[LYN-7050] Add matchmaking ticket tracker component (#4485)
Signed-off-by: onecent1101 <liug@amazon.com>
This commit is contained in:
+169
@@ -0,0 +1,169 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/std/bind/bind.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <AzFramework/Session/ISessionHandlingRequests.h>
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#include <AWSGameLiftClientLocalTicketTracker.h>
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#include <AWSGameLiftSessionConstants.h>
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#include <Request/IAWSGameLiftInternalRequests.h>
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#include <aws/core/utils/Outcome.h>
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#include <aws/gamelift/GameLiftClient.h>
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#include <aws/gamelift/model/DescribeMatchmakingRequest.h>
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namespace AWSGameLift
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{
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AWSGameLiftClientLocalTicketTracker::AWSGameLiftClientLocalTicketTracker()
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: m_status(TicketTrackerStatus::Idle)
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, m_pollingPeriodInMS(AWSGameLiftClientDefaultPollingPeriodInMS)
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{
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}
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void AWSGameLiftClientLocalTicketTracker::ActivateTracker()
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{
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AZ::Interface<IAWSGameLiftMatchmakingInternalRequests>::Register(this);
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}
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void AWSGameLiftClientLocalTicketTracker::DeactivateTracker()
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{
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AZ::Interface<IAWSGameLiftMatchmakingInternalRequests>::Unregister(this);
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StopPolling();
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}
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void AWSGameLiftClientLocalTicketTracker::StartPolling(
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const AZStd::string& ticketId, const AZStd::string& playerId)
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{
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AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
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if (m_status == TicketTrackerStatus::Running)
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{
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AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket tracker is running.");
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return;
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}
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m_status = TicketTrackerStatus::Running;
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m_trackerThread = AZStd::thread(AZStd::bind(
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&AWSGameLiftClientLocalTicketTracker::ProcessPolling, this, ticketId, playerId));
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}
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void AWSGameLiftClientLocalTicketTracker::StopPolling()
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{
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AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
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m_status = TicketTrackerStatus::Idle;
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if (m_trackerThread.joinable())
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{
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m_trackerThread.join();
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}
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}
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void AWSGameLiftClientLocalTicketTracker::ProcessPolling(
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const AZStd::string& ticketId, const AZStd::string& playerId)
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{
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while (m_status == TicketTrackerStatus::Running)
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{
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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if (gameliftClient)
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{
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Aws::GameLift::Model::DescribeMatchmakingRequest request;
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request.AddTicketIds(ticketId.c_str());
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auto describeMatchmakingOutcome = gameliftClient->DescribeMatchmaking(request);
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if (describeMatchmakingOutcome.IsSuccess())
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{
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if (describeMatchmakingOutcome.GetResult().GetTicketList().size() == 1)
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{
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auto ticket = describeMatchmakingOutcome.GetResult().GetTicketList().front();
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if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED)
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{
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m_status = TicketTrackerStatus::Idle;
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AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
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"Matchmaking ticket %s is complete.", ticket.GetTicketId().c_str());
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RequestPlayerJoinMatch(ticket, playerId);
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return;
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}
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else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT ||
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ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED ||
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ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED)
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{
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m_status = TicketTrackerStatus::Idle;
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Matchmaking ticket %s is not complete, %s",
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ticket.GetTicketId().c_str(), ticket.GetStatusReason().c_str());
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return;
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}
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else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE)
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{
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// broadcast acceptance requires to player
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}
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else
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{
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AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is processing, %s.",
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ticket.GetTicketId().c_str(), ticket.GetStatusReason().c_str());
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}
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}
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else
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{
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Unable to find expected ticket with id %s", ticketId.c_str());
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}
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}
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else
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{
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftErrorMessageTemplate,
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describeMatchmakingOutcome.GetError().GetExceptionName().c_str(),
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describeMatchmakingOutcome.GetError().GetMessage().c_str());
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}
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}
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else
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{
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftClientMissingErrorMessage);
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}
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AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS));
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}
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}
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void AWSGameLiftClientLocalTicketTracker::RequestPlayerJoinMatch(
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const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId)
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{
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auto connectionInfo = ticket.GetGameSessionConnectionInfo();
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AzFramework::SessionConnectionConfig sessionConnectionConfig;
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sessionConnectionConfig.m_ipAddress = connectionInfo.GetIpAddress().c_str();
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for (auto matchedPlayer : connectionInfo.GetMatchedPlayerSessions())
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{
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if (playerId.compare(matchedPlayer.GetPlayerId().c_str()) == 0)
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{
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sessionConnectionConfig.m_playerSessionId = matchedPlayer.GetPlayerSessionId().c_str();
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break;
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}
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}
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sessionConnectionConfig.m_port = static_cast<uint16_t>(connectionInfo.GetPort());
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if (!sessionConnectionConfig.m_playerSessionId.empty())
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{
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AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
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"Requesting and validating player session %s to connect to the match ...",
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sessionConnectionConfig.m_playerSessionId.c_str());
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bool result =
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AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Get()->RequestPlayerJoinSession(sessionConnectionConfig);
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if (result)
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{
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AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
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"Started connection process, and connection validation is in process.");
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}
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else
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{
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
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"Failed to start connection process.");
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}
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}
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else
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{
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AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
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"Player session id is missing for player % to join the match.", playerId.c_str());
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}
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}
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}
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@@ -0,0 +1,62 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/parallel/mutex.h>
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#include <AzCore/std/parallel/thread.h>
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#include <Request/IAWSGameLiftMatchmakingInternalRequests.h>
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#include <aws/gamelift/model/MatchmakingTicket.h>
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namespace AWSGameLift
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{
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enum TicketTrackerStatus
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{
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Idle,
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Running
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};
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//! AWSGameLiftClientLocalTicketTracker
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//! GameLift client ticket tracker to describe submitted matchmaking ticket periodically,
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//! and join player to the match once matchmaking ticket is complete.
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//! For use in production, please see GameLifts guidance about matchmaking at volume.
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//! The continuous polling approach here is only suitable for low volume matchmaking and is meant to aid with development only
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class AWSGameLiftClientLocalTicketTracker
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: public IAWSGameLiftMatchmakingInternalRequests
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{
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public:
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static constexpr const char AWSGameLiftClientLocalTicketTrackerName[] = "AWSGameLiftClientLocalTicketTracker";
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// Set ticket polling period to 10 seconds
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// https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html#match-client-track
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static constexpr const uint64_t AWSGameLiftClientDefaultPollingPeriodInMS = 10000;
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AWSGameLiftClientLocalTicketTracker();
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virtual ~AWSGameLiftClientLocalTicketTracker() = default;
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virtual void ActivateTracker();
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virtual void DeactivateTracker();
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// IAWSGameLiftMatchmakingInternalRequests interface implementation
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void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) override;
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void StopPolling() override;
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protected:
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// For testing friendly access
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uint64_t m_pollingPeriodInMS;
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TicketTrackerStatus m_status;
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private:
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void ProcessPolling(const AZStd::string& ticketId, const AZStd::string& playerId);
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void RequestPlayerJoinMatch(const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId);
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AZStd::mutex m_trackerMutex;
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AZStd::thread m_trackerThread;
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};
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} // namespace AWSGameLift
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@@ -17,11 +17,13 @@
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#include <ResourceMapping/AWSResourceMappingBus.h>
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#include <AWSGameLiftClientManager.h>
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#include <AWSGameLiftSessionConstants.h>
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#include <Activity/AWSGameLiftCreateSessionActivity.h>
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#include <Activity/AWSGameLiftCreateSessionOnQueueActivity.h>
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#include <Activity/AWSGameLiftJoinSessionActivity.h>
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#include <Activity/AWSGameLiftLeaveSessionActivity.h>
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#include <Activity/AWSGameLiftSearchSessionsActivity.h>
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#include <Request/IAWSGameLiftInternalRequests.h>
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#include <aws/core/auth/AWSCredentialsProvider.h>
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@@ -31,11 +33,6 @@ namespace AWSGameLift
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AZ_CVAR(AZ::CVarFixedString, cl_gameliftLocalEndpoint, "", nullptr, AZ::ConsoleFunctorFlags::Null, "The local endpoint to test with GameLiftLocal SDK.");
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#endif
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AWSGameLiftClientManager::AWSGameLiftClientManager()
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{
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m_gameliftClient.reset();
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}
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void AWSGameLiftClientManager::ActivateManager()
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{
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AZ::Interface<IAWSGameLiftRequests>::Register(this);
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@@ -62,8 +59,7 @@ namespace AWSGameLift
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bool AWSGameLiftClientManager::ConfigureGameLiftClient(const AZStd::string& region)
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{
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m_gameliftClient.reset();
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AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(nullptr);
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Aws::Client::ClientConfiguration clientConfig;
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// Set up client endpoint or region
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AZStd::string localEndpoint = "";
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@@ -103,7 +99,8 @@ namespace AWSGameLift
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AZ_Error(AWSGameLiftClientManagerName, false, AWSGameLiftClientCredentialMissingErrorMessage);
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return false;
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}
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m_gameliftClient = AZStd::make_shared<Aws::GameLift::GameLiftClient>(credentialResult.result, clientConfig);
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AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(
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AZStd::make_shared<Aws::GameLift::GameLiftClient>(credentialResult.result, clientConfig));
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return true;
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}
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@@ -194,15 +191,15 @@ namespace AWSGameLift
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AZStd::string AWSGameLiftClientManager::CreateSessionHelper(
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const AWSGameLiftCreateSessionRequest& createSessionRequest)
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{
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameLiftClient = m_gameliftClient;
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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AZStd::string result = "";
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if (!gameLiftClient)
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if (!gameliftClient)
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{
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AZ_Error(AWSGameLiftClientManagerName, false, AWSGameLiftClientMissingErrorMessage);
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}
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else
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{
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result = CreateSessionActivity::CreateSession(*gameLiftClient, createSessionRequest);
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result = CreateSessionActivity::CreateSession(*gameliftClient, createSessionRequest);
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}
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return result;
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}
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@@ -210,7 +207,7 @@ namespace AWSGameLift
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AZStd::string AWSGameLiftClientManager::CreateSessionOnQueueHelper(
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest)
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{
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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AZStd::string result;
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if (!gameliftClient)
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{
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@@ -265,7 +262,7 @@ namespace AWSGameLift
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bool AWSGameLiftClientManager::JoinSessionHelper(const AWSGameLiftJoinSessionRequest& joinSessionRequest)
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{
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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bool result = false;
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if (!gameliftClient)
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{
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@@ -345,8 +342,7 @@ namespace AWSGameLift
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AzFramework::SearchSessionsResponse AWSGameLiftClientManager::SearchSessionsHelper(
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const AWSGameLiftSearchSessionsRequest& searchSessionsRequest) const
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{
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
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auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
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AzFramework::SearchSessionsResponse response;
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if (!gameliftClient)
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{
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@@ -380,9 +376,4 @@ namespace AWSGameLift
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{
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AZ_UNUSED(stopMatchmakingRequest);
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}
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void AWSGameLiftClientManager::SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
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{
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m_gameliftClient.swap(gameliftClient);
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}
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} // namespace AWSGameLift
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@@ -13,14 +13,6 @@
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#include <Request/IAWSGameLiftRequests.h>
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namespace Aws
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{
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namespace GameLift
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{
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class GameLiftClient;
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}
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}
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namespace AWSGameLift
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{
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struct AWSGameLiftCreateSessionRequest;
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@@ -127,13 +119,11 @@ namespace AWSGameLift
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"Missing AWS region for GameLift client.";
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static constexpr const char AWSGameLiftClientCredentialMissingErrorMessage[] =
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"Missing AWS credential for GameLift client.";
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static constexpr const char AWSGameLiftClientMissingErrorMessage[] =
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"GameLift client is not configured yet.";
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static constexpr const char AWSGameLiftCreateSessionRequestInvalidErrorMessage[] =
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"Invalid GameLift CreateSession or CreateSessionOnQueue request.";
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AWSGameLiftClientManager();
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AWSGameLiftClientManager() = default;
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virtual ~AWSGameLiftClientManager() = default;
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virtual void ActivateManager();
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@@ -165,16 +155,10 @@ namespace AWSGameLift
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AzFramework::SearchSessionsResponse SearchSessions(const AzFramework::SearchSessionsRequest& searchSessionsRequest) const override;
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void LeaveSession() override;
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protected:
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// Use for automation tests only to inject mock objects.
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void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient);
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private:
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AZStd::string CreateSessionHelper(const AWSGameLiftCreateSessionRequest& createSessionRequest);
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AZStd::string CreateSessionOnQueueHelper(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
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bool JoinSessionHelper(const AWSGameLiftJoinSessionRequest& joinSessionRequest);
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AzFramework::SearchSessionsResponse SearchSessionsHelper(const AWSGameLiftSearchSessionsRequest& searchSessionsRequest) const;
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
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};
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} // namespace AWSGameLift
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+32
-6
@@ -6,6 +6,7 @@
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*
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*/
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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@@ -27,7 +28,8 @@ namespace AWSGameLift
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{
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AWSGameLiftClientSystemComponent::AWSGameLiftClientSystemComponent()
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{
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m_gameliftClientManager = AZStd::make_unique<AWSGameLiftClientManager>();
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m_gameliftManager = AZStd::make_unique<AWSGameLiftClientManager>();
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m_gameliftTicketTracker = AZStd::make_unique<AWSGameLiftClientLocalTicketTracker>();
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}
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void AWSGameLiftClientSystemComponent::Reflect(AZ::ReflectContext* context)
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@@ -90,12 +92,20 @@ namespace AWSGameLift
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void AWSGameLiftClientSystemComponent::Activate()
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{
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m_gameliftClientManager->ActivateManager();
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AZ::Interface<IAWSGameLiftInternalRequests>::Register(this);
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m_gameliftClient.reset();
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m_gameliftManager->ActivateManager();
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m_gameliftTicketTracker->ActivateTracker();
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}
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void AWSGameLiftClientSystemComponent::Deactivate()
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{
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m_gameliftClientManager->DeactivateManager();
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m_gameliftTicketTracker->DeactivateTracker();
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m_gameliftManager->DeactivateManager();
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m_gameliftClient.reset();
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AZ::Interface<IAWSGameLiftInternalRequests>::Unregister(this);
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}
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void AWSGameLiftClientSystemComponent::ReflectGameLiftMatchmaking(AZ::ReflectContext* context)
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@@ -213,9 +223,25 @@ namespace AWSGameLift
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}
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}
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void AWSGameLiftClientSystemComponent::SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager)
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AZStd::shared_ptr<Aws::GameLift::GameLiftClient> AWSGameLiftClientSystemComponent::GetGameLiftClient() const
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{
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m_gameliftClientManager.reset();
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m_gameliftClientManager = AZStd::move(gameliftClientManager);
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return m_gameliftClient;
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}
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|
||||
void AWSGameLiftClientSystemComponent::SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
|
||||
{
|
||||
m_gameliftClient.swap(gameliftClient);
|
||||
}
|
||||
|
||||
void AWSGameLiftClientSystemComponent::SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager)
|
||||
{
|
||||
m_gameliftManager.reset();
|
||||
m_gameliftManager = AZStd::move(gameliftManager);
|
||||
}
|
||||
|
||||
void AWSGameLiftClientSystemComponent::SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker)
|
||||
{
|
||||
m_gameliftTicketTracker.reset();
|
||||
m_gameliftTicketTracker = AZStd::move(gameliftTicketTracker);
|
||||
}
|
||||
} // namespace AWSGameLift
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
|
||||
#include <AWSGameLiftClientLocalTicketTracker.h>
|
||||
#include <Request/IAWSGameLiftInternalRequests.h>
|
||||
|
||||
namespace AWSGameLift
|
||||
{
|
||||
class AWSGameLiftClientManager;
|
||||
@@ -18,6 +21,7 @@ namespace AWSGameLift
|
||||
//! Gem client system component. Responsible for creating the gamelift client manager.
|
||||
class AWSGameLiftClientSystemComponent
|
||||
: public AZ::Component
|
||||
, public IAWSGameLiftInternalRequests
|
||||
{
|
||||
public:
|
||||
AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
|
||||
@@ -32,6 +36,10 @@ namespace AWSGameLift
|
||||
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
|
||||
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
|
||||
|
||||
// IAWSGameLiftInternalRequests interface implementation
|
||||
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const override;
|
||||
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) override;
|
||||
|
||||
protected:
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// AZ::Component interface implementation
|
||||
@@ -40,7 +48,8 @@ namespace AWSGameLift
|
||||
void Deactivate() override;
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager);
|
||||
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager);
|
||||
void SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker);
|
||||
|
||||
private:
|
||||
static void ReflectGameLiftMatchmaking(AZ::ReflectContext* context);
|
||||
@@ -49,7 +58,9 @@ namespace AWSGameLift
|
||||
static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
|
||||
static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
|
||||
|
||||
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
|
||||
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
|
||||
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftManager;
|
||||
AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> m_gameliftTicketTracker;
|
||||
};
|
||||
|
||||
} // namespace AWSGameLift
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
|
||||
namespace Aws
|
||||
{
|
||||
namespace GameLift
|
||||
{
|
||||
class GameLiftClient;
|
||||
}
|
||||
} // namespace Aws
|
||||
|
||||
namespace AWSGameLift
|
||||
{
|
||||
//! IAWSGameLiftRequests
|
||||
//! GameLift Gem internal interface which is used to fetch gem global GameLift client
|
||||
class IAWSGameLiftInternalRequests
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(IAWSGameLiftInternalRequests, "{DC0CC1C4-21EE-4A41-B428-D12D697F88A2}");
|
||||
|
||||
IAWSGameLiftInternalRequests() = default;
|
||||
virtual ~IAWSGameLiftInternalRequests() = default;
|
||||
|
||||
//! GetGameLiftClient
|
||||
//! Get GameLift client to interact with Amazon GameLift service
|
||||
//! @return Shared pointer to the GameLift client
|
||||
virtual AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const = 0;
|
||||
|
||||
//! SetGameLiftClient
|
||||
//! Set GameLift client to provided GameLift client
|
||||
//! @param gameliftClient Input new GameLift client
|
||||
virtual void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) = 0;
|
||||
};
|
||||
} // namespace AWSGameLift
|
||||
+39
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/RTTI/RTTI.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AWSGameLift
|
||||
{
|
||||
//! IAWSGameLiftMatchmakingInternalRequests
|
||||
//! GameLift Gem matchmaking internal interfaces which is used to communicate
|
||||
//! with client side ticket tracker to sync matchmaking ticket data and join
|
||||
//! player to the match
|
||||
class IAWSGameLiftMatchmakingInternalRequests
|
||||
{
|
||||
public:
|
||||
AZ_RTTI(IAWSGameLiftMatchmakingInternalRequests, "{C2DA440E-74E0-411E-813D-5880B50B0C9E}");
|
||||
|
||||
IAWSGameLiftMatchmakingInternalRequests() = default;
|
||||
virtual ~IAWSGameLiftMatchmakingInternalRequests() = default;
|
||||
|
||||
//! StartPolling
|
||||
//! Request to start process for polling matchmaking ticket based on given ticket id and player id
|
||||
//! @param ticketId The requested matchmaking ticket id
|
||||
//! @param playerId The requested matchmaking player id
|
||||
virtual void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) = 0;
|
||||
|
||||
//! StopPolling
|
||||
//! Request to stop process for polling matchmaking ticket
|
||||
virtual void StopPolling() = 0;
|
||||
};
|
||||
} // namespace AWSGameLift
|
||||
Reference in New Issue
Block a user