[LYN-7050] Add matchmaking ticket tracker component (#4485)

Signed-off-by: onecent1101 <liug@amazon.com>
This commit is contained in:
Vincent Liu
2021-10-06 14:01:52 -07:00
committed by GitHub
parent ae96d1ab86
commit 0657f6f7ec
15 changed files with 799 additions and 95 deletions
@@ -0,0 +1,169 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/std/bind/bind.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzFramework/Session/ISessionHandlingRequests.h>
#include <AWSGameLiftClientLocalTicketTracker.h>
#include <AWSGameLiftSessionConstants.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/model/DescribeMatchmakingRequest.h>
namespace AWSGameLift
{
AWSGameLiftClientLocalTicketTracker::AWSGameLiftClientLocalTicketTracker()
: m_status(TicketTrackerStatus::Idle)
, m_pollingPeriodInMS(AWSGameLiftClientDefaultPollingPeriodInMS)
{
}
void AWSGameLiftClientLocalTicketTracker::ActivateTracker()
{
AZ::Interface<IAWSGameLiftMatchmakingInternalRequests>::Register(this);
}
void AWSGameLiftClientLocalTicketTracker::DeactivateTracker()
{
AZ::Interface<IAWSGameLiftMatchmakingInternalRequests>::Unregister(this);
StopPolling();
}
void AWSGameLiftClientLocalTicketTracker::StartPolling(
const AZStd::string& ticketId, const AZStd::string& playerId)
{
AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
if (m_status == TicketTrackerStatus::Running)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket tracker is running.");
return;
}
m_status = TicketTrackerStatus::Running;
m_trackerThread = AZStd::thread(AZStd::bind(
&AWSGameLiftClientLocalTicketTracker::ProcessPolling, this, ticketId, playerId));
}
void AWSGameLiftClientLocalTicketTracker::StopPolling()
{
AZStd::lock_guard<AZStd::mutex> lock(m_trackerMutex);
m_status = TicketTrackerStatus::Idle;
if (m_trackerThread.joinable())
{
m_trackerThread.join();
}
}
void AWSGameLiftClientLocalTicketTracker::ProcessPolling(
const AZStd::string& ticketId, const AZStd::string& playerId)
{
while (m_status == TicketTrackerStatus::Running)
{
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
if (gameliftClient)
{
Aws::GameLift::Model::DescribeMatchmakingRequest request;
request.AddTicketIds(ticketId.c_str());
auto describeMatchmakingOutcome = gameliftClient->DescribeMatchmaking(request);
if (describeMatchmakingOutcome.IsSuccess())
{
if (describeMatchmakingOutcome.GetResult().GetTicketList().size() == 1)
{
auto ticket = describeMatchmakingOutcome.GetResult().GetTicketList().front();
if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED)
{
m_status = TicketTrackerStatus::Idle;
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Matchmaking ticket %s is complete.", ticket.GetTicketId().c_str());
RequestPlayerJoinMatch(ticket, playerId);
return;
}
else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT ||
ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED ||
ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED)
{
m_status = TicketTrackerStatus::Idle;
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Matchmaking ticket %s is not complete, %s",
ticket.GetTicketId().c_str(), ticket.GetStatusReason().c_str());
return;
}
else if (ticket.GetStatus() == Aws::GameLift::Model::MatchmakingConfigurationStatus::REQUIRES_ACCEPTANCE)
{
// broadcast acceptance requires to player
}
else
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName, "Matchmaking ticket %s is processing, %s.",
ticket.GetTicketId().c_str(), ticket.GetStatusReason().c_str());
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, "Unable to find expected ticket with id %s", ticketId.c_str());
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftErrorMessageTemplate,
describeMatchmakingOutcome.GetError().GetExceptionName().c_str(),
describeMatchmakingOutcome.GetError().GetMessage().c_str());
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false, AWSGameLiftClientMissingErrorMessage);
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(m_pollingPeriodInMS));
}
}
void AWSGameLiftClientLocalTicketTracker::RequestPlayerJoinMatch(
const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId)
{
auto connectionInfo = ticket.GetGameSessionConnectionInfo();
AzFramework::SessionConnectionConfig sessionConnectionConfig;
sessionConnectionConfig.m_ipAddress = connectionInfo.GetIpAddress().c_str();
for (auto matchedPlayer : connectionInfo.GetMatchedPlayerSessions())
{
if (playerId.compare(matchedPlayer.GetPlayerId().c_str()) == 0)
{
sessionConnectionConfig.m_playerSessionId = matchedPlayer.GetPlayerSessionId().c_str();
break;
}
}
sessionConnectionConfig.m_port = static_cast<uint16_t>(connectionInfo.GetPort());
if (!sessionConnectionConfig.m_playerSessionId.empty())
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Requesting and validating player session %s to connect to the match ...",
sessionConnectionConfig.m_playerSessionId.c_str());
bool result =
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Get()->RequestPlayerJoinSession(sessionConnectionConfig);
if (result)
{
AZ_TracePrintf(AWSGameLiftClientLocalTicketTrackerName,
"Started connection process, and connection validation is in process.");
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
"Failed to start connection process.");
}
}
else
{
AZ_Error(AWSGameLiftClientLocalTicketTrackerName, false,
"Player session id is missing for player % to join the match.", playerId.c_str());
}
}
}
@@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/std/parallel/thread.h>
#include <Request/IAWSGameLiftMatchmakingInternalRequests.h>
#include <aws/gamelift/model/MatchmakingTicket.h>
namespace AWSGameLift
{
enum TicketTrackerStatus
{
Idle,
Running
};
//! AWSGameLiftClientLocalTicketTracker
//! GameLift client ticket tracker to describe submitted matchmaking ticket periodically,
//! and join player to the match once matchmaking ticket is complete.
//! For use in production, please see GameLifts guidance about matchmaking at volume.
//! The continuous polling approach here is only suitable for low volume matchmaking and is meant to aid with development only
class AWSGameLiftClientLocalTicketTracker
: public IAWSGameLiftMatchmakingInternalRequests
{
public:
static constexpr const char AWSGameLiftClientLocalTicketTrackerName[] = "AWSGameLiftClientLocalTicketTracker";
// Set ticket polling period to 10 seconds
// https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html#match-client-track
static constexpr const uint64_t AWSGameLiftClientDefaultPollingPeriodInMS = 10000;
AWSGameLiftClientLocalTicketTracker();
virtual ~AWSGameLiftClientLocalTicketTracker() = default;
virtual void ActivateTracker();
virtual void DeactivateTracker();
// IAWSGameLiftMatchmakingInternalRequests interface implementation
void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) override;
void StopPolling() override;
protected:
// For testing friendly access
uint64_t m_pollingPeriodInMS;
TicketTrackerStatus m_status;
private:
void ProcessPolling(const AZStd::string& ticketId, const AZStd::string& playerId);
void RequestPlayerJoinMatch(const Aws::GameLift::Model::MatchmakingTicket& ticket, const AZStd::string& playerId);
AZStd::mutex m_trackerMutex;
AZStd::thread m_trackerThread;
};
} // namespace AWSGameLift
@@ -17,11 +17,13 @@
#include <ResourceMapping/AWSResourceMappingBus.h>
#include <AWSGameLiftClientManager.h>
#include <AWSGameLiftSessionConstants.h>
#include <Activity/AWSGameLiftCreateSessionActivity.h>
#include <Activity/AWSGameLiftCreateSessionOnQueueActivity.h>
#include <Activity/AWSGameLiftJoinSessionActivity.h>
#include <Activity/AWSGameLiftLeaveSessionActivity.h>
#include <Activity/AWSGameLiftSearchSessionsActivity.h>
#include <Request/IAWSGameLiftInternalRequests.h>
#include <aws/core/auth/AWSCredentialsProvider.h>
@@ -31,11 +33,6 @@ namespace AWSGameLift
AZ_CVAR(AZ::CVarFixedString, cl_gameliftLocalEndpoint, "", nullptr, AZ::ConsoleFunctorFlags::Null, "The local endpoint to test with GameLiftLocal SDK.");
#endif
AWSGameLiftClientManager::AWSGameLiftClientManager()
{
m_gameliftClient.reset();
}
void AWSGameLiftClientManager::ActivateManager()
{
AZ::Interface<IAWSGameLiftRequests>::Register(this);
@@ -62,8 +59,7 @@ namespace AWSGameLift
bool AWSGameLiftClientManager::ConfigureGameLiftClient(const AZStd::string& region)
{
m_gameliftClient.reset();
AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(nullptr);
Aws::Client::ClientConfiguration clientConfig;
// Set up client endpoint or region
AZStd::string localEndpoint = "";
@@ -103,7 +99,8 @@ namespace AWSGameLift
AZ_Error(AWSGameLiftClientManagerName, false, AWSGameLiftClientCredentialMissingErrorMessage);
return false;
}
m_gameliftClient = AZStd::make_shared<Aws::GameLift::GameLiftClient>(credentialResult.result, clientConfig);
AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(
AZStd::make_shared<Aws::GameLift::GameLiftClient>(credentialResult.result, clientConfig));
return true;
}
@@ -194,15 +191,15 @@ namespace AWSGameLift
AZStd::string AWSGameLiftClientManager::CreateSessionHelper(
const AWSGameLiftCreateSessionRequest& createSessionRequest)
{
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameLiftClient = m_gameliftClient;
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
AZStd::string result = "";
if (!gameLiftClient)
if (!gameliftClient)
{
AZ_Error(AWSGameLiftClientManagerName, false, AWSGameLiftClientMissingErrorMessage);
}
else
{
result = CreateSessionActivity::CreateSession(*gameLiftClient, createSessionRequest);
result = CreateSessionActivity::CreateSession(*gameliftClient, createSessionRequest);
}
return result;
}
@@ -210,7 +207,7 @@ namespace AWSGameLift
AZStd::string AWSGameLiftClientManager::CreateSessionOnQueueHelper(
const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest)
{
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
AZStd::string result;
if (!gameliftClient)
{
@@ -265,7 +262,7 @@ namespace AWSGameLift
bool AWSGameLiftClientManager::JoinSessionHelper(const AWSGameLiftJoinSessionRequest& joinSessionRequest)
{
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
bool result = false;
if (!gameliftClient)
{
@@ -345,8 +342,7 @@ namespace AWSGameLift
AzFramework::SearchSessionsResponse AWSGameLiftClientManager::SearchSessionsHelper(
const AWSGameLiftSearchSessionsRequest& searchSessionsRequest) const
{
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient = m_gameliftClient;
auto gameliftClient = AZ::Interface<IAWSGameLiftInternalRequests>::Get()->GetGameLiftClient();
AzFramework::SearchSessionsResponse response;
if (!gameliftClient)
{
@@ -380,9 +376,4 @@ namespace AWSGameLift
{
AZ_UNUSED(stopMatchmakingRequest);
}
void AWSGameLiftClientManager::SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
{
m_gameliftClient.swap(gameliftClient);
}
} // namespace AWSGameLift
@@ -13,14 +13,6 @@
#include <Request/IAWSGameLiftRequests.h>
namespace Aws
{
namespace GameLift
{
class GameLiftClient;
}
}
namespace AWSGameLift
{
struct AWSGameLiftCreateSessionRequest;
@@ -127,13 +119,11 @@ namespace AWSGameLift
"Missing AWS region for GameLift client.";
static constexpr const char AWSGameLiftClientCredentialMissingErrorMessage[] =
"Missing AWS credential for GameLift client.";
static constexpr const char AWSGameLiftClientMissingErrorMessage[] =
"GameLift client is not configured yet.";
static constexpr const char AWSGameLiftCreateSessionRequestInvalidErrorMessage[] =
"Invalid GameLift CreateSession or CreateSessionOnQueue request.";
AWSGameLiftClientManager();
AWSGameLiftClientManager() = default;
virtual ~AWSGameLiftClientManager() = default;
virtual void ActivateManager();
@@ -165,16 +155,10 @@ namespace AWSGameLift
AzFramework::SearchSessionsResponse SearchSessions(const AzFramework::SearchSessionsRequest& searchSessionsRequest) const override;
void LeaveSession() override;
protected:
// Use for automation tests only to inject mock objects.
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient);
private:
AZStd::string CreateSessionHelper(const AWSGameLiftCreateSessionRequest& createSessionRequest);
AZStd::string CreateSessionOnQueueHelper(const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
bool JoinSessionHelper(const AWSGameLiftJoinSessionRequest& joinSessionRequest);
AzFramework::SearchSessionsResponse SearchSessionsHelper(const AWSGameLiftSearchSessionsRequest& searchSessionsRequest) const;
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
};
} // namespace AWSGameLift
@@ -6,6 +6,7 @@
*
*/
#include <AzCore/Interface/Interface.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/EditContextConstants.inl>
@@ -27,7 +28,8 @@ namespace AWSGameLift
{
AWSGameLiftClientSystemComponent::AWSGameLiftClientSystemComponent()
{
m_gameliftClientManager = AZStd::make_unique<AWSGameLiftClientManager>();
m_gameliftManager = AZStd::make_unique<AWSGameLiftClientManager>();
m_gameliftTicketTracker = AZStd::make_unique<AWSGameLiftClientLocalTicketTracker>();
}
void AWSGameLiftClientSystemComponent::Reflect(AZ::ReflectContext* context)
@@ -90,12 +92,20 @@ namespace AWSGameLift
void AWSGameLiftClientSystemComponent::Activate()
{
m_gameliftClientManager->ActivateManager();
AZ::Interface<IAWSGameLiftInternalRequests>::Register(this);
m_gameliftClient.reset();
m_gameliftManager->ActivateManager();
m_gameliftTicketTracker->ActivateTracker();
}
void AWSGameLiftClientSystemComponent::Deactivate()
{
m_gameliftClientManager->DeactivateManager();
m_gameliftTicketTracker->DeactivateTracker();
m_gameliftManager->DeactivateManager();
m_gameliftClient.reset();
AZ::Interface<IAWSGameLiftInternalRequests>::Unregister(this);
}
void AWSGameLiftClientSystemComponent::ReflectGameLiftMatchmaking(AZ::ReflectContext* context)
@@ -213,9 +223,25 @@ namespace AWSGameLift
}
}
void AWSGameLiftClientSystemComponent::SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager)
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> AWSGameLiftClientSystemComponent::GetGameLiftClient() const
{
m_gameliftClientManager.reset();
m_gameliftClientManager = AZStd::move(gameliftClientManager);
return m_gameliftClient;
}
void AWSGameLiftClientSystemComponent::SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
{
m_gameliftClient.swap(gameliftClient);
}
void AWSGameLiftClientSystemComponent::SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager)
{
m_gameliftManager.reset();
m_gameliftManager = AZStd::move(gameliftManager);
}
void AWSGameLiftClientSystemComponent::SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker)
{
m_gameliftTicketTracker.reset();
m_gameliftTicketTracker = AZStd::move(gameliftTicketTracker);
}
} // namespace AWSGameLift
@@ -11,6 +11,9 @@
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AWSGameLiftClientLocalTicketTracker.h>
#include <Request/IAWSGameLiftInternalRequests.h>
namespace AWSGameLift
{
class AWSGameLiftClientManager;
@@ -18,6 +21,7 @@ namespace AWSGameLift
//! Gem client system component. Responsible for creating the gamelift client manager.
class AWSGameLiftClientSystemComponent
: public AZ::Component
, public IAWSGameLiftInternalRequests
{
public:
AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
@@ -32,6 +36,10 @@ namespace AWSGameLift
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
// IAWSGameLiftInternalRequests interface implementation
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const override;
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) override;
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
@@ -40,7 +48,8 @@ namespace AWSGameLift
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager);
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftManager);
void SetGameLiftClientTicketTracker(AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> gameliftTicketTracker);
private:
static void ReflectGameLiftMatchmaking(AZ::ReflectContext* context);
@@ -49,7 +58,9 @@ namespace AWSGameLift
static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> m_gameliftClient;
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftManager;
AZStd::unique_ptr<AWSGameLiftClientLocalTicketTracker> m_gameliftTicketTracker;
};
} // namespace AWSGameLift
@@ -0,0 +1,43 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
namespace Aws
{
namespace GameLift
{
class GameLiftClient;
}
} // namespace Aws
namespace AWSGameLift
{
//! IAWSGameLiftRequests
//! GameLift Gem internal interface which is used to fetch gem global GameLift client
class IAWSGameLiftInternalRequests
{
public:
AZ_RTTI(IAWSGameLiftInternalRequests, "{DC0CC1C4-21EE-4A41-B428-D12D697F88A2}");
IAWSGameLiftInternalRequests() = default;
virtual ~IAWSGameLiftInternalRequests() = default;
//! GetGameLiftClient
//! Get GameLift client to interact with Amazon GameLift service
//! @return Shared pointer to the GameLift client
virtual AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const = 0;
//! SetGameLiftClient
//! Set GameLift client to provided GameLift client
//! @param gameliftClient Input new GameLift client
virtual void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient) = 0;
};
} // namespace AWSGameLift
@@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
namespace AWSGameLift
{
//! IAWSGameLiftMatchmakingInternalRequests
//! GameLift Gem matchmaking internal interfaces which is used to communicate
//! with client side ticket tracker to sync matchmaking ticket data and join
//! player to the match
class IAWSGameLiftMatchmakingInternalRequests
{
public:
AZ_RTTI(IAWSGameLiftMatchmakingInternalRequests, "{C2DA440E-74E0-411E-813D-5880B50B0C9E}");
IAWSGameLiftMatchmakingInternalRequests() = default;
virtual ~IAWSGameLiftMatchmakingInternalRequests() = default;
//! StartPolling
//! Request to start process for polling matchmaking ticket based on given ticket id and player id
//! @param ticketId The requested matchmaking ticket id
//! @param playerId The requested matchmaking player id
virtual void StartPolling(const AZStd::string& ticketId, const AZStd::string& playerId) = 0;
//! StopPolling
//! Request to stop process for polling matchmaking ticket
virtual void StopPolling() = 0;
};
} // namespace AWSGameLift
@@ -0,0 +1,353 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AWSGameLiftClientFixture.h>
#include <AWSGameLiftClientLocalTicketTracker.h>
#include <AWSGameLiftClientMocks.h>
#include <Request/IAWSGameLiftInternalRequests.h>
using namespace AWSGameLift;
static constexpr const uint64_t TEST_RACKER_POLLING_PERIOD_MS = 100;
static constexpr const uint64_t TEST_WAIT_BUFFER_TIME_MS = 10;
static constexpr const uint64_t TEST_WAIT_MAXIMUM_TIME_MS = 10000;
class TestAWSGameLiftClientLocalTicketTracker
: public AWSGameLiftClientLocalTicketTracker
{
public:
TestAWSGameLiftClientLocalTicketTracker() = default;
virtual ~TestAWSGameLiftClientLocalTicketTracker() = default;
void SetUp()
{
ActivateTracker();
m_pollingPeriodInMS = TEST_RACKER_POLLING_PERIOD_MS;
}
void TearDown()
{
DeactivateTracker();
}
bool IsTrackerIdle()
{
return m_status == TicketTrackerStatus::Idle;
}
};
class AWSGameLiftClientLocalTicketTrackerTest
: public AWSGameLiftClientFixture
, public IAWSGameLiftInternalRequests
{
protected:
void SetUp() override
{
AWSGameLiftClientFixture::SetUp();
AZ::Interface<IAWSGameLiftInternalRequests>::Register(this);
m_gameliftClientMockPtr = AZStd::make_shared<GameLiftClientMock>();
m_gameliftClientTicketTracker = AZStd::make_unique<TestAWSGameLiftClientLocalTicketTracker>();
m_gameliftClientTicketTracker->SetUp();
}
void TearDown() override
{
m_gameliftClientTicketTracker->TearDown();
m_gameliftClientTicketTracker.reset();
m_gameliftClientMockPtr.reset();
AZ::Interface<IAWSGameLiftInternalRequests>::Unregister(this);
AWSGameLiftClientFixture::TearDown();
}
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const
{
return m_gameliftClientMockPtr;
}
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
{
AZ_UNUSED(gameliftClient);
m_gameliftClientMockPtr.reset();
}
void WaitForProcessFinish(uint64_t expectedNum)
{
int processingTime = 0;
while (processingTime < TEST_WAIT_MAXIMUM_TIME_MS)
{
if (::UnitTest::TestRunner::Instance().m_numAssertsFailed == expectedNum)
{
AZ_TEST_STOP_TRACE_SUPPRESSION(expectedNum);
return;
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(TEST_WAIT_BUFFER_TIME_MS));
processingTime += TEST_WAIT_BUFFER_TIME_MS;
}
}
void WaitForProcessFinish()
{
int processingTime = 0;
while (processingTime < TEST_WAIT_MAXIMUM_TIME_MS)
{
if (m_gameliftClientTicketTracker->IsTrackerIdle())
{
return;
}
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(TEST_WAIT_BUFFER_TIME_MS));
processingTime += TEST_WAIT_BUFFER_TIME_MS;
}
}
public:
AZStd::unique_ptr<TestAWSGameLiftClientLocalTicketTracker> m_gameliftClientTicketTracker;
AZStd::shared_ptr<GameLiftClientMock> m_gameliftClientMockPtr;
};
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallWithoutClientSetup_GetExpectedErrors)
{
AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(nullptr);
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_FALSE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_MultipleCallsWithoutClientSetup_GetExpectedErrors)
{
AZ::Interface<IAWSGameLiftInternalRequests>::Get()->SetGameLiftClient(nullptr);
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_FALSE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButWithFailedOutcome_GetExpectedErrors)
{
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(error);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_FALSE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallWithMoreThanOneTicket_GetExpectedErrors)
{
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(Aws::GameLift::Model::MatchmakingTicket());
result.AddTicketList(Aws::GameLift::Model::MatchmakingTicket());
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_FALSE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallWithCompleteStatus_ProcessStopsAndGetExpectedResult)
{
Aws::GameLift::Model::GameSessionConnectionInfo connectionInfo;
connectionInfo.SetIpAddress("DummyIpAddress");
connectionInfo.SetPort(123);
connectionInfo.AddMatchedPlayerSessions(
Aws::GameLift::Model::MatchedPlayerSession()
.WithPlayerId("player1")
.WithPlayerSessionId("playersession1"));
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED);
ticket.SetGameSessionConnectionInfo(connectionInfo);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionHandlingClientRequestsMock handlerMock;
EXPECT_CALL(handlerMock, RequestPlayerJoinSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(true));
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish();
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButNoPlayerSession_ProcessStopsAndGetExpectedError)
{
Aws::GameLift::Model::GameSessionConnectionInfo connectionInfo;
connectionInfo.SetIpAddress("DummyIpAddress");
connectionInfo.SetPort(123);
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED);
ticket.SetGameSessionConnectionInfo(connectionInfo);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButFailedToJoinMatch_ProcessStopsAndGetExpectedError)
{
Aws::GameLift::Model::GameSessionConnectionInfo connectionInfo;
connectionInfo.SetIpAddress("DummyIpAddress");
connectionInfo.SetPort(123);
connectionInfo.AddMatchedPlayerSessions(
Aws::GameLift::Model::MatchedPlayerSession()
.WithPlayerId("player1")
.WithPlayerSessionId("playersession1"));
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED);
ticket.SetGameSessionConnectionInfo(connectionInfo);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionHandlingClientRequestsMock handlerMock;
EXPECT_CALL(handlerMock, RequestPlayerJoinSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(false));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButTicketTimeOut_ProcessStopsAndGetExpectedError)
{
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::TIMED_OUT);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButTicketFailed_ProcessStopsAndGetExpectedError)
{
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::FAILED);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallButTicketCancelled_ProcessStopsAndGetExpectedError)
{
Aws::GameLift::Model::MatchmakingTicket ticket;
ticket.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::CANCELLED);
Aws::GameLift::Model::DescribeMatchmakingResult result;
result.AddTicketList(ticket);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome(result);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish(1);
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
TEST_F(AWSGameLiftClientLocalTicketTrackerTest, StartPolling_CallAndTicketCompleteAtLast_ProcessContinuesAndStop)
{
Aws::GameLift::Model::MatchmakingTicket ticket1;
ticket1.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::QUEUED);
Aws::GameLift::Model::DescribeMatchmakingResult result1;
result1.AddTicketList(ticket1);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome1(result1);
Aws::GameLift::Model::GameSessionConnectionInfo connectionInfo;
connectionInfo.SetIpAddress("DummyIpAddress");
connectionInfo.SetPort(123);
connectionInfo.AddMatchedPlayerSessions(
Aws::GameLift::Model::MatchedPlayerSession()
.WithPlayerId("player1")
.WithPlayerSessionId("playersession1"));
Aws::GameLift::Model::MatchmakingTicket ticket2;
ticket2.SetStatus(Aws::GameLift::Model::MatchmakingConfigurationStatus::COMPLETED);
ticket2.SetGameSessionConnectionInfo(connectionInfo);
Aws::GameLift::Model::DescribeMatchmakingResult result2;
result2.AddTicketList(ticket2);
Aws::GameLift::Model::DescribeMatchmakingOutcome outcome2(result2);
EXPECT_CALL(*m_gameliftClientMockPtr, DescribeMatchmaking(::testing::_))
.WillOnce(::testing::Return(outcome1))
.WillOnce(::testing::Return(outcome2));
SessionHandlingClientRequestsMock handlerMock;
EXPECT_CALL(handlerMock, RequestPlayerJoinSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(true));
m_gameliftClientTicketTracker->StartPolling("ticket1", "player1");
WaitForProcessFinish();
ASSERT_TRUE(m_gameliftClientTicketTracker->IsTrackerIdle());
}
@@ -23,8 +23,7 @@
#include <Request/AWSGameLiftCreateSessionRequest.h>
#include <Request/AWSGameLiftJoinSessionRequest.h>
#include <Request/AWSGameLiftSearchSessionsRequest.h>
#include <aws/gamelift/GameLiftClient.h>
#include <Request/IAWSGameLiftInternalRequests.h>
using namespace AWSGameLift;
@@ -117,38 +116,19 @@ public:
MOCK_METHOD0(GetDefaultConfig, AWSCore::AwsApiJobConfig*());
};
class TestAWSGameLiftClientManager
: public AWSGameLiftClientManager
{
public:
TestAWSGameLiftClientManager()
{
m_gameliftClientMockPtr = nullptr;
}
~TestAWSGameLiftClientManager()
{
m_gameliftClientMockPtr = nullptr;
}
void SetUpMockClient()
{
m_gameliftClientMockPtr = AZStd::make_shared<GameLiftClientMock>();
SetGameLiftClient(m_gameliftClientMockPtr);
}
AZStd::shared_ptr<GameLiftClientMock> m_gameliftClientMockPtr;
};
class AWSGameLiftClientManagerTest
: public AWSGameLiftClientFixture
, public IAWSGameLiftInternalRequests
{
protected:
void SetUp() override
{
AWSGameLiftClientFixture::SetUp();
m_gameliftClientManager = AZStd::make_unique<TestAWSGameLiftClientManager>();
m_gameliftClientManager->SetUpMockClient();
AZ::Interface<IAWSGameLiftInternalRequests>::Register(this);
m_gameliftClientMockPtr = AZStd::make_shared<GameLiftClientMock>();
m_gameliftClientManager = AZStd::make_unique<AWSGameLiftClientManager>();
m_gameliftClientManager->ActivateManager();
}
@@ -156,10 +136,24 @@ protected:
{
m_gameliftClientManager->DeactivateManager();
m_gameliftClientManager.reset();
m_gameliftClientMockPtr.reset();
AZ::Interface<IAWSGameLiftInternalRequests>::Unregister(this);
AWSGameLiftClientFixture::TearDown();
}
AZStd::shared_ptr<Aws::GameLift::GameLiftClient> GetGameLiftClient() const
{
return m_gameliftClientMockPtr;
}
void SetGameLiftClient(AZStd::shared_ptr<Aws::GameLift::GameLiftClient> gameliftClient)
{
AZ_UNUSED(gameliftClient);
m_gameliftClientMockPtr.reset();
}
AWSGameLiftSearchSessionsRequest GetValidSearchSessionsRequest()
{
AWSGameLiftSearchSessionsRequest request;
@@ -230,7 +224,8 @@ protected:
}
public:
AZStd::unique_ptr<TestAWSGameLiftClientManager> m_gameliftClientManager;
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
AZStd::shared_ptr<GameLiftClientMock> m_gameliftClientMockPtr;
};
TEST_F(AWSGameLiftClientManagerTest, ConfigureGameLiftClient_CallWithoutRegion_GetFalseAsResult)
@@ -319,7 +314,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSession_CallWithValidRequest_GetSucce
Aws::GameLift::Model::CreateGameSessionResult result;
result.SetGameSession(Aws::GameLift::Model::GameSession());
Aws::GameLift::Model::CreateGameSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreateGameSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreateGameSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
m_gameliftClientManager->CreateSession(request);
@@ -331,7 +326,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSession_CallWithValidRequest_GetError
request.m_aliasId = "dummyAlias";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::CreateGameSessionOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreateGameSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreateGameSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
@@ -357,7 +352,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionAsync_CallWithValidRequest_Get
Aws::GameLift::Model::CreateGameSessionResult result;
result.SetGameSession(Aws::GameLift::Model::GameSession());
Aws::GameLift::Model::CreateGameSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreateGameSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreateGameSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -373,7 +368,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionAsync_CallWithValidRequest_Get
request.m_aliasId = "dummyAlias";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::CreateGameSessionOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreateGameSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreateGameSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -403,7 +398,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionOnQueue_CallWithValidRequest_G
Aws::GameLift::Model::StartGameSessionPlacementResult result;
result.SetGameSessionPlacement(Aws::GameLift::Model::GameSessionPlacement());
Aws::GameLift::Model::StartGameSessionPlacementOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), StartGameSessionPlacement(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, StartGameSessionPlacement(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
m_gameliftClientManager->CreateSession(request);
@@ -416,7 +411,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionOnQueue_CallWithValidRequest_G
request.m_placementId = "dummyPlacementId";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::StartGameSessionPlacementOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), StartGameSessionPlacement(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, StartGameSessionPlacement(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
@@ -434,7 +429,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionOnQueueAsync_CallWithValidRequ
Aws::GameLift::Model::StartGameSessionPlacementResult result;
result.SetGameSessionPlacement(Aws::GameLift::Model::GameSessionPlacement());
Aws::GameLift::Model::StartGameSessionPlacementOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), StartGameSessionPlacement(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, StartGameSessionPlacement(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -451,7 +446,7 @@ TEST_F(AWSGameLiftClientManagerTest, CreateSessionOnQueueAsync_CallWithValidRequ
request.m_placementId = "dummyPlacementId";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::StartGameSessionPlacementOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), StartGameSessionPlacement(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, StartGameSessionPlacement(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -489,7 +484,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSession_CallWithValidRequestButNoReques
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
@@ -505,7 +500,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSession_CallWithValidRequest_GetErrorOu
request.m_playerId = "dummyPlayerId";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
AZ_TEST_START_TRACE_SUPPRESSION;
@@ -524,7 +519,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSession_CallWithValidRequestAndRequestH
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
auto response = m_gameliftClientManager->JoinSession(request);
@@ -541,7 +536,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSession_CallWithValidRequestAndRequestH
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
auto response = m_gameliftClientManager->JoinSession(request);
@@ -567,7 +562,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSessionAsync_CallWithValidRequestButNoR
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -586,7 +581,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSessionAsync_CallWithValidRequest_GetEr
request.m_playerId = "dummyPlayerId";
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -608,7 +603,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSessionAsync_CallWithValidRequestAndReq
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -628,7 +623,7 @@ TEST_F(AWSGameLiftClientManagerTest, JoinSessionAsync_CallWithValidRequestAndReq
Aws::GameLift::Model::CreatePlayerSessionResult result;
result.SetPlayerSession(Aws::GameLift::Model::PlayerSession());
Aws::GameLift::Model::CreatePlayerSessionOutcome outcome(result);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), CreatePlayerSession(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, CreatePlayerSession(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
SessionAsyncRequestNotificationsHandlerMock sessionHandlerMock;
@@ -642,7 +637,7 @@ TEST_F(AWSGameLiftClientManagerTest, SearchSessions_CallWithValidRequestAndError
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::SearchGameSessionsOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), SearchGameSessions(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, SearchGameSessions(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
@@ -657,7 +652,7 @@ TEST_F(AWSGameLiftClientManagerTest, SearchSessions_CallWithValidRequestAndSucce
AWSGameLiftSearchSessionsRequest request = GetValidSearchSessionsRequest();
Aws::GameLift::Model::SearchGameSessionsOutcome outcome = GetValidSearchGameSessionsOutcome();
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), SearchGameSessions(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, SearchGameSessions(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
@@ -703,7 +698,7 @@ TEST_F(AWSGameLiftClientManagerTest, SearchSessionsAsync_CallWithValidRequestAnd
Aws::Client::AWSError<Aws::GameLift::GameLiftErrors> error;
Aws::GameLift::Model::SearchGameSessionsOutcome outcome(error);
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), SearchGameSessions(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, SearchGameSessions(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
@@ -724,7 +719,7 @@ TEST_F(AWSGameLiftClientManagerTest, SearchSessionsAsync_CallWithValidRequestAnd
EXPECT_CALL(coreHandlerMock, GetDefaultJobContext()).Times(1).WillOnce(::testing::Return(m_jobContext.get()));
Aws::GameLift::Model::SearchGameSessionsOutcome outcome = GetValidSearchGameSessionsOutcome();
EXPECT_CALL(*(m_gameliftClientManager->m_gameliftClientMockPtr), SearchGameSessions(::testing::_))
EXPECT_CALL(*m_gameliftClientMockPtr, SearchGameSessions(::testing::_))
.Times(1)
.WillOnce(::testing::Return(outcome));
@@ -21,6 +21,8 @@
#include <aws/gamelift/model/CreateGameSessionResult.h>
#include <aws/gamelift/model/CreatePlayerSessionRequest.h>
#include <aws/gamelift/model/CreatePlayerSessionResult.h>
#include <aws/gamelift/model/DescribeMatchmakingRequest.h>
#include <aws/gamelift/model/DescribeMatchmakingResult.h>
#include <aws/gamelift/model/SearchGameSessionsRequest.h>
#include <aws/gamelift/model/SearchGameSessionsResult.h>
#include <aws/gamelift/model/StartGameSessionPlacementRequest.h>
@@ -39,6 +41,7 @@ public:
MOCK_CONST_METHOD1(CreateGameSession, Model::CreateGameSessionOutcome(const Model::CreateGameSessionRequest&));
MOCK_CONST_METHOD1(CreatePlayerSession, Model::CreatePlayerSessionOutcome(const Model::CreatePlayerSessionRequest&));
MOCK_CONST_METHOD1(DescribeMatchmaking, Model::DescribeMatchmakingOutcome(const Model::DescribeMatchmakingRequest&));
MOCK_CONST_METHOD1(SearchGameSessions, Model::SearchGameSessionsOutcome(const Model::SearchGameSessionsRequest&));
MOCK_CONST_METHOD1(StartGameSessionPlacement, Model::StartGameSessionPlacementOutcome(const Model::StartGameSessionPlacementRequest&));
};
@@ -13,10 +13,9 @@
#include <AWSGameLiftClientFixture.h>
#include <AWSGameLiftClientManager.h>
#include <AWSGameLiftClientLocalTicketTracker.h>
#include <AWSGameLiftClientSystemComponent.h>
#include <aws/gamelift/GameLiftClient.h>
using namespace AWSGameLift;
class AWSGameLiftClientManagerMock
@@ -30,6 +29,17 @@ public:
MOCK_METHOD0(DeactivateManager, void());
};
class AWSGameLiftClientLocalTicketTrackerMock
: public AWSGameLiftClientLocalTicketTracker
{
public:
AWSGameLiftClientLocalTicketTrackerMock() = default;
~AWSGameLiftClientLocalTicketTrackerMock() = default;
MOCK_METHOD0(ActivateTracker, void());
MOCK_METHOD0(DeactivateTracker, void());
};
class TestAWSGameLiftClientSystemComponent
: public AWSGameLiftClientSystemComponent
{
@@ -37,20 +47,29 @@ public:
TestAWSGameLiftClientSystemComponent()
{
m_gameliftClientManagerMockPtr = nullptr;
m_gameliftClientTicketTrackerMockPtr = nullptr;
}
~TestAWSGameLiftClientSystemComponent()
{
m_gameliftClientManagerMockPtr = nullptr;
m_gameliftClientTicketTrackerMockPtr = nullptr;
}
void SetUpMockManager()
{
AZStd::unique_ptr<AWSGameLiftClientManagerMock> gameliftClientManagerMock = AZStd::make_unique<AWSGameLiftClientManagerMock>();
AZStd::unique_ptr<AWSGameLiftClientManagerMock> gameliftClientManagerMock =
AZStd::make_unique<AWSGameLiftClientManagerMock>();
m_gameliftClientManagerMockPtr = gameliftClientManagerMock.get();
SetGameLiftClientManager(AZStd::move(gameliftClientManagerMock));
AZStd::unique_ptr<AWSGameLiftClientLocalTicketTrackerMock> gameliftClientTicketTrackerMock =
AZStd::make_unique<AWSGameLiftClientLocalTicketTrackerMock>();
m_gameliftClientTicketTrackerMockPtr = gameliftClientTicketTrackerMock.get();
SetGameLiftClientTicketTracker(AZStd::move(gameliftClientTicketTrackerMock));
}
AWSGameLiftClientManagerMock* m_gameliftClientManagerMockPtr;
AWSGameLiftClientLocalTicketTrackerMock* m_gameliftClientTicketTrackerMockPtr;
};
class AWSCoreSystemComponentMock
@@ -145,8 +164,10 @@ TEST_F(AWSGameLiftClientSystemComponentTest, ActivateDeactivate_Call_GameLiftCli
{
m_entity->Init();
EXPECT_CALL(*(m_gameliftClientSystemComponent->m_gameliftClientManagerMockPtr), ActivateManager()).Times(1);
EXPECT_CALL(*(m_gameliftClientSystemComponent->m_gameliftClientTicketTrackerMockPtr), ActivateTracker()).Times(1);
m_entity->Activate();
EXPECT_CALL(*(m_gameliftClientSystemComponent->m_gameliftClientManagerMockPtr), DeactivateManager()).Times(1);
EXPECT_CALL(*(m_gameliftClientSystemComponent->m_gameliftClientTicketTrackerMockPtr), DeactivateTracker()).Times(1);
m_entity->Deactivate();
}
@@ -7,6 +7,7 @@
#
set(FILES
../AWSGameLiftCommon/Source/AWSGameLiftSessionConstants.h
Include/Request/AWSGameLiftAcceptMatchRequest.h
Include/Request/AWSGameLiftCreateSessionOnQueueRequest.h
Include/Request/AWSGameLiftCreateSessionRequest.h
@@ -27,6 +28,8 @@ set(FILES
Source/Activity/AWSGameLiftLeaveSessionActivity.h
Source/Activity/AWSGameLiftSearchSessionsActivity.cpp
Source/Activity/AWSGameLiftSearchSessionsActivity.h
Source/AWSGameLiftClientLocalTicketTracker.cpp
Source/AWSGameLiftClientLocalTicketTracker.h
Source/AWSGameLiftClientManager.cpp
Source/AWSGameLiftClientManager.h
Source/AWSGameLiftClientSystemComponent.cpp
@@ -38,4 +41,6 @@ set(FILES
Source/Request/AWSGameLiftSearchSessionsRequest.cpp
Source/Request/AWSGameLiftStartMatchmakingRequest.cpp
Source/Request/AWSGameLiftStopMatchmakingRequest.cpp
Source/Request/IAWSGameLiftInternalRequests.h
Source/Request/IAWSGameLiftMatchmakingInternalRequests.h
)
@@ -12,6 +12,7 @@ set(FILES
Tests/Activity/AWSGameLiftJoinSessionActivityTest.cpp
Tests/Activity/AWSGameLiftSearchSessionsActivityTest.cpp
Tests/AWSGameLiftClientFixture.h
Tests/AWSGameLiftClientLocalTicketTrackerTest.cpp
Tests/AWSGameLiftClientManagerTest.cpp
Tests/AWSGameLiftClientMocks.h
Tests/AWSGameLiftClientSystemComponentTest.cpp
@@ -17,4 +17,5 @@ namespace AWSGameLift
static const char* AWSGameLiftSessionStatusReasons[2] = { "NotSet", "Interrupted" };
static constexpr const char AWSGameLiftErrorMessageTemplate[] = "Exception: %s, Message: %s";
static constexpr const char AWSGameLiftClientMissingErrorMessage[] = "GameLift client is not configured yet.";
} // namespace AWSGameLift