Making shadow res of 1024 and bicubic pcf the default
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+3
-3
@@ -173,10 +173,10 @@ namespace AZ
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->DataElement(
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Edit::UIHandlers::ComboBox, &AreaLightComponentConfig::m_pcfMethod, "Pcf method",
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"Type of PCF to use.\n"
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" Boundary search: do several taps to first determine if we are on a shadow boundary\n"
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" Bicubic: a smooth, fixed-size kernel \n")
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->EnumAttribute(PcfMethod::BoundarySearch, "Boundary search")
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" Bicubic: a smooth, fixed-size kernel \n"
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" Boundary search: do several taps to first determine if we are on a shadow boundary\n")
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->EnumAttribute(PcfMethod::Bicubic, "Bicubic")
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->EnumAttribute(PcfMethod::BoundarySearch, "Boundary search")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::Visibility, &AreaLightComponentConfig::SupportsShadows)
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->Attribute(Edit::Attributes::ReadOnly, &AreaLightComponentConfig::IsShadowPcfDisabled);
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+3
-3
@@ -163,10 +163,10 @@ namespace AZ
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->DataElement(
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Edit::UIHandlers::ComboBox, &DirectionalLightComponentConfig::m_pcfMethod, "Pcf Method",
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"Type of Pcf to use.\n"
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" Boundary search: do several taps to first determine if we are on a shadow boundary\n"
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" Bicubic: a smooth, fixed-size kernel \n")
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->EnumAttribute(PcfMethod::BoundarySearch, "Boundary Search")
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" Bicubic: a smooth, fixed-size kernel \n"
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" Boundary search: do several taps to first determine if we are on a shadow boundary\n")
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->EnumAttribute(PcfMethod::Bicubic, "Bicubic")
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->EnumAttribute(PcfMethod::BoundarySearch, "Boundary Search")
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->Attribute(Edit::Attributes::ChangeNotify, Edit::PropertyRefreshLevels::ValuesOnly)
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->Attribute(Edit::Attributes::ReadOnly, &DirectionalLightComponentConfig::IsShadowPcfDisabled);
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;
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