Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/ScriptCanvas/Integration

This commit is contained in:
sconel
2021-05-28 10:48:44 -07:00
693 changed files with 7869 additions and 7695 deletions
@@ -120,14 +120,14 @@ namespace AzToolsFramework
/**
* Query to see if a specific asset platform is enabled
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return true if enabled, false otherwise
*/
virtual bool IsAssetPlatformEnabled(const char* platform) = 0;
/**
* Get the total number of pending assets left to process for a specific asset platform
* @param platform the asset platform to check e.g. es3, ios, etc.
* @param platform the asset platform to check e.g. android, ios, etc.
* @return -1 if the process fails, a positive number otherwise
*/
virtual int GetPendingAssetsForPlatform(const char* platform) = 0;
@@ -312,7 +312,7 @@ namespace AzToolsFramework
inline const char* GetHostAssetPlatform()
{
#if defined(AZ_PLATFORM_MAC)
return "osx_gl";
return "mac";
#elif defined(AZ_PLATFORM_WINDOWS)
return "pc";
#elif defined(AZ_PLATFORM_LINUX)
@@ -57,6 +57,6 @@ namespace AzToolsFramework
virtual void StartPlayInEditor() = 0;
virtual void StopPlayInEditor() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename) = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
};
}
@@ -57,7 +57,6 @@ namespace AzToolsFramework
"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
m_sliceOwnershipService.BusConnect(m_entityContextId);
m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
m_editorSliceOwnershipService.BusConnect();
@@ -91,14 +90,17 @@ namespace AzToolsFramework
void PrefabEditorEntityOwnershipService::Reset()
{
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
if (m_rootInstance)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
AzFramework::EntityOwnershipServiceNotificationBus::Event(
m_entityContextId, &AzFramework::EntityOwnershipServiceNotificationBus::Events::OnEntityOwnershipServiceReset);
@@ -202,7 +204,7 @@ namespace AzToolsFramework
}
m_rootInstance->SetTemplateId(templateId);
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GetRelativePathToProject(filename));
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GenerateRelativePath(filename));
m_rootInstance->SetContainerEntityName("Level");
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
@@ -220,7 +222,7 @@ namespace AzToolsFramework
bool PrefabEditorEntityOwnershipService::SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -265,9 +267,9 @@ namespace AzToolsFramework
return false;
}
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename)
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -276,7 +278,7 @@ namespace AzToolsFramework
AZ::Data::AssetInfo assetInfo;
bool sourceInfoFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, DefaultLevelTemplateName,
sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, templateFilename.c_str(),
assetInfo, watchFolder);
if (sourceInfoFound)
@@ -292,7 +294,7 @@ namespace AzToolsFramework
levelDefaultDom.CopyFrom(dom, levelDefaultDom.GetAllocator());
Prefab::PrefabDomPath sourcePath("/Source");
sourcePath.Set(levelDefaultDom, assetInfo.m_relativePath.c_str());
sourcePath.Set(levelDefaultDom, relativePath.c_str());
templateId = m_prefabSystemComponent->AddTemplate(relativePath, AZStd::move(levelDefaultDom));
}
@@ -378,7 +380,12 @@ namespace AzToolsFramework
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::GetRootPrefabInstance()
{
AZ_Assert(m_rootInstance, "A valid root prefab instance couldn't be found in PrefabEditorEntityOwnershipService.");
return *m_rootInstance;
if (m_rootInstance)
{
return *m_rootInstance;
}
return AZStd::nullopt;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
@@ -170,7 +170,7 @@ namespace AzToolsFramework
void StartPlayInEditor() override;
void StopPlayInEditor() override;
void CreateNewLevelPrefab(AZStd::string_view filename) override;
void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) override;
protected:
@@ -218,7 +218,5 @@ namespace AzToolsFramework
Prefab::PrefabLoaderInterface* m_loaderInterface;
AzFramework::EntityContextId m_entityContextId;
AZ::SerializeContext m_serializeContext;
static inline constexpr const char* DefaultLevelTemplateName = "Prefabs/Default_Level.prefab";
};
}
@@ -614,7 +614,7 @@ namespace AzToolsFramework
AZ::Quaternion oldEntityRotation;
AZ::TransformBus::EventResult(oldEntityRotation, id, &AZ::TransformBus::Events::GetWorldRotationQuaternion);
transformComponent->SetRotationQuaternion(oldEntityRotation);
transformComponent->SetWorldRotationQuaternion(oldEntityRotation);
// Ensure the existing hierarchy is maintained
AZ::EntityId oldParentEntityId;
@@ -31,7 +31,7 @@ namespace AzToolsFramework
rayProportion, lineSegmentProportion, worldClosestPositionRay, worldClosestPositionLineSegment);
AZ::Transform worldFromLocalNormalized = worldFromLocal;
const AZ::Vector3 scale = worldFromLocalNormalized.ExtractScale() * nonUniformScale;
const AZ::Vector3 scale = worldFromLocalNormalized.ExtractUniformScale() * nonUniformScale;
const AZ::Transform localFromWorldNormalized = worldFromLocalNormalized.GetInverse();
return { (localFromWorldNormalized.TransformPoint(worldClosestPositionLineSegment)) / scale };
@@ -59,7 +59,7 @@ namespace AzToolsFramework
? CalculateSnappedOffset(localTransform.GetTranslation(), axis, gridSize * scaleRecip)
: AZ::Vector3::CreateZero();
const AZ::Vector3 localScale = localTransform.GetScale();
const AZ::Vector3 localScale = AZ::Vector3(localTransform.GetUniformScale());
const AZ::Quaternion localRotation = QuaternionFromTransformNoScaling(localTransform);
// calculate scale amount to snap, to align to round scale value
const AZ::Vector3 scaleSnapOffset = snapping && !gridSnapAction.m_localSnapping
@@ -113,7 +113,7 @@ namespace AzToolsFramework
/// noise in the value returned when dealing with values far from the origin.
inline float ScaleReciprocal(const AZ::Transform& transform)
{
return Round3(transform.GetScale().GetReciprocal().GetMinElement());
return Round3(1.0f / transform.GetUniformScale());
}
/// Find the reciprocal of the non-uniform scale.
@@ -39,7 +39,7 @@ namespace AzToolsFramework
AZ::Transform result;
result.SetRotation(m_space.GetRotation() * localTransform.GetRotation());
result.SetTranslation(m_space.TransformPoint(m_nonUniformScale * localTransform.GetTranslation()));
result.SetScale(m_space.GetScale() * localTransform.GetScale());
result.SetScale(m_space.GetScale() * localTransform.GetUniformScale());
return result;
}
@@ -124,7 +124,7 @@ namespace AzToolsFramework
"PrefabLoaderInterface could not be found. It is required to load Prefab Instances");
// Make sure we have a relative path
instance->m_templateSourcePath = loaderInterface->GetRelativePathToProject(instance->m_templateSourcePath);
instance->m_templateSourcePath = loaderInterface->GenerateRelativePath(instance->m_templateSourcePath);
TemplateId templateId = prefabSystemComponentInterface->GetTemplateIdFromFilePath(instance->GetTemplateSourcePath());
@@ -18,7 +18,9 @@
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
@@ -112,7 +114,7 @@ namespace AzToolsFramework
return InvalidTemplateId;
}
AZ::IO::Path relativePath = GetRelativePathToProject(originPath);
AZ::IO::Path relativePath = GenerateRelativePath(originPath);
// Cyclical dependency detected if the prefab file is already part of the progressed
// file path set.
@@ -385,21 +387,100 @@ namespace AzToolsFramework
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, just return it as-is.
return path;
}
return AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
// A relative path was passed in, so try to turn it back into an absolute path.
AZ::IO::Path fullPath;
bool pathFound = false;
AZ::Data::AssetInfo assetInfo;
AZStd::string rootFolder;
AZStd::string inputPath(path.Native());
// Given an input path that's expected to exist, try to look it up.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath,
inputPath.c_str(), assetInfo, rootFolder);
if (pathFound)
{
// The asset system provided us with a valid root folder and relative path, so return it.
fullPath = AZ::IO::Path(rootFolder) / assetInfo.m_relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error(
"Prefab", !assetProcessorReady, "Full source path for '%.*s' could not be determined. Using fallback logic.",
AZ_STRING_ARG(path.Native()));
// If a relative path was passed in, make it relative to the project root.
fullPath = AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
}
return fullPath;
}
AZ::IO::Path PrefabLoader::GetRelativePathToProject(AZ::IO::PathView path)
AZ::IO::Path PrefabLoader::GenerateRelativePath(AZ::IO::PathView path)
{
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (!pathWithOSSeparator.IsAbsolute())
bool pathFound = false;
AZStd::string relativePath;
AZStd::string rootFolder;
AZ::IO::Path finalPath;
// The asset system allows for paths to be relative to multiple root folders, using a priority system.
// This request will make the input path relative to the most appropriate, highest-priority root folder.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath, path.Native(),
relativePath, rootFolder);
if (pathFound && !relativePath.empty())
{
return path;
// A relative path was generated successfully, so return it.
finalPath = relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error("Prefab", !assetProcessorReady,
"Relative source path for '%.*s' could not be determined. Using project path as relative root.",
AZ_STRING_ARG(path.Native()));
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, make it relative to the project path.
finalPath = AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
}
else
{
// If a relative path was passed in, just return it.
finalPath = path;
}
}
return AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
return finalPath;
}
AZ::IO::Path PrefabLoaderInterface::GeneratePath()
@@ -91,9 +91,11 @@ namespace AzToolsFramework
//! The path will always have the correct separator for the current OS
AZ::IO::Path GetFullPath(AZ::IO::PathView path) override;
//! Converts path into a relative path to the project, this will be the paths in .prefab file.
//! The path will always have '/' separator.
AZ::IO::Path GetRelativePathToProject(AZ::IO::PathView path) override;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) override;
//! Returns if the path is a valid path for a prefab
static bool IsValidPrefabPath(AZ::IO::PathView path);
@@ -74,9 +74,11 @@ namespace AzToolsFramework
//! The path will always have the correct separator for the current OS
virtual AZ::IO::Path GetFullPath(AZ::IO::PathView path) = 0;
//! Converts path into a relative path to the current project, this will be the paths in .prefab file.
//! The path will always have '/' separator.
virtual AZ::IO::Path GetRelativePathToProject(AZ::IO::PathView path) = 0;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
virtual AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) = 0;
protected:
@@ -318,7 +318,7 @@ namespace AzToolsFramework
}
//Detect whether this instantiation would produce a cyclical dependency
auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
auto relativePath = m_prefabLoaderInterface->GenerateRelativePath(filePath);
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
if (templateId == InvalidTemplateId)
@@ -95,7 +95,7 @@ namespace AzToolsFramework
const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Instance>>&& instancesToConsume,
AZ::IO::PathView filePath, AZStd::unique_ptr<AZ::Entity> containerEntity, bool shouldCreateLinks)
{
AZ::IO::Path relativeFilePath = m_prefabLoader.GetRelativePathToProject(filePath);
AZ::IO::Path relativeFilePath = m_prefabLoader.GenerateRelativePath(filePath);
if (GetTemplateIdFromFilePath(relativeFilePath) != InvalidTemplateId)
{
AZ_Error("Prefab", false,
@@ -1,22 +1,22 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
namespace AzToolsFramework
{
@@ -31,7 +31,7 @@ namespace AzToolsFramework
To use the EditorComponentAdapter, 3 classes are required:
- a class that implements the functions required for TController (see below)
- a configuration struct/class which extends AZ::ComponentConfig
- A runtime component that will be generated by the editor comoinent on export
- A runtime component that will be generated by the editor component on export
The concrete component extends the adapter and implements behavior which is unique to the component.
@@ -64,15 +64,15 @@ namespace AzToolsFramework
the EditContext. TController can friend itself to the editor component to make this work if required.
*/
template<typename TController, typename TRuntimeComponent, typename TConfiguration = AZ::ComponentConfig>
class EditorComponentAdapter
: public EditorComponentBase
class EditorComponentAdapter : public EditorComponentBase
{
public:
AZ_RTTI((EditorComponentAdapter, "{2F5A3669-FFE9-4CD7-B9E2-7FC8100CF1A2}", TController, TRuntimeComponent, TConfiguration), EditorComponentBase);
AZ_RTTI(
(EditorComponentAdapter, "{2F5A3669-FFE9-4CD7-B9E2-7FC8100CF1A2}", TController, TRuntimeComponent, TConfiguration),
EditorComponentBase);
EditorComponentAdapter() = default;
EditorComponentAdapter(const TConfiguration& configuration);
explicit EditorComponentAdapter(const TConfiguration& configuration);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
@@ -86,7 +86,6 @@ namespace AzToolsFramework
void BuildGameEntity(AZ::Entity* gameEntity) override;
protected:
static void Reflect(AZ::ReflectContext* context);
// AZ::Component overrides ...
@@ -1,14 +1,14 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Components/ComponentAdapterHelpers.h>
@@ -28,23 +28,21 @@ namespace AzToolsFramework
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorComponentAdapter, EditorComponentBase>()
->Version(1)
->Field("Controller", &EditorComponentAdapter::m_controller)
;
serializeContext->Class<EditorComponentAdapter, EditorComponentBase>()->Version(1)->Field(
"Controller", &EditorComponentAdapter::m_controller);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<EditorComponentAdapter>(
"EditorComponentAdapter", "")
// clang-format off
editContext->Class<EditorComponentAdapter>("EditorComponentAdapter", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorComponentAdapter::m_controller, "Controller", "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorComponentAdapter::OnConfigurationChanged)
;
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorComponentAdapter::OnConfigurationChanged);
// clang-format on
}
}
}
@@ -53,27 +51,35 @@ namespace AzToolsFramework
// Get*Services functions
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetProvidedServices(
AZ::ComponentDescriptor::DependencyArrayType& services)
{
AzFramework::Components::GetProvidedServicesHelper<TController>(services, typename AZ::HasComponentProvidedServices<TController>::type());
AzFramework::Components::GetProvidedServicesHelper<TController>(
services, typename AZ::HasComponentProvidedServices<TController>::type());
}
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetRequiredServices(
AZ::ComponentDescriptor::DependencyArrayType& services)
{
AzFramework::Components::GetRequiredServicesHelper<TController>(services, typename AZ::HasComponentRequiredServices<TController>::type());
AzFramework::Components::GetRequiredServicesHelper<TController>(
services, typename AZ::HasComponentRequiredServices<TController>::type());
}
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetIncompatibleServices(
AZ::ComponentDescriptor::DependencyArrayType& services)
{
AzFramework::Components::GetIncompatibleServicesHelper<TController>(services, typename AZ::HasComponentIncompatibleServices<TController>::type());
AzFramework::Components::GetIncompatibleServicesHelper<TController>(
services, typename AZ::HasComponentIncompatibleServices<TController>::type());
}
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& services)
void EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::GetDependentServices(
AZ::ComponentDescriptor::DependencyArrayType& services)
{
AzFramework::Components::GetDependentServicesHelper<TController>(services, typename AZ::HasComponentDependentServices<TController>::type());
AzFramework::Components::GetDependentServicesHelper<TController>(
services, typename AZ::HasComponentDependentServices<TController>::type());
}
//////////////////////////////////////////////////////////////////////////
@@ -99,7 +105,8 @@ namespace AzToolsFramework
if (ShouldActivateController())
{
m_controller.Activate(GetEntityId());
AzFramework::Components::ComponentActivateHelper<TController>::Activate(
m_controller, AZ::EntityComponentIdPair(GetEntityId(), GetId()));
}
}
@@ -122,7 +129,8 @@ namespace AzToolsFramework
}
template<typename TController, typename TRuntimeComponent, typename TConfiguration>
bool EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
bool EditorComponentAdapter<TController, TRuntimeComponent, TConfiguration>::WriteOutConfig(
AZ::ComponentConfig* outBaseConfig) const
{
if (auto config = azrtti_cast<TConfiguration*>(outBaseConfig))
{
@@ -139,7 +147,8 @@ namespace AzToolsFramework
if (ShouldActivateController())
{
m_controller.Activate(GetEntityId());
AzFramework::Components::ComponentActivateHelper<TController>::Activate(
m_controller, AZ::EntityComponentIdPair(GetEntityId(), GetId()));
}
return AZ::Edit::PropertyRefreshLevels::None;
@@ -520,91 +520,13 @@ namespace AzToolsFramework
return m_editorTransform.m_translate.GetZ();
}
void TransformComponent::SetRotation(const AZ::Vector3& eulerAnglesRadians)
void TransformComponent::SetWorldRotationQuaternion(const AZ::Quaternion& quaternion)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "SetRotation is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = GetWorldTM();
newWorldTransform.SetRotation(AZ::ConvertEulerRadiansToQuaternion(eulerAnglesRadians));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationQuaternion(const AZ::Quaternion& quaternion)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "SetRotationQuaternion is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = GetWorldTM();
newWorldTransform.SetRotation(quaternion);
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationX(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "SetRotationX is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = GetWorldTM();
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationX(eulerAngleRadians));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationY(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "SetRotationY is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = GetWorldTM();
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationY(eulerAngleRadians));
SetWorldTM(newWorldTransform);
}
void TransformComponent::SetRotationZ(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "SetRotationZ is deprecated, please use SetLocalRotation");
AZ::Transform newWorldTransform = GetWorldTM();
newWorldTransform.SetRotation(AZ::Quaternion::CreateRotationZ(eulerAngleRadians));
SetWorldTM(newWorldTransform);
}
void TransformComponent::RotateByX(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "RotateByX is deprecated, please use RotateAroundLocalX");
SetWorldTM(GetWorldTM() * AZ::Transform::CreateRotationX(eulerAngleRadians));
}
void TransformComponent::RotateByY(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "RotateByY is deprecated, please use RotateAroundLocalY");
SetWorldTM(GetWorldTM() * AZ::Transform::CreateRotationY(eulerAngleRadians));
}
void TransformComponent::RotateByZ(float eulerAngleRadians)
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "RotateByZ is deprecated, please use RotateAroundLocalZ");
SetWorldTM(GetWorldTM() * AZ::Transform::CreateRotationZ(eulerAngleRadians));
}
AZ::Vector3 TransformComponent::GetRotationEulerRadians()
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "GetRotationEulerRadians is deprecated, please use GetWorldRotation");
return GetWorldTM().GetRotation().GetEulerRadians();
}
AZ::Quaternion TransformComponent::GetRotationQuaternion()
{
AZ_Warning("AzToolsFramework::TransformComponent", false, "GetRotationQuaternion is deprecated, please use GetWorldRotationQuaternion");
return GetWorldTM().GetRotation();
}
float TransformComponent::GetRotationX()
{
return GetRotationEulerRadians().GetX();
}
float TransformComponent::GetRotationY()
{
return GetRotationEulerRadians().GetY();
}
float TransformComponent::GetRotationZ()
{
return GetRotationEulerRadians().GetZ();
}
AZ::Vector3 TransformComponent::GetWorldRotation()
{
return GetWorldTM().GetRotation().GetEulerRadians();
@@ -99,22 +99,7 @@ namespace AzToolsFramework
float GetLocalZ() override;
// Rotation modifiers
void SetRotation(const AZ::Vector3& eulerAnglesRadians) override;
void SetRotationQuaternion(const AZ::Quaternion& quaternion) override;
void SetRotationX(float eulerAngleRadians) override;
void SetRotationY(float eulerAngleRadians) override;
void SetRotationZ(float eulerAngleRadians) override;
void RotateByX(float eulerAngleRadians) override;
void RotateByY(float eulerAngleRadians) override;
void RotateByZ(float eulerAngleRadians) override;
AZ::Vector3 GetRotationEulerRadians() override;
AZ::Quaternion GetRotationQuaternion() override;
float GetRotationX() override;
float GetRotationY() override;
float GetRotationZ() override;
void SetWorldRotationQuaternion(const AZ::Quaternion& quaternion) override;
AZ::Vector3 GetWorldRotation() override;
AZ::Quaternion GetWorldRotationQuaternion() override;
@@ -172,7 +172,7 @@ namespace AzToolsFramework
const int autoExpandDelayMilliseconds = 2500;
m_gui->m_objectTree->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::EditKeyPressed);
SetDefaultTreeViewEditTriggers();
m_gui->m_objectTree->setAutoExpandDelay(autoExpandDelayMilliseconds);
m_gui->m_objectTree->setDragEnabled(true);
m_gui->m_objectTree->setDropIndicatorShown(true);
@@ -850,6 +850,11 @@ namespace AzToolsFramework
addAction(m_actionGoToEntitiesInViewport);
}
void EntityOutlinerWidget::SetDefaultTreeViewEditTriggers()
{
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::SelectedClicked | QAbstractItemView::EditKeyPressed);
}
void EntityOutlinerWidget::OnEntityPickModeStarted()
{
m_gui->m_objectTree->setDragEnabled(false);
@@ -862,7 +867,7 @@ namespace AzToolsFramework
{
m_gui->m_objectTree->setDragEnabled(true);
m_gui->m_objectTree->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::SelectedClicked | QAbstractItemView::DoubleClicked | QAbstractItemView::EditKeyPressed);
SetDefaultTreeViewEditTriggers();
m_inObjectPickMode = false;
}
@@ -166,6 +166,8 @@ namespace AzToolsFramework
// to a given entity
void QueueScrollToNewContent(const AZ::EntityId& entityId) override;
void SetDefaultTreeViewEditTriggers();
void ScrollToNewContent();
bool m_scrollToNewContentQueued;
bool m_scrollToSelectedEntity;
@@ -333,7 +333,8 @@ namespace AzToolsFramework
}
}
auto createPrefabOutcome = s_prefabPublicInterface->CreatePrefab(selectedEntities, s_prefabLoaderInterface->GetRelativePathToProject(prefabFilePath.data()));
auto createPrefabOutcome = s_prefabPublicInterface->CreatePrefab(
selectedEntities, s_prefabLoaderInterface->GenerateRelativePath(prefabFilePath.data()));
if (!createPrefabOutcome.IsSuccess())
{
@@ -165,15 +165,18 @@ namespace AzToolsFramework
virtual bool AngleSnappingEnabled() = 0;
/// Return the angle snapping/step size.
virtual float AngleStep() = 0;
/// Transform a point in world space to screen space coordinates.
/// Transform a point in world space to screen space coordinates in Qt Widget space.
/// Multiply by DeviceScalingFactor to get the position in viewport pixel space.
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
/// Transform a point in screen space coordinates to a vector in world space based on clip space depth.
/// Transform a point from Qt widget screen space to world space based on the given clip space depth.
/// Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
/// Returns the world space position if successful.
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
/// Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
/// Returns a ray containing the ray's origin and a direction normal, if successful.
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
/// Gets the DPI scaling factor that translates Qt widget space into viewport pixel space.
virtual float DeviceScalingFactor() = 0;
protected:
~ViewportInteractionRequests() = default;
@@ -809,14 +809,12 @@ namespace AzToolsFramework
EntityIdManipulators& entityIdManipulators,
OptionalFrame& pivotOverrideFrame,
ViewportInteraction::KeyboardModifiers& prevModifiers,
bool& transformChangedInternally, SpaceCluster spaceCluster)
bool& transformChangedInternally, const AZStd::optional<ReferenceFrame> spaceLock)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::AzToolsFramework);
entityIdManipulators.m_manipulators->SetLocalPosition(action.LocalPosition());
const ReferenceFrame referenceFrame = spaceCluster.m_spaceLock ? spaceCluster.m_currentSpace : ReferenceFrameFromModifiers(action.m_modifiers);
if (action.m_modifiers.Ctrl())
{
// moving with ctrl - setting override
@@ -826,6 +824,8 @@ namespace AzToolsFramework
}
else
{
const ReferenceFrame referenceFrame = spaceLock.value_or(ReferenceFrameFromModifiers(action.m_modifiers));
// note: used for parent and world depending on the current reference frame
const auto pivotOrientation =
ETCS::CalculateSelectionPivotOrientation(
@@ -1298,7 +1298,7 @@ namespace AzToolsFramework
{
UpdateTranslationManipulator(
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
m_transformChangedInternally, m_spaceCluster);
m_transformChangedInternally, m_spaceCluster.m_spaceLock);
});
translationManipulators->InstallLinearManipulatorMouseUpCallback(
@@ -1329,7 +1329,7 @@ namespace AzToolsFramework
{
UpdateTranslationManipulator(
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
m_transformChangedInternally, m_spaceCluster);
m_transformChangedInternally, m_spaceCluster.m_spaceLock);
});
translationManipulators->InstallPlanarManipulatorMouseUpCallback(
@@ -1359,7 +1359,7 @@ namespace AzToolsFramework
{
UpdateTranslationManipulator(
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
m_transformChangedInternally, m_spaceCluster);
m_transformChangedInternally, m_spaceCluster.m_spaceLock);
});
translationManipulators->InstallSurfaceManipulatorMouseUpCallback(
@@ -1437,8 +1437,7 @@ namespace AzToolsFramework
[this, prevModifiers, sharedRotationState]
(const AngularManipulator::Action& action) mutable -> void
{
const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock ? m_spaceCluster.m_currentSpace : ReferenceFrameFromModifiers(action.m_modifiers);
const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock.value_or(ReferenceFrameFromModifiers(action.m_modifiers));
const AZ::Quaternion manipulatorOrientation = action.m_start.m_rotation * action.m_current.m_delta;
// store the pivot override frame when positioning the manipulator manually (ctrl)
// so we don't lose the orientation when adding/removing entities from the selection
@@ -2605,40 +2604,37 @@ namespace AzToolsFramework
if (buttonId == m_spaceCluster.m_localButtonId)
{
// Unlock
if (m_spaceCluster.m_spaceLock && m_spaceCluster.m_currentSpace == ReferenceFrame::Local)
if (m_spaceCluster.m_spaceLock.has_value() && m_spaceCluster.m_spaceLock.value() == ReferenceFrame::Local)
{
m_spaceCluster.m_spaceLock = false;
m_spaceCluster.m_spaceLock = AZStd::nullopt;
}
else
{
m_spaceCluster.m_spaceLock = true;
m_spaceCluster.m_currentSpace = ReferenceFrame::Local;
m_spaceCluster.m_spaceLock = ReferenceFrame::Local;
}
}
else if (buttonId == m_spaceCluster.m_parentButtonId)
{
// Unlock
if (m_spaceCluster.m_spaceLock && m_spaceCluster.m_currentSpace == ReferenceFrame::Parent)
if (m_spaceCluster.m_spaceLock.has_value() && m_spaceCluster.m_spaceLock.value() == ReferenceFrame::Parent)
{
m_spaceCluster.m_spaceLock = false;
m_spaceCluster.m_spaceLock = AZStd::nullopt;
}
else
{
m_spaceCluster.m_spaceLock = true;
m_spaceCluster.m_currentSpace = ReferenceFrame::Parent;
m_spaceCluster.m_spaceLock = ReferenceFrame::Parent;
}
}
else if (buttonId == m_spaceCluster.m_worldButtonId)
{
// Unlock
if (m_spaceCluster.m_spaceLock && m_spaceCluster.m_currentSpace == ReferenceFrame::World)
if (m_spaceCluster.m_spaceLock.has_value() && m_spaceCluster.m_spaceLock.value() == ReferenceFrame::World)
{
m_spaceCluster.m_spaceLock = false;
m_spaceCluster.m_spaceLock = AZStd::nullopt;
}
else
{
m_spaceCluster.m_spaceLock = true;
m_spaceCluster.m_currentSpace = ReferenceFrame::World;
m_spaceCluster.m_spaceLock = ReferenceFrame::World;
}
}
};
@@ -3361,8 +3357,7 @@ namespace AzToolsFramework
ViewportInteraction::BuildMouseButtons(
QGuiApplication::mouseButtons()), m_boxSelect.Active());
const ReferenceFrame referenceFrame =
m_spaceCluster.m_spaceLock ? m_spaceCluster.m_currentSpace : ReferenceFrameFromModifiers(modifiers);
const ReferenceFrame referenceFrame = m_spaceCluster.m_spaceLock.value_or(ReferenceFrameFromModifiers(modifiers));
UpdateSpaceCluster(referenceFrame);
@@ -106,15 +106,20 @@ namespace AzToolsFramework
World, //!< World space (space aligned to world axes - identity).
};
//! Grouping of viewport ui related state for controlling the current reference space of the Editor.
struct SpaceCluster
{
ViewportUi::ClusterId m_spaceClusterId;
ViewportUi::ButtonId m_localButtonId;
ViewportUi::ButtonId m_parentButtonId;
ViewportUi::ButtonId m_worldButtonId;
AZ::Event<ViewportUi::ButtonId>::Handler m_spaceSelectionHandler;
ReferenceFrame m_currentSpace = ReferenceFrame::Parent;
bool m_spaceLock = false;
SpaceCluster() = default;
// disable copying and moving (implicit)
SpaceCluster(const SpaceCluster&) = delete;
SpaceCluster& operator=(const SpaceCluster&) = delete;
ViewportUi::ClusterId m_spaceClusterId; //!< The id identifying the reference space cluster.
ViewportUi::ButtonId m_localButtonId; //!< Local reference space button id.
ViewportUi::ButtonId m_parentButtonId; //!< Parent reference space button id.
ViewportUi::ButtonId m_worldButtonId; //!< World reference space button id.
AZ::Event<ViewportUi::ButtonId>::Handler m_spaceSelectionHandler; //!< Callback for when a space cluster button is pressed.
AZStd::optional<ReferenceFrame> m_spaceLock; //!< Locked reference frame to use if set.
};
//! Entity selection/interaction handling.
@@ -265,6 +270,9 @@ namespace AzToolsFramework
void SetEntityLocalScale(AZ::EntityId entityId, float localScale);
void SetEntityLocalRotation(AZ::EntityId entityId, const AZ::Vector3& localRotation);
// Responsible for keeping the space cluster in sync with the current reference frame.
void UpdateSpaceCluster(ReferenceFrame referenceFrame);
AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any).
AZ::EntityId m_cachedEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
AZ::EntityId m_editorCameraComponentEntityId; //!< The EditorCameraComponent EntityId if it is set.
@@ -297,9 +305,7 @@ namespace AzToolsFramework
AZ::Event<ViewportUi::ButtonId>::Handler m_transformModeSelectionHandler; //!< Event handler for the Viewport UI cluster.
AzFramework::ClickDetector m_clickDetector; //!< Detect different types of mouse click.
AzFramework::CursorState m_cursorState; //!< Track the mouse position and delta movement each frame.
SpaceCluster m_spaceCluster;
void UpdateSpaceCluster(ReferenceFrame referenceFrame);
SpaceCluster m_spaceCluster; //!< Related viewport ui state for controlling the current reference space.
};
//! The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
@@ -82,7 +82,7 @@ namespace UnitTest
}
m_testPlatforms[0] = AzFramework::PlatformId::PC;
m_testPlatforms[1] = AzFramework::PlatformId::ES3;
m_testPlatforms[1] = AzFramework::PlatformId::ANDROID_ID;
int platformCount = 0;
for(auto thisPlatform : m_testPlatforms)
@@ -170,20 +170,20 @@ namespace UnitTest
AzFramework::AssetCatalog assetCatalog(useRequestBus);
AZStd::string pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
AZStd::string es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
AZStd::string androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (!assetCatalog.SaveCatalog(pcCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (PC) file.\n").c_str());
}
if (!assetCatalog.SaveCatalog(es3CatalogFile.c_str(), m_assetRegistry))
if (!assetCatalog.SaveCatalog(androidCatalogFile.c_str(), m_assetRegistry))
{
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ES3) file.\n").c_str());
GTEST_FATAL_FAILURE_(AZStd::string::format("Unable to save the asset catalog (ANDROID) file.\n").c_str());
}
m_pcCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::PC);
m_es3Catalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ES3);
m_androidCatalog = new AzToolsFramework::PlatformAddressedAssetCatalog(AzFramework::PlatformId::ANDROID_ID);
const AZStd::string engroot = AZ::Test::GetEngineRootPath();
AZ::IO::FileIOBase::GetInstance()->SetAlias("@engroot@", engroot.c_str());
@@ -227,21 +227,21 @@ namespace UnitTest
}
auto pcCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::PC);
auto es3CatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
auto androidCatalogFile = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (fileIO->Exists(pcCatalogFile.c_str()))
{
fileIO->Remove(pcCatalogFile.c_str());
}
if (fileIO->Exists(es3CatalogFile.c_str()))
if (fileIO->Exists(androidCatalogFile.c_str()))
{
fileIO->Remove(es3CatalogFile.c_str());
fileIO->Remove(androidCatalogFile.c_str());
}
delete m_assetSeedManager;
delete m_assetRegistry;
delete m_pcCatalog;
delete m_es3Catalog;
delete m_androidCatalog;
m_application->Stop();
delete m_application;
}
@@ -342,10 +342,10 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
EXPECT_EQ(seedInfo.m_platformFlags, expectedPlatformFlags);
@@ -358,14 +358,14 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_es3Catalog->UnregisterAsset(assets[2]);
m_androidCatalog->UnregisterAsset(assets[2]);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
// Step we are testing
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddPlatformToAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3;
AzFramework::PlatformFlags expectedPlatformFlags = AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID;
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
{
if (seedInfo.m_assetId == assets[2])
@@ -383,14 +383,14 @@ namespace UnitTest
{
// Setup
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[1], AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[2], AzFramework::PlatformFlags::Platform_ANDROID);
// Step we are testing
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ES3);
m_assetSeedManager->RemovePlatformFromAllSeeds(AzFramework::PlatformId::ANDROID_ID);
// Verification
for (const auto& seedInfo : m_assetSeedManager->GetAssetSeedList())
@@ -514,8 +514,8 @@ namespace UnitTest
void DependencyValidation_MultipleAssetSeeds_MultiplePlatformFlags_ListValid()
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
m_assetSeedManager->AddSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
AzToolsFramework::AssetFileInfoList assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -531,7 +531,7 @@ namespace UnitTest
assetList.m_fileInfoList.clear();
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -547,7 +547,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
assetList.m_fileInfoList.clear();
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[5], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -562,7 +562,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[8]));
// Removing the android flag from the asset should still produce the same result
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
m_assetSeedManager->RemoveSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::PC);
@@ -576,7 +576,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[7]));
EXPECT_TRUE(Search(assetList, assets[8]));
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 5);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -586,8 +586,8 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList, assets[4]));
// Adding the android flag again to the asset
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ES3);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ES3);
m_assetSeedManager->AddSeedAsset(assets[8], AzFramework::PlatformFlags::Platform_ANDROID);
assetList = m_assetSeedManager->GetDependencyList(AzFramework::PlatformId::ANDROID_ID);
EXPECT_EQ(assetList.m_fileInfoList.size(), 8);
EXPECT_TRUE(Search(assetList, assets[0]));
@@ -773,7 +773,7 @@ namespace UnitTest
AzFramework::AssetRegistry* m_assetRegistry;
ToolsTestApplication* m_application;
AzToolsFramework::PlatformAddressedAssetCatalog* m_pcCatalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_es3Catalog;
AzToolsFramework::PlatformAddressedAssetCatalog* m_androidCatalog;
AZ::IO::FileIOStream m_fileStreams[s_totalTestPlatforms][s_totalAssets];
AzFramework::PlatformId m_testPlatforms[s_totalTestPlatforms];
AZStd::string m_assetsPath[s_totalAssets];
@@ -936,7 +936,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_AllPlatformsValid_SeedAddedForEveryInputPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, validPlatforms);
// Verify the function outputs
@@ -953,8 +953,8 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_SomePlatformsValid_SeedAddedForEveryValidPlatform)
{
using namespace AzFramework;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ES3;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_OSX;
PlatformFlags validPlatforms = PlatformFlags::Platform_PC | PlatformFlags::Platform_ANDROID;
PlatformFlags inputPlatforms = validPlatforms | PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -971,7 +971,7 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, AddSeedAssetForValidPlatforms_NoPlatformsValid_NoSeedAdded)
{
using namespace AzFramework;
PlatformFlags inputPlatforms = PlatformFlags::Platform_OSX;
PlatformFlags inputPlatforms = PlatformFlags::Platform_MAC;
AZStd::pair<AZ::Data::AssetId, PlatformFlags> result = m_assetSeedManager->AddSeedAssetForValidPlatforms(TestDynamicSliceAssetPath, inputPlatforms);
// Verify the function outputs
@@ -985,30 +985,30 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForAllPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 0);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 0);
}
TEST_F(AssetSeedManagerTest, Valid_Seed_Remove_ForSpecificPlatform_OK)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[0].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
@@ -1017,14 +1017,14 @@ namespace UnitTest
TEST_F(AssetSeedManagerTest, Invalid_NotRemove_SeedForAllPlatform_Ok)
{
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset(assets[1].ToString<AZStd::string>(), AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& seedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_MAC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 1);
}
@@ -184,13 +184,13 @@ namespace UnitTest
TEST_F(PlatformAddressedAssetCatalogManagerTest, PlatformAddressedAssetCatalogManager_CatalogExistsChecks_Success)
{
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), true);
AZStd::string es3CatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ES3);
if (AZ::IO::FileIOBase::GetInstance()->Exists(es3CatalogPath.c_str()))
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), true);
AZStd::string androidCatalogPath = AzToolsFramework::PlatformAddressedAssetCatalog::GetCatalogRegistryPathForPlatform(AzFramework::PlatformId::ANDROID_ID);
if (AZ::IO::FileIOBase::GetInstance()->Exists(androidCatalogPath.c_str()))
{
AZ::IO::FileIOBase::GetInstance()->Remove(es3CatalogPath.c_str());
AZ::IO::FileIOBase::GetInstance()->Remove(androidCatalogPath.c_str());
}
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ES3), false);
EXPECT_EQ(AzToolsFramework::PlatformAddressedAssetCatalog::CatalogExists(AzFramework::PlatformId::ANDROID_ID), false);
}
class PlatformAddressedAssetCatalogMessageTest : public AzToolsFramework::PlatformAddressedAssetCatalog
@@ -251,7 +251,7 @@ namespace UnitTest
AzFramework::AssetSystem::NetworkAssetUpdateInterface* notificationInterface = AZ::Interface<AzFramework::AssetSystem::NetworkAssetUpdateInterface>::Get();
EXPECT_NE(notificationInterface, nullptr);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ES3);
auto* mockCatalog = new ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>(AzFramework::PlatformId::ANDROID_ID);
AZStd::unique_ptr< ::testing::NiceMock<PlatformAddressedAssetCatalogMessageTest>> catalogHolder;
catalogHolder.reset(mockCatalog);
@@ -259,7 +259,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(0);
notificationInterface->AssetChanged(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetChanged(testing::_)).Times(1);
notificationInterface->AssetChanged(testMessage);
@@ -270,7 +270,7 @@ namespace UnitTest
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(0);
notificationInterface->AssetRemoved(testMessage);
testMessage.m_platform = "es3";
testMessage.m_platform = "android";
EXPECT_CALL(*mockCatalog, AssetRemoved(testing::_)).Times(1);
notificationInterface->AssetRemoved(testMessage);
}