and point_a_success and point_b_success and point_c_success
|
||||
|
||||
# 8) Change Radius Min to 16.0, refresh, and verify instance counts are accurate
|
||||
spawner_entity.get_set_test(3, "Configuration|Radius Min", 16.0)
|
||||
general.run_console('veg_debugClearAllAreas')
|
||||
num_expected_instances = 1
|
||||
final_check_success = self.wait_for_condition(lambda: dynveg.validate_instance_count_in_entity_shape(spawner_entity.id, num_expected_instances), 5.0)
|
||||
self.test_success = final_check_success and self.test_success
|
||||
|
||||
+1
-1
@@ -98,5 +98,5 @@ if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
imports.init()
|
||||
|
||||
from utils import Report
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(C14861501_PhysXCollider_RenderMeshAutoAssigned)
|
||||
|
||||
+1
-1
@@ -68,7 +68,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
|
||||
the script deactivates Signal, Sphere's transform will update to that of Transform_Target.
|
||||
NOTE: There is a known bug (LY-107723) which causes the rotation to update to a value that is not sufficiently close
|
||||
to the expected result when using Set Kinematic Target which will cause the test to fail:
|
||||
https://jira.agscollab.com/browse/LY-107723
|
||||
LY-107723
|
||||
|
||||
Test Steps:
|
||||
1) Open level and enter game mode
|
||||
|
||||
@@ -13,7 +13,6 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# Test case ID : C3510644
|
||||
# Test Case Title : Check that the collision layer and collision group of the terrain can be changed
|
||||
# and the collision behavior of the terrain changes accordingly
|
||||
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/3510644
|
||||
|
||||
|
||||
# fmt: off
|
||||
|
||||
+1
-1
@@ -114,5 +114,5 @@ if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
imports.init()
|
||||
|
||||
from utils import Report
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(C4044695_PhysXCollider_AddMultipleSurfaceFbx)
|
||||
|
||||
@@ -239,7 +239,7 @@ def C6321601_Force_HighValuesDirectionAxes():
|
||||
force_notification_handler.add_callback("OnCalculateNetForce", on_calc_net_force)
|
||||
|
||||
# Wait for 3 secs, because there is a known bug identified and filed in
|
||||
# JIRA https://jira.agscollab.com/browse/LY-107677
|
||||
# JIRA LY-107677
|
||||
# The error "[Error] Huge object being added to a COctreeNode, name: 'MeshComponentRenderNode', objBox:"
|
||||
# will show (if occured) in about 3 sec into the game mode.
|
||||
helper.wait_for_condition(has_physx_error, 3.0)
|
||||
|
||||
@@ -50,7 +50,7 @@ class TestAutomation(TestAutomationBase):
|
||||
unexpected_lines = ["Assert"]
|
||||
self._run_test(request, workspace, editor, test_module, expected_lines, unexpected_lines)
|
||||
|
||||
# BUG: https://jira.agscollab.com/browse/LY-107723")
|
||||
# BUG: LY-107723")
|
||||
def test_C14976308_ScriptCanvas_SetKinematicTargetTransform(self, request, workspace, editor):
|
||||
from . import C14976308_ScriptCanvas_SetKinematicTargetTransform as test_module
|
||||
|
||||
|
||||
@@ -429,6 +429,8 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import C4976236_AddPhysxColliderComponent as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.xfail(
|
||||
reason="This will fail due to this issue ATOM-15487.")
|
||||
def test_C14861502_PhysXCollider_AssetAutoAssigned(self, request, workspace, editor, launcher_platform):
|
||||
from . import C14861502_PhysXCollider_AssetAutoAssigned as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
'''
|
||||
This unittest might have to be refactored once changes to Physmaterial_Editor.py are made.
|
||||
These changes will occur after the but, reverence below is resloved.
|
||||
Bug: https://jira.agscollab.com/browse/LY-107392
|
||||
Bug: LY-107392
|
||||
'''
|
||||
class Tests:
|
||||
opening_bad_file = ("Bad file could not be opened", "Bad file was opened")
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
pane_open = ("Script Canvas pane successfully opened", "Script Canvas pane failed to open")
|
||||
click_expand = ("Category expanded on left click", "Category failed to expand on left click")
|
||||
click_collapse = ("Category collapsed on left click", "Category failed to collapse on left click")
|
||||
dClick_expand = ("Category expanded on double click", "Category failed to expand on double click")
|
||||
dClick_collapse = ("Category collapsed on double click", "Category failed to collapse on double click")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def NodeCategory_ExpandOnClick():
|
||||
"""
|
||||
Summary:
|
||||
Verifying the expand/collapse functionality on node categories
|
||||
|
||||
Expected Behavior:
|
||||
The node category should expand when double clicked or when the drop down indicator is
|
||||
left-clicked. Once expanded, it should be collapsed via the same actions.
|
||||
|
||||
Test Steps:
|
||||
1) Open Script Canvas pane
|
||||
2) Get the SC window objects
|
||||
3) Ensure all categories are collapsed for a clean state
|
||||
4) Left-Click on a node category arrow to expand it
|
||||
5) Verify it expanded
|
||||
6) Left-Click on a node category arrow to collapse it
|
||||
7) Verify it collapsed
|
||||
8) Double-Click on a node category to expand it
|
||||
9) Verify it expanded
|
||||
10) Double-Click on a node category to collapse it
|
||||
11) Verify it collapsed
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
from utils import Report
|
||||
from PySide2 import QtCore, QtWidgets, QtTest
|
||||
from PySide2.QtTest import QTest
|
||||
import pyside_utils
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
def left_click_arrow(item_view, index):
|
||||
original_state = item_view.isExpanded(index)
|
||||
rect_center_y = item_view.visualRect(index).center().y()
|
||||
rect_left_x = item_view.visualRect(index).left()
|
||||
for i in range(5): # this range can be increased for safe side
|
||||
QtTest.QTest.mouseClick(
|
||||
item_view.viewport(),
|
||||
QtCore.Qt.LeftButton,
|
||||
QtCore.Qt.NoModifier,
|
||||
QtCore.QPoint(rect_left_x - i, rect_center_y),
|
||||
)
|
||||
if item_view.isExpanded(index) != original_state:
|
||||
break
|
||||
|
||||
def double_click(item_view, index):
|
||||
item_index_center = item_view.visualRect(index).center()
|
||||
# Left click on the item before trying to double click, will otherwise fail to expand
|
||||
# as first click would highlight and second click would be a 'single click'
|
||||
pyside_utils.item_view_index_mouse_click(item_view, index)
|
||||
QTest.mouseDClick(item_view.viewport(), QtCore.Qt.LeftButton, QtCore.Qt.NoModifier, item_index_center)
|
||||
|
||||
# 1) Open Script Canvas pane
|
||||
general.open_pane("Script Canvas")
|
||||
Report.critical_result(Tests.pane_open, general.is_pane_visible("Script Canvas"))
|
||||
|
||||
# 2) Get the SC window objects
|
||||
editor_window = pyside_utils.get_editor_main_window()
|
||||
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
|
||||
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
|
||||
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
|
||||
action.trigger()
|
||||
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
|
||||
nodeTree = node_palette.findChild(QtWidgets.QTreeView, "treeView")
|
||||
ai_index = pyside_utils.find_child_by_pattern(nodeTree, "AI")
|
||||
|
||||
# 3) Ensure all categories are collapsed for a clean state
|
||||
nodeTree.collapseAll()
|
||||
|
||||
# 4) Left-Click on a node category arrow to expand it
|
||||
left_click_arrow(nodeTree, ai_index)
|
||||
|
||||
# 5) Verify it expanded
|
||||
Report.result(Tests.click_expand, nodeTree.isExpanded(ai_index))
|
||||
|
||||
# 6) Left-Click on a node category arrow to collapse it
|
||||
left_click_arrow(nodeTree, ai_index)
|
||||
|
||||
# 7) Verify it collapsed
|
||||
Report.result(Tests.click_collapse, not nodeTree.isExpanded(ai_index))
|
||||
|
||||
# 8) Double-Click on a node category to expand it
|
||||
double_click(nodeTree, ai_index)
|
||||
|
||||
# 9) Verify it expanded
|
||||
Report.result(Tests.dClick_expand, nodeTree.isExpanded(ai_index))
|
||||
|
||||
# 10) Double-Click on a node category to collapse it
|
||||
double_click(nodeTree, ai_index)
|
||||
|
||||
# 11) Verify it collapsed
|
||||
Report.result(Tests.dClick_collapse, not nodeTree.isExpanded(ai_index))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
from utils import Report
|
||||
|
||||
Report.start_test(NodeCategory_ExpandOnClick)
|
||||
@@ -0,0 +1,91 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
set_search_string = ("Search string is set", "Search string is not set")
|
||||
search_string_deleted = ("Search string deleted as expected", "Search string not deleted")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def NodePalette_SearchText_Deletion():
|
||||
"""
|
||||
Summary:
|
||||
We enter some string in the Node Palette Search box, select that text and delete it.
|
||||
|
||||
Expected Behavior:
|
||||
After RightClick->Delete the text in the Searchbox should be deleted.
|
||||
|
||||
Test Steps:
|
||||
1) Open Script Canvas window (Tools > Script Canvas)
|
||||
2) Get the SC window object
|
||||
3) Open Node Manager if not opened already
|
||||
4) Set some string in the Search box
|
||||
5) Verify if the test string is set
|
||||
6) Delete search string using right click and verify if it is cleared
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
|
||||
from PySide2 import QtWidgets, QtTest, QtCore
|
||||
|
||||
from utils import TestHelper as helper
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
import pyside_utils
|
||||
|
||||
TEST_STRING = "TestString"
|
||||
|
||||
# 1) Open Script Canvas window (Tools > Script Canvas)
|
||||
general.idle_enable(True)
|
||||
general.open_pane("Script Canvas")
|
||||
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 3.0)
|
||||
|
||||
# 2) Get the SC window object
|
||||
editor_window = pyside_utils.get_editor_main_window()
|
||||
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
|
||||
|
||||
# 3) Open Node Manager if not opened already
|
||||
if sc.findChild(QtWidgets.QDockWidget, "NodePalette") is None:
|
||||
action = pyside_utils.find_child_by_pattern(sc, {"text": "Node Palette", "type": QtWidgets.QAction})
|
||||
action.trigger()
|
||||
node_palette = sc.findChild(QtWidgets.QDockWidget, "NodePalette")
|
||||
search_frame = node_palette.findChild(QtWidgets.QFrame, "searchFrame")
|
||||
|
||||
# 4) Set some string in the Search box
|
||||
search_box = search_frame.findChild(QtWidgets.QLineEdit, "searchFilter")
|
||||
search_box.setText(TEST_STRING)
|
||||
|
||||
# 5) Verify if the test string is set
|
||||
result = helper.wait_for_condition(lambda: search_box.text() == TEST_STRING, 1.0)
|
||||
Report.result(Tests.set_search_string, result)
|
||||
|
||||
# 6) Delete search string using right click and verify if it is cleared
|
||||
QtTest.QTest.keyClick(search_box, QtCore.Qt.Key_A, QtCore.Qt.ControlModifier)
|
||||
pyside_utils.trigger_context_menu_entry(search_box, "Delete")
|
||||
result = helper.wait_for_condition(lambda: search_box.text() == "", 2.0)
|
||||
Report.result(Tests.search_string_deleted, result)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
from utils import Report
|
||||
|
||||
Report.start_test(NodePalette_SearchText_Deletion)
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
|
||||
Test Case Title: Event can return a value of set type successfully
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
level_created = ("Successfully created temporary level", "Failed to create temporary level")
|
||||
entity_created = ("Successfully created test entity", "Failed to create test entity")
|
||||
enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
|
||||
lines_found = ("Successfully found expected message", "Failed to find expected message")
|
||||
exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def ScriptEvents_ReturnSetType_Successfully():
|
||||
"""
|
||||
Summary: A temporary level is created with an Entity having ScriptCanvas component.
|
||||
ScriptEvent(T92569006_ScriptEvent.scriptevents) is created with one Method that has a return value.
|
||||
ScriptCanvas(T92569006_ScriptCanvas.scriptcanvas) is attached to Entity. Graph has Send node that sends the Method
|
||||
of the ScriptEvent and prints the returned result ( On Entity Activated -> Send node -> Print) and Receive node is
|
||||
set to return custom value ( Receive node -> Print).
|
||||
Verify that the entity containing T92569006_ScriptCanvas.scriptcanvas should print the custom value set in both
|
||||
Send and Receive nodes.
|
||||
|
||||
Expected Behavior:
|
||||
After entering game mode, the graph on the entity should print an expected message to the console
|
||||
|
||||
Test Steps:
|
||||
1) Create test level
|
||||
2) Create test entity
|
||||
3) Start Tracer
|
||||
4) Enter Game Mode
|
||||
5) Read for line
|
||||
6) Exit Game Mode
|
||||
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
import os
|
||||
from editor_entity_utils import EditorEntity as Entity
|
||||
from utils import Report
|
||||
from utils import TestHelper as helper
|
||||
from utils import Tracer
|
||||
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.asset as asset
|
||||
import azlmbr.math as math
|
||||
import azlmbr.bus as bus
|
||||
|
||||
LEVEL_NAME = "tmp_level"
|
||||
WAIT_TIME = 3.0 # SECONDS
|
||||
EXPECTED_LINES = ["T92569006_ScriptEvent_Sent", "T92569006_ScriptEvent_Received"]
|
||||
SC_ASSET_PATH = os.path.join("ScriptCanvas", "T92569006_ScriptCanvas.scriptcanvas")
|
||||
|
||||
def create_editor_entity(name, sc_asset):
|
||||
entity = Entity.create_editor_entity(name)
|
||||
sc_comp = entity.add_component("Script Canvas")
|
||||
asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", sc_asset, math.Uuid(), False)
|
||||
sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", asset_id)
|
||||
Report.critical_result(Tests.entity_created, entity.id.isValid())
|
||||
|
||||
def locate_expected_lines(line_list: list):
|
||||
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
|
||||
|
||||
return all(line in found_lines for line in line_list)
|
||||
|
||||
# 1) Create temp level
|
||||
general.idle_enable(True)
|
||||
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
|
||||
Report.critical_result(Tests.level_created, result == 0)
|
||||
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
|
||||
general.close_pane("Error Report")
|
||||
|
||||
# 2) Create test entity
|
||||
create_editor_entity("TestEntity", SC_ASSET_PATH)
|
||||
|
||||
# 3) Start Tracer
|
||||
with Tracer() as section_tracer:
|
||||
|
||||
# 4) Enter Game Mode
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
|
||||
# 5) Read for line
|
||||
lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME)
|
||||
Report.result(Tests.lines_found, lines_located)
|
||||
|
||||
# 6) Exit Game Mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
from utils import Report
|
||||
|
||||
Report.start_test(ScriptEvents_ReturnSetType_Successfully)
|
||||
@@ -161,6 +161,27 @@ class TestAutomation(TestAutomationBase):
|
||||
from . import ScriptEvents_Default_SendReceiveSuccessfully as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
@pytest.mark.parametrize("level", ["tmp_level"])
|
||||
def test_ScriptEvents_ReturnSetType_Successfully(self, request, workspace, editor, launcher_platform, project, level):
|
||||
def teardown():
|
||||
file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True)
|
||||
request.addfinalizer(teardown)
|
||||
file_system.delete([os.path.join(workspace.paths.project(), "Levels", level)], True, True)
|
||||
from . import ScriptEvents_ReturnSetType_Successfully as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_NodeCategory_ExpandOnClick(self, request, workspace, editor, launcher_platform):
|
||||
from . import NodeCategory_ExpandOnClick as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_NodePalette_SearchText_Deletion(self, request, workspace, editor, launcher_platform):
|
||||
from . import NodePalette_SearchText_Deletion as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
def test_VariableManager_UnpinVariableType_Works(self, request, workspace, editor, launcher_platform):
|
||||
from . import VariableManager_UnpinVariableType_Works as test_module
|
||||
self._run_test(request, workspace, editor, test_module)
|
||||
|
||||
# NOTE: We had to use hydra_test_utils.py, as TestAutomationBase run_test method
|
||||
# fails because of pyside_utils import
|
||||
@pytest.mark.SUITE_periodic
|
||||
@@ -225,4 +246,4 @@ class TestScriptCanvasTests(object):
|
||||
expected_lines,
|
||||
auto_test_mode=False,
|
||||
timeout=60,
|
||||
)
|
||||
)
|
||||
|
||||
+120
@@ -0,0 +1,120 @@
|
||||
"""
|
||||
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
its licensors.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this
|
||||
distribution (the "License"). All use of this software is governed by the License,
|
||||
or, if provided, by the license below or the license accompanying this file. Do not
|
||||
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
"""
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
variable_manager_opened = ("VariableManager is opened successfully", "Failed to open VariableManager")
|
||||
variable_pinned = ("Variable is pinned", "Variable is not pinned, But it should be unpinned")
|
||||
variable_unpinned = ("Variable is unpinned", "Variable is not unpinned, But it should be pinned")
|
||||
variable_unpinned_after_reopen = ("Variable is unpinned after reopening create variable menu", "Variable is not unpinned after reopening create variable menu")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def VariableManager_UnpinVariableType_Works():
|
||||
"""
|
||||
Summary:
|
||||
Unpin variable types in create variable menu.
|
||||
Expected Behavior:
|
||||
The variable unpinned in create variable menu remains unpinned after reopening create variable menu.
|
||||
Test Steps:
|
||||
1) Open Script Canvas window (Tools > Script Canvas)
|
||||
2) Get the SC window object
|
||||
3) Open Variable Manager in Script Canvas window
|
||||
4) Create new graph
|
||||
5) Click on the Create Variable button in the Variable Manager
|
||||
6) Unpin Boolean by clicking the "Pin" icon on its left side
|
||||
7) Close and Reopen Create Variable menu and make sure Boolean is unpinned after reopening Create Variable menu
|
||||
8) Restore default layout and close SC window
|
||||
Note:
|
||||
- This test file must be called from the Open 3D Engine Editor command terminal
|
||||
- Any passed and failed tests are written to the Editor.log file.
|
||||
Parsing the file or running a log_monitor are required to observe the test results.
|
||||
:return: None
|
||||
"""
|
||||
|
||||
from PySide2 import QtWidgets
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
import pyside_utils
|
||||
from utils import TestHelper as helper
|
||||
from utils import Report
|
||||
from PySide2.QtCore import Qt
|
||||
|
||||
GENERAL_WAIT = 1.0 # seconds
|
||||
|
||||
def find_pane(window, pane_name):
|
||||
return window.findChild(QtWidgets.QDockWidget, pane_name)
|
||||
|
||||
def click_menu_option(window, option_text):
|
||||
action = pyside_utils.find_child_by_pattern(window, {"text": option_text, "type": QtWidgets.QAction})
|
||||
action.trigger()
|
||||
|
||||
# 1) Open Script Canvas window (Tools > Script Canvas)
|
||||
general.idle_enable(True)
|
||||
general.open_pane("Script Canvas")
|
||||
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 6.0)
|
||||
|
||||
# 2) Get the SC window object
|
||||
editor_window = pyside_utils.get_editor_main_window()
|
||||
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
|
||||
sc_main = sc.findChild(QtWidgets.QMainWindow)
|
||||
|
||||
# 3) Open Variable Manager in Script Canvas window
|
||||
pane = find_pane(sc, "VariableManager")
|
||||
if not pane.isVisible():
|
||||
click_menu_option(sc, "Variable Manager")
|
||||
pane = find_pane(sc, "VariableManager")
|
||||
Report.result(Tests.variable_manager_opened, pane.isVisible())
|
||||
|
||||
# 4) Create new graph
|
||||
create_new_graph = pyside_utils.find_child_by_pattern(
|
||||
sc_main, {"objectName": "action_New_Script", "type": QtWidgets.QAction}
|
||||
)
|
||||
create_new_graph.trigger()
|
||||
|
||||
# 5) Click on the Create Variable button in the Variable Manager
|
||||
variable_manager = sc_main.findChild(QtWidgets.QDockWidget, "VariableManager")
|
||||
button = variable_manager.findChild(QtWidgets.QPushButton, "addButton")
|
||||
button.click()
|
||||
|
||||
# 6) Unpin Boolean by clicking the "Pin" icon on its left side
|
||||
table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette")
|
||||
model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean")
|
||||
# Make sure Boolean is pinned
|
||||
is_boolean = model_index.siblingAtColumn(0)
|
||||
result = helper.wait_for_condition(lambda: is_boolean.data(Qt.DecorationRole) is not None, GENERAL_WAIT)
|
||||
Report.result(Tests.variable_pinned, result)
|
||||
# Unpin Boolean and make sure Boolean is unpinned.
|
||||
pyside_utils.item_view_index_mouse_click(table_view, is_boolean)
|
||||
result = helper.wait_for_condition(lambda: is_boolean.data(Qt.DecorationRole) is None, GENERAL_WAIT)
|
||||
Report.result(Tests.variable_unpinned, result)
|
||||
|
||||
# 7) Close and Reopen Create Variable menu and make sure Boolean is unpinned after reopening Create Variable menu
|
||||
button.click()
|
||||
button.click()
|
||||
model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean")
|
||||
result = helper.wait_for_condition(
|
||||
lambda: model_index.siblingAtColumn(0).data(Qt.DecorationRole) is None, GENERAL_WAIT
|
||||
)
|
||||
Report.result(Tests.variable_unpinned_after_reopen, result)
|
||||
|
||||
# 8) Restore default layout and close SC window
|
||||
click_menu_option(sc, "Restore Default Layout")
|
||||
general.close_pane("Script Canvas")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
import ImportPathHelper as imports
|
||||
|
||||
imports.init()
|
||||
from utils import Report
|
||||
|
||||
Report.start_test(VariableManager_UnpinVariableType_Works)
|
||||
Reference in New Issue
Block a user