fixing build

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-08-05 14:30:04 -07:00
parent aa12434728
commit 0dc829891a
5 changed files with 10 additions and 15 deletions
@@ -11,6 +11,7 @@
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMaterialData.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/fixed_string.h>
namespace AZ
{
@@ -96,10 +97,7 @@ namespace AZ
bool m_isNoDraw;
const static AZStd::fixed_string<8> s_DiffuseMapName;
const static AZStd::fixed_string<9> s_SpecularMapName;
const static AZStd::fixed_string<5> s_BumpMapName;
const static AZStd::fixed_string<1> s_emptyString;
const AZStd::string m_emptyString;
// A unique id which is used to identify a material in a fbx.
// This is the same as the ID in the fbx file's FbxNode