fixing build
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -18,11 +18,6 @@ namespace AZ
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{
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namespace DataTypes = AZ::SceneAPI::DataTypes;
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const AZStd::fixed_string<8> MaterialData::s_DiffuseMapName = "Diffuse";
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const AZStd::fixed_string<9> MaterialData::s_SpecularMapName = "Specular";
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const AZStd::fixed_string<5> MaterialData::s_BumpMapName = "Bump";
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const AZStd::fixed_string<1> MaterialData::s_emptyString = "";
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MaterialData::MaterialData()
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: m_isNoDraw(false)
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, m_diffuseColor(AZ::Vector3::CreateOne())
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@@ -72,7 +67,7 @@ namespace AZ
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return result->second;
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}
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return s_emptyString;
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return m_emptyString;
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}
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void MaterialData::SetNoDraw(bool isNoDraw)
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