Files
pictureConvert/dng/dng_simple_image.h
T
2019-10-31 17:22:20 +01:00

76 lines
1.9 KiB
C++

/*****************************************************************************/
// Copyright 2006-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE: Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/
#ifndef __dng_simple_image__
#define __dng_simple_image__
/*****************************************************************************/
#include "dng_auto_ptr.h"
#include "dng_image.h"
#include "dng_pixel_buffer.h"
/*****************************************************************************/
/// dng_image derived class with simple Trim and Rotate functionality.
class dng_simple_image : public dng_image
{
protected:
dng_pixel_buffer fBuffer;
AutoPtr<dng_memory_block> fMemory;
dng_memory_allocator &fAllocator;
public:
dng_simple_image (const dng_rect &bounds,
uint32 planes,
uint32 pixelType,
dng_memory_allocator &allocator);
virtual ~dng_simple_image ();
virtual dng_image * Clone () const;
/// Setter for pixel type.
virtual void SetPixelType (uint32 pixelType);
/// Trim image data outside of given bounds. Memory is not reallocated or freed.
virtual void Trim (const dng_rect &r);
/// Rotate image according to orientation.
virtual void Rotate (const dng_orientation &orientation);
/// Get the buffer for direct processing. (Unique to dng_simple_image.)
void GetPixelBuffer (dng_pixel_buffer &buffer)
{
buffer = fBuffer;
}
protected:
virtual void AcquireTileBuffer (dng_tile_buffer &buffer,
const dng_rect &area,
bool dirty) const;
};
/*****************************************************************************/
#endif
/*****************************************************************************/