small edit: removing pragma optimize offs

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-11-20 14:58:09 -08:00
parent 02590a1766
commit 0bd86cf0a4
4 changed files with 0 additions and 7 deletions
@@ -1137,7 +1137,6 @@ namespace Multiplayer
AZStd::to_lower(sv_defaultPlayerSpawnAssetLowerCase.begin(), sv_defaultPlayerSpawnAssetLowerCase.end());
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAssetLowerCase).c_str()));
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity(), Multiplayer::AutoActivate::DoNotActivate);
AZ_TracePrintf("MultiplayerSystemComponent", "Server spawned the default player: %s", sv_defaultPlayerSpawnAssetLowerCase.c_str())
for (NetworkEntityHandle subEntity : entityList)
{