#include "cmessageanimatedialog.h" #include "ui_cmessageanimatedialog.h" cMessageAnimateDialog::cMessageAnimateDialog(QWidget *parent) : QDialog(parent), ui(new Ui::cMessageAnimateDialog), m_szMessage(""), m_lpTimer(0), m_iCount(0), m_iDirection(1) { ui->setupUi(this); } cMessageAnimateDialog::~cMessageAnimateDialog() { if(m_lpTimer) delete m_lpTimer; delete ui; } void cMessageAnimateDialog::setTitle(const QString& szTitle) { setWindowTitle(szTitle); } void cMessageAnimateDialog::setMessage(const QString& szMessage) { m_szMessage = szMessage; ui->m_lpText->setText(m_szMessage); if(m_lpTimer) delete m_lpTimer; m_lpTimer = new QTimer(this); connect(m_lpTimer, SIGNAL(timeout()), this, SLOT(update())); m_lpTimer->start(500); } void cMessageAnimateDialog::update() { m_iCount += m_iDirection; if(m_iCount == 4) { m_iCount = 2; m_iDirection = -1; } else if(m_iCount == -1) { m_iCount = 1; m_iDirection = 1; } QString sz = m_szMessage; for(int z = 0;z < m_iCount;z++) sz.append("."); ui->m_lpText->setText(sz); }