First in set of PRs for adding parallel GPU test runs to Atom tests. (#4276)
* add remaining hydra code for test to run using new parallel test classes and interfaces
* fix return value of Secondary Grid Spacing property test for Grid Entity
* Add `or error_tracer.has_asserts` call for better error catching
* make `Tests.viewport_set` test check a `Report.critical_result()` check instead of `Report.result()` check
* add updates from PR feedback: makes constants for re-used component name strings, move test verifications into the Report() call instead of setting first then calling Report(), use builtin math.isclose function over custom function
* remove after_level_load() and split it into several function calls, add screenshot check, cleanup the GPU script and fix the rendering not displaying by setting global_extra_cmdline_args = []
* fixes the viewport Test check and splits up the helper functions into multiple functions
* add comment for global_extra_cmdline_args update in test and rename the zip file to f'screenshots_{formatted_timestamp}.zip'
Signed-off-by: jromnoa <jromnoa@amazon.com>
Co-authored-by: smurly <scottmur@amazon.com>
This commit is contained in:
@@ -65,4 +65,18 @@ if(PAL_TRAIT_BUILD_HOST_TOOLS AND PAL_TRAIT_BUILD_TESTS_SUPPORTED AND AutomatedT
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COMPONENT
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Atom
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)
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ly_add_pytest(
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NAME AutomatedTesting::Atom_TestSuite_Main_GPU_Optimized
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TEST_SUITE main
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TEST_REQUIRES gpu
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TEST_SERIAL
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TIMEOUT 1200
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main_GPU_Optimized.py
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RUNTIME_DEPENDENCIES
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AssetProcessor
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AutomatedTesting.Assets
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Editor
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COMPONENT
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Atom
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)
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endif()
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@@ -0,0 +1,43 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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import pytest
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import ly_test_tools.environment.file_system as file_system
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from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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from ly_test_tools.image.screenshot_compare_qssim import qssim as compare_screenshots
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from .atom_utils.atom_component_helper import create_screenshots_archive, golden_images_directory
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DEFAULT_SUBFOLDER_PATH = 'user/PythonTests/Automated/Screenshots'
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@pytest.mark.xfail(reason="Optimized tests are experimental, we will enable xfail and monitor them temporarily.")
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(EditorTestSuite):
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# Remove -autotest_mode from global_extra_cmdline_args since we need rendering for these tests.
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global_extra_cmdline_args = ["-BatchMode"] # Default is ["-BatchMode", "-autotest_mode"]
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class AtomGPU_BasicLevelSetup_SetsUpLevel(EditorSharedTest):
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use_null_renderer = False # Default is True
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screenshot_name = "AtomBasicLevelSetup.ppm"
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test_screenshots = [] # Gets set by setup()
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screenshot_directory = "" # Gets set by setup()
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# Clear existing test screenshots before starting test.
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def setup(self, workspace):
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screenshot_directory = os.path.join(workspace.paths.project(), DEFAULT_SUBFOLDER_PATH)
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test_screenshots = [os.path.join(screenshot_directory, self.screenshot_name)]
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file_system.delete(test_screenshots, True, True)
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from Atom.tests import hydra_AtomGPU_BasicLevelSetup as test_module
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golden_images = [os.path.join(golden_images_directory(), screenshot_name)]
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for test_screenshot, golden_screenshot in zip(test_screenshots, golden_images):
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compare_screenshots(test_screenshot, golden_screenshot)
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create_screenshots_archive(screenshot_directory)
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@@ -3,13 +3,54 @@ Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright
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SPDX-License-Identifier: Apache-2.0 OR MIT
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File to assist with common hydra component functions used across various Atom tests.
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"""
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import datetime
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import os
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import zipfile
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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def create_screenshots_archive(screenshot_path):
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"""
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Creates a new zip file archive at archive_path containing all files listed within archive_path.
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:param screenshot_path: location containing the files to archive, the zip archive file will also be saved here.
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:return: None, but creates a new zip file archive inside path containing all of the files inside archive_path.
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"""
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files_to_archive = []
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# Search for .png and .ppm files to add to the zip archive file.
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for (folder_name, sub_folders, file_names) in os.walk(screenshot_path):
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for file_name in file_names:
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if file_name.endswith(".png") or file_name.endswith(".ppm"):
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file_path = os.path.join(folder_name, file_name)
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files_to_archive.append(file_path)
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# Setup variables for naming the zip archive file.
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timestamp = datetime.datetime.now().timestamp()
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formatted_timestamp = datetime.datetime.utcfromtimestamp(timestamp).strftime("%Y-%m-%d_%H-%M-%S")
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screenshots_file = os.path.join(screenshot_path, f'screenshots_{formatted_timestamp}.zip')
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# Write all of the valid .png and .ppm files to the archive file.
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with zipfile.ZipFile(screenshots_file, 'w', compression=zipfile.ZIP_DEFLATED, allowZip64=True) as zip_archive:
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for file_path in files_to_archive:
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file_name = os.path.basename(file_path)
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zip_archive.write(file_path, file_name)
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def golden_images_directory():
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"""
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Uses this file location to return the valid location for golden image files.
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:return: The path to the golden_images directory, but raises an IOError if the golden_images directory is missing.
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"""
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current_file_directory = os.path.join(os.path.dirname(__file__))
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golden_images_dir = os.path.join(current_file_directory, '..', 'golden_images')
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if not os.path.exists(golden_images_dir):
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raise IOError(
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f'golden_images" directory was not found at path "{golden_images_dir}"'
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f'Please add a "golden_images" directory inside: "{current_file_directory}"'
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)
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return golden_images_dir
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def create_basic_atom_level(level_name):
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@@ -31,6 +72,9 @@ def create_basic_atom_level(level_name):
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import azlmbr.object
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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helper = EditorTestHelper(log_prefix="Atom_EditorTestHelper")
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# Create a new level.
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new_level_name = level_name
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@@ -0,0 +1,292 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# fmt: off
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class Tests :
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camera_component_added = ("Camera component was added", "Camera component wasn't added")
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camera_fov_set = ("Camera component FOV property set", "Camera component FOV property wasn't set")
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directional_light_component_added = ("Directional Light component added", "Directional Light component wasn't added")
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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global_skylight_component_added = ("Global Skylight (IBL) component added", "Global Skylight (IBL) component wasn't added")
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global_skylight_diffuse_image_set = ("Global Skylight Diffuse Image property set", "Global Skylight Diffuse Image property wasn't set")
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global_skylight_specular_image_set = ("Global Skylight Specular Image property set", "Global Skylight Specular Image property wasn't set")
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ground_plane_material_asset_set = ("Ground Plane Material Asset was set", "Ground Plane Material Asset wasn't set")
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ground_plane_material_component_added = ("Ground Plane Material component added", "Ground Plane Material component wasn't added")
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ground_plane_mesh_asset_set = ("Ground Plane Mesh Asset property was set", "Ground Plane Mesh Asset property wasn't set")
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hdri_skybox_component_added = ("HDRi Skybox component added", "HDRi Skybox component wasn't added")
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hdri_skybox_cubemap_texture_set = ("HDRi Skybox Cubemap Texture property set", "HDRi Skybox Cubemap Texture property wasn't set")
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mesh_component_added = ("Mesh component added", "Mesh component wasn't added")
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no_assert_occurred = ("No asserts detected", "Asserts were detected")
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no_error_occurred = ("No errors detected", "Errors were detected")
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secondary_grid_spacing = ("Secondary Grid Spacing set", "Secondary Grid Spacing not set")
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sphere_material_component_added = ("Sphere Material component added", "Sphere Material component wasn't added")
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sphere_material_set = ("Sphere Material Asset was set", "Sphere Material Asset wasn't set")
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sphere_mesh_asset_set = ("Sphere Mesh Asset was set", "Sphere Mesh Asset wasn't set")
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viewport_set = ("Viewport set to correct size", "Viewport not set to correct size")
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# fmt: on
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def AtomGPU_BasicLevelSetup_SetsUpLevel():
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"""
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Summary:
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Sets up a level to match the AtomBasicLevelSetup.ppm golden image then takes a screenshot to verify the setup.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The scene can be setup for a basic level.
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The test screenshot matches the appearance of the AtomBasicLevelSetup.ppm golden image.
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Test Steps:
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1. Close error windows and display helpers then update the viewport size.
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2. Create Default Level Entity.
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3. Create Grid Entity as a child entity of the Default Level Entity.
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4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
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5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
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6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
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7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
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8. Set the Cubemap Texture property of the HDRi Skybox component.
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9. Set the Diffuse Image property of the Global Skylight (IBL) component.
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10. Set the Specular Image property of the Global Skylight (IBL) component.
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11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
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12. Set the Material Asset property of the Material component for the Ground Plane Entity.
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13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
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14. Create a Directional Light Entity as a child entity of the Default Level Entity.
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15. Add Directional Light component to Directional Light Entity and set entity rotation.
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16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
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17. Set the Material Asset property of the Material component for the Sphere Entity.
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18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
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19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
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20. Set the Camera Entity rotation value and set the Camera component Field of View value.
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21. Enter game mode.
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22. Take screenshot.
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23. Exit game mode.
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24. Look for errors.
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:return: None
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"""
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import os
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from math import isclose
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.paths
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
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from Atom.atom_utils.screenshot_utils import ScreenshotHelper
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MATERIAL_COMPONENT_NAME = "Material"
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MESH_COMPONENT_NAME = "Mesh"
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SCREENSHOT_NAME = "AtomBasicLevelSetup"
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SCREEN_WIDTH = 1280
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SCREEN_HEIGHT = 720
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DEGREE_RADIAN_FACTOR = 0.0174533
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def initial_viewport_setup(screen_width, screen_height):
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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result = isclose(
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a=general.get_viewport_size().x, b=SCREEN_WIDTH, rel_tol=0.1) and isclose(
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a=general.get_viewport_size().y, b=SCREEN_HEIGHT, rel_tol=0.1)
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return result
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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helper.init_idle()
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helper.open_level("", "Base")
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# Test steps begin.
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# 1. Close error windows and display helpers then update the viewport size.
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helper.close_error_windows()
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helper.close_display_helpers()
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general.update_viewport()
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Report.critical_result(Tests.viewport_set, initial_viewport_setup(SCREEN_WIDTH, SCREEN_HEIGHT))
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# 2. Create Default Level Entity.
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default_level_entity_name = "Default Level"
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default_level_entity = EditorEntity.create_editor_entity_at(
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math.Vector3(0.0, 0.0, 0.0), default_level_entity_name)
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# 3. Create Grid Entity as a child entity of the Default Level Entity.
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grid_name = "Grid"
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grid_entity = EditorEntity.create_editor_entity(grid_name, default_level_entity.id)
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# 4. Add Grid component to Grid Entity and set Secondary Grid Spacing.
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grid_component = grid_entity.add_component(grid_name)
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secondary_grid_spacing_property = "Controller|Configuration|Secondary Grid Spacing"
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secondary_grid_spacing_value = 1.0
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grid_component.set_component_property_value(secondary_grid_spacing_property, secondary_grid_spacing_value)
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secondary_grid_spacing_set = grid_component.get_component_property_value(
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secondary_grid_spacing_property) == secondary_grid_spacing_value
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Report.result(Tests.secondary_grid_spacing, secondary_grid_spacing_set)
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# 5. Create Global Skylight (IBL) Entity as a child entity of the Default Level Entity.
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global_skylight_name = "Global Skylight (IBL)"
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global_skylight_entity = EditorEntity.create_editor_entity(global_skylight_name, default_level_entity.id)
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# 6. Add HDRi Skybox component to the Global Skylight (IBL) Entity.
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hdri_skybox_name = "HDRi Skybox"
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hdri_skybox_component = global_skylight_entity.add_component(hdri_skybox_name)
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Report.result(Tests.hdri_skybox_component_added, global_skylight_entity.has_component(hdri_skybox_name))
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# 7. Add Global Skylight (IBL) component to the Global Skylight (IBL) Entity.
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global_skylight_component = global_skylight_entity.add_component(global_skylight_name)
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Report.result(Tests.global_skylight_component_added, global_skylight_entity.has_component(global_skylight_name))
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# 8. Set the Cubemap Texture property of the HDRi Skybox component.
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global_skylight_image_asset_path = os.path.join(
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"LightingPresets", "greenwich_park_02_4k_iblskyboxcm_iblspecular.exr.streamingimage")
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global_skylight_image_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", global_skylight_image_asset_path, math.Uuid(), False)
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hdri_skybox_cubemap_texture_property = "Controller|Configuration|Cubemap Texture"
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hdri_skybox_component.set_component_property_value(
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hdri_skybox_cubemap_texture_property, global_skylight_image_asset)
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Report.result(
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Tests.hdri_skybox_cubemap_texture_set,
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hdri_skybox_component.get_component_property_value(
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hdri_skybox_cubemap_texture_property) == global_skylight_image_asset)
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# 9. Set the Diffuse Image property of the Global Skylight (IBL) component.
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# Re-use the same image that was used in the previous test step.
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global_skylight_diffuse_image_property = "Controller|Configuration|Diffuse Image"
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global_skylight_component.set_component_property_value(
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global_skylight_diffuse_image_property, global_skylight_image_asset)
|
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Report.result(
|
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Tests.global_skylight_diffuse_image_set,
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global_skylight_component.get_component_property_value(
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global_skylight_diffuse_image_property) == global_skylight_image_asset)
|
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# 10. Set the Specular Image property of the Global Skylight (IBL) component.
|
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# Re-use the same image that was used in the previous test step.
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global_skylight_specular_image_property = "Controller|Configuration|Specular Image"
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global_skylight_component.set_component_property_value(
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global_skylight_specular_image_property, global_skylight_image_asset)
|
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global_skylight_specular_image_set = global_skylight_component.get_component_property_value(
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global_skylight_specular_image_property)
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Report.result(
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Tests.global_skylight_specular_image_set, global_skylight_specular_image_set == global_skylight_image_asset)
|
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||||
# 11. Create a Ground Plane Entity with a Material component that is a child entity of the Default Level Entity.
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ground_plane_name = "Ground Plane"
|
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ground_plane_entity = EditorEntity.create_editor_entity(ground_plane_name, default_level_entity.id)
|
||||
ground_plane_material_component = ground_plane_entity.add_component(MATERIAL_COMPONENT_NAME)
|
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Report.result(
|
||||
Tests.ground_plane_material_component_added, ground_plane_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
|
||||
# 12. Set the Material Asset property of the Material component for the Ground Plane Entity.
|
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ground_plane_entity.set_local_uniform_scale(32.0)
|
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
|
||||
ground_plane_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
|
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ground_plane_material_asset_property = "Default Material|Material Asset"
|
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ground_plane_material_component.set_component_property_value(
|
||||
ground_plane_material_asset_property, ground_plane_material_asset)
|
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Report.result(
|
||||
Tests.ground_plane_material_asset_set,
|
||||
ground_plane_material_component.get_component_property_value(
|
||||
ground_plane_material_asset_property) == ground_plane_material_asset)
|
||||
|
||||
# 13. Add the Mesh component to the Ground Plane Entity and set the Mesh component Mesh Asset property.
|
||||
ground_plane_mesh_component = ground_plane_entity.add_component(MESH_COMPONENT_NAME)
|
||||
Report.result(Tests.mesh_component_added, ground_plane_entity.has_component(MESH_COMPONENT_NAME))
|
||||
ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
|
||||
ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
|
||||
ground_plane_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
ground_plane_mesh_component.set_component_property_value(
|
||||
ground_plane_mesh_asset_property, ground_plane_mesh_asset)
|
||||
Report.result(
|
||||
Tests.ground_plane_mesh_asset_set,
|
||||
ground_plane_mesh_component.get_component_property_value(
|
||||
ground_plane_mesh_asset_property) == ground_plane_mesh_asset)
|
||||
|
||||
# 14. Create a Directional Light Entity as a child entity of the Default Level Entity.
|
||||
directional_light_name = "Directional Light"
|
||||
directional_light_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 10.0), directional_light_name, default_level_entity.id)
|
||||
|
||||
# 15. Add Directional Light component to Directional Light Entity and set entity rotation.
|
||||
directional_light_entity.add_component(directional_light_name)
|
||||
directional_light_entity_rotation = math.Vector3(DEGREE_RADIAN_FACTOR * -90.0, 0.0, 0.0)
|
||||
directional_light_entity.set_local_rotation(directional_light_entity_rotation)
|
||||
Report.result(
|
||||
Tests.directional_light_component_added, directional_light_entity.has_component(directional_light_name))
|
||||
|
||||
# 16. Create a Sphere Entity as a child entity of the Default Level Entity then add a Material component.
|
||||
sphere_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(0.0, 0.0, 1.0), "Sphere", default_level_entity.id)
|
||||
sphere_material_component = sphere_entity.add_component(MATERIAL_COMPONENT_NAME)
|
||||
Report.result(Tests.sphere_material_component_added, sphere_entity.has_component(MATERIAL_COMPONENT_NAME))
|
||||
|
||||
# 17. Set the Material Asset property of the Material component for the Sphere Entity.
|
||||
sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
|
||||
sphere_material_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
|
||||
sphere_material_asset_property = "Default Material|Material Asset"
|
||||
sphere_material_component.set_component_property_value(sphere_material_asset_property, sphere_material_asset)
|
||||
Report.result(Tests.sphere_material_set, sphere_material_component.get_component_property_value(
|
||||
sphere_material_asset_property) == sphere_material_asset)
|
||||
|
||||
# 18. Add Mesh component to Sphere Entity and set the Mesh Asset property for the Mesh component.
|
||||
sphere_mesh_component = sphere_entity.add_component(MESH_COMPONENT_NAME)
|
||||
sphere_mesh_asset_path = os.path.join("Models", "sphere.azmodel")
|
||||
sphere_mesh_asset = asset.AssetCatalogRequestBus(
|
||||
bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
|
||||
sphere_mesh_asset_property = "Controller|Configuration|Mesh Asset"
|
||||
sphere_mesh_component.set_component_property_value(sphere_mesh_asset_property, sphere_mesh_asset)
|
||||
Report.result(Tests.sphere_mesh_asset_set, sphere_mesh_component.get_component_property_value(
|
||||
sphere_mesh_asset_property) == sphere_mesh_asset)
|
||||
|
||||
# 19. Create a Camera Entity as a child entity of the Default Level Entity then add a Camera component.
|
||||
camera_name = "Camera"
|
||||
camera_entity = EditorEntity.create_editor_entity_at(
|
||||
math.Vector3(5.5, -12.0, 9.0), camera_name, default_level_entity.id)
|
||||
camera_component = camera_entity.add_component(camera_name)
|
||||
Report.result(Tests.camera_component_added, camera_entity.has_component(camera_name))
|
||||
|
||||
# 20. Set the Camera Entity rotation value and set the Camera component Field of View value.
|
||||
camera_entity_rotation = math.Vector3(
|
||||
DEGREE_RADIAN_FACTOR * -27.0, DEGREE_RADIAN_FACTOR * -12.0, DEGREE_RADIAN_FACTOR * 25.0)
|
||||
camera_entity.set_local_rotation(camera_entity_rotation)
|
||||
camera_fov_property = "Controller|Configuration|Field of view"
|
||||
camera_fov_value = 60.0
|
||||
camera_component.set_component_property_value(camera_fov_property, camera_fov_value)
|
||||
azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
|
||||
Report.result(Tests.camera_fov_set, camera_component.get_component_property_value(
|
||||
camera_fov_property) == camera_fov_value)
|
||||
|
||||
# 21. Enter game mode.
|
||||
helper.enter_game_mode(Tests.enter_game_mode)
|
||||
helper.wait_for_condition(function=lambda: general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 22. Take screenshot.
|
||||
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{SCREENSHOT_NAME}.ppm")
|
||||
|
||||
# 23. Exit game mode.
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=4.0)
|
||||
|
||||
# 24. Look for errors.
|
||||
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
Report.result(Tests.no_assert_occurred, not error_tracer.has_asserts)
|
||||
Report.result(Tests.no_error_occurred, not error_tracer.has_errors)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(AtomGPU_BasicLevelSetup_SetsUpLevel)
|
||||
+16
@@ -361,3 +361,19 @@ class EditorEntity:
|
||||
:return: True if "isVisible" is enabled, False otherwise.
|
||||
"""
|
||||
return editor.EditorEntityInfoRequestBus(bus.Event, "IsVisible", self.id)
|
||||
|
||||
def set_local_uniform_scale(self, scale_float) -> None:
|
||||
"""
|
||||
Sets the "SetLocalUniformScale" value on the entity.
|
||||
:param scale_float: value for "SetLocalUniformScale" to set to.
|
||||
:return: None
|
||||
"""
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", self.id, scale_float)
|
||||
|
||||
def set_local_rotation(self, vector3_rotation) -> None:
|
||||
"""
|
||||
Sets the "SetLocalRotation" value on the entity.
|
||||
:param vector3_rotation: The math.Vector3 value to use for rotation on the entity (uses radians).
|
||||
:return: None
|
||||
"""
|
||||
azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", self.id, vector3_rotation)
|
||||
|
||||
+41
-14
@@ -4,18 +4,18 @@ For complete copyright and license terms please see the LICENSE at the root of t
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
import json
|
||||
import math
|
||||
import os
|
||||
import time
|
||||
import math
|
||||
import traceback
|
||||
from typing import Callable, Tuple
|
||||
|
||||
import azlmbr
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.debug
|
||||
import json
|
||||
|
||||
import traceback
|
||||
|
||||
from typing import Callable, Tuple
|
||||
|
||||
class FailFast(Exception):
|
||||
"""
|
||||
@@ -127,6 +127,31 @@ class TestHelper:
|
||||
if ret:
|
||||
return True
|
||||
|
||||
@staticmethod
|
||||
def close_error_windows():
|
||||
"""
|
||||
Closes Error Report and Error Log windows that block focus if they are visible.
|
||||
:return: None
|
||||
"""
|
||||
if general.is_pane_visible("Error Report"):
|
||||
general.close_pane("Error Report")
|
||||
if general.is_pane_visible("Error Log"):
|
||||
general.close_pane("Error Log")
|
||||
|
||||
@staticmethod
|
||||
def close_display_helpers():
|
||||
"""
|
||||
Closes helper gizmos, anti-aliasing, and FPS meters.
|
||||
:return: None
|
||||
"""
|
||||
if general.is_helpers_shown():
|
||||
general.toggle_helpers()
|
||||
general.idle_wait(1.0)
|
||||
general.idle_wait(1.0)
|
||||
general.run_console("r_displayInfo=0")
|
||||
general.run_console("r_antialiasingmode=0")
|
||||
general.idle_wait(1.0)
|
||||
|
||||
|
||||
class Timeout:
|
||||
# type: (float) -> None
|
||||
@@ -149,6 +174,7 @@ class Timeout:
|
||||
def timed_out(self):
|
||||
return time.time() > self.die_after
|
||||
|
||||
|
||||
class Report:
|
||||
_results = []
|
||||
_exception = None
|
||||
@@ -290,8 +316,8 @@ class Report:
|
||||
Report.info(" x: {:.2f}, y: {:.2f}, z: {:.2f}".format(vector3.x, vector3.y, vector3.z))
|
||||
if magnitude is not None:
|
||||
Report.info(" magnitude: {:.2f}".format(magnitude))
|
||||
|
||||
|
||||
|
||||
|
||||
'''
|
||||
Utility for scope tracing errors and warnings.
|
||||
Usage:
|
||||
@@ -303,7 +329,7 @@ Usage:
|
||||
|
||||
Report.result(Tests.warnings_not_found_in_section, not section_tracer.has_warnings)
|
||||
|
||||
'''
|
||||
'''
|
||||
class Tracer:
|
||||
def __init__(self):
|
||||
self.warnings = []
|
||||
@@ -349,10 +375,10 @@ class Tracer:
|
||||
self.line = args[1]
|
||||
self.function = args[2]
|
||||
self.message = args[3]
|
||||
|
||||
|
||||
def __str__(self):
|
||||
return f"Assert: [{self.filename}:{self.function}:{self.line}]: {self.message}"
|
||||
|
||||
|
||||
def __repr__(self):
|
||||
return f"[Assert: {self.message}]"
|
||||
|
||||
@@ -360,21 +386,21 @@ class Tracer:
|
||||
def __init__(self, args):
|
||||
self.window = args[0]
|
||||
self.message = args[1]
|
||||
|
||||
|
||||
def _on_warning(self, args):
|
||||
warningInfo = Tracer.WarningInfo(args)
|
||||
self.warnings.append(warningInfo)
|
||||
Report.info("Tracer caught Warning: %s" % warningInfo.message)
|
||||
self.has_warnings = True
|
||||
return False
|
||||
|
||||
|
||||
def _on_error(self, args):
|
||||
errorInfo = Tracer.ErrorInfo(args)
|
||||
self.errors.append(errorInfo)
|
||||
Report.info("Tracer caught Error: %s" % errorInfo.message)
|
||||
self.has_errors = True
|
||||
return False
|
||||
|
||||
|
||||
def _on_assert(self, args):
|
||||
assertInfo = Tracer.AssertInfo(args)
|
||||
self.asserts.append(assertInfo)
|
||||
@@ -436,6 +462,7 @@ class AngleHelper:
|
||||
|
||||
def vector3_str(vector3):
|
||||
return "(x: {:.2f}, y: {:.2f}, z: {:.2f})".format(vector3.x, vector3.y, vector3.z)
|
||||
|
||||
|
||||
|
||||
def aabb_str(aabb):
|
||||
return "[Min: %s, Max: %s]" % (vector3_str(aabb.min), vector3_str(aabb.max))
|
||||
|
||||
Reference in New Issue
Block a user