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@@ -50,7 +50,7 @@ namespace AZ
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{
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}
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void RenderToTexturePass::BuildAttachmentsInternal()
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void RenderToTexturePass::BuildInternal()
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{
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m_outputAttachment = aznew PassAttachment();
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m_outputAttachment->m_name = "RenderTarget";
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@@ -73,7 +73,7 @@ namespace AZ
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m_attachmentBindings.push_back(outputBinding);
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Base::BuildAttachmentsInternal();
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Base::BuildInternal();
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}
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void RenderToTexturePass::FrameBeginInternal(FramePrepareParams params)
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@@ -100,7 +100,7 @@ namespace AZ
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m_passData.m_width = width;
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m_passData.m_height = height;
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OnUpdateOutputSize();
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QueueForBuildAttachments();
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QueueForBuild();
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}
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void RenderToTexturePass::OnUpdateOutputSize()
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