merging latest development

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-09-20 13:28:57 -07:00
257 changed files with 8431 additions and 7127 deletions
@@ -185,12 +185,9 @@ namespace Multiplayer
// Discard move input events, client may be speed hacking
if (m_clientBankedTime < sv_MaxBankTimeWindowSec)
{
// Client blends from previous frame to target so here we subtract blend factor to get to that state
const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.0f);
const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.0f - blendFactor));
m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
{
ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
}
@@ -436,10 +433,13 @@ namespace Multiplayer
NetworkInputArray inputArray(GetEntityHandle());
NetworkInput& input = inputArray[0];
const float blendFactor = AZStd::min(AZStd::max(0.f, multiplayer->GetCurrentBlendFactor()), 1.0f);
const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.0f - blendFactor));
input.SetClientInputId(m_clientInputId);
input.SetHostFrameId(networkTime->GetHostFrameId());
input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs());
// Account for the client blending from previous frame to current
input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs() - blendMs);
input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor());
// Allow components to form the input for this frame
@@ -395,9 +395,9 @@ namespace Multiplayer
m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
}
void NetBindComponent::NotifyPreRender(float deltaTime, float blendFactor)
void NetBindComponent::NotifyPreRender(float deltaTime)
{
m_entityPreRenderEvent.Signal(deltaTime, blendFactor);
m_entityPreRenderEvent.Signal(deltaTime);
}
void NetBindComponent::NotifyCorrection()
@@ -26,11 +26,7 @@ namespace Multiplayer
}
NetworkTransformComponent::NetworkTransformComponent()
: m_rotationEventHandler([this](const AZ::Quaternion& rotation) { OnRotationChangedEvent(rotation); })
, m_translationEventHandler([this](const AZ::Vector3& translation) { OnTranslationChangedEvent(translation); })
, m_scaleEventHandler([this](float scale) { OnScaleChangedEvent(scale); })
, m_resetCountEventHandler([this](const uint8_t&) { OnResetCountChangedEvent(); })
, m_entityPreRenderEventHandler([this](float deltaTime, float blendFactor) { OnPreRender(deltaTime, blendFactor); })
: m_entityPreRenderEventHandler([this](float deltaTime) { OnPreRender(deltaTime); })
, m_entityCorrectionEventHandler([this]() { OnCorrection(); })
{
;
@@ -43,15 +39,8 @@ namespace Multiplayer
void NetworkTransformComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
{
RotationAddEvent(m_rotationEventHandler);
TranslationAddEvent(m_translationEventHandler);
ScaleAddEvent(m_scaleEventHandler);
ResetCountAddEvent(m_resetCountEventHandler);
GetNetBindComponent()->AddEntityPreRenderEventHandler(m_entityPreRenderEventHandler);
GetNetBindComponent()->AddEntityCorrectionEventHandler(m_entityCorrectionEventHandler);
// When coming into relevance, reset all blending factors so we don't interpolate to our start position
OnResetCountChangedEvent();
}
void NetworkTransformComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
@@ -59,59 +48,31 @@ namespace Multiplayer
;
}
void NetworkTransformComponent::OnRotationChangedEvent(const AZ::Quaternion& rotation)
{
m_previousTransform.SetRotation(m_targetTransform.GetRotation());
m_targetTransform.SetRotation(rotation);
UpdateTargetHostFrameId();
}
void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
{
m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
m_targetTransform.SetTranslation(translation);
UpdateTargetHostFrameId();
}
void NetworkTransformComponent::OnScaleChangedEvent(float scale)
{
m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
m_targetTransform.SetUniformScale(scale);
UpdateTargetHostFrameId();
}
void NetworkTransformComponent::OnResetCountChangedEvent()
{
m_targetTransform.SetRotation(GetRotation());
m_targetTransform.SetTranslation(GetTranslation());
m_targetTransform.SetUniformScale(GetScale());
m_previousTransform = m_targetTransform;
}
void NetworkTransformComponent::UpdateTargetHostFrameId()
{
HostFrameId currentHostFrameId = Multiplayer::GetNetworkTime()->GetHostFrameId();
if (currentHostFrameId > m_targetHostFrameId)
{
m_targetHostFrameId = currentHostFrameId;
}
}
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime)
{
if (!HasController())
{
AZ::Transform blendTransform;
if (Multiplayer::GetNetworkTime() && Multiplayer::GetNetworkTime()->GetHostFrameId() > m_targetHostFrameId)
blendTransform.SetRotation(GetRotation());
blendTransform.SetTranslation(GetTranslation());
blendTransform.SetUniformScale(GetScale());
const float blendFactor = GetMultiplayer()->GetCurrentBlendFactor();
if (!AZ::IsClose(blendFactor, 1.0f))
{
m_previousTransform = m_targetTransform;
blendTransform = m_targetTransform;
}
else
{
blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
AZ::Transform blendTransformPrevious;
blendTransformPrevious.SetRotation(GetRotationPrevious());
blendTransformPrevious.SetTranslation(GetTranslationPrevious());
blendTransformPrevious.SetUniformScale(GetScalePrevious());
if (!blendTransform.IsClose(blendTransformPrevious))
{
blendTransform.SetRotation(blendTransformPrevious.GetRotation().Slerp(blendTransform.GetRotation(), blendFactor));
blendTransform.SetTranslation(
blendTransformPrevious.GetTranslation().Lerp(blendTransform.GetTranslation(), blendFactor));
blendTransform.SetUniformScale(
AZ::Lerp(blendTransformPrevious.GetUniformScale(), blendTransform.GetUniformScale(), blendFactor));
}
}
if (!GetTransformComponent()->GetWorldTM().IsClose(blendTransform))
@@ -124,12 +85,15 @@ namespace Multiplayer
void NetworkTransformComponent::OnCorrection()
{
// Snap to latest
OnResetCountChangedEvent();
AZ::Transform targetTransform;
targetTransform.SetRotation(GetRotation());
targetTransform.SetTranslation(GetTranslation());
targetTransform.SetUniformScale(GetScale());
// Hard set the entities transform
if (!GetTransformComponent()->GetWorldTM().IsClose(m_targetTransform))
if (!GetTransformComponent()->GetWorldTM().IsClose(targetTransform))
{
GetTransformComponent()->SetWorldTM(m_targetTransform);
GetTransformComponent()->SetWorldTM(targetTransform);
}
}