Merge branch 'development' into Atom/jromnoa/assert-for-screenshot-comparisons

This commit is contained in:
jromnoa
2021-11-03 09:23:26 -07:00
234 changed files with 6503 additions and 2184 deletions
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_BLAST Traits
if(PAL_TRAIT_BLAST_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::BlastTests_Main
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_BLAST_TESTS_SUPPORTED FALSE)
@@ -59,5 +59,8 @@ add_subdirectory(smoke)
## AWS ##
add_subdirectory(AWS)
## Multiplayer ##
add_subdirectory(Multiplayer)
## Integration tests for editor testing framework ##
add_subdirectory(editor_test_testing)
@@ -14,7 +14,10 @@ from typing import Callable, Tuple
import azlmbr
import azlmbr.legacy.general as general
import azlmbr.multiplayer as multiplayer
import azlmbr.debug
import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.process_utils as process_utils
class FailFast(Exception):
@@ -66,6 +69,56 @@ class TestHelper:
TestHelper.wait_for_condition(lambda : general.is_in_game_mode(), 1.0)
Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
@staticmethod
def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
# type: (tuple) -> None
"""
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"
:return: None
"""
# looks for an expected line in a list of tracers lines
# lines: the tracer list of lines to search. options are section_tracer.warnings, section_tracer.errors, section_tracer.asserts, section_tracer.prints
# return: true if the line is found, otherwise false
def find_expected_line(expected_line, lines):
found_lines = [printInfo.message.strip() for printInfo in lines]
return expected_line in found_lines
def wait_for_critical_expected_line(expected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(expected_line, lines), time_out)
Report.critical_result(("Found expected line: " + expected_line, "Failed to find expected line: " + expected_line), find_expected_line(expected_line, lines))
def wait_for_critical_unexpected_line(unexpected_line, lines, time_out):
TestHelper.wait_for_condition(lambda : find_expected_line(unexpected_line, lines), time_out)
Report.critical_result(("Unexpected line not found: " + unexpected_line, "Unexpected line found: " + unexpected_line), not find_expected_line(unexpected_line, lines))
Report.info("Entering game mode")
if sv_default_player_spawn_asset :
general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset)
with Tracer() as section_tracer:
# enter game-mode.
# game-mode in multiplayer will also launch ServerLauncher.exe and connect to the editor
multiplayer.PythonEditorFuncs_enter_game_mode()
# make sure the server launcher binary exists
wait_for_critical_unexpected_line("LaunchEditorServer failed! The ServerLauncher binary is missing!", section_tracer.errors, 0.5)
# make sure the server launcher is running
waiter.wait_for(lambda: process_utils.process_exists("AutomatedTesting.ServerLauncher", ignore_extensions=True), timeout=5.0, exc=AssertionError("AutomatedTesting.ServerLauncher has NOT launched!"), interval=1.0)
# make sure the editor connects to the editor-server and sends the level data packet
wait_for_critical_expected_line("Editor is sending the editor-server the level data packet.", section_tracer.prints, 5.0)
# make sure the editor finally connects to the editor-server network simulation
wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.", section_tracer.prints, 5.0)
TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 5.0)
Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode())
@staticmethod
def exit_game_mode(msgtuple_success_fail : Tuple[str, str]):
# type: (tuple) -> None
@@ -0,0 +1,23 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::MultiplayerTests_Main
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
RUNTIME_DEPENDENCIES
Legacy::Editor
AZ::AssetProcessor
AutomatedTesting.Assets
AutomatedTesting.ServerLauncher
COMPONENT
Multiplayer
)
endif()
@@ -0,0 +1,33 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# This suite consists of all test cases that are under development and have not been verified yet.
# Once they are verified, please move them to TestSuite_Active.py
import pytest
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from base import TestAutomationBase
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestAutomation(TestAutomationBase):
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
batch_mode=batch_mode,
autotest_mode=autotest_mode)
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -0,0 +1,6 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
@@ -0,0 +1,115 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
# Test Case Title : Check that network input can be created, received by the authority, and processed
# fmt: off
class Tests():
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
find_network_player = ("Found network player", "Couldn't find network player")
found_lines = ("Expected log lines were found", "Expected log lines were not found")
found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found")
# fmt: on
def Multiplayer_AutoComponent_NetworkInput():
r"""
Summary:
Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed
Level Description:
- Dynamic
1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab.
a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events.
Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved.
- Static
1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description)
Expected Outcome:
We should see editor logs stating that network input has been created and processed.
However, if the script receives unexpected values for the Process event we will see print logs for bad data as well.
:return:
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import Tracer
from editor_python_test_tools.utils import TestHelper as helper
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
def find_expected_line(expected_line):
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
return expected_line in found_lines
def find_unexpected_line(expected_line):
return not find_expected_line(expected_line)
unexpected_lines = [
'AutoComponent_NetworkInput received bad fwdback!',
'AutoComponent_NetworkInput received bad leftright!',
]
expected_lines = [
'AutoComponent_NetworkInput ProcessInput called!',
'AutoComponent_NetworkInput CreateInput called!',
]
expected_lines_server = [
'(Script) - AutoComponent_NetworkInput ProcessInput called!',
]
level_name = "AutoComponent_NetworkInput"
player_prefab_name = "Player"
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
helper.init_idle()
# 1) Open Level
helper.open_level("Multiplayer", level_name)
with Tracer() as section_tracer:
# 2) Enter game mode
helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path.lower())
# 3) Make sure the network player was spawned
player_id = general.find_game_entity(player_prefab_name)
Report.critical_result(Tests.find_network_player, player_id.IsValid())
# 4) Check the editor logs for expected and unexpected log output
EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0
for expected_line in expected_lines :
helper.wait_for_condition(lambda: find_expected_line(expected_line), EXPECTEDLINE_WAIT_TIME_SECONDS)
Report.result(Tests.found_lines, find_expected_line(expected_line))
general.idle_wait_frames(1)
for unexpected_line in unexpected_lines :
Report.result(Tests.found_unexpected_lines, find_unexpected_line(unexpected_line))
# 5) Check the ServerLauncher logs for expected log output
# Since the editor has started a server launcher, the RemoteConsole with the default port=4600 will automatically be able to read the server logs
server_console = RemoteConsole()
server_console.start()
for line in expected_lines_server:
assert server_console.expect_log_line(line, EXPECTEDLINE_WAIT_TIME_SECONDS), f"Expected line not found: {line}"
server_console.stop()
# Exit game mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Multiplayer_AutoComponent_NetworkInput)
@@ -53,6 +53,27 @@ class EditorSingleTest_WithFileOverrides(EditorSingleTest):
for f in original_file_list:
fm._restore_file(f, file_list[f])
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomationWithPrefabSystemEnabled(EditorTestSuite):
global_extra_cmdline_args = ['-BatchMode', '-autotest_mode',
'extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"]']
@staticmethod
def get_number_parallel_editors():
return 16
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditing as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditing as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
@pytest.mark.SUITE_main
@@ -286,15 +307,6 @@ class TestAutomation(EditorTestSuite):
class C19723164_ShapeCollider_WontCrashEditor(EditorSharedTest):
from .tests.shape_collider import ShapeCollider_LargeNumberOfShapeCollidersWontCrashEditor as test_module
class C4982800_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_SphereShapeEditting as test_module
class C4982801_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_BoxShapeEditting as test_module
class C4982802_PhysXColliderShape_CanBeSelected(EditorSharedTest):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
class C12905528_ForceRegion_WithNonTriggerCollider(EditorSharedTest):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
# Fixme: expected_lines = ["[Warning] (PhysX Force Region) - Please ensure collider component marked as trigger exists in entity"]
@@ -401,19 +401,22 @@ class TestAutomation(TestAutomationBase):
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_Collider_SphereShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_SphereShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_SphereShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_BoxShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_BoxShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_BoxShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
@revert_physics_config
def test_Collider_CapsuleShapeEditting(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditting as test_module
self._run_test(request, workspace, editor, test_module)
def test_Collider_CapsuleShapeEditing(self, request, workspace, editor, launcher_platform):
from .tests.collider import Collider_CapsuleShapeEditing as test_module
self._run_test(request, workspace, editor, test_module,
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"])
def test_ForceRegion_WithNonTriggerColliderWarning(self, request, workspace, editor, launcher_platform):
from .tests.force_region import ForceRegion_WithNonTriggerColliderWarning as test_module
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_BoxShapeEditting():
def Collider_BoxShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -73,7 +73,7 @@ def Collider_BoxShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_BoxShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_BoxShapeEditting)
Report.start_test(Collider_BoxShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_CapsuleShapeEditting():
def Collider_CapsuleShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -74,7 +74,7 @@ def Collider_CapsuleShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -102,4 +102,4 @@ def Collider_CapsuleShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_CapsuleShapeEditting)
Report.start_test(Collider_CapsuleShapeEditing)
@@ -19,7 +19,7 @@ class Tests():
# fmt: on
def Collider_SphereShapeEditting():
def Collider_SphereShapeEditing():
"""
Summary:
Adding PhysX Collider and Shape components to test entity, then attempting to modify the shape's dimensions
@@ -57,7 +57,7 @@ def Collider_SphereShapeEditting():
helper.init_idle()
# 1) Load the empty level
helper.open_level("Physics", "Base")
helper.open_level("", "Base")
# 2) Create the test entity
test_entity = Entity.create_editor_entity("Test Entity")
@@ -90,4 +90,4 @@ def Collider_SphereShapeEditting():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Collider_SphereShapeEditting)
Report.start_test(Collider_SphereShapeEditing)
@@ -6,7 +6,11 @@
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_WHITEBOX Traits
if(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::WhiteBoxTests
TEST_SUITE main
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED TRUE)
@@ -0,0 +1,9 @@
#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
set(PAL_TRAIT_WHITEBOX_TESTS_SUPPORTED FALSE)
@@ -47,82 +47,6 @@ class TestsAssetProcessorBatch_DependenycyTests(object):
"""
AssetProcessorBatch Dependency tests
"""
@pytest.mark.test_case_id("C16877166")
@pytest.mark.BAT
@pytest.mark.assetpipeline
# fmt:off
def test_WindowsMacPlatforms_RunAPBatch_NotMissingDependency(self, ap_setup_fixture, asset_processor,
workspace):
# fmt:on
"""
Engine Schema
This test case has a conditional scenario depending on the existence of surfacetypes.xml in a project.
Some projects have this file and others do not. Run the conditional scenario depending on the existence
of the file in the project
libs/materialeffects/surfacetypes.xml is listed as an entry engine_dependencies.xml
libs/materialeffects/surfacetypes.xml is not listed as a missing dependency
in the 'assetprocessorbatch' console output
Test Steps:
1. Assets are pre-processed
2. Verify that engine_dependencies.xml exists
3. Verify engine_dependencies.xml has surfacetypes.xml present
4. Run Missing Dependency scanner against the engine_dependenciese.xml
5. Verify that Surfacetypes.xml is NOT in the missing depdencies output
6. Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
7. Process assets
8. Run Missing Dependency scanner against the engine_dependenciese.xml
9. Verify that surfacetypes.xml is in the missing dependencies out
"""
env = ap_setup_fixture
BATCH_LOG_PATH = env["ap_batch_log_file"]
asset_processor.create_temp_asset_root()
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Engine_Dependencies.xml"))
asset_processor.add_scan_folder(os.path.join("Assets", "Engine"))
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Libs", "MaterialEffects", "surfacetypes.xml"))
# Precondition: Assets are all processed
asset_processor.batch_process()
DEPENDENCIES_PATH = os.path.join(asset_processor.temp_project_cache(), "engine_dependencies.xml")
assert os.path.exists(DEPENDENCIES_PATH), "The engine_dependencies.xml does not exist."
surfacetypes_in_dependencies = False
surfacetypes_missing_logline = False
# Read engine_dependencies.xml to see if surfacetypes.xml is present
with open(DEPENDENCIES_PATH, "r") as dependencies_file:
for line in dependencies_file.readlines():
if "surfacetypes.xml" in line:
surfacetypes_in_dependencies = True
logger.info("Surfacetypes.xml was listed in the engine_dependencies.xml file.")
break
if not surfacetypes_in_dependencies:
logger.info("Surfacetypes.xml was not listed in the engine_dependencies.xml file.")
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
# Add the schema file which allows our xml parser to understand dependencies for our engine_dependencies file
asset_processor.add_relative_source_asset(os.path.join("Assets", "Engine", "Schema", "enginedependency.xmlschema"))
asset_processor.batch_process()
_, output = asset_processor.batch_process(capture_output=True,
extra_params="--dsp=%engine_dependencies.xml")
log = APOutputParser(output)
surfacetypes_missing_logline = False
for _ in log.get_lines(run=-1, contains=["surfacetypes.xml", "Missing"]):
surfacetypes_missing_logline = True
assert not surfacetypes_missing_logline, "Surfacetypes.xml not seen in the batch log as missing."
schemas = [
("C16877167", ".ent"),
("C16877168", "Environment.xml"),