Merge commit 'a6164ca2cd3f573fd7735c3825568b1e25b12c2b' into puvvadar/gitflow_211118_o3de
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+11
-11
@@ -113,14 +113,14 @@ namespace AtomToolsFramework
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// ModularViewportCameraControllerRequestBus overrides ...
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void InterpolateToTransform(const AZ::Transform& worldFromLocal) override;
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AZ::Transform GetReferenceFrame() const override;
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void SetReferenceFrame(const AZ::Transform& worldFromLocal) override;
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void ClearReferenceFrame() override;
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void StartTrackingTransform(const AZ::Transform& worldFromLocal) override;
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void StopTrackingTransform() override;
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bool IsTrackingTransform() const override;
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private:
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//! Update the reference frame after a change has been made to the camera
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//! view without updating the internal camera via user input.
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void RefreshReferenceFrame();
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//! Combine the current camera transform with any potential roll from the tracked
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//! transform (this is usually zero).
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AZ::Transform CombinedCameraTransform() const;
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//! The current mode the camera controller is in.
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enum class CameraMode
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@@ -141,21 +141,21 @@ namespace AtomToolsFramework
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AzFramework::Camera m_camera; //!< The current camera state (pitch/yaw/position/look-distance).
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AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
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AzFramework::Camera m_previousCamera; //!< The state of the camera from the previous frame.
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AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a custom reference frame is set.
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AZStd::optional<AzFramework::Camera> m_storedCamera; //!< A potentially stored camera for when a transform is being tracked.
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AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
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AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
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CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
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CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation).
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CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
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//! An additional reference frame the camera can operate in (identity has no effect).
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AZ::Transform m_referenceFrameOverride = AZ::Transform::CreateIdentity();
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//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
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bool m_updatingTransformInternally = false;
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float m_roll = 0.0f; //!< The current amount of roll to be applied to the camera.
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float m_targetRoll = 0.0f; //!< The target amount of roll to be applied to the camera (current will move towards this).
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//! Listen for camera view changes outside of the camera controller.
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AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
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//! The current instance of the modular camera viewport context.
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AZStd::unique_ptr<ModularCameraViewportContext> m_modularCameraViewportContext;
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//! Flag to prevent circular updates of the camera transform (while the viewport transform is being updated internally).
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bool m_updatingTransformInternally = false;
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};
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//! Placeholder implementation for ModularCameraViewportContext (useful for verifying the interface).
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+8
-7
@@ -31,15 +31,16 @@ namespace AtomToolsFramework
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//! @param worldFromLocal The transform of where the camera should end up.
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virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0;
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//! Return the current reference frame.
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//! @note If a reference frame has not been set or a frame has been cleared, this is just the identity.
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virtual AZ::Transform GetReferenceFrame() const = 0;
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//! Start tracking a transform.
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//! Store the current camera transform and move to the next camera transform.
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virtual void StartTrackingTransform(const AZ::Transform& worldFromLocal) = 0;
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//! Set a new reference frame other than the identity for the camera controller.
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virtual void SetReferenceFrame(const AZ::Transform& worldFromLocal) = 0;
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//! Stop tracking the set transform.
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//! The previously stored camera transform is restored.
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virtual void StopTrackingTransform() = 0;
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//! Clear the current reference frame to restore the identity.
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virtual void ClearReferenceFrame() = 0;
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//! Return if the tracking transform is set.
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virtual bool IsTrackingTransform() const = 0;
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protected:
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~ModularViewportCameraControllerRequests() = default;
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