167 lines
8.5 KiB
C++
167 lines
8.5 KiB
C++
/*!
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\file ccharacterwindow.cpp
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*/
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#include "ccharacterwindow.h"
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#include "ui_ccharacterwindow.h"
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#include "cimagewidget.h"
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#include "cmainwindow.h"
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#include "common.h"
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#include <QStandardItem>
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cCharacterWindow::cCharacterWindow(QWidget *parent) :
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cMDISubWindow(parent),
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ui(new Ui::cCharacterWindow),
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m_lpCharacter(0)
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{
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ui->setupUi(this);
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ui->m_lpTab->setCurrentIndex(0);
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connect(ui->m_lpFirstName, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpFirstName, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpMiddleName, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpMiddleName, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpLastName, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpLastName, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpMainCharacter, SIGNAL(gotFocus(cCheckBox*)), (cMainWindow*)parent, SLOT(onCheckBoxGotFocus(cCheckBox*)));
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connect(ui->m_lpMainCharacter, SIGNAL(lostFocus(cCheckBox*)), (cMainWindow*)parent, SLOT(onCheckBoxLostFocus(cCheckBox*)));
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connect(ui->m_lpCreature, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpCreature, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpTitle, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpTitle, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpMale, SIGNAL(gotFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonGotFocus(cRadioButton*)));
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connect(ui->m_lpMale, SIGNAL(lostFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonLostFocus(cRadioButton*)));
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connect(ui->m_lpFemale, SIGNAL(gotFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonGotFocus(cRadioButton*)));
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connect(ui->m_lpFemale, SIGNAL(lostFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonLostFocus(cRadioButton*)));
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connect(ui->m_lpOther, SIGNAL(gotFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonGotFocus(cRadioButton*)));
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connect(ui->m_lpOther, SIGNAL(lostFocus(cRadioButton*)), (cMainWindow*)parent, SLOT(onRadioButtonLostFocus(cRadioButton*)));
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connect(ui->m_lpDayOfBirth, SIGNAL(gotFocus(cDateEdit*)), (cMainWindow*)parent, SLOT(onDateEditGotFocus(cDateEdit*)));
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connect(ui->m_lpDayOfBirth, SIGNAL(lostFocus(cDateEdit*)), (cMainWindow*)parent, SLOT(onDateEditLostFocus(cDateEdit*)));
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connect(ui->m_lpDayOfDeath, SIGNAL(gotFocus(cDateEdit*)), (cMainWindow*)parent, SLOT(onDateEditGotFocus(cDateEdit*)));
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connect(ui->m_lpDayOfDeath, SIGNAL(lostFocus(cDateEdit*)), (cMainWindow*)parent, SLOT(onDateEditLostFocus(cDateEdit*)));
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connect(ui->m_lpPlaceOfBirth, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpPlaceOfBirth, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpPlaceOfDeath, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpPlaceOfDeath, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpHeight, SIGNAL(gotFocus(cDoubleSpinBox*)), (cMainWindow*)parent, SLOT(onDoubleSpinBoxGotFocus(cDoubleSpinBox*)));
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connect(ui->m_lpHeight, SIGNAL(lostFocus(cDoubleSpinBox*)), (cMainWindow*)parent, SLOT(onDoubleSpinBoxLostFocus(cDoubleSpinBox*)));
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connect(ui->m_lpWeight, SIGNAL(gotFocus(cDoubleSpinBox*)), (cMainWindow*)parent, SLOT(onDoubleSpinBoxGotFocus(cDoubleSpinBox*)));
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connect(ui->m_lpWeight, SIGNAL(lostFocus(cDoubleSpinBox*)), (cMainWindow*)parent, SLOT(onDoubleSpinBoxLostFocus(cDoubleSpinBox*)));
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connect(ui->m_lpFigure, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpFigure, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpSkin, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpSkin, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpNature, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpNature, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpHairColor, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpHairColor, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpHairCut, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpHairCut, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpHairLength, SIGNAL(gotFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditGotFocus(cLineEdit*)));
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connect(ui->m_lpHairLength, SIGNAL(lostFocus(cLineEdit*)), (cMainWindow*)parent, SLOT(onLineEditLostFocus(cLineEdit*)));
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connect(ui->m_lpSchool, SIGNAL(gotFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditGotFocus(cTextEdit*)));
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connect(ui->m_lpSchool, SIGNAL(lostFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditLostFocus(cTextEdit*)));
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connect(ui->m_lpSpokenLanguages, SIGNAL(gotFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditGotFocus(cTextEdit*)));
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connect(ui->m_lpSpokenLanguages, SIGNAL(lostFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditLostFocus(cTextEdit*)));
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connect(ui->m_lpJob, SIGNAL(gotFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditGotFocus(cTextEdit*)));
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connect(ui->m_lpJob, SIGNAL(lostFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditLostFocus(cTextEdit*)));
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connect(ui->m_lpDescription, SIGNAL(gotFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditGotFocus(cTextEdit*)));
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connect(ui->m_lpDescription, SIGNAL(lostFocus(cTextEdit*)), (cMainWindow*)parent, SLOT(onTextEditLostFocus(cTextEdit*)));
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}
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cCharacterWindow::~cCharacterWindow()
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{
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delete ui;
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}
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void cCharacterWindow::setCharacter(cCharacter* lpCharacter)
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{
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m_lpCharacter = lpCharacter;
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ui->m_lpFirstName->setText(lpCharacter->firstName());
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ui->m_lpMiddleName->setText(lpCharacter->middleName());
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ui->m_lpLastName->setText(lpCharacter->lastName());
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ui->m_lpMainCharacter->setChecked(lpCharacter->mainCharacter());
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ui->m_lpCreature->setText(lpCharacter->creature());
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ui->m_lpTitle->setText(lpCharacter->title());
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switch(lpCharacter->gender())
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{
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case cCharacter::GENDER_female:
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ui->m_lpFemale->setChecked(true);
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break;
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case cCharacter::GENDER_male:
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ui->m_lpMale->setChecked(true);
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break;
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case cCharacter::GENDER_undefined:
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ui->m_lpOther->setChecked(true);
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break;
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}
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ui->m_lpDayOfBirth->setDate(lpCharacter->dateOfBirth());
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ui->m_lpDayOfDeath->setDate(lpCharacter->dateOfDeath());
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ui->m_lpPlaceOfBirth->setText(lpCharacter->placeOfBirth());
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ui->m_lpPlaceOfDeath->setText(lpCharacter->placeOfDeath());
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ui->m_lpHeight->setValue(lpCharacter->height());
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ui->m_lpWeight->setValue(lpCharacter->weight());
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ui->m_lpFigure->setText(lpCharacter->figure());
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ui->m_lpNature->setText(lpCharacter->nature());
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ui->m_lpSkin->setText(lpCharacter->skin());
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ui->m_lpHairColor->setText(lpCharacter->hairColor());
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ui->m_lpHairCut->setText(lpCharacter->hairCut());
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ui->m_lpHairLength->setText(lpCharacter->hairLength());
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ui->m_lpSchool->setText(lpCharacter->school());
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ui->m_lpSpokenLanguages->setText(lpCharacter->spokenLanguages());
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ui->m_lpJob->setHtml(lpCharacter->job());
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ui->m_lpDescription->setDocument(lpCharacter->description());
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QList<cImage*> images = lpCharacter->images();
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for(int x = 0;x < images.count();x++)
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{
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cImage* lpImage = images[x];
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QPixmap pixmap = lpImage->load();
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cImageWidget* lpImageWidget = new cImageWidget;
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lpImageWidget->setValues(lpImage->name(), lpImage->type(), lpImage->description(), pixmap);
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ui->m_lpLayout->addWidget(lpImageWidget);
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}
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QSpacerItem* lpSpacer = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->m_lpLayout->addItem(lpSpacer);
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setWindowTitle(tr("[character] - ") + lpCharacter->name());
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}
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cCharacter* cCharacterWindow::character()
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{
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return(m_lpCharacter);
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}
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