Merge pull request #6113 from aws-lumberyard-dev/scspaldi_basic_networking_automation_test
Basic networking automation test
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@@ -31,11 +31,15 @@ class TestAutomation(TestAutomationBase):
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def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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def test_Multiplayer_AutoComponent_RPC(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_AutoComponent_RPC as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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def test_Multiplayer_BasicConnectivity_Connects(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_BasicConnectivity_Connects as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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def test_Multiplayer_SimpleNetworkLevelEntity(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_SimpleNetworkLevelEntity as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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+66
@@ -0,0 +1,66 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# Test Case Title : Check that the basic client connect test works
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# fmt: off
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class TestConstants:
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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find_network_player = ("Found network player", "Couldn't find network player")
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# fmt: on
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def Multiplayer_BasicConnectivity_Connects():
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r"""
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Summary:
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Runs a test to make sure that a networked player can be spawned
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Level Description:
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- Dynamic
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1. Although the level is empty, when the server and editor connect the server will spawn the player prefab.
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- Static
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1. This is an empty level.
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Expected Outcome:
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We should see the player connect and spawn with no errors.
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:return:
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"""
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import azlmbr.legacy.general as general
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import Tracer
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from editor_python_test_tools.utils import TestHelper as helper
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level_name = "BasicConnectivity_Connects"
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player_prefab_name = "Player"
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player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
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helper.init_idle()
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# 1) Open Level
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helper.open_level("Multiplayer", level_name)
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with Tracer() as section_tracer:
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# 2) Enter game mode
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helper.multiplayer_enter_game_mode(TestConstants.enter_game_mode, player_prefab_path.lower())
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# 3) Make sure the network player was spawned
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player_id = general.find_game_entity(player_prefab_name)
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Report.critical_result(TestConstants.find_network_player, player_id.IsValid())
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# Exit game mode
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helper.exit_game_mode(TestConstants.exit_game_mode)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(Multiplayer_BasicConnectivity_Connects)
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