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157 lines
2.5 KiB
C++
157 lines
2.5 KiB
C++
/*****************************************************************************/
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// Copyright 2006-2019 Adobe Systems Incorporated
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying it.
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/*****************************************************************************/
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#include "dng_string_list.h"
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#include "dng_bottlenecks.h"
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#include "dng_exceptions.h"
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#include "dng_string.h"
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#include "dng_utils.h"
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/*****************************************************************************/
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dng_string_list::dng_string_list ()
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: fCount (0)
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, fAllocated (0)
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, fList (NULL)
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{
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}
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/*****************************************************************************/
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dng_string_list::~dng_string_list ()
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{
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Clear ();
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}
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/*****************************************************************************/
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void dng_string_list::Allocate (uint32 minSize)
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{
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if (fAllocated < minSize)
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{
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uint32 newSize = Max_uint32 (minSize, fAllocated * 2);
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dng_string **list = (dng_string **)
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malloc (newSize * sizeof (dng_string *));
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if (!list)
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{
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ThrowMemoryFull ();
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}
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if (fCount)
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{
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memcpy (list, fList, fCount * (uint32) sizeof (dng_string *));
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}
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if (fList)
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{
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free (fList);
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}
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fList = list;
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fAllocated = newSize;
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}
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}
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/*****************************************************************************/
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void dng_string_list::Insert (uint32 index,
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const dng_string &s)
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{
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Allocate (fCount + 1);
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dng_string *ss = new dng_string (s);
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if (!ss)
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{
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ThrowMemoryFull ();
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}
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fCount++;
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for (uint32 j = fCount - 1; j > index; j--)
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{
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fList [j] = fList [j - 1];
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}
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fList [index] = ss;
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}
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/*****************************************************************************/
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bool dng_string_list::Contains (const dng_string &s) const
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{
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for (uint32 j = 0; j < fCount; j++)
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{
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if ((*this) [j] == s)
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{
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return true;
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}
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}
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return false;
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}
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/*****************************************************************************/
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void dng_string_list::Clear ()
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{
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if (fList)
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{
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for (uint32 index = 0; index < fCount; index++)
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{
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delete fList [index];
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}
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free (fList);
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fList = NULL;
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}
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fCount = 0;
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fAllocated = 0;
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}
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/*****************************************************************************/
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