76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
/*****************************************************************************/
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// Copyright 2006-2019 Adobe Systems Incorporated
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying it.
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/*****************************************************************************/
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#ifndef __dng_simple_image__
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#define __dng_simple_image__
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/*****************************************************************************/
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#include "dng_auto_ptr.h"
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#include "dng_image.h"
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#include "dng_pixel_buffer.h"
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/*****************************************************************************/
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/// dng_image derived class with simple Trim and Rotate functionality.
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class dng_simple_image : public dng_image
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{
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protected:
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dng_pixel_buffer fBuffer;
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AutoPtr<dng_memory_block> fMemory;
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dng_memory_allocator &fAllocator;
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public:
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dng_simple_image (const dng_rect &bounds,
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uint32 planes,
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uint32 pixelType,
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dng_memory_allocator &allocator);
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virtual ~dng_simple_image ();
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virtual dng_image * Clone () const;
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/// Setter for pixel type.
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virtual void SetPixelType (uint32 pixelType);
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/// Trim image data outside of given bounds. Memory is not reallocated or freed.
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virtual void Trim (const dng_rect &r);
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/// Rotate image according to orientation.
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virtual void Rotate (const dng_orientation &orientation);
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/// Get the buffer for direct processing. (Unique to dng_simple_image.)
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void GetPixelBuffer (dng_pixel_buffer &buffer)
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{
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buffer = fBuffer;
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}
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protected:
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virtual void AcquireTileBuffer (dng_tile_buffer &buffer,
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const dng_rect &area,
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bool dirty) const;
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};
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/*****************************************************************************/
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#endif
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/*****************************************************************************/
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