Making shadow res of 1024 and bicubic pcf the default
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@@ -62,7 +62,7 @@ namespace AZ
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bool m_enableShadow = false;
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ShadowmapSize m_shadowmapMaxSize = ShadowmapSize::Size256;
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ShadowFilterMethod m_shadowFilterMethod = ShadowFilterMethod::None;
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PcfMethod m_pcfMethod = PcfMethod::BoundarySearch;
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PcfMethod m_pcfMethod = PcfMethod::Bicubic;
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float m_boundaryWidthInDegrees = 0.25f;
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uint16_t m_predictionSampleCount = 4;
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uint16_t m_filteringSampleCount = 12;
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@@ -61,7 +61,7 @@ namespace AZ
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float m_shadowFarClipDistance = 100.f;
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//! Width/Height of shadowmap images.
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ShadowmapSize m_shadowmapSize = MaxShadowmapImageSize;
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ShadowmapSize m_shadowmapSize = ShadowmapSize::Size1024;
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//! Number of cascades.
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uint32_t m_cascadeCount = 4;
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@@ -117,7 +117,7 @@ namespace AZ
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//! It is used only when the pixel is predicted as on the boundary.
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uint16_t m_filteringSampleCount = 32;
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PcfMethod m_pcfMethod = PcfMethod::BoundarySearch;
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PcfMethod m_pcfMethod = PcfMethod::Bicubic;
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bool IsSplitManual() const;
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bool IsSplitAutomatic() const;
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