initial commit

This commit is contained in:
2019-10-02 16:17:59 +02:00
parent c7cd72f4bf
commit 4a5bab6910
+100 -30
View File
@@ -12,32 +12,67 @@
#include <Qt3DExtras/Qt3DWindow>
#include <Qt3DExtras/QTorusMesh>
#include <Qt3DExtras/QExtrudedTextMesh>
#include <Qt3DExtras/QOrbitCameraController>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QFirstPersonCameraController>
Qt3DCore::QEntity* createTestScene()
#include <Qt3DRender/QSceneLoader>
class SceneWalker : public QObject
{
Qt3DCore::QEntity* root = new Qt3DCore::QEntity;
Qt3DCore::QEntity* torus = new Qt3DCore::QEntity(root);
public:
SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { }
Qt3DExtras::QTorusMesh* mesh = new Qt3DExtras::QTorusMesh;
mesh->setRadius(5);
mesh->setMinorRadius(1);
mesh->setRings(100);
mesh->setSlices(20);
void onStatusChanged();
Qt3DCore::QTransform* transform = new Qt3DCore::QTransform;
// transform->setScale3D(QVector3D(1.5, 1, 0.5));
transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1,0,0), 45.f ));
private:
void walkEntity(Qt3DCore::QEntity *e, int depth = 0);
Qt3DRender::QMaterial* material = new Qt3DExtras::QPhongMaterial(root);
Qt3DRender::QSceneLoader *m_loader;
};
torus->addComponent(mesh);
torus->addComponent(transform);
torus->addComponent(material);
void SceneWalker::onStatusChanged()
{
qDebug() << "Status changed:" << m_loader->status();
if (m_loader->status() != Qt3DRender::QSceneLoader::Ready)
return;
return root;
// The QSceneLoader instance is a component of an entity. The loaded scene
// tree is added under this entity.
QVector<Qt3DCore::QEntity *> entities = m_loader->entities();
// Technically there could be multiple entities referencing the scene loader
// but sharing is discouraged, and in our case there will be one anyhow.
if (entities.isEmpty())
return;
Qt3DCore::QEntity *root = entities[0];
// Print the tree.
walkEntity(root);
// To access a given node (like a named mesh in the scene), use QObject::findChild().
// The scene structure and names always depend on the asset.
Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj
if (e)
qDebug() << "Found propeller node" << e << "with components" << e->components();
}
void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth)
{
Qt3DCore::QNodeVector nodes = e->childNodes();
for (int i = 0; i < nodes.count(); ++i) {
Qt3DCore::QNode *node = nodes[i];
Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(node);
if (entity) {
QString indent;
indent.fill(' ', depth * 2);
qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components();
walkEntity(entity, depth + 1);
}
}
}
cMainWindow::cMainWindow(QWidget *parent) :
@@ -46,29 +81,64 @@ cMainWindow::cMainWindow(QWidget *parent) :
{
ui->setupUi(this);
Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
Qt3DCore::QEntity* scene = createTestScene();
Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
// camera
Qt3DRender::QCamera *camera = view->camera();
camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
camera->setPosition(QVector3D(0, 0, 40.0f));
camera->setViewCenter(QVector3D(0, 0, 0));
// Scene Root
Qt3DCore::QEntity* sceneRoot = new Qt3DCore::QEntity();
// manipulator
Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
manipulator->setLinearSpeed(50.f);
manipulator->setLookSpeed(180.f);
manipulator->setCamera(camera);
// Scene Camera
Qt3DRender::QCamera* basicCamera = view->camera();
basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
view->setRootEntity(scene);
// view.show();
// For camera controls
Qt3DExtras::QFirstPersonCameraController* camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
camController->setCamera(basicCamera);
Qt3DCore::QEntity* sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot);
Qt3DRender::QSceneLoader* sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);
SceneWalker sceneWalker(sceneLoader);
QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
sceneLoaderEntity->addComponent(sceneLoader);
sceneLoader->setSource(QUrl::fromLocalFile("C:\\Users\\VET0572\\OneDrive - WINDESIGN\\Villa Kunterbunt\\OBJ\\New Folder.obj"));
view->setRootEntity(sceneRoot);
QWidget* m_lp3DWidget = QWidget::createWindowContainer(view);
ui->gridLayout->addWidget(m_lp3DWidget, 0, 0, 1, 1);
}
//cMainWindow::cMainWindow(QWidget *parent) :
// QMainWindow(parent),
// ui(new Ui::cMainWindow)
//{
// ui->setupUi(this);
// Qt3DExtras::Qt3DWindow* view = new Qt3DExtras::Qt3DWindow();
// Qt3DCore::QEntity* scene = createTestScene();
// // camera
// Qt3DRender::QCamera *camera = view->camera();
// camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
// camera->setPosition(QVector3D(0, 0, 40.0f));
// camera->setViewCenter(QVector3D(0, 0, 0));
// // manipulator
// Qt3DExtras::QOrbitCameraController* manipulator = new Qt3DExtras::QOrbitCameraController(scene);
// manipulator->setLinearSpeed(50.f);
// manipulator->setLookSpeed(180.f);
// manipulator->setCamera(camera);
// view->setRootEntity(scene);
// QWidget* m_lp3DWidget = QWidget::createWindowContainer(view);
// ui->gridLayout->addWidget(m_lp3DWidget, 0, 0, 1, 1);
//}
cMainWindow::~cMainWindow()
{
delete ui;