Clang 13: Fix build errors ...
... due to local variables only being written to (but never read). Signed-off-by: Daniel Edwards <dev@danieledwards.de>
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@@ -120,9 +120,9 @@ namespace AssetValidation
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AZ::SimpleLcgRandom randomizer(seedValue);
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int lastTick = 0;
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> heldAssets;
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AZStd::size_t heldCount{ 0 };
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AZ::u64 changeCount{ 0 };
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AZ::u64 blockCount{ 0 };
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[[maybe_unused]] AZStd::size_t heldCount{ 0 };
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[[maybe_unused]] AZ::u64 changeCount{ 0 };
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[[maybe_unused]] AZ::u64 blockCount{ 0 };
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AZ_TracePrintf("TestChangeAssets", "Beginning run with %zu assets\n", assetList.size());
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while (!forceStop && runMs < runTime)
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{
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