initial
parent
ea14ecd3ac
commit
29f7f4c76a
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VERSION = 0.0.1.0
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QMAKE_TARGET_COMPANY = WIN-DESIGN
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QMAKE_TARGET_PRODUCT = cameraControl
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QMAKE_TARGET_DESCRIPTION = cameraControl
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QMAKE_TARGET_COPYRIGHT = (c) 2020 WIN-DESIGN
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QT += core gui
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greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
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CONFIG += c++11
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win32-msvc* {
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contains(QT_ARCH, i386) {
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message("msvc 32-bit")
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} else {
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message("msvc 64-bit")
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}
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}
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win32-g++ {
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contains(QT_ARCH, x86_64) {
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message("mingw 64-bit")
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INCLUDEPATH += C:\dev\3rdParty\edsdk\EDSDK\Header
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LIBS += -LC:\dev\3rdParty\edsdk\EDSDK_64\Library -lEDSDK.dll
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} else {
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message("mingw 32-bit")
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INCLUDEPATH += C:\dev\3rdParty\edsdk\EDSDK\Header
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LIBS += -LC:\dev\3rdParty\edsdk\EDSDK\Library -lEDSDK.dll
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}
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}
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# The following define makes your compiler emit warnings if you use
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# any Qt feature that has been marked deprecated (the exact warnings
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# depend on your compiler). Please consult the documentation of the
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# deprecated API in order to know how to port your code away from it.
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DEFINES += QT_DEPRECATED_WARNINGS
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DEFINES += APP_VERSION=\\\"$$VERSION\\\"
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# You can also make your code fail to compile if it uses deprecated APIs.
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# In order to do so, uncomment the following line.
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# You can also select to disable deprecated APIs only up to a certain version of Qt.
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#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
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SOURCES += \
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main.cpp \
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cmainwindow.cpp
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HEADERS += \
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cmainwindow.h
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FORMS += \
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cmainwindow.ui
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# Default rules for deployment.
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qnx: target.path = /tmp/$${TARGET}/bin
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else: unix:!android: target.path = /opt/$${TARGET}/bin
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!isEmpty(target.path): INSTALLS += target
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@ -0,0 +1,60 @@
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#include "cmainwindow.h"
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#include "ui_cmainwindow.h"
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#include "EDSDK.h"
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#include "EDSDKTypes.h"
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#include <QDebug>
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cMainWindow::cMainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::cMainWindow)
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{
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ui->setupUi(this);
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EdsError err = EDS_ERR_OK;
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EdsCameraListRef cameraList = NULL;
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EdsUInt32 count = 0;
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EdsDeviceInfo deviceInfo;
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EdsCameraRef camera = NULL;
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err = EdsInitializeSDK();
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if(err != EDS_ERR_OK)
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return;
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err = EdsGetCameraList(&cameraList);
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if(err != EDS_ERR_OK)
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{
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EdsTerminateSDK();
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return;
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}
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err = EdsGetChildCount(cameraList, &count);
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if(count == 0)
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{
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err = EDS_ERR_DEVICE_NOT_FOUND;
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EdsTerminateSDK();
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return;
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}
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for(EdsUInt32 i = 0;i < count;i++)
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{
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err = EdsGetDeviceInfo(camera , &deviceInfo);
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if(err == EDS_ERR_OK && camera == NULL)
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{
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err = EDS_ERR_DEVICE_NOT_FOUND;
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}
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}
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EdsTerminateSDK();
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}
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cMainWindow::~cMainWindow()
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{
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delete ui;
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}
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@ -0,0 +1,21 @@
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#ifndef CMAINWINDOW_H
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#define CMAINWINDOW_H
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#include <QMainWindow>
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QT_BEGIN_NAMESPACE
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namespace Ui { class cMainWindow; }
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QT_END_NAMESPACE
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class cMainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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cMainWindow(QWidget *parent = nullptr);
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~cMainWindow();
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private:
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Ui::cMainWindow *ui;
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};
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#endif // CMAINWINDOW_H
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>cMainWindow</class>
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<widget class="QMainWindow" name="cMainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>cMainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget"/>
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<widget class="QMenuBar" name="menubar"/>
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<widget class="QStatusBar" name="statusbar"/>
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</widget>
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<resources/>
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<connections/>
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</ui>
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Loading…
Reference in New Issue